Thank you so much for commenting, always great to hear when someone has found a video useful. Cheers.
@coenvijge3 жыл бұрын
Just saw your tutorials on the Modular Stations. THANKS!!. Excellent tutorials learned a lot!
@AjaxpostPlays3 жыл бұрын
Thank you, that is very kind of you to say. 😊
@Infrastructure-Nerd4 жыл бұрын
Didn't know you could spilt platforms, this will come in handy indeed
@AjaxpostPlays4 жыл бұрын
Absolutely, I first discovered that taking out a length of platform let you split up your stations but then realised that simply using standard track would do the the same job and look a whole lot nicer! Look forward to seeing what designs you come up with.
@seggy2242 жыл бұрын
Excellent thank you
@JCrook10284 жыл бұрын
The modular stations are such a fantastic add to TPF2.
@AjaxpostPlays4 жыл бұрын
Yes, they certainly are, it's been fun discovering how far they can be pushed. Though ... I still _really_ miss curved stations. 😥
@JCrook10284 жыл бұрын
@@AjaxpostPlays Me too.
@yumpinyiminy963 Жыл бұрын
I wanted to make a split consist of pass and cargo. I knew it had to be a 2 stop process at 1 station just didn't understand all the modular trics. Endless possibilities. Thanks.
@AjaxpostPlays Жыл бұрын
Good to hear from you and thank you. I loved discovering how much was possible with just the base game modules, adds a whole lot of fun to the game. Hope you're having fun with it.
@praevasc4299Ай бұрын
What I miss is what Transport Tycoon was able to do 30 years ago: that a train coming in is not limited to one track, but can freely chose an empty track. That way I could use much more lines than platforms, and train won't need to wait outside the station if there was at least one track free.
@AjaxpostPlaysАй бұрын
Well, yeah ... though just this last weekend I was actually sat on a train outside a station for over twenty minutes because of no free platform! It certainly happens often enough in reality for it to be simulated in a game. 😎 To be honest, with the ability to select alternate platforms for all vehicle types, I reckon Transport Fever 2 covers that situation very well, meaning you can design your stations specifically to allow that behaviour or not. In this case the player is in charge of where their vehicles go, and not reliant on some random routing the AI thinks might work.
@praevasc4299Ай бұрын
@@AjaxpostPlays Indeed, it is a bit more work, but worth it. Still not as free as with TTD which allowed for alternatives in a different station as long as they were connected to the same destination, but still ways better than in TF1.
@AjaxpostPlaysАй бұрын
Aye, Transport Fever 2 is a much more satisfying experience, though there are a few things in TpF1 that I do miss. I haven't played TTD in _decades_ and, even if it does have some superior game mechanics over the likes of TpF, I just cannot play OpenTTD. I know it has a loyal and dedicated following but the look of it and the game controls feel ancient and it doesn't give me the creative freedom I generally look for in a game. 😕
@The_Irate_Penguin Жыл бұрын
Many thanks, this was very helpful! It did, though, not answer the question which originally brought me here (or I missed it, which is entirely possible): If I have a station track running between two platforms, one freight, one for passengers, how do I assign this track to the platform I need it to service?
@AjaxpostPlays Жыл бұрын
Hi, great to hear from you, and happy to hear that the video was helpful. 😊 With regard to mixed stations, it's the same rule that platforms must be adjacent to 'station' track (not ordinary track) in order to be recognised as a platform. I also like to make the freight and passenger station names different so I can be sure I'm putting the correct one in the line. To get trains to move from one platform to another you will generally need some track (usually ordinary track) between the two platforms so that trains can switch over. If you have a length of single track and platforms on either side of it then trains will only be able to visit either the passenger platform side or the freight platform side, *not* both ... _unless_ they can proceed between them. If you've not found it yet, this should be explained more clearly in my video: kzbin.info/www/bejne/n5upi3yHiJ17Z80 Good luck!
@The_Irate_Penguin Жыл бұрын
@@AjaxpostPlays Thank you for the very comprehensive response! Your description "have a length of single track and platforms on either side of it then trains will only be able to visit either the passenger platform side or the freight platform side, not both" describes my conundrum; if a train, consisting of both passenger as well as goods cars, rolls in on station track, with a passenger platform on the left and a freight platform on the right, or vice versa: (1) ...what will be unloaded? (2) ... can I configure this? Also, I had a passenger train with the simplest of routes, set up from A to B, which refused to leave the station A, simply because the station track on B had a passenger platform on one side and a freight platform on the other. Interestingly, this didn't trigger any routing error message, the train was quite comfortable sitting at station A doing nothing, thank you very much. Only when I rebuilt the platforms so that a track would only border one platform (a passenger platform in this case), could my train be bothered to move from A to B. Go figure. 😃
@AjaxpostPlays Жыл бұрын
@Max Stirner Ahh, yeah, I had a feeling that single track thing was what you were doing! 😉 First off, it's not a good design but yes, you can configure it. 1) Give the two stations (they are stations not just platforms) different names so you can tell what you're doing. 2) Assuming this mixed setup is at point B in your route from A to C you will need to go from A to B making one of these two stations (e.g. pax) as the second stop, carry on to C and come back to B and stopping at the other station (e.g. cargo). You cannot go from B to B. Though A or C could just be a waypoint or signal, not necessarily another station. Alternatively have a very long length of track, say 6 lengths then put down 3 of one type of platform (e.g. pax) on one side of the track and then 3 lengths of the other platform type (e.g. cargo) on the SAM side of the track. This will allow your train to travel from one station (pax) to the next (cargo). Because they are treated as two separate stations your train must be able to _move_ between them. Must admit, I'm also bemused by your unmoved train. My best guess is that it was confused about going passenger to cargo or something like that ... 🤔 If in doubt I do recommend taking some screenshots and asking on the Steam Forums, there's plenty of experienced folk there who can unravel most any problem.
@The_Irate_Penguin Жыл бұрын
@@AjaxpostPlays Thanks for taking the time! I'll give a few of these suggestions a try on the weekend ... if not, I can always turn to drink.
@AjaxpostPlays Жыл бұрын
@@The_Irate_Penguin You're welcome, and I'm sure you'll work it out. 😎
@kayrose20952 жыл бұрын
It is possible to do a diamond crossing between the two stations, you need to start at the track ends only or it won't let you (info in case others didn't know)
@AjaxpostPlays2 жыл бұрын
Indeed, I show crossings within a station in Examples 2 and 3 (starting at 04:50). There are many great layouts you can create just messing around, adding and removing elements.
@AjaxpostPlays Жыл бұрын
I'm sure there is something about recording a video that makes us unable to do things properly! 😂
@Mrham-vm4sx Жыл бұрын
How do you get people? Srry I’m new.
@AjaxpostPlays Жыл бұрын
Hi, I hope I've answered this question on the other video. Good luck! 😊
@dylanhale73003 жыл бұрын
I've played this game for 200 hours and didn't know you could split platforms like this...
@AjaxpostPlays3 жыл бұрын
I know, it's crazy isn't it when you realise ... "oh! the game does _that!_" If you like split stations, I've also done a video where I drive a road through the middle of one! To be honest, this was one of the first features I wanted to understand so went straight to it but even now, over 450 hours in, I'm still picking up new tricks! 😎
@pedrotomcat8232 Жыл бұрын
My tf2 train have no trouble. Idk, whether did they updated the program or what 😅
@AjaxpostPlays Жыл бұрын
Good to hear. 😎
@RobbievanderKleij2 жыл бұрын
Here is a station with the middle "station rails" converted to normal track and cross rail placed too. The train stops in the first position (left) as a Pax station and then moves to the Good station part to the right. kzbin.info/www/bejne/gqHdfYd4Zc6cqsU ... After using this station complex I also noted that when the train ( Pax and Logs) enters the station at the Circus it unloads the passengers (as configured) the moves on to the Freight side to the right and unloads Logs (also configured) .. then (Not Configured) it returns to the Pax side of the station (left) and loads up departing travelers from the Circus .. This was not expected but an added bonus of making the modular platforms in this way so that an extra 48 Pax were taken away from the venue. ( of course this would probably not happen to the Through station but a terminus station does add this extra feature of unloading the Pax and Freight and loading (Not Configured). with the through' station the platform's layout could be (Pax-Freight-Pax) then inbound and out bound would happen as shown above and may need to be a configured process, or the same would result as (Freight-Pax-Freight) configuration. Lastly a question I would want to answer later is. If a station for example unloads logs and loads planks does a multi modular station configuration enable more efficient loading of the Planks as it's could be done in one named station and have two platforms (freight-standard rail-Freight) and stop twice, once for unloading logs and the second time for loading planks? an interesting concept I will trial very soon, at alternate timber yards and see what other configuration I might find that work more efficiently. I love the way a train can enter a station at one platform and with the use of a cross over divert to the alternate line from the middle of the first line to the second, all interesting Theories you all might like to consider.
@AjaxpostPlays2 жыл бұрын
Simple and effective, that's the way. 👍
@AjaxpostPlays2 жыл бұрын
I must admit, I have not seen that 'return visit' behaviour that you describe without the station actually being the next stop in the line. But, this video is quite old now, so it's possible some rules may have changed over time...? As for the logs/planks loading question, I would expect any benefit to be quite small - it is, after all, the same station serving the same customers and setting min/max load times should (I expect) to do the same job as waiting at another platform. Absolutely agree, the ability to switch tracks within a station enables all sorts of interesting (and more realistic?) designs.
@EGS_Sieg Жыл бұрын
this is buildshit. i search how to setup train route but this video come up. can you explain how to set up train route. many ne player like me still figure out how to setup train route in 1850
@AjaxpostPlays Жыл бұрын
Hi, yeah, KZbin can come up with unexpected recommendations! I have been thinking about doing a basic route-building video, so what sort of thing would you like to see covered? In the meantime, you may find this video helpful - it does talk more specifically about routes: kzbin.info/www/bejne/n5upi3yHiJ17Z80 Don't give up on the game though, once you understand the basic rules it is great fun.
@AjaxpostPlays Жыл бұрын
Hey, just to let you know that I have now published a complete guide to setting up routes! please check it out - kzbin.info/www/bejne/b3ibnWSrn79-fbc - and let me know if there's anything I haven't covered.