Trap Monsters - Failed Cards and Mechanics

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TheDuelLogs

TheDuelLogs

Күн бұрын

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Despite the constant influx of new cards and mechanics that have been introduced to the game throughout the years, Yu-Gi-Oh still revolves entirely around three card types and their distinctions; Monster Cards, Spell Cards and Trap Cards.
But, there have been a number of cards and mechanics which have attempted to mix two of these card types together, like Trap Monsters.
Most Trap Monsters have rarely ever been an accepted part of Yu-Gi-Oh’s metagame, which is why they’re the subject of today’s topic, so we’ll be exploring why they never really took off, their issues and even successes as a mechanic
Script by Cursed-Eyes
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Пікірлер: 487
@shokocontane594
@shokocontane594 Жыл бұрын
"Traptrix isn't a combo deck." Saw someone building up into a board of negates with Traptrix once... still weirds me out to this day...
@uwu.dubu.dahyun
@uwu.dubu.dahyun Жыл бұрын
TRAPTRIX ALL DAY, BABY!!!
@nekipeh7373
@nekipeh7373 Жыл бұрын
@@uwu.dubu.dahyun as a fellow Jinzo player, i salute you friend!
@renaldyhaen
@renaldyhaen Жыл бұрын
Traptrix Sunavalon user: "wait, you just summon Sera, set trap, and pass?"
@imanalligator9694
@imanalligator9694 Жыл бұрын
" and yes, you could do that, but why ? "
@valonyaver600
@valonyaver600 Жыл бұрын
Was it just a rank 4 spam deck?
@tonberryking42
@tonberryking42 Жыл бұрын
There's another reason Trap Monsters failed, but has since been rectified. They used to occupy BOTH a monster zone AND an S/T zone simultaneously, which greatly limited what you could do since you only had 6 card zones, effectively - and that's counting the Field Spell Zone, which you weren't using.
@OneOfTheLoveless
@OneOfTheLoveless Жыл бұрын
They rectified that??
@jimmyetlim
@jimmyetlim Жыл бұрын
Yes, before the intro of link monster(or maybe the pendulum), the trap monster that says "this is still a trap card" had to occupy 2 spaces because they were by both a monster and a trap.
@U1TR4F0RCE
@U1TR4F0RCE Жыл бұрын
@@OneOfTheLoveless yep I believe in the ocg it was part of the april master rule revisions and at the start of this year confirmed that it also applied to the TCG
@thatman666
@thatman666 Жыл бұрын
Similar to how monsters used to only have 1 Union monster equipped at a time. ABC would’ve been bad if that restriction still applied.
@tonberryking42
@tonberryking42 Жыл бұрын
@@thatman666 that restriction still applies, fun fact. They have not made a blanket rule change for Unions for that; older union monsters without a recent reprint are still subject to that restriction due to it being in their card text.
@tonberryking42
@tonberryking42 Жыл бұрын
The reason why Tiki Curse and Tiki Soul specifically failed is because their monster effects ONLY happen when ANOTHER trap monster (the sort that's both monster AND trap) battles. Curse is a post battle pop, and Soul let's you reset your trap monster if it would be destroyed - keep in mind that you cannot activate a trap card the same turn it's set. So you couldn't chump block very well with Curse, and Soul's defense doesn't matter unless you're specifically running your own monsters into your opponent's bigger monsters to trigger Curse's effect.
@reikolupus136
@reikolupus136 Жыл бұрын
Yeah, one CAN see what they were thinking when they made the Tikis, but they messed up when translating the thoughts into real cards. Maybe they thought they were too powerful if they worked as they thought, so they tried nerfing them and went completely overboard? We'll never know, but the Tikis are a big case of "What Could Have Been"...
@tonberryking42
@tonberryking42 Жыл бұрын
@@reikolupus136 Yeah, in a trap monster deck, you only ran Tiki Soul because it was copies 4 through 6 of "Level 4 Xyz/Synchro material." Tiki Soul was often dropped for Imperial Custom; further damning Soul was when Quantum Cat and Swamp Mirrorer we're made. Note: Tiki Soul was used over Embodiment of Apophis because 1800 DEF was better than 1600 ATK, and Soul's effect could technically come up.
@jerfuhrer2581
@jerfuhrer2581 Жыл бұрын
NO, the Tikis were meant to be used in decks with a LOT more trap monsters. Their effects apply to all trap monsters on the field except themselves. So, if you have two of the same tiki on the field, then they affect each other. As well as giving effects to OTHER trap monsters that may have effects of their own.
@reikolupus136
@reikolupus136 Жыл бұрын
@@jerfuhrer2581 Yeah, the problem with that design was it simply doesn't work as intended. If you have both Curse and Soul on the field, the opponent can simply attack Curse first to not worry about it's destruction effect and then kill Soul. Curse will be able to return the following turn, but having a 2 cards combo that everything it does is simply return one of those monsters to your field the next turn when destroyed by battle is not exactly good... One could argue that if you have multiple of each Tiki on the field it gets more complicated... But if you need to have multiple copies of 2 unsearchable cards on the field to get a pseudo-loop that gets ruined by a single removal effects, then there are A LOT of problems with your strategy. What the Tikis should have done is simple: Include themselves. If Soul would be destroyed (Or any other Trap Monster), it Sets itself back. If Curse battles, at the attack declaration it activates it's effect so at the end of the damage step the monster that battled it (Or any other Trap Monster) is destroyed (At the end of the Damage Step to not make it TOO good). And even like this they wouldn't have been a particularly strong strategy at the time they were released. But at least they would do what they are supposed to do.
@greenlight8819
@greenlight8819 Жыл бұрын
You can in the same turn with temple of the kings.
@pokeboyohlsson7208
@pokeboyohlsson7208 Жыл бұрын
I used to think trap monsters were good becouse with them you can summon multiple monsters in one turn.
@StoneOcean24
@StoneOcean24 Жыл бұрын
I used to use it for my Uria deck.
@williamdrum9899
@williamdrum9899 Жыл бұрын
I mean that does make them good, but the inability to just Normal Summon them balances it out.
@ladyriethegoldendelmo5441
@ladyriethegoldendelmo5441 Жыл бұрын
In old days and metal slime 3000 def yea. Now they are eh until they get more support
@danielak1666
@danielak1666 Жыл бұрын
It were good when special summoning monster is still something that considered hard to do. But with a lot of deck revolves around special summon nowadays, it's become a relic of old times
@OneOfTheLoveless
@OneOfTheLoveless Жыл бұрын
Have you heard about our lord and savior extra deck summoning?
@Diabl0Mask
@Diabl0Mask Жыл бұрын
I never gave much thought to this but my favorite Archetypes, Phantom Knights, Traptrix and Paleozoic are all about trap cards, even though I'm not particularly a fan of Trap cards. I just think they have the most creative and fun card designs.
@parkouremaster
@parkouremaster Жыл бұрын
Well they weren't exactly a failed mechanic, Slime was used for defense in past and also in old train decks thanks to it's level
@DarkSymphony777
@DarkSymphony777 Жыл бұрын
Also paleos and eldlich rely on trap monsters as well
@jerfuhrer2581
@jerfuhrer2581 Жыл бұрын
That's true. But did they get top spots in national tournaments? I would guess so.
@DarkSymphony777
@DarkSymphony777 Жыл бұрын
@@jerfuhrer2581 paleofrogs win a few tournaments. Though that's more to do with Toad
@jerfuhrer2581
@jerfuhrer2581 Жыл бұрын
@@DarkSymphony777 whether it's because of the toads or not, palezoics are still part of it
@DarkSymphony777
@DarkSymphony777 Жыл бұрын
@@jerfuhrer2581 true
@TwistedBOLT
@TwistedBOLT Жыл бұрын
Small correction. Paleozoic Cambroraster doesn't need to send one of YOUR cards in order to set a paleo from deck. You can use it as non-destruction set spell/trap removal of one of your opponents cards and even if they chain the card to your effect the card will be sent to the grave by the paleo effect because cards aren't sent to the grave until the whole chain resolves.
@nickd6303
@nickd6303 Жыл бұрын
Statue of aguish is probably the the best generic one, that could be teched into eldlich.
@user-oq9jw7hb2g
@user-oq9jw7hb2g Жыл бұрын
Yeah eldlich needs more bricks fs, they got a house to build
@tikigdydm8498
@tikigdydm8498 Жыл бұрын
The strenght of trap monsters was that during pattern period(abusing segoc to go around monster negates) you could abuse imperial custom and all the draw engines(reckless greed, accumulated fortune, duality, demise, into the void, planter was a brick on turn 1, but gold later)(basically half my deck was a draw engine) and sinergized well with necrovalley and cat of ill omen. But the main problem was that you had no real plays turn 1 and because all the space you needed for trap monsters or the spells you could not activate and otherwise had to discard in end, becoming pattern interruptions, you had no real space for negates and floodgates(the main strenght of eldlich, otherwise his trap monster themselves are crap compared to the golden lord itself). But during that period were around both evenly and twister, and later also reboot and storm.
@tikigdydm8498
@tikigdydm8498 Жыл бұрын
Pattern itself is the best trap monster, probably either azurune or the new apophis being the second, but they are worthless in eldlich. With pattern you would maybe have 1/2 pop more but you can accomplish more with negates, floodgates, or generic traps. Beside pattern alone is worthless. Azurune may be a little bit useful but she negates only special summons, not effects that special summons, making the card not much stronger than pattern. Instead the new apophis is a really good card that alone is not much but can negates multiple cards and sinergize well with floodgates.
@HadesTachyon
@HadesTachyon Жыл бұрын
*I GOT AN IDEA* ME:a Eldlich player
@igorl6753
@igorl6753 Жыл бұрын
Statue of anguish is the most versatile generic trap monster, IMHO. -You get a level 7 (good for a XYZ into big eye). -if you summon another trap monster, the statue becomes immune to card effects. -if you summon another trap monster after the statue, the statue pops a card on the field. It doesn't do much, because it can still be destroyed by monster effects. But it's better than a quantum cat or something really almost useless.
@tragiclittlepikachu9632
@tragiclittlepikachu9632 Жыл бұрын
They're doing well for me during this master duel event.
@BeaglzRok1
@BeaglzRok1 Жыл бұрын
Yeah, they're not the best, arguably not even good, but splash in something like Imperial Custom which very hilariously says that continuous traps (except itself) can't be destroyed by battle, and you'll find out really quickly how few people actually read.
@tragiclittlepikachu9632
@tragiclittlepikachu9632 Жыл бұрын
@@BeaglzRok1 Yep. I've been using one that focuses on Statue of Anguish Patterns.
@frostythesnowman1675
@frostythesnowman1675 Жыл бұрын
As of present, trap monsters are doing well in anti-spell event. They have a lot of use when you don’t have spell cards to help you special summon monsters out.
@drearydoll6305
@drearydoll6305 Жыл бұрын
No mention of metal reflect slime? Well i guess its more of an ocg thing but there s almost always that one guy who manage to top at least once each format with a stun deck making use of barrier statue of the torrent, necrovalley and god slime. Also can't wait for the new retrain version of apophis, it did see a lot of play in ocg too before tearlament prove to be to much to handle for even eldlich.
@brucefitch195
@brucefitch195 Жыл бұрын
My favorite combo with Metal Reflect Slime, The Calculator. A monster that gains 300 attack for each level on your field and you summon a level ten monster.
@chimeratcg07
@chimeratcg07 Жыл бұрын
Idk chief, Paleozoics were meta for years in the mid 2010's and it was one of the few decks that didn't really get affected by Master Rule 4 at the time and they got Mistar Boy pretty early in the Link era too.
@Hclody95
@Hclody95 Жыл бұрын
paleo was top tier in end of 2016 and beginning of 2017, they even won an YCS when zoodiacs were full force
@imanalligator9694
@imanalligator9694 Жыл бұрын
@@Hclody95 Honestly it's kinda funny how every tier 0 format has a story about some random hillbilly bringing a random deck no one else knows to a huge tournament and absolutely destroys everybody then leaves .
@andrejv.2834
@andrejv.2834 Жыл бұрын
@@imanalligator9694 it's not really that surprising, every deck has a bad matchup, and paleo was one for zoo
@imanalligator9694
@imanalligator9694 Жыл бұрын
@@andrejv.2834 Well for zoo it makes sense Paleo removal revolves around setting or banishing wich get around the floating effects of zoodiacs and drident can only destroy face ups and since paleos are traps they can't be destroyed before they're activated and since they're unaffected by monsters once they're on board they get around both drident and whiptail. The only thing you could really do is negate canadia with ramram but most likely they can just chain block it with another paleo .
@andrejv.2834
@andrejv.2834 Жыл бұрын
@@imanalligator9694 also paleo had non destruction removal to deal with the normal summon which plays around all the zoo mirror cards like my body or pianissimo
@opinionofmine3238
@opinionofmine3238 10 ай бұрын
I've recently been saved in a pretty difficult deck build in which we basically pulled a number of cards we had to include in the deck out of a hat and had to try to make them work together somehow. Shaddoll Core was just so perfect as it summons itself as a level 9 spellcaster.
@Ragnarok540
@Ragnarok540 Жыл бұрын
Eldlich, Paleozoic and Phantom Knights have been meta or meta adjacent many times, I definitely wouldn't call this a failed mechanic.
@ffjj3964
@ffjj3964 Жыл бұрын
I can see them working if their was some special ruling on them. Something that prevents backrow removal on them after their activation. Where if a card like MTS targets a set “Golden Land”, you can chain it to that card to summon it and making be treat as a monster, causing a mistarget. I feel like that provide a slight competitive edge in removal heavy game.
@snowcream6498
@snowcream6498 Жыл бұрын
normal trap monsters like phantom knight won't be destroyed when they targeted by mst and you summon it because "this card is NOT treated as a trap" however continuous trap monsters like tiki curse will still be destroyed when they targeted by mst even if you summon it Because "this card is also still a trap"
@snowboundwhale6860
@snowboundwhale6860 Жыл бұрын
That's part of their whole thing really, the ones that are still treated as traps while they're monsters have all the properties of both card types, but that also leaves them with all the vulnerabilities of both. It's like an artifact creature in MTG, they're great for artifact heavy decks/ strategies as a way to have creatures without compromising the amount of artifacts you're playing, but they can be dealt with by both creature removal and artifact removal, so the amount of ways to deal with them goes way up. Trap monsters are extra vulnerable to removal but them still counting as traps can conditionally be very valuable, as seen with Eldlich being able to use face-up "golden lands" monsters, sacs for Magic Planter, Uria memeing, turning Imperial Custom into battle protection etc. While Paleo's good partly for not being traps while they're monsters, they do lose those sorts of synergies/ funny combinations as a result. Both are good in their own ways, and while trap monsters do suffer a little in exchange for their unique properties they at least aren't fundamentally flawed as a mechanic like Gemini, they just mostly don't have the effects needed to see relevance.
@ffjj3964
@ffjj3964 Жыл бұрын
@@snowboundwhale6860 What I mean is given the Normal and Continuous Trap the same luxury. “Normal” require a certain trigger, but are treated as monster instead of trap “Continuous” can be activated as normal, but treat as both a Trap and Monster making it extra vulnerable. I propose giving “Continuous” trap same perks as “Normal” Trap. That way they can counter certain field wipes like “Harpie Feather Duster” or “Raigeki”. This way the card can switch card weaknesses on a dim. Otherwise their as fragile as Equip Spell.
@vxicepickxv
@vxicepickxv Жыл бұрын
@@ffjj3964 the Eldlich trap monsters are still really good remaining as traps because they can be turned back into Eldlich.
@ffjj3964
@ffjj3964 Жыл бұрын
@@vxicepickxv Be fair, they prefer be spent to the GY as part of a search cycle. “Golden Land” searches “Eldixir“ that able to search them out. That part of their GY effect. Even card part of a crappy mechanic broken effect (like Equip Spells, Xyz, Etc) doesn’t solve the problem, only highlights it. I’m talking about the mechanics itself.
@Mt.Berry-o7
@Mt.Berry-o7 Жыл бұрын
Calling them a failed mechanic is a bit harsh don't you think? Trap monsters have seen success both as the central strategy of some decks and as a complementary splash in others.
@zertyf7427
@zertyf7427 Жыл бұрын
When I got back into yu-gi-oh I thought "Shapesister" was an amazing card since it allows synchro plays in any deck. Still had fun with it in Duel links tho.
@deathsaidhello
@deathsaidhello Жыл бұрын
got a royal shapesister and that pretty much forced my hand at creating like 30 different trap monster decks lol the best of them end with 4 boss monsters that burn :) its cheese that got me to diamond in MD, but its not fun considering how many times people just ff instead of trying to play through
@dxs2_938
@dxs2_938 Жыл бұрын
Metal Reflect Slime and Zoma the Spirit were my favorites back then. Slime for good defense and a great target for my Metamorphisis, and Zoma for free damage should they destroy it by battle.
@williamdrum9899
@williamdrum9899 Жыл бұрын
Unrelated, but I think Yugioh has the best monster design of all the popular TCGs. I think it's easy to take that for granted, but I've come to appreciate it more over the years
@sul_9999
@sul_9999 Жыл бұрын
I mean yugioh does allow all sort of cards to get to the game, from dessert waifus to eldritch horrors. Unlike pokemon for example which cant do much with. Well pokemon
@tuananhtrngng820
@tuananhtrngng820 Жыл бұрын
Best is kinda controversial, but yugioh have the most diversity in art design.
@ReifinDFanchon
@ReifinDFanchon Жыл бұрын
I can't find such good mecha design in any other TCGs.
@phorchybug3286
@phorchybug3286 Жыл бұрын
Perhaps not the best I do like it.
@Epzilon12
@Epzilon12 Жыл бұрын
I think Pokémon has a larger variety of art styles, but yeah anything can be a yugioh monster. Shoutouts to Cucumber Horse
@geminitheimp3126
@geminitheimp3126 Жыл бұрын
Would like to see a video on "Taking control of your opponent's monsters" SInce I play Graydles, The deck have a pretty neat effect but now that some boss monsters have protections over cards and the whole Banish from GY effect some cards have, I would have to play Kaijus and Iron wall alongside other cards that can help my Graydles play through (Not forgetting other "Take control of Opponent's monsters" cards that have seen wide spread plays)
@minabasejderha5972
@minabasejderha5972 Жыл бұрын
I think some discussion of the Artifact monsters would have been worthwhile. While they weren't officially trap monsters, they did act a lot like them. And they punished backrow hate.
@leogmg
@leogmg Жыл бұрын
I was really confused when I saw this popping on my notifications given precisely how Eldlich and Paleozoic have seen so much competitive play and success, but after watching the video, I guess I have to agree that historically this kind of cards tended to be pretty bad. In that sense, the case of Trap Monsters is interesting as one could argue it's one of those failed mechanics that was eventually fixed.
@MattiaMMM
@MattiaMMM Жыл бұрын
As a kid trap monster was super interesting to me
@iceblaster1252
@iceblaster1252 Жыл бұрын
At this rate we’ll have videos like ‘fusion monsters’ and ‘synchro monsters’, etc :P
@youtubeuniversity3638
@youtubeuniversity3638 Жыл бұрын
Failed Mechanics: Cards.
@reisen9584
@reisen9584 Жыл бұрын
pendulum soon? lol
@heroofdogmatika9051
@heroofdogmatika9051 Жыл бұрын
That R pronunciation for Huaquero
@guntherneiman
@guntherneiman Жыл бұрын
Or the slaughtering of "brigandine"
@houraisheperd9721
@houraisheperd9721 Жыл бұрын
Metal Reflect Slime was super great in the games as a stall option because of how hard it was to break past.
@LichCrypt
@LichCrypt Жыл бұрын
A good use I recently discovered for Guardian of the Golden Land is to use in a Zombie World Eldlich deck. It's an easy lvl 8, which allows you to go into The Zombie Vampire when paired with a monster you yoink from the opponent's graveyard, which is easy in a ZW deck. You can also use Balerdroch as another material, which is easy enough to summon and if you have ZW (or any field spell), it will summon itself back during the next Standby anyways so you're not missing out on anything. It's a bit clunky, but ZW Eldlich is having a hard time in the current format anyways.
@nunyabiznes33
@nunyabiznes33 Жыл бұрын
I wish they'd come up with a good continuous trap monster archetype. I've used them in DL but mostly as a way to bring out Obelisk or Tripper Mercury.
@clownplayer7265
@clownplayer7265 Жыл бұрын
Duelist: "With my trap monsters, I'll be able to defeat my oponent in no time." Opponent: "Ok, now I summon Jinzo."
@GuardianEnigma
@GuardianEnigma 6 ай бұрын
That exact scenario happened in the anime.
@krakenskull2557
@krakenskull2557 Жыл бұрын
The least failed game mechanic so far...
@elmanhux
@elmanhux Жыл бұрын
13:12 "...and because they are unaffected by monster effects, the only way you can out paleozoic monsters is by battle..." Raigeki, Lightning storm, Torrential Tribute,... Now that is a wrong statement if I ever heard one haha
@DerpyLaron
@DerpyLaron Жыл бұрын
For a failed mechanic it sure had and has a lot of meta relevance.
@zema9401
@zema9401 Жыл бұрын
The Prime Monarch has an amazing on field effect since you mill alot of spells to use the effects of both the Heavenly Monarch and the Underworld Monarch. It allows you to keep using their amazing effects as well as refill your hand. The Underworld Monarch can also add itself back into your hand from the GY to summon him again, but you need to discard a Monarch Spell or Trap, which in turn can either enable the GY Effects of your Spells/Trap or for fodder for the on field effect of The Prime Monarch to not run out of steam and so on. Its amazing for the way you play the Light and Dark LvL 8 Monarchs is all i am saying. In the best case you want one in the GY and one on field, even tho the GY has priority.
@vagrant2863
@vagrant2863 Жыл бұрын
I recall the new trap monster Apophosis the swamp deity being pretty alright.
@youtubeuniversity3638
@youtubeuniversity3638 Жыл бұрын
Top 10 "Break Slammers", cards that prevent or punish over-extension itself. Chain Energy, Summon Breaker/Limit, similar such. Top 10 cards that are Worth Waiting for. (I. E., Slow Cards Only, with Longer Worthwhile Waits at least earning some points toward higher rankings) Top 10 Cards that require your Opponent to do something to matter. Top 10 Cards That Earn Their Oppressive Restrictions. Top 10 "Rubber Band" Cards, cards that get better the more you're losing/worse the more you're winning. Top 10 Backup Wincons (can try and fall back onto it if your main wincon becomes Indisputeably Impossible)
@NothingAfter
@NothingAfter Жыл бұрын
"Break Slammers", I like that term. Is Maxx C part of this?
@youtubeuniversity3638
@youtubeuniversity3638 Жыл бұрын
@@NothingAfter Yes, very much.
@niktosenki7037
@niktosenki7037 Жыл бұрын
15:15 Well excuse me Mr. Logs Pantheism doesn't work like that. Pantheism let's you draw 2 by discarding another "Monarch" Spell/Trap, and then you can banish it to reveal 3 "Monarch" Spell/Traps with your opponent choosing one to add to your hand, so if you want to use Pantheism to it's full Power, you can't use it with Prime. With best regards your friendly Monarch-Enjoyer.
@TheBigMWoz
@TheBigMWoz Жыл бұрын
I’d like to see if you could have a series that talked about competitive decks/engines from each era and how they worked. Another “history of the game” type series!
@epicponedge1177
@epicponedge1177 Жыл бұрын
Up until a few years ago, Trap Monsters also used up the backrow they were set in while being a monster on the field.
@edisonkelly2729
@edisonkelly2729 Жыл бұрын
Can you do top 10 best number monsters
@shaiky1681
@shaiky1681 Жыл бұрын
Number 1: 1 Number 2: 2 Number 3: 4 Number 4: 3 Number 5: 5 .... Etc
@M_Alexander
@M_Alexander Жыл бұрын
I used to use these a lot in Duel Links. They were pretty fun for disruption
@blazejecar
@blazejecar Жыл бұрын
funny you didn't talk about metal reflect slime. 3000DEF body was always good and now it supports egyptian gods and all
@mohammedsarker5756
@mohammedsarker5756 Жыл бұрын
right but the gods themselves are a failed mechanic
@blazejecar
@blazejecar Жыл бұрын
@@mohammedsarker5756 failed for top tier competitive play I guess maybe, but they are certainly still a very good deck you can use outside major tournaments. Just because a deck doesn't top events doesn't mean it's a shitty or failed deck. There's a world outside the top 10 you know
@Acidonia150reborn
@Acidonia150reborn Жыл бұрын
Run with Rank 10 cards and the calculator decks too.
@kobe9242
@kobe9242 Жыл бұрын
Love me some « failed mechanics » tired of seeing everyone playing the same deck because its « meta » I take more fun playing buster blader or god deck than be the 1000th guy playing another branded fusion or whatever top the ladder atm
@armagor4828
@armagor4828 Жыл бұрын
@@blazejecar God cards are a failed mechanic
@dudebladeX
@dudebladeX Жыл бұрын
They just need a field spell that would make them immediately useful, or protect them from effect destruction. Sure Quantum Cat probably won’t be seeing play any time soon (unless it’s as a Rank 4 extender), but it would be the one thing that coils potentially push them into rogue status.
@quijassajiuq900
@quijassajiuq900 Жыл бұрын
I like to use Qlife's End in Qliphorts to both protect my pendulum backrow and potentially turbo out a Towers if it lives :)
@etsaorned
@etsaorned Жыл бұрын
I recommend the nordic archtype and their boss monsters Odin, Thor and Loki. They might also be a failed archtype.
@reignguard
@reignguard Жыл бұрын
Quite appropriate timing since it's the Anti-Spell Event in Master Duel
@Pace_EXE
@Pace_EXE Жыл бұрын
Konami: "What if instead of trap monsters, we diiiiid... Monster traaaaps... Like.... it can be used in the haaaand... A... Haaaaand trap 👁👄👁"
@KingUnKaged
@KingUnKaged Жыл бұрын
I'll never understand why trap monsters weren't printed as monster cards with the trap border colouring. Having to sift through a paragraph of text and parse the level, stats, and effect of the monster from a sentence is incredibly frustrating.
@animeking1357
@animeking1357 Жыл бұрын
They should redesign them to be like Pendulums but obviously for Traps.
@OneOfTheLoveless
@OneOfTheLoveless Жыл бұрын
Because they want people to just pickup and play the game e without learning a bunch of keywords. Which is why their card texts are so bloated. What is kind of ironic tho is that you still have to read a lot of special rulings for situations in the game, so the pickup and play was never an option later.
@animeking1357
@animeking1357 Жыл бұрын
@@OneOfTheLoveless While Magic The Gathering is not perfect I find it to be far better when it comes to card text and rulings than Yugioh is. It's the reason why I'm slowly beginning to prefer Magic over Yugioh.
@polocatfan
@polocatfan Жыл бұрын
@@animeking1357 I'm not reading a 1000 page book every time I need to know what an obscure keyword does.
@jerfuhrer2581
@jerfuhrer2581 Жыл бұрын
They could do this and, in its Type-zone, write "Trap-monster/Effect."
@drearydoll6305
@drearydoll6305 Жыл бұрын
*Conquistador is the strongest eldlich trap monster* -Me looking at tearlament format : Are you sure you did't want to say huaquero?
@raygonzales2208
@raygonzales2208 Жыл бұрын
Pantheism does not search when discarding a card, it draws 2. It also has a graveyard effect. which you do not want to banish it off of the prime monarch as its graveyard effect let's you search
@TheFroThunder
@TheFroThunder 7 ай бұрын
Years ago I used a trap monster deck as a exodia stall deck, utilizing Imperial custom & skill drain to make a hard to destroy wall. Add Magic Planter for draw power. It would side deck with an offensive back up utilizing Uria Lord of Searing Flames.
@alijabbar5794
@alijabbar5794 Жыл бұрын
I wouldn't call Trap Monsters a failed mechanics, just that there isn't much of them for this strategy to be constantly recurring !
@Marv1089
@Marv1089 Жыл бұрын
To be fair I use swamp mirrorer and quantum cat in a Simorgh deck since they have effects that pop when you use a specific element monster as tribute fodder, and these trap monsters can choose what type and attribute they are on summon.
@deathsaidhello
@deathsaidhello Жыл бұрын
also, if you use Fusion Parasite like me, you can turn swamp mirrorer and quantum cat into the other fusion material monster needed and BAM, you get a way to summon fusions outside of your type. I use it to get Dark Magician the Dragon Knight or my favorite card for trap monster decks, Blue Eyes Tyrant Dragon, which lets you set your traps (trap monsters in this case) directly on the field after a battle. I cant tell you how many people ff when i pull him out because they understand whats about to happen.
@EllipseKore
@EllipseKore Жыл бұрын
I love trap monsters
@infinimineyt9700
@infinimineyt9700 Жыл бұрын
I am not sure this series name is accurate really. Maybe “Never-Meta Mechanics” because it seems kind of dismissive of experimental mechanics to label them as “failed”
@jmanwild87
@jmanwild87 Жыл бұрын
That wouldn't work for this video anyway because paleo's were a substantial part of the meta in the early 2010s
@infinimineyt9700
@infinimineyt9700 Жыл бұрын
@@jmanwild87 well then that’s even weirder because that sounds like it’s a mechanic with success so why put it under “failed mechanic” umbrella?
@HazeEmry
@HazeEmry Жыл бұрын
Maybe "Niche Mechanics"?
@youtubeuniversity3638
@youtubeuniversity3638 Жыл бұрын
@@infinimineyt9700 It's "failed" because "Fun" isn't the condition for success. The issue is your standard isn't that of the video's here.
@infinimineyt9700
@infinimineyt9700 Жыл бұрын
@@HazeEmry Yeah that does seem more fitting
@buchiklop110
@buchiklop110 Жыл бұрын
Embodiment of Apophis has been one of my staples in Duel Links. Been great at getting an extra monster for a comeback via getting an Xyz Monster out there.
@MrMadOfficial
@MrMadOfficial Жыл бұрын
It’s definitely better in Duel Links than in the TCG.
@greeneyeballs
@greeneyeballs Жыл бұрын
their ass but death be upon whoever made that trap monster stall deck for standard duelists in duel links, the extra minute or so annoys me to no end
@tedpair8219
@tedpair8219 Жыл бұрын
Funny thing is, as a thought experiment I tried to figure out how Odion legacy support would look and had been thinking about trap monsters and why nobody ever plays them. My ultimate conclusion was that any Odion support worth a damn would probably wind up accidentally supporting Eldlitch, so I stopped the thought experiment. For reasons that I'm sure do not need elaborating upon.
@igorl6753
@igorl6753 Жыл бұрын
I use a trap monster deck in duel links, paired with "chain reaction" skill from onion. Yes, it's a slow deck and jinzo is just an instant loss (if you don't run at least a kuriboh or a lava golem), but you have to find the combo. If you summon statue of the anguish pattern first, every other trap monster that you summon allows the statue to destroy another card. Tiki soul sets the destroyed trap monsters again on the field and tiki curse destroy the opponent's monster after a battle against another trap monster. After that, you have cyber shadow gardna: activate it in the opponent's main phase. It can set itself on the field at the end phase. So, if it survived, it was a free monster for the next turn. A trap monster deck has weaknesses, but they are not so harsh, if you build it ok.
@Spirit510ak
@Spirit510ak Жыл бұрын
Yeah that’s why I lost interest in all the newer yugioh. It’s all about 1 turn knocking out your opponent. Literally anything that makes you wait 1 turn is considered slow, in a turn based game 😂
@ihrampur
@ihrampur Жыл бұрын
Ah, neat. New video from Mr. Logs
@lildannyboi13
@lildannyboi13 Жыл бұрын
are you more of a NintendoFan or more a Mr. Logs Fan? 🤔
@ihrampur
@ihrampur Жыл бұрын
@@lildannyboi13 Both. I like both.
@Dr.CaveCurinas
@Dr.CaveCurinas Жыл бұрын
A correction, really. Banishing Pantheism for Prime's effect is really something most players would do only as a last resort if they needed a monarch on field. Given Pantheism's graveyard effect to reveal 3 monarch spell/traps and have your opponent add one to your hand, usually you would use something like that to get a different spell, like stormforth or tenacity, and after using them banish THOSE from the graveyard to summon Prime.
@ButFirstHeLitItOnFire
@ButFirstHeLitItOnFire Жыл бұрын
I had an idea last failed video regarding MetalMorph to make it a trap monster, like a mechanical Marvel Symbiote _Living MetalMorph_ Normal Trap Card _This cards name is treated as “MetalMorph” while on the field or in the GY. Once per turn, you can Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK/DEF, and is also treated as a Machine monster. If it attacks or is attacked, it gains ATK/DEF equal to half the ATK of the attack target/attacking monster, during damage calculation only. If the monster this card is equipped to is equipped or attached to another monster, you can equip/attach this card to that monster. If the monster this card is equipped to leaves the field, you can special summon this card as a normal monster (Machine/EARTH/Level 1/ATK 500/DEF 500)._
@francisharkins
@francisharkins Жыл бұрын
Aren't Slime and Eldlich trap monsters still super relevant. Mainly since alot of them have effects before they become monsters.
@kennydarmawan13
@kennydarmawan13 Жыл бұрын
As for how MtG does this mechanic better, let's take a look at the noncreature cards that animate themselves. Most notably, manlands, lands that can turn into creatures. Let's take a look at Mishra's Factory. Not only the card is a VERY efficient body on the field (a 1-mana 2/2 is rare to come by), but it can easily avoid sorcery-speed removals as it stops being a creature at the end of the turn. And land removals aren't common in Magic: the Gathering. The fact you can play multiple makes it a lot better. Also, the temporary clause isn't that much of a downside. There's also Mutavault, which trades the pump effect for tribal synergies that can hit really hard, as well as Inkmoth Nexus, which has infect that can make the opponent lose if it deals at least 10 damage to them as well as flying that makes it efficiently evasive. Let's not forget the time Faceless Haven was soft-banned in future standard for making a busted combo with The Book of Exalted Deeds for making the controller unloseable. So, the way to fix Trap Monsters is to make them faster to special summon and set up on the field. I'd bet a card designed to turbo-out trap monsters and synergize with them would be very beneficial.
@kennydarmawan13
@kennydarmawan13 27 күн бұрын
Well, what do you know? Silhouhatte Rabbit answered my stuff.
@FakeHeroFang
@FakeHeroFang Жыл бұрын
Shoutouts to Shade Brig and Parallel Exceed for singlehandedly enabling Sera + a rank 4 on your first turn in Traptrix. Theoretically you could make 2, but you'd need a very specific 5 card hand and you'd end up with only the trap from Sera's effect set.
@Mecha82
@Mecha82 Жыл бұрын
Existence of both Paleozoics and Golden Lands puts your idea of what is failed mechanic suspect since both are very successful thus mechanic can't be failed when it has those part of it. Same with equipment spell video were you based that one on modern meta not making those failed mechanic but power creeped one.
@nioykak5782
@nioykak5782 Жыл бұрын
Happy to see mention of how good shade brigandine is in combination with sera. Thank god its a normal trap
@DesolatorMagic..
@DesolatorMagic.. Жыл бұрын
Congratulations you have been selected as a winner..🎁🏆 kindly send a direct message above to acknowledge your prizes
@AsherX9
@AsherX9 Жыл бұрын
Cover the Alien Monsters! And maybe the Ninjas…..sure they aren’t ENTIRELY dead, when was the last time you can recall people playing the Ninjas
@katzuma7641
@katzuma7641 Жыл бұрын
Uploaded just before the reveal of a brand new busted traptrix trap monster
@notapllicable7178
@notapllicable7178 Жыл бұрын
another problem with guardian is it can't be used as a battle trick since it special summons a monster during the attack declaration which allows a redeclare attack
@brucefitch195
@brucefitch195 Жыл бұрын
Reading some of the comments and as someone who runs a trap monster deck, I feel your selling the idea short. Especially the generic cards. The fact that you don't even bring up Imperial Custom, that alone hurts my heart. Cards like Timidity will give your face-down trap cards the brief protection they need so they won't be destroyed. Cards like Magical Planter helps with draw potential.
@BloodfelX
@BloodfelX Жыл бұрын
I'd say that in this case it is more a powercrept than failed card mechanic. I still have very fond memories at the start of Xyz monsters being introduced to Duel Links of Rank 4/7 and Rank 6/7 trap monster decks and getting a quite frankly silly amount of success - especially in conjunction with Desperado Barrel Dragon of all things. (It was an Odion deck that also passively dealt 200 burn damage each time a trap was activated - so your opponent effectively started with about 3000 life points instead)
@BloodfelX
@BloodfelX Жыл бұрын
As a note: In conjunction with Light Sealing Mirror or Ally Of Justice Quarantine, the deck was very capable against pretty much all decks... except Rank 5/6/8 Levianeer Thunder Dragons. Almost always lost to those Thunder Dragons. >_>
@wilFluffball
@wilFluffball Жыл бұрын
Unless it helps you interact with at least half your deck on turn 1 it's a failed card by default these days. Depressing really.
@codyhill2311
@codyhill2311 Жыл бұрын
@@wilFluffball It really is anymore if your not OTK than your not playing the game correctly 🙄. Miss old school Yu-Gi-Oh when it slower paced
@ThePokeShapeshifter
@ThePokeShapeshifter 7 ай бұрын
I had no idea Paleozoic was an archetype before now. A new one to my list to look for I suppose.
@billybobjoe1335
@billybobjoe1335 Жыл бұрын
Some of the cards/mechanics in this series of videos are less “failed” and more “fallen off (hard).” Example: Flip monsters were super oppressive early on, but dropped off as the game sped up.
@Martianorbit
@Martianorbit Жыл бұрын
Cambroraster can send a targeted set card in the Spell/Trap zone. It doesn't have to be yours.
@OneOfTheLoveless
@OneOfTheLoveless Жыл бұрын
How did the yugioh division go from the myth of El Dorado to "yea I know what this needs, zombies and Liches"
@TsuikeNovaus
@TsuikeNovaus Жыл бұрын
Under this definition, despite having some decks that were top tier, wouldn't Pendulum also be a failed mechanic? The majority of Pendulum decks did not see competitive play, with only a handful of archetypes being successful, they didn't even really own the era they're from, and subsequent eras have really made it so that the vast majority of Pendulum decks cannot ever succeed, with a small handful of exceptions with workarounds.
@sammeyphammey349
@sammeyphammey349 Жыл бұрын
Might as well cover the other side of this list:monsters that can be used in the back row ie artifacts, silver sentinel, toy magician
@Quanze
@Quanze Жыл бұрын
Idea for another Failed Mechanic: Flip Summon effects (not FLIP effects, but specifically Flip Summons)
@kodytiffany5686
@kodytiffany5686 Жыл бұрын
Make hand trap speed 5 cards could also work. What I mean is a hand trap that summons instead of going to GY and has text mentioning it cannot be negated or interacted with like Super Poly. Shut down opponent plays while setting up yours... I think that would be good also.
@Meowvela
@Meowvela Жыл бұрын
I literally never realized Guardian of the Golden Land was level 8 until now. Weeeird.
@rovad55
@rovad55 Жыл бұрын
DuelLogs on his way to describe every currently non relevant archetype as failed
@renaldyhaen
@renaldyhaen Жыл бұрын
We need new trap-monster arctype with main effect, "when you control no monsters, you can activate this card the turn it was Set." . Another good option is giving trap-monster a tool to access their extra deck like Psy-frame. I usually use Hop Ear Squadron in Paleo deck to summon Arc Light in opponent's turn. But it would be better if we can Xyz summon Paleo in the opponent's turn to keep our resources in GY or give more interruption to opponent.
@jimmyetlim
@jimmyetlim Жыл бұрын
Not sure how to fell about this video, they're too many information that is missing. - they were good comeback tool in old yugioh (metal reflex is a wall that rivaled blue eye and can be used as a tribute the next turn) - traditional trap monster used to take a monster zone and a spell/trap zone - they have to worry about monster and back row removal. - he focus to must on Pseudo-trap monster: the one that lose the trap attributes and don't have too worry about MST. - ect. Maybe he didn't touch enough about the history I guess. (Ps I play a trap monster deck and he missed a lot of information😅)
@jimmyetlim
@jimmyetlim Жыл бұрын
Oh I guess that it a Failed mechanic video and not a history video, my bad!
@blazingmalfunction
@blazingmalfunction 4 ай бұрын
nota a single mention of Traptrix Holeutea... the decks main and staple trap monster that can be activated the turn its set.... sad days in the dueling kingdom.
@Megallademan
@Megallademan 6 ай бұрын
Should have had a cameo about Uria, Lord of Searing Flames
@Zoroislostagaian
@Zoroislostagaian Жыл бұрын
Phantom knights:And we took that personally!!
@tikigdydm8498
@tikigdydm8498 Жыл бұрын
Trap monsters may be a failed mechanic but I enjoyed playing them since 2012 to 2017. Back in shaddol/burning-abyss/nekroz format the tiki together with imperial custom, necrovalley, cardcar, and some beater(mainly calculator and malefic cyber end) were a nice rogue/4fun deck. With the coming of pendulum and that cancer of qliphort the deck started struggling but adding statue of anguish pattern(abusing segoc and tiki soul to play around solemn strike) , card of demise and rebuilding the deck to search and abuse him and cat of ill omen made the deck stronger than ever(magic planter, rank 4 to free spaces and recycle-speed-up cat(papilloperative, castel, diamond dire wolf to free spaces). The deck was powercrippled as time passed but I was still able to play it during the early link regulations adding just a single link monster, decode talker. I stopped playing it at locals mainly because of timelords and evenly because the access had no consistent access to floodgates/negates orher than necrovalley and dropped the deck altogether when into the void and demise were limited. I actually rebuilt trap monsters using hamon sacred beasts as engine instead of necrovalley and using just links instead of rank 4 xyz. The deck is only a 4fun but at least going first you do have the least amount of negates to protect yourself and when the new apophis comes the tcg you do have 2 negates and a way to play strongly with skill drain on the field.
@JeffKGaming
@JeffKGaming Жыл бұрын
I think the whole diatribe on Guardian of the Golden Land is missing the point of the card. Guardian isn't designed to stop plays -- Guardian is designed to stop attacks. There are tons of other cards in an Eldlich deck that can stop players from making plays (Skill Drain, Summon Limit, etc) but there's nothing in the generic floodgate batch that you'd play alongside Eldlich that affects the Battle Phase.
@yugiohfan7906
@yugiohfan7906 Жыл бұрын
Maybe you could do redirecting attacks- failed mechanics, multiple attacks-failed mechanics.
@mohammedsarker5756
@mohammedsarker5756 Жыл бұрын
are multi-attacks a failed mechanic? They seem niched but plenty of great boss monsters both old and new and OTK strategies use them
@yugiohfan7906
@yugiohfan7906 Жыл бұрын
@@mohammedsarker5756 yeah you are right but i mean that there was not that much competitive cards that can multi-attack because that is just a bonus ofc there are some good cards like ultimate conductor tyranno but a card just having attack to attack multiple times is useful in some situations and a lot of cards that can do that are bad not all but most of them.
@winter9348
@winter9348 5 ай бұрын
WE'RE BACK WITH PALEO ROLLBACK BABY
@jerfuhrer2581
@jerfuhrer2581 Жыл бұрын
I wouldn't say Trap Monsters were a failed mechanic. They just sort of fell out of favor as the game got faster and faster. Back when the game was slower, in the pre-synchro era, Metal Reflect Slime was an absolute curse to those facing it. And got plenty of competitive play. During the Xyz era, Statue of Anguish Pattern got played a LOT because it could easily Xyz into Number 11: Big Eye. Metal Reflect Slime was also played a lot at that time for its ability to go into Gustav Max easier. And the paleozoics saw a lot of competitive play back when they were new and hot. Especially once more support and other members of their archetype were released. But, as the game has gone on, and older cards got power crept or speed crept out of the game, trap monsters ended up as collateral damage as most traps in the entire game have fallen out of favor. That's like saying Trap Cards are a failed mechanic!
@MistaShadowman
@MistaShadowman Жыл бұрын
Ngl, I love Trap Monsters and have a couple decks based around them. If they had some support to summon 'em out faster and maybe some searchability, they'd be a bit more passible. Maybe a card that lets you summon the trap monster from your hand/the turn it's set, but you can only summon a trap monster with that name OPT that way. Though, now that I think more on this, this could be a bit too strong, but any thoughts?
@deathsaidhello
@deathsaidhello Жыл бұрын
Lord of the Heavenly Prison effect allows you to search them, and its actually pretty solid if you have the right deck build for it. I have a fusion based trap deck that allows me to summon Blue Eyes Tyrant Dragon, so literally i never run out of them... its so fucked.
@MistaShadowman
@MistaShadowman Жыл бұрын
@@deathsaidhello Very nice! Any particular fav summons from that deck?
@deathsaidhello
@deathsaidhello Жыл бұрын
​@@MistaShadowman Predaplant Dragostapelia, Barrone, Beezle, (lol wasnt done), Magician the Dragon KNight, Super Dimensional Robot Galaxy Destroyer, Time Thief Redoer, Big Eye, and Galaxy Tomahawk for combo summons, sky palace, Superdreadnought Rail cannon, and one of my favorite Diablosis, i like the art lol
@deathsaidhello
@deathsaidhello Жыл бұрын
@@MistaShadowman my favorite trap summons to pull from the deck depend on my starting hand. If i get Statue of Anguish first, i always pull more statues because its the easiest way to get barrone or big eye, but if i start with any Level 4 trap monster i want to pull another Level 4 trap monster so i can summon Time Thief or Gallant Granite. Galante Granite allows you to add a rock monster from your deck to your hand, so i Always pull Lord of the Heavenly Prison to my hand to use its effect to guard my other trap monsters that havent been activated. usually all i have to do is pull out time theif and big eye, then ill use big eye to go into tomahawk and it usually ends with me having barrone, time thief, either beezle, draco or Blood Mefist (all time favorite), sometimes i go try hard and use my Accesscode Talker and either Tyrant Dragon or Dark Magician Dragon Knight (tho Tyrant is better for lengevity but Dragon Knight is better for combo summoning since you can summon and not fear them being taken down before the knight or before theyre useful.
@deathsaidhello
@deathsaidhello Жыл бұрын
@@MistaShadowman also, for the fusion part of this deck to work i need 2 Fusion Parasites and 2 Back to the Front. I use Quantum Cat to get my dragon part for the other fusion. ill send fusion parasite to the grave as a link part for Linkuriboh and set some traps then activate Lord of the Heavenly Prison to ensure my play.
@BartEmbregts
@BartEmbregts Жыл бұрын
Eldlich is raising a eyebrow at this.
@joe-meta
@joe-meta Жыл бұрын
Actually I play a trap monster deck + Uria and Valkyrie Sigrun… it’s not that strong but makes a lot of fun
@Hanmacx
@Hanmacx Жыл бұрын
There was a time where some trap monster which took both a zone in the monster zone AND a zone in the ST zone Good thing they fixed that
@lildannyboi13
@lildannyboi13 Жыл бұрын
Shade Bridge & Dean
@Sammechu
@Sammechu Жыл бұрын
I'm thankful for the duel logs this year
@raygonzales2208
@raygonzales2208 Жыл бұрын
Shade brigandine is the best in my opinion purely because its a normal trap that can be summoned immediately plus it's a level 4 warrior. So much going good for it. Also a normal monster so it can be used decently with the adventure token engine
@FloreyXE
@FloreyXE Жыл бұрын
"trap monster" is actually an official term considering the fact that in duel links , DSOD Yugi says "this trap monster will protect my field" when summoning metamorpetress
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