Cinema 4D & Octane Render - Create A Procedural Glowing Lines Material

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Travis Davids

Travis Davids

Күн бұрын

Download the scene setup via this link www.dropbox.co...
Today i'll be showing you how to create a 100% procedural glowing lines material with varied brightness. It's going to be very easy to setup. Enjoy!
This tutorial is part of the "Cinema 4D & Octane Render - Create Procedural Materials" playlist on youtube.
Procedural Materials introduce non-destructive workflows with an endless amount of customization. You can create endless variations of existing materials by just tweaking sliders once it's setup. The quality of procedural materials never degrade. Allow me to introduce you to the powerful world of procedural materials.
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Пікірлер: 13
@TravisDavids
@TravisDavids 4 жыл бұрын
Download the scene setup via this link www.dropbox.com/s/2zb0s81d8s1i8ej/Studio%20Setup%20With%20Sphere%20%26%20Dragon.zip?dl=0 Today i'll be showing you how to create a 100% procedural glowing lines material with varied brightness. It's going to be very easy to setup. Enjoy! This tutorial is part of the "Cinema 4D & Octane Render - Create Procedural Materials" playlist on youtube. Procedural Materials introduce non-destructive workflows with an endless amount of customization. You can create endless variations of existing materials by just tweaking sliders once it's setup. The quality of procedural materials never degrade. Allow me to introduce you to the powerful world of procedural materials.
@Sykophantic
@Sykophantic 4 жыл бұрын
TY!!! just is my first octane tutorial I watched amazing thank you :)
@ArgoBeats
@ArgoBeats 4 жыл бұрын
Man, I love this series, keep it up!
@TravisDavids
@TravisDavids 4 жыл бұрын
Thank you Argo, yup I've got a couple more tutorials to upload. I want to make sure i upload quite a few covering the creation process of different materials since these tutorials are rare on youtube.
@ArgoBeats
@ArgoBeats 4 жыл бұрын
Travis Davids can’t wait for them!
@AlexiEffects
@AlexiEffects 4 жыл бұрын
What about linking the texture to displacement so you can have some depth/gaps within it, while not stretching the light texture? Curious. Awesome work regardless! 👍
@TravisDavids
@TravisDavids 4 жыл бұрын
Try that :) That's the whole point of procedural materials, you can experiment as much as you want, that sounds like a cool idea.
@liamwendy7903
@liamwendy7903 4 жыл бұрын
Do you know how to create a tileable HEX pattern?
@TravisDavids
@TravisDavids 4 жыл бұрын
Yes, with Substance Designer. I might record a tutorial to show you how it's done. It's quite easy.
@sushanmanandhar5935
@sushanmanandhar5935 4 жыл бұрын
Offtopic but Please help me with the workflow of zbrush to cinema 4d to marvelous designer . I created helmet zbrush and use goz to send that helmet to cinema 4d .and also I imported Daz model to cinema 4d but now how do I get them to marvelous for clothing ?
@TravisDavids
@TravisDavids 4 жыл бұрын
Just export out the character and helmet as a single obj and import that into marvelous designer as an obj and you'll be able to create some clothing.
@sushanmanandhar5935
@sushanmanandhar5935 4 жыл бұрын
@@TravisDavids thank you for the reply . But one question if i export it as one obj then do some clothing on marv and export it and bring it to cinema 4d , it will be as single obj , how will i be able to texture the helmet differetly and person model differently.
@TravisDavids
@TravisDavids 4 жыл бұрын
In MD you can just choose to export selected so u can export out the garment on it's own and then in cinema 4D just load your scene where u had the helmet and character separate and then import the garment separately and then u can texture them independently.
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