This video is exactly why I am a Patreon of Treantmonk. Other content creators often end up with one of two conclusions: "something sucks hard" or "something is super overpowered". Treantmonks video are so nuanced. Keel up the good work! I happened to have watched both the videos you refer to, before you posted this. I was very frustrated when watching those videos. Thank you for putting this out and nuancing the perspective of the DND community.
@tmzFRMКүн бұрын
Not only that: sometimes it seems like there are only a handful of people on the D&D community that want the game to improve and for people to enjoy it.
@MisterCynic18Күн бұрын
Yeah, this is probably the only D&D KZbinr I can tolerate. Everyone else either rambles on too long about nothing or expouses bias takes as self-evident fact
@SepirielКүн бұрын
To be fair, this is nothing new for Pack Tactics, his content is based around bad faith arguments for click bait and views. If you remember the latest Video regarding the UA artificer where Treant talks about how you should not bring Loops to the table, well thats Pack Tactics, he is the guy who brings PCs built around Loops and declares this is the ONLY reason why this class/subclass is worth anything at all and will argue the DM about why its not fair to not let him play his chessed out munchkin PC.
@SimplyThinking677Күн бұрын
@@Sepirielyou don’t actually watch pack tactics do you
@dragoknight589Күн бұрын
I expect it’s algorithmic Darwinism; polarized takes get way more traction, and are thus incentivized. Eventually it may even become subconscious reflex. All the more reason why Chris is the GOAT, of course.
@Clayjar444Күн бұрын
CONGRATULATIONS ON 100.000 SUBS! An achievement long due! And a happy new year!
@aidenf.4900Күн бұрын
This is why whenever I'm told something sucks or is super OP my response is always "I'll wait for the Treantmonk video."
@SortKaffeКүн бұрын
Ditto
@jwraper1498Күн бұрын
Exactly! lol!
@erikrey378Күн бұрын
Treantmonk is the way
@chaddeshaw5068Күн бұрын
Have to say, the math never lies
@mcphadenmikeКүн бұрын
I wish I could consult Treantmonk videos about everything else in my life, too.
@quintec4521 күн бұрын
Circle of the Sea most importantly is cohesive. Almost every feature fits the theme and the build design.
@juliamedina3322Күн бұрын
Well, one of the physical properties of water is being cohesive, so I guess it makes sense. 🤭
@pederw4900Күн бұрын
I just kind of wish that this subclass leaned more into the storm side. Omitting the Storm sorcerer and the Tempest cleric from the book makes this the only storm focused subclass, and it’s full of features that lean into oceans in a way I don’t personally relate to. That’s my only real critique of the subclass
@Dragoryu3000Күн бұрын
If anything, I think it's almost too cohesive. Tying everything but the spell list and the swim speed to one feature makes it feel a little one-note to me... but then again, this is a full caster, so class features are by no means the end of the story.
@xdecatron2985Күн бұрын
Treantmonk finished his months-long exploration of “base damage,” then Stone Cold’s his way back into other KZbinr’s conversations. Love it!
@PlayWatch_616Күн бұрын
Personally i think you get hold monster because the ocean is full of unnatural monsters like krakens or aberrations and your role as a protector of nature is partially to fight those, so hold monster is a good spell
@Thatposer444Күн бұрын
You can also easily flavor the spell as those monsters’ tentacles wrapping around your enemy!
@drewbachand1326Күн бұрын
Thank you for saying this. I was thinking this feature perfectly fit the classical theme of seas & monsters too.
@gabrielcross1062Күн бұрын
My idea too
@mojin7470Күн бұрын
Exactly and no matter what interpretation youre using, theres tons of good possible thematic explanations that make sense for this subclass anyway...
@shadow-fayeКүн бұрын
That could be said about every druid
@DM-TimothyКүн бұрын
As a creator who considered putting out a video on why I didn’t like Circle of the Sea, I’m stoked to have my opinion changed in this video. I still don’t much care for how the Druid feels like it needs to chase people down while pushing them away, it feels counter-intuitive? But the Conjure combo seems to answer that nicely and thinking further it doesn’t seem any different than the martials using Push, which is a great mastery. I was wrong, and you have convinced me. Thank you! :)
@NexGenRogue19 сағат бұрын
In my experience, this subclass's style is not as counterintuitive in play once you try out the various play patterns. Its a disrupter / harasser type of build, which lends it to feel much more unique compared to the Classic Tank/Damage/Support triad people slot into. When Attacking aggressively, you do need to get close but as a caster you have decent range so at most you may want to get near one enemy at a time while still hitting others. Wrath of the Sea becomes insurance for if that one creature didn't get pushed by Thunderwave for example. If they ignore you, you're still a capable blaster and moderately beefy. If they attack you you're splitting their focus, now you can do what this subclass is elite at, kiting enemies. Your attacks are great for keeping many enemies conveniently out of reach without a dash, and allowing you to operate like a "taunt" tank, but with Conjure Woodland Beings You are way more punishing to chase. Its a challenging style to get used to at first, but the versatility is incredible once you get used too it.
@DM-Timothy16 сағат бұрын
@@NexGenRogue Very cool. Thank you for sharing your first hand experience. I gotta admit, I'm curious to try it myself now... Or talk one of my players into it, since I'm always DMing :D
@waywardspiral416Күн бұрын
This reminds me of when the community was giving Order of Scribes wizard a really hard time, and I was still very new to DnD and was confused by all the hate for this new subclass that seemed really thematic and cool to me, and not weak at all. Treantmonk did a thorough breakdown of the subclass kind of like this and not only assuaged my worries but pointed out positives I hadn't even considered. He is such a gem in this community. I always love watching these videos and learning from them!!!
@harrylynch4224Күн бұрын
He did the same for Trickery Cleric too
@insanekirby118 күн бұрын
Even disregarding the storm flavor, the flight is on theme because it’s like swimming. You now have 3D movement as if you’re always underwater.
@nyanbrox5418Күн бұрын
Swimming through clouds and mist
@xdecatron2985Күн бұрын
@@nyanbrox5418I’m just picturing Tails in Sonic 3 when he glitches and uses his swim animation while flying. Lol
@pallen2645Күн бұрын
I always pictured the sea druid flight as a pillar of water lifting him up into the air.
@gregorysheridan2015Күн бұрын
@@pallen2645 hell yeah.
@joshuaguzman6211Күн бұрын
Or like catch the rainbow where you run on the rain
@elementzero337920 күн бұрын
I was frustrated by those videos. I couldn't even finish either of them. I'm glad to see you offer an alternative opinion with your usual level of detail.
@grantstratton2239Күн бұрын
I saw one of them. That was the last of a long line of questionable takes that eventually lead me to unsubscribe.
@elementzero3379Күн бұрын
@grantstratton2239 I still follow one of the channels, but unsubscribed to the other. I'm all for alternative views, but I just wasn't getting value out of the time spent watching. The vids were too long with too little substance.
@bakuiel1901Күн бұрын
Yeah I couldn't sit through them either, too many bad takes.
@EpicRandomness555Күн бұрын
I don’t watch Pack Tactics because he complains too much and I didn’t finish the Insight Check video either
@uriniumintestor7302Күн бұрын
Yeah, pack tactics is basically useless. A lot of stupid complaints, a lot of attempts to exploit broken shit, etc. Nothing you watch there will fly at the table. Wasted time.
@KyotoChroniclerКүн бұрын
This is one of my favorite types of content that you do - entering the community discussion and lending fact to reactionary emotion. The best was with Silvery Barbs, talking about how to actually read it but then discussion how it fits with balance. People were losing their minds about it but you brought calm nuance to the discussion. This is another great example although not nearly as dramatic as the Silvery Barbs scare of 2021.
@DevinHandleyy21 күн бұрын
Part 2 of me saying the same thing! IF you’re allowed to craft in your game, and can pick what you want in particular, Broom of flying now makes you attune to it. So getting flight at level 10 makes me pretty happy to switch out so I can attune to something else. I value being able to attune to something else very highly so can’t see where that could ever be a bad feature. Overall I love sea Druid!!!
@apjapkiКүн бұрын
Great point
@balanceseekerКүн бұрын
Re: Wrath of the Sea - By the standards used to critique this feature, weapon attacks are also all-or-nothing and thus we shouldn't be looking to use our bonus action for weapon strikes.
@levianderson4439Күн бұрын
I think the criticism is that enemies usually have a high CON save, and there’s less ways to boost it vs adding to hit
@grantgarbourКүн бұрын
@levianderson4439 I would understand this critique if I wasn't asking my DM to make a con save every turn in combat with my 20 WIS Sea Druid. Sure sometimes the enemies con saves are good but druids are barely using their bonus actions for much else. Enemies are going to fail it's just the nature of the game and some mobs in boss fights are definitely gonna fail so thats a bonus action to 5d6 wipe them off the map in my experience
@nm2358Күн бұрын
I mean, consume a resource system V infinite attack swings; that's like comparing Sneak Attack to Divine Smite, Divine Smite (& variants) are competing with a resourceless pool of damage die, and should have edge on it because of that (though, it kinda doesn't, it at least gets better saves than just Con).
@paulwillauer8843Күн бұрын
@@nm2358honestly it compares even better than sneak attack vs smite. Sneak attack requires highly specific circumstances to even use, and smite is finite and paladins want bonus action for other things often. So both have issues but a Druid is not really meant to bonus action attack. Here, the Druid has nothing better to do with bonus action so I cannot really see the issue other than “my power fantasy omega god character not Uber powerful enough”. I mean it is flavorful, has combative value, and doesn’t conflict with your other abilities. What more could they possibly want???
@carsonrush3352Күн бұрын
Personally, I thought the emanation would have been fine if it was just a bit bigger. 10' at level 3, 15' at level 6, and 20' at level 10 is perfect in my mind. That would have boosted this subclass right into A-Tier for me. Right now it's a B+ and I think it's just fine.
@louismankolevite121519 күн бұрын
One thought if you want to help the level 6 feature is to allow the emanation to do cold, thunder or lightning damage when you use it. Doesn't do more damage but does allow you to get around some resists since elemental adept wouldn't work.
@apjapkiКүн бұрын
I wish elemental adept just already included damage types caused by class features.
@owhwaodwa62104 сағат бұрын
You could also have each damage type target a different save (i.e. dexterity for lightning, strength for thunder). Oh, and have the swim speed feature add movement if you already have a swim speed.
@Swimavidly21 күн бұрын
I'm playing a Circle of the Sea druid (lvl 5) in a campaign right now. First, I agree with every point you brought up. Circle of the Sea is a great subclass (compared to the other druid subclasses). I will say that from level 3 to level 5, the Wrath of the Sea feature is incongruous with a spell casting druid who isn't built for melee. The 5 ft emanation is too short of a range to use Wrath of the Sea offensively. However, at level 6 the emanation's size increases, which means you can sprint in, use Wrath of the Sea from behind the front line, and then sprint out. Longstrider helps with this strategy. And Wrath of the Sea is great defensively at all levels. If an enemy gets within melee range, then you can use your bonus action to blast them backwards. If it works, great; now you can move away, and you still have your action. If it doesn't work, bummer, but you're no worse off than before, and you still have your action to disengage.
@nyanbrox5418Күн бұрын
This was a problem in the playtest cause it only triggered at the end of your turn, so the trap was that it convinced you to end your turn in melee when you would otherwise take the disengage action to retreat They addressed that, it's perfect now
@aria4909Күн бұрын
@@nyanbrox5418I would argue the opposite, keeping my bonus action free is much better so I can shillaleagh next turn(all melee druids have this spell). This doesn’t even include the fact that the better option is to witch bolt. For the same resource cost you can deal more dmg and gain adv using your familiar while also maintaining a safe distance.
@sadomsa__8365Күн бұрын
@@aria4909 witch bolt and find familiar are not druid options.
@aria4909Күн бұрын
@ Incorrect, look at the primal companion feature and tell me Druids can’t get find familiar. Also any class can get a lvl 1 from the wizard spell list with just a background.
@nyanbrox5418Күн бұрын
@aria4909 and the sage background gives wisdom and constitution, as well as magic initiate (wizard) so as a druid you don't lose anything with this feat
@InsightCheck21 күн бұрын
I admit my curiosity got the better of me and I subscribed to your Patreon to see this video. Overall I think you did a wonderful job addressing the points we laid out. My only small comments would be as follows: 1) I think Circle Spells is a great feature. My statement about Hold Monster was a genuine not understanding, not like a “this makes no sense”. The notion of freezing is awesome, love it. 2) I fully understand that if you average out the zeroes from the 3d6 damage from WotS it deals an average amount of damage. The point I was making is that zeroes are still going to feel bad and potentially dissuade a player from wanting to use their core subclass feature. It’s all or nothing because on the turn you use it, it does damage, or it doesn’t. 3) I had to check my script to confirm but I definitely didn’t say it conflicts with CWB or CME. I mentioned Shillelagh but that’s only because they both consume a Bonus Action. Kinda sad I didn’t get to see the original but overall I think this is a truly excellent response to at least my video :) Wonderful work as always.
@finnstokes281421 күн бұрын
Regarding your 2nd point; I agree that all-or-nothing effects can dissuade players from using them however, I don’t think it applies here since there is no opportunity cost. When it fails, all you will lose is your bonus action, (which you probably weren’t using anyway) with the rest of your turn going as normal.
@TreantmonksTemple21 күн бұрын
1) Glad to hear we agree it's a great feature. I had to rewatch what you said about the spell list, you said some other subclasses are more generous than 11 known spells with 7 already on the druid spell list. As I ask in this video, which subclasses are you referring to? 2) To me, an all or nothing feature either works, or does nothing. Not of the many times you use it sometimes it works and sometimes it does nothing. 3) I may have misquoted you, my notes say "Says feature tells you to go into melee, but you have no good options. Says CWB is not made better combined with WotS". Rewatching that portion of the video, that's pretty close to what you said, which I would contest the same way I did in this video, the spell and ability are complimentary. I think you said something else conflicts and I got them switched in my head.
@JLandroid20 күн бұрын
@@InsightCheck I really enjoy your content! Mostly find myself agreeing with you, but this was a case where I was confused. While you are of course correct that WotS is all or nothing each turn, I agree with TM that it feels like a poor characterization. In your video it sounds like you're saying *the feature* is all or nothing, not just one of the many attacks it grants you. Sea druid video aside, I think your content is great, and hope your channel keeps growing!
@mystopian20 күн бұрын
@@JLandroidwell said and likewise.
@InsightCheck20 күн бұрын
@@TreantmonksTempleI can provide some additional clarity! 1) this was me not being as clear as I should have been. One of those things where in your own head it feels so obvious but clearly isn’t haha. My intention with “some are more generous, some are less…” was not related to Druids specifically or having 7/11. It was (poorly) attempting to say that some subclasses will give you a higher proportion of spells you don’t already know, some give you less. In my video, I specifically said it was not a bad thing that it’s giving you spells you already know since having them always prepared is a really big deal, I just said it was worth noting. 2) I guess this is just a differing of opinion lol. I don’t think there are any features in the game that you only ever get one opportunity to use and that’s it. As a result, to me, an “all or nothing” feature has to be decided at time of use. In the case of a damaging feature: It either does some damage or it does no damage. I understand your point that you are not spending a resource each turn for it, it was just the same initial one but that doesn’t change it for me. If I had a zero resource bonus action damage effect that did damage or didn’t then, it doesn’t matter that it costs no resource to activate, it’s still “all or nothing”. I’m not running damage calculations or simulations and I’m not pretending to either. This is just more of an experiential one. 3) I think there’s an important distinction between “conflicting” and “not made better by”. The crux of my statement in the video was that competing Bonus Actions are competing. I even specifically said that CWB and CME do work well, just that it’s not “made better by”. That’s not conflict. That being said you certainly do raise a good point that it might even be made better by it so I’ll gladly take the L on that but I will stand by my original point that I don’t think they conflict and never said that they did. The goal of my video was not to say “the subclass sucks”. To me it still just feels… messy? I dunno it’s hard to put into words. To me it’s just not a question of the math it’s more much about how it feels and it just feels off to me. I’m not saying I’m “right”, it’s not important to me to be “right”. I just like talking about make believe and sharing my thoughts. I suppose sometimes I do better than other times. You live, you learn. Thanks for coming to my TED Talk lol :)
@3y3g00Күн бұрын
Superior Canadian insight into cold
@jellewijckmans4836Күн бұрын
Arguments like "X shouldn't be in melee" kind of ignore the simple fact they you don't have control over somebody going into melee with you. If you are some kind of back line caster things should be trying to get into melee with you so having a mostly otherwise unused bonus action to punish them for trying while also getting of them off you is in fact a big deal.
@zenith110Күн бұрын
I can't believe I didn't think of the funny possibility of pushing with BA and then pushing again with Thunderwave - which is really entertaining to consider
@bobbobby475Күн бұрын
Especially because there's a lot more ways to engage in pushing mechanics with one d&d
@caosisaac23 сағат бұрын
Or pulling in with thorn whip just to push them away again. Turn your enemies into a living yo-yo for the low low price of a cantrip and wildshape.
@drewbachand1326Күн бұрын
You did it! 100k subs, well done. Thank you for taking the time with your single target damage series. It is a huge aid and a masterclass, a real reason to keep coming back to the Temple Chris. PS - really enjoyed this years collabs with other creators. It is fun to get to hear YOU play. Happy 2025 man!
@TreantmonksTempleКүн бұрын
You too!
@TedTed-xh1ys19 күн бұрын
There's also the simple fact that the feature doesn’t force you into melee at all. It can simply be used as a defensive feature, and a very good one at that. Or perhaps most appropriately, defensive sometimes and offensive sometimes.
@TedTed-xh1ys19 күн бұрын
Or take magic initiate wizard for shield and suddenly you have a very melee capable Druid for the early levels when spells are quite weak, then you can swap more caster/defensive later. It's a super versatile ability with no major build around needs. It just works.
@avvyrude7603Күн бұрын
I'm so glad to get a summary of the points made in the Pack Tactics video without having to actually watch one of his videos.
@apjapkiКүн бұрын
Ditto
@SoulsNThingsКүн бұрын
Lmao
@joeyfish5Күн бұрын
Yeah when they did a thing together I started watching his videos for a year or so but eventually I just couldn't deal with the voice and vibes and unsubscribed
@avvyrude7603Күн бұрын
I'm sure he's a fine guy or whatever, but his grating voice combined with even more grating bagpipes creates an auditory assault that I just can't deal with. On top of that, he just comes off as the sort of "The rules don't say I can't" power gamer that I'd never want to share a table with, so I don't find most of his advice useful. Still, I'm gearing up to play a sea druid in an upcoming campaign and had been under the impression it was good, so I was curious as to what his complaints were.
@mojin7470Күн бұрын
Yep 100% agreed, that guy sucks at analysis of anything😂
@Tausami14 күн бұрын
Thank you I felt like I was going crazy
@NotsogoodguitarguyКүн бұрын
I think the only real problem with Wrath of the Storm is that it's a Con Save, since that is (or was in the 2014 MM) the strongest save of the monsters on average. Not every monster, but most of them. However, we gotta wait and see for the 2024 (or I guess 2025) MM, since they might have toned down the saves. We already saw a stat block of a legendary monster - the Adult? Green Dragon, and it had lost the bonkers Con Save it had compared to 2014. Basically, it had only the Con Mod, without proficiency, and the mod wasn't huge. So it might not be a huge problem for the feature to be Save or Suck Con save. We gotta see the Monster Manual. Also, I think when the other creators said "Wrath of the Sea conflicts with Conjure Woodland Beings", they might mean that WotS MIGHT push an enemy away, but Conjure Woodland Beings gives you a 100% effective disengage as a BA. And if you use WotS and it doesn't work, then you're stuck in melee with a potentially dangerous monster.
@paulwillauer8843Күн бұрын
I mean sure but also, it is a defensive feature. Sea Druid is meant to be a spellcaster not a melee front liner. This to me is a last resort defense not something you are meant to put yourself in danger to use. Con save is not the best, but honestly using it on something like a dragon seems pointless as anything but a panic button since they have reach, ranged breath attack, and are usually to big anyways since they are huge+ a lot of the time. Again, it is defensive and can be used for free once wild shaped, it is not meant to be super powerful.
@NotsogoodguitarguyКүн бұрын
@@paulwillauer8843 I don't think it's a defensive feature, really. If it was, it would work in a different way, at least that's what I think. Also, if it's really meant to be a defensive feature and a feature of last resort, then it really sucks, because why would you give someone a feature they're not supposed to use unless they're in a dire situation. And, also, if the situation is so dire, then you wouldn't use this feature, you'd use Misty Step, or just good ol' disengage. Or cast Conjure Woodland Beings, do damage and still disengage. This doesn't make any sense. It very much fails as a defensive feature.
@guardiantree8879Күн бұрын
@@paulwillauer8843If it was meant primarily as a defensive option then it’d be usable as a reaction as well. I don’t think he was saying he’d use it on a dragon, just that the majority of creatures in the old manual had good con saves. Under the old rules I’d say expecting it to work half the time would be too optimistic.
@paulwillauer8843Күн бұрын
@ fair enough. Defensive probably wasn’t the best fit but I just don’t think it was meant to encourage melee fighting. The spell thunder step does damage but it doesn’t mean a wizard should enter melee just to cast it. Hellish rebuke is good damage for a 1st level spell and fiend warlock got it for free but again I don’t see people rushing into melee just for it. It is a bonus thing to use that does damage, is flavorful and thematic for the class, has viable uses in combat, and doesn’t contrast with anything else the Druid is trying, and pushes people away from you so you can escape without disengage or opportunity attack. What more can people ask for?
@guardiantree8879Күн бұрын
@@paulwillauer8843for it to be a strength or Dex save instead lol. In fairness the new 2024 mm might not have as good of con saves.
@floofzykitty5072Күн бұрын
It's important to note the significance of having important utility spells prepared. Water Breathing is not an "optimal" spell to have prepared, but you will definitely be kicking yourself when you need it and you don't have it. Water Breathing in particular is a ritual spell that lasts 24 hours, so the whole party will always have water breathing since you can just cast it every morning or night for free. It is objectively better than just having the ability to breathe in water as a class feature. Control Water is another spell that is very powerful (especially in naval combat) but it has very niche use cases. You will rarely have it prepared for that awesome Control Water moment unless you religiously use one of your preparations on it.
@fullmetalpoitato5190Күн бұрын
Thank you Chris, you certainly helped me come around a bit on this subclass. Not because I thought it was bad, but more so because when I look at Land Druid I'm just WOWED by all the spells.
@robmongar793321 күн бұрын
Hey Chris! Love it. I had so many of these thoughts when I watched Insight Check's video, i'm glad someone has done a responce. I think you nailed it, i forgot that water breathing was a ritual, thanks for reminding me! Its a great subclass, it can go on the list of things i want to play (but will never get a chance to) now!
@pcz209320 күн бұрын
Spot on, thank you. I wanted to try this subclass since it appeared. And now I want it even more!
@lucasramey642713 сағат бұрын
My personal gripes is that wrath of the sea doesn't seem like it'd be a con save beyond it potentially dealing cold damage like with a shove effect you'd think it'd be a str or dex save probably more likely dex because it's save or suck so you can easily explain it by it being surges of heavy sea spray that shove people around and they could try and dodge out of the way, beyond that my other main gripe with it is that it incentivizes pushing into melee when you're a full caster with a vast amount of concentration spells
@MatanlimerКүн бұрын
26:50 Even as a very permissive DM, i really hate how some content creators seem to operate under the assumption that such permissiveness is to be expected all the time. Like you said, it really tramples over the GM's authority, and creates false expectations and unhealthy enviroments.
@xolotltolox7626Күн бұрын
Probably because RAW is the best way to actually talk about the game, because GMs can always say no. Hell a lot of new DMs think rogue is overpowered and nerf the class, despite it sucking hard
@luka2784Күн бұрын
@@xolotltolox7626Theirs a big difference between assuming that something in the players handbook will be available to players (like rogues) or assuming that everything in the dmg, clearly intended to be used by DMs (as explicitly stated by the designers) is free for unrestricted player use.
@xolotltolox7626Күн бұрын
@luka2784 Well, but it is also just lazy design to just give you completely imbalanced systems and say "DM handles it lol"
@luka2784Күн бұрын
@@xolotltolox7626 I mean the whole of the DMG is basically giving DM's tools to use as and when they choose beyond the normal rules in the PHB. The basic rules don't let players craft magic items, but the DMG is saying that if you want players to be able to craft magic items, here are some rules you can use. While i'm certain that the rules could be better, I think it would be very hard to have a balanced magic item crafting system with anywhere near as broad scope of magic items that dnd has unless you designed the system around that.
@xolotltolox762622 сағат бұрын
@luka2784 It would start with actually giving a damn about properly balancing magic items in their own tiers. And pathfinder 2e manages it perfectly well, so either it is laziness or a skill issue on wotc's part
@gregevans4126Күн бұрын
Thanks for doing this Treantmonk! I have been wanting to play this subclass. I thought it was good. Also hear you confirm it makes me even more excited about playing it!
@friday8531Күн бұрын
Congrats on getting 100k! Stoked you did it before the new year. I think this was a good way to express a different opinion to other creators', and made me excited about the new subclass!
@mr.thurston7476Күн бұрын
I have three key problems w/ some optimizers. 1/ Much of their content relies upon abusive RAW. 2/ In a rush to get their videos up they sometimes misinterpret rules/spells/feats/etc. 3/ They tend to disregard our freedom to flavor (for example, Hold Person). You are my favorite optimizer because you make these mistakes much more rarely than others, and when you do you own it. Thanks for your contributions to the community, Chris.
@anthonydavid3348Күн бұрын
One quick response to Water Breathing vs an Amphibious class feature: a big reason you may want the latter is in case Dispel Magic and Co is at play. If your DM decides that the ocean boss you’re fighting knows how to shut Water Breathing down, the spell becomes a more fragile safety net than an innate non-spell source. (Though if you find an Antimagic Field in the twilight zone you’re in trouble regardless.) That being said, thank you for the positive take! I always appreciate some optimism when it comes to this stuff.
@elliotbryant3459Күн бұрын
Yeah, especially considering water breathing has a verbal component. Party is probably screwed if they are down too deep
@caosisaac23 сағат бұрын
On the positive side though being able to give your whole party water breathing is much more beneficial than just breathing yourself.
@dozencatfish166719 сағат бұрын
Perhaps it's the kind of campaigns I play, but this scenario isn't nearly likely enough to be classed as a big downside. Also if a DM dispels your water breathing at the bottom of the ocean, then rules that verbal components don't work underwater, they might as well just say they don't want to play anymore.
@generalsci3831Күн бұрын
I have a player in my group that's running a strange multi-class - The party is only lvl 6 but he's running a druid/cleric/monk character. So far, his only subclass is the Druid and it's Circle of the Sea. So far, his Wrath of the Sea feature (despite the lvl 3 feature in a tier 2 environment) has been surprising and effective.
@ItomonКүн бұрын
you're right this is strange
@RyeAkaiКүн бұрын
Contrary to some of the comments here, I actually do really like Pack Tactics videos, and have definitely learned stuff from them. Of course, I'm here because I also really enjoy Treantmonk's Temple, as I first knew about Chris through his written wizard guide, and suscribed literally with the first video (congrats on 100k btw!). Thing is, because I enjoy both channels, I love the fact that there's disagreement on this class. It at least encourage people to watch both points of view, and think for themselves which is correct (of course, some will just go with their fav youtuber). This reminds me a bit of the Trickery Cleric back in the day though, when everyone said it sucked and Chris released a video saying why it didn't, which was great because I love the concept of the trickery cleric.
@NicholasAlberts1Күн бұрын
Hold Monster: A giant phantasmal squid comes out of the ground and grapples the target. Gale force winds envelope the monster, pinning it in place. So much opportunity for fun descriptions with spells, you can theme them however you like :D
@Darmblaster121 күн бұрын
I used to watch one of these channels, but it's the negativity that drove me away. Like in WoW it seems that demonising the Game Creator appears to be the norm. I don't get that. Thank you Chris for your way of doing DnD Content.
@partyontheobjective21 күн бұрын
Right? Jeez, if you hate it so much, what are you doing here, yucking my yum? Oh, right, because negativity generates clicks. (To be fair, for WoW, demonising Blizzard was justified for a good long while, but not exactly because of what happened in the game, if you remember.)
@xolotltolox7626Күн бұрын
@@partyontheobjective people yuck your yum because they percieve your standards to be too low and that when people enjoy something bad, it means that more of that bad thing will get made And people refusing to play anything other than 5E is actively hurting the hobby
@heliobarbosa352516 сағат бұрын
Depends on the game creator. Demonizing Shadowdark creators or Matt Mercer would get a mob at your doorstep. Demonizing "almost literally demons" tho? That said, experience shows WotC bad is actually a good thing to default to as a rule, since 1/10 of their products are good (including MtG, and I would put PHB and DMG 2024 among them, which are the ones that really matter) but, having most 5e splat books, I feel like stealing bits and pieces of them, since even the prebuilt adventures require a lot of building and I'm old, might as well improv the whole thing. Blizzard bad. No asterisk, no explanation. Demonizing Blizzard would be offensive to demons. Corporate overlords are in all business, but on top of that they deliver shallow/bad experiences with lots of MTX, DRM and no offline mode/mod support. If D4 had an offline mode and mod support, it would be one of the best games ever since the community could fix it, Skyrim style (or improve it D2 Median style).
@xolotltolox762614 сағат бұрын
@heliobarbosa3525 tbh, i find it HARD to call the PHB and DMG good
@raphaelventurivasen1929Күн бұрын
LOL when you said "storms are up there ☝️"! I love your content 😍
@jonathanbodewadt6548Күн бұрын
Concerning Water Breathing as a spell vs as a class feature: You can make the argument that the class feature is advantageous because it cannot easily be dispelled in a critical situation. I have seen that happen in game.
@elliotbryant3459Күн бұрын
and good luck recasting it under water with its verbal component
@cherry_buzzsawКүн бұрын
My vision of Hold monster in circle spell list is oceanic deep pressure. Druid magically get target an effect that it could feel deep at the bottom of sea or ocean. Where pressure is soooo high that target barely can't move. It's terrifying. Aaaand it's also cold down below:)
@FrostHunter17Күн бұрын
Thank you for the comprehensive breakdown. Always appreciated to see an in depth analysis to better understand features. Congrats on 100k, well deserved!
@dnddetectiveКүн бұрын
I assume the reason they think druids shouldn't be in melee is all their concentration spells.
@admizr541621 күн бұрын
I totally agree with all your points here, I watched one of the videos you alluded to in the thumbnail, I also haven't seen Pack Tactics video yet, but I remember him speaking positively about the fathomless warlock whose primary ability is a weaker bonus action attack(basically ray of frost w/ less damage) than this one and I also agree the fathomless warlock is a fine subclass. the water breathing criticism is kinda weird cause it would have been completely superfluous w/ the water breathing spell and then people would have been complaining about redundant features. But I also think Circle of the Sea is overall middle of the road it doesn't really enhance anything the base druid does well already.
@CivilWarManКүн бұрын
I've mentioned in other videos about Circle of the Sea that I think it would be getting a much more positive reception if it were attached to a more martial class. Imagine if that spell list and Wrath of the Sea and its upgrades, instead of being part of Circle of the Sea Druid, were part of, say, a hypothetical Oath of Storms Paladin.
@SCOMish42Күн бұрын
Great video! I think it was a well thought out presentation of the subclass and its merits.
@derekmadson747719 күн бұрын
Spot on analysis, awesome job!!
@binolombardiКүн бұрын
6:00 Ive noticed over the years that there are features that sometimes don’t make sense the first tIme I read them. If Im aware enough in the moment, I’ll try to challenge myself to try and make it make sense.
@NexGenRogueКүн бұрын
Congrats on the 100k Chris! Merry Christmas and another great video.
@ryanrindler1715Күн бұрын
I do think "circle of storms" makes more sense for this subclass, but I realize they wanted to contrast Circle of the Land in their four quadrant naming scheme
@William-s2o15 сағат бұрын
As someone who lives next to the ocean in the North Atlantic region the idea of storms and the ocean are pretty synonymous.
@marcellopz5011 сағат бұрын
@@William-s2osure but there are storms far from the ocean as well, I feel like naming it circle of Sea makes people think it’s only good for aquatic environments but that’s not true at all. If it was Circle of storms people wouldn’t get that idea.
@philurbaniak1811Күн бұрын
👍👍 subclass looks great, strong flavour and utility!
@totakekeslider3835Күн бұрын
I watched those two videos before, and even saw your comments below for one of them. They both had me discouraged about a subclass I've always wanted in the game. This video made me really excited again to try it out. Thank you!
@demnix6210Күн бұрын
This is why I love treantmonk vids. I even enjoy the odd vids from the other creators too, but if you want some of that premium nuanced takes, ain't no substitute than Chris.
@richardboyd1790Күн бұрын
I feel like some times the loudest take gets picked up by content creators who just parrot the sentiment with out thinking on it themselves. I love the comprehensive analysis I get with Treantmonks Temple.
@Adurnis17 күн бұрын
I think the conflict between Conjure Woodland Beings and Wrath of the Sea is that CWB gives you a BA Disengage that you obviously can’t use with the emanation.
@tantalus_complex13 күн бұрын
That's fair in part, but Wrath offers additional damage in exchange and will sometimes _negate the need to Disengage in the first place._ And if you know you really need to Disengage, the option is still very much there.
@druxusthemage9806Күн бұрын
It kinda does also if you.push them 10 feet you can move anyways
@xolotltolox7626Күн бұрын
@@tantalus_complex Disengage action is barely even an option tbh
@tantalus_complexКүн бұрын
@@xolotltolox7626 A Druid is one of the classes more likely to want to preserve their concentration, even if it means occasionally taking the Disengage action. Some spells are absolutely worth it (especially in some encounters), and _Wrath of the Sea_ keeps your concentration free to be focusing on any one of those.
@BenSmith-oq8pjКүн бұрын
A very nuanced and clear analysis of this subclass, thank you Chris!
@VrikoLaka15 сағат бұрын
Congrats at 100k! I don't play D&D anymore, but you are the only D&D content creator that I still watch occasionally, even though I don't engage with this game anymore (i watch mainly to still follow somewhat how is it going). I like how you approach things, honestly! So Keep it Up! 💜
@oshermdaddy2058Күн бұрын
I actually do like this subclass a lot. Although from my experience I do think the relatively short range is a fair concern to have for the wrath of the sea.
@daloypolizeiКүн бұрын
i cant wait for treantmonk's first sea druid build
@DaDavid1193Күн бұрын
My SIL was pumped to roll up her Sea Druid after the book came out and I was so bummed to see those same two videos. We aren't exactly power gamers at my table, but I didn't want her to have a weak characters with bad options. Thematically, she loved the idea of the unique use of Wild Shape, and I thought it sounded plenty strong for someone not interested in actually wild shaping much. Glad to see it was at least a bit reactionary on their part.
@mattdahm4289Күн бұрын
Thanks Treantmonk! ❤
@unvoicedapollo3318Күн бұрын
Here I am "stuck" playing a wildfire druid & the 2014 chassis and loving my 1d6+pb damage (when the enemies aren't immune/resistant to fire damage 🤣). I would kill for #d6 equal to Wis mod emanation. And those spells are great spells. It seems a lot of creators discount the value of having freed up slots where your now auto-prepared spells go.
@TransplantuwuКүн бұрын
Wrath of the sea is a damaging feature that barely does more damage. The utility of being able to mass teleport in cooldown is insane. You can even use your bonus action to have your spirit READY the teleport for when someone needs it. That does not compare to 4/5 d6. That's cantrip damage in tier 3 LOL
@AutonymКүн бұрын
@Transplantuwu Everyone _adores_ the Berserker barbarian for its additional 2d6 to 4d6 extra "cantrip-level" damage once per round. While the Wildfire spirit's teleport is a fantastic feature, damage is damage, and Wrath of the Sea does more damage to a single creature.
@TransplantuwuКүн бұрын
@@Autonym that's because the berserkers are equipped to be melee damage dealers already and don't have access to cantrips or spells. Hope that helped lol.
@AutonymКүн бұрын
@@Transplantuwu It did not, please tell me why you think druids are not equipped to stand close to melee
@TransplantuwuКүн бұрын
@Autonym - they can only ever make one attack maybe two attacks without heavy investment and even then it's still not on par with martial damage dealers - no way to take damage without huge risk(concentration spells dropping is very bad) -lower hit die -no resistances - If you use a weapon and shield then raw you can't cast certain spells even with war caster. If you don't use a shield, your ac is probably a lot worse. If you don't have a weapon, you are stuck with cantrips which all have the range necessary not to be within melee -druids can't get out of grapples very well since they usually dump str, have no save proficiency, and have limited teleport options (freedom of movement is probably their best bet, but that's a precast) -most of the ways they can up their damage ruin their action economy because they take at least a round to prep
@BigFrakingSwordКүн бұрын
Videos like this are why I am subscribed to this creator. Cuts through any BS and gives their viewer an informed opinion on the matter.
@juanrached4523Күн бұрын
Merry christmas and im eating well this week! Im finding a lot of druids videos and it's my fave class xD
@emulationemperor8924Күн бұрын
I figured hold monster would manifest like water prison jutsu from Naruto
@ramiromurga4832Күн бұрын
Temple of the SPICE! Congrats on the 100k subs! Been following you from the PF1E guides on the SRD. Glad to see how long you've come :D
@CharlesChaldea19 сағат бұрын
I believe the list of always-prepared spells is there to prevent situations where the player does not have those spells prepared. Any spells on that list that were not selectable as a base Druid are bonuses thrown in, but the primary purpose is to ensure that you have a certain toolbox afforded to you, separate from the selections you made while creating the character. I feel that the mistake those two presenters made was misunderstanding this, instead thinking of it more in the vein of Magical Secrets, a feature whose purpose is to allow the player to procure spells from alternative spell lists. If the non-base-spell-list bonus spells weren't thrown in, I don't think they'd have made that mistake, since there would not have been that level of overlap, and thus, not much comparison.
@cheisserer3548Күн бұрын
You drop so much level-headed info with D&D content. Excellent work, man.
@cheisserer3548Күн бұрын
(ALSO CONGRATS ON 100k!!!)
@joshuasmith9061Күн бұрын
Great video and I agree that IC's video did make some ridiculous points, and he was flamed in the comments for it, but PT's video did have a few points that hold some water. 1. While the Wrath of the Sea does better damage then he stated it still uses a con save which as the campaign goes on becomes one of the worst saves and would cause many to use it just for the flight at later levels. 2. Since it forces you into melee the lack of con saves hurt your spellcasting since the best druid spells use concentration, and no extra attack lowers your chances to hit. Add on how bare bones the melee spell options are here. Outside of WotS it's subpar in melee. 3. I do agree the thing he said about the flight was silly, but you left out his reasoning which based on the RAW that you can go prone with hover. As someone who played Spores Druid the Sea Druid is still a huge step up in power comparatively. I would feel the need to start 1 level in fighter for con saves and pick a weapon with the push property (warhammer then pike at 6th) and start with magic initiate with true strike.
@SleepyrunnerКүн бұрын
Strongly agree with all this. Saw those other videos and thought they were way off mark. I still wish water breathing was a class ability AND they got the spell. But if I had to choose then having the spell is the way to go.
@mikecarson7769Күн бұрын
nice to see another review like this video - keep up the good work!
@PanSak01Күн бұрын
I agree 100%. Also Congratulations for the 100k subs!. I've been around from the ancient times when they were under 5k. Thanks for everything!
@OnethirdlessКүн бұрын
I'm not a fan of this subclass because I just dislike save or suck Con save abilities. It's not bad, it just feels bad when you use the ability and enemies save the whole combat. This explanation helped me understand that the subclass is fine, but I still think I'd prefer playing a Stars or Land druid in most situations.
@ibuildcharacters564Күн бұрын
If you think about it, all non-magical attacks (I can think of) are HIT or suck. The tradeoff is repeatability.
@OnethirdlessКүн бұрын
@@ibuildcharacters564 oh absolutely, but CON saving throws are much more likely to be resisted which is the real distinction, assuming the new MM follows the same trends as the old one.
@meme-fiend3686Күн бұрын
I think you are misunderstanding their gripe. It's specifically because it's a CON save, I haven't seen any of the new monster stat blocks, but if they are anything like in the 2014 book most big baddies will have a really high CON to compensate against all the damage coming thier way.
@guardiantree8879Күн бұрын
@@ibuildcharacters564Except those usually have a 60-80% success rate. A con save under the old manual Arguably sits at less than 50%.
@NotYourAverageNothingКүн бұрын
Would you suddenly like this subclass if it had a different save though? Not sure I would.
@DUBC_OG_610Күн бұрын
CONGRATULATIONS CHRIS! 100K bout time! Nobody is more knowledgeable and informative on D&D. I enjoy many dnd channels but when I’m looking for objectivity I come here.
@dcyphermanplays8233Күн бұрын
you know there's a reason I watch your channel instead of.... " other channels" and this is one of them. thank you for this video. I would play this subclass
@DeadmanwalkingXIКүн бұрын
As someone else notes, Broom of Flying is an Attunement item. Even if you actually can make them for your whole party, getting an extra Attunement slot and three Resistances is an amazing 10th level feature I'd be happy to receive. I am befuddled by the assumption that everyone will take the same three Attunement items even if you are very permissive with crafting, and Attunement includes a lot of the best items, so all the arguments about crafting seem really weird to me. First your DM may not allow it, second even if they do...what are people expecting that 'everyone has the same best three items' to be? Because there are way more than three good 'requires attunement' items in contention. Broom of Flying is on the list, sure, so are Winged Boots if you don't want to ride a broom everywhere, Stone of Good Luck, Cloak of Resistance, all the different stat-boosting items like Amulet of Health, Boots of Speed, Boots of Striding and Springing, Enspelled Armor, Enspelled Staff, Enspelled Weapon... And that's just a selection of what I consider the mechanically good Uncommon stuff that requires Attunement off the top of my head. I can't think of a single character I've ever played that wants only three of those, so different player priorities and styles alone will result in wildly different item load-outs. Assuming ' you can make brooms of flying so everyone will have one' is just wild under the circumstances.
@talscorner3696Күн бұрын
"[...] that's why fly." Oh, the *shade* in that smirk xD I don't usually follow your videos because I'm not the kind of player that you make videos for, but I must tip my hat to you for this one ^^
@barbellboa8421Күн бұрын
I haven't watched your video yet, but I have been excited to hear your take. I've been frankly baffled by the reaction to what I consider to be a really well designed and interesting subclass. I don't think it's overpowered but I think it can be REALLY good.
@barbellboa8421Күн бұрын
So I largely agree with you on this. I've been thinking Wrath of The Sea has been WOEFULLY underrated, and that 14th level feature is enough for me to not want to multi class out of druid (unless I was playing at a very high level). I do think the 10th level feature is maybe a tad underwhelming, but not bad! I think this is in my top 5 favourite subclasses of the new PHB, but I think people are just a bit let down due to how crazy it was in UA
@RTSK-be2pmКүн бұрын
Having also watched both videos with similar disagreements, man this was cathartic to watch. Can always trust Treantmonk to come in with level-headed takes, congrats on the well deserved 100K.
@RokuroCarisuКүн бұрын
Kobold has a very different idea of what optimization is. He's all about that cheese.
@buttponcho101Күн бұрын
I played a lot of high-level dnd, and in general, whenever something requires a saving throw, it is considered worse in terms of damage potential than something that requires an attack roll (lower chance to hit because of magic resistance, attack rolls getting advantage and other stuff). This combined with the save or suck nature of the ability makes people think it's underwhelming. In my opinion, it's just... mediocre. It doesn't suck entirely, but the scaling is kind of whacky because of insubstantial late game dpr and it maxing out at level 8/12 usually (the curve is not ideal for a level-up power level raising game experience, but that's not this feature only). Other than that, it kind of incentifies the subclass to go with warden and try to be in melee with things until level 14. I don't like it as a game design direction because it really doesn't favor the back-line archetype. Overall, it's on the same level as other druids, imo, because other druids are also not spectacular. 2024 5e druid feels like a class which is largely contained in the main ability tree and some outlier buffed spell choices, not the subclasses (power level-wise, once again).
@RockclimbingbetaКүн бұрын
2 subclasses excel as a backline archetype and 2 excel as a frontline archetype. Why does Sea need to favor a back-line archetype?
@buttponcho101Күн бұрын
@Rockclimbingbeta I think none of them should pigeon-hole the user into one of the archetypes.
@AutonymКүн бұрын
@@buttponcho101I think it's good game design for a choice of subclass to lean towards one playstyle or another, to make different choices more distinct.
@buttponcho101Күн бұрын
@@Autonym my point is, if I theoretically don't want to be an armored druid, but want the sea theme, I am therefore gimping myself. that is a flavor restriction I dislike with things like that. to each their own.
@Godzillawolf1Күн бұрын
Gonna point out with Wrath of the Sea is the Fathomless Warlock's tentacle also is single target and uses your bonus action, but does nothing if you fail the attack roll. It's free damage each round. If it required Concentration, I'd see the argument, but it isn't.
@bponcho414Күн бұрын
Can we assume your next build video will be a melee druid: The Salty One *They could've avoided some of this by calling it the Storm Druid maybe? Instead of Sea Druid? Might help with image problems for people who haven't read it yet
@SnockoozКүн бұрын
Another thing is wrath the sea says the target is pushed away from you. I'm not sure if there is anything in the rules that makes that only able to be in a horizontal line. If not, you could throw them vertically into the air and; if they dont have a fly or hover; they land taking another d6 damage and are knocked prone. That's a lot for a bonus action.
@JustchadthanksКүн бұрын
I may have missed this being covered in another video, but is heroism and armor of Agathis combo as good as I think it is?
@kazebaretКүн бұрын
Congrats on your 100k subs! Very well deserved!
@grimtruth4301Күн бұрын
Hey, I wanted to address some of the things Treantmonk said from the other side so hopefully this is helpful. It's long, so I put time stamps (hopefully, first time trying), so check for the next time stamp and come back once the video hits it. 4:48 In regard to the Circle Spells, the contention is "in comparison to what?" Largly speaking, Treantmonk is correct that people are likely to harsh on the Circle Spells as they are still good spells. The problem that people have with the Circle Spells is that we can reasonably expect that future material could provide other spells that aren't on the Druid Spell List that are also as powerful. It's not that it isn't a good Spell List. Rather, it is that we know it can be better, and seeing as how in power- gamed settings, war game settings, and all other settings similar Druid has moved to being fairly more of a traditional caster the Circle Spells are a bit of a disappointment. If you were to give voice the the opposition here, it would likely be "Treantmonk isn't worng, but that doesn't mean we can't and shouldn't expect better." 12:12 In regard to the Wrath of the Sea Feature, respectfully, Treantmonk just does not understand the objection (at least in regard to my understanding of Pact Tactics's video). The biggest problem is the range of Wrath of the Storm. As mentioned, at War/ Power gamed/ similar tables the Druid is a traditional caster, the scenarios where you use this feature are few and far between. This is a difference in table that has to be recognized. In regards to the "Why not do both?" objection, that's the problem here. This features primary benefit, the tag, is redundant in design to Thunderwave. At those tables, this is an emergency feature, a type of feature that is almost always bad as it is literally "OH GOD, GET AWAY FROM ME!" incaranate. If you both use this feature and cast Thunderwave, you are just playing poorly, beyond a few extreme scenarios. Objectively speaking, spells are more commonly gained than Subclass Features, which means Subclass Features can't just be redundancies. This is not a false diacotomy. This is a statement made in respect to other things that you expect to see in those games, which is why I wager Treantmonk doesn't recognize the objection. He's a optimizer, not a power gamer, so it makes sense that Treantmonk would call this a false diacotomy; power gamers have charcters outright die for being in situations like this (hence why people say it's all or nothing) while optimizers likely have more leniency in melee. Niether is wrong, it's just different, and that has to be recognized. 14:07 I wanted to list this as further proof of my above comment. Range is not being valued the same here, comparing Wrath of the Sea to the Archer Constellation is wildly inappropriate in a power gamed setting but thats not all tables. One lets you do damage, the other is run for the hills. Yes, you do comapare damage for sake of recognizing damage, but that's not the point of the Feature at all tables. 16:50 This is another difference in table. Ranged game is almost always better in power gamer settings as it allows for greater security and control. Not all tables have the same amount of pressure, where two hits just down you maximum. Simply put, it's team play. Don't block other casters from casting Shatter, Fireball, Hypnotic Patern, and every other AoE Spell. You need everyone doing something seriously consequential at power gamed tables. 18:50 Harmonizing features and combining features are two different things. In comparison to what exist, any class that gets Nick and Martial Weapons works better. It's not that it doesn't have harmony, it's that it doesn't stack together, and it's easy to get that stack (and due to Thief existing almost guaranteed to happen). It's not that they literally conflict, it's that they conflict in regard to achieving the best possible scenario for their intended goal. 23:47 This is the most importent time stamp because it is deeply saddening. The point of those videos isn't just to say something is powerful, its also to show it predicted weaknesses. You should be critical of ALL Features, good or bad. Those videos were attempting to do due diligence, recognizing nuance. I know it wasn't directly stated, but the tone implied that saying something is good and then going back and saying this is how it's bad is what we should expect. I'm not sure if Treantmonk actually believes that but I figured it was important enough to say just in case. 25:23 Absorb Elements is the simple answer. You can get these resistance through other means you can aford. 27:39 Sounds like a difference in table, right? Sounds like some are trying recognize all broken features of the game. And just to point this out, how many table rules does Treantmonk not address here that are also problematic. What about how Suggestion breaks all encounters now, what about these features. I mention this because Treantmonks statement isn't a rebuttal by his own rules, it's just Treantmonk made the wise choice of not using that rule, so he contest it. If he genuinely had a problem with what hes listed, he would have addressed Suggestion in this video, but he doesn't. This is not a rebuttal, this is "but sometimes it isn't" and even though I fully agree with not using the Crafting Rules I have to recognize that. 30:45 In general it becomes irrelevant when other things out match it. Thief multiclass, things like that. That's why this feels like it may not be worth it, 5d6 is not 6d6 from a scroll. Remember, power gaming is not optimizing, hard stop. 31:20 They aren't doing that, they are recognizing both good and bad. That's just recognizing nuance.
@slaplapdog3 сағат бұрын
Thanks for adding some perspective.
@jordanmetcalf3383Күн бұрын
Chris went out of his way to not mention the two DnD content creators that he completely disagrees with. I’m gonna roll an insight check to see why he’d protect them. It appears Chris is trying to protect them because he’s classy. As classy as when Monsters of the Multiverse removed the kobold’s most notorious feature, which is the whole reason certain individuals picked that race. What a guy. Give that man another 100k subs!
@Gerson.Reyes.CКүн бұрын
You're the nicest creator in this app, you are a lovely person even when you seem clearly offended by this takes lol I watched the video too and my opinion was "So they're talking out of their ass now" you said it more politely
@garretttrue3478Күн бұрын
Oh snap! Congrats on 100k subs! I'm glad you got there. I asked all my friends to sub
@TreantmonksTempleКүн бұрын
Thanks!
@clarkside4493Күн бұрын
THANK YOU! Those overly critical takes always make me angry and chip away at the credibility of those who espouse them.
@ilikedndКүн бұрын
Congratulations on 100k 💯 🎉
@user-wm3hu7lo1gКүн бұрын
11:25 missed opportunity to bring in the cute Mexican "why not both" taco girl
@DahvPlaysКүн бұрын
I have a Sea druid in my ongoing 2024 West Marches campaign, and he's consistently one of the strongest characters in combat. I never even watched the original videos you mentioned. The titles / thumbnails didn't line up with my experience in the slightest
@AugustmsbКүн бұрын
Just saw the 100k huge congrats happy to see it happen before new years
@riverplasmahero2508Күн бұрын
Thank you so much. I kept hearing about creators bashing this subclass and I was so confused because my gut opinion was that this was a good subclass, well balanced with the other three that we have so far. It was so nice to hear someone who is an expert on this game take the time to break this down and explain why it is good with facts and numbers to back up your assessment.
@scientificostrichКүн бұрын
Another reason I thought that the criticism against Wrath of the Sea was silly is the fact that other druid subclass features consumer Wild Shape uses to activate a 10 minutes effect (for example, Starry Form, Wildfire Spirit, and Symbiotic Entity) so it's weird that these other videos call out this design as bad. If Wrath of the Sea design is bad, it implies that all these other b features are bad too because they complete with Wild Shape uses??? Crazy talk!
@JaxWyldsКүн бұрын
That's what we call a clean sweep. It's easier to make a mess than fix one. Thanks for putting in the energy.
@donwebster9292Күн бұрын
Congrats on 100k. Much deserved.
@dominicpalladini7290Күн бұрын
Congratulations Treantmonk! You reach 100k! Let's go!