Trees Vol. 5 | Maple Trees | Unreal Engine 5.3 | Ultra Realistic Wind | BFP 2.6

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Greenleaf Vision

Greenleaf Vision

Күн бұрын

Пікірлер: 196
@GreenleafVision
@GreenleafVision Жыл бұрын
The brand new asset 'Trees Vol. 5 - Maple Trees' has been added to the 'Big Forest Pack' as a bonus and is NOW also available as a separate! If you have already purchased the 'Big Forest Pack', you will have immediate access to the asset from version 5.3. WATCH THE NEW THUNDERSTORM VIDEO: kzbin.info/www/bejne/h4nJeJ6Brad6n7s UE Assets: www.unrealengine.com/marketplace/en-US/profile/Greenleaf+Vision
@fleurbird
@fleurbird Жыл бұрын
the human vision system is so amazing... you can tell something isn't right... but not what. i think it's the ammount and speed of the movement of the leaves
@Smackindaface
@Smackindaface Жыл бұрын
Too much symmetry
@childofconvienience
@childofconvienience 11 ай бұрын
Actually its the amount of movement. The smaller vegetation the less it would be pushed by the wind. It would a lot better that way.
@Yggdrasilrune
@Yggdrasilrune 11 ай бұрын
I think it's a combination of too much symmetry and "perfection" and the movement of the leaves. They don't look like individuals but clones, and maybe they lack some type of detail or something.
@GreenleafVision
@GreenleafVision 11 ай бұрын
@@Yggdrasilrune Take a look at the new gameplay video. These are in-game scenes: kzbin.info/www/bejne/bpCUnmSHj7uWlZY To give you a better technical understanding of this scenario, I will give you some data. This may not be important for you, but it is certainly interesting for people who work with UE. The entire wind-animated vegetation on this map comprises 1.3 billion triangles. Some individual animated trees have up to 1.5 million triangles, all of which move in a unique level of detail. You won't find any comparable high-poly tree animations in the entire UE Store. In addition, you can adjust the wind strength and animation speed to suit your needs. I have been working on it for the last 5 years to get this result. The trunk can be replaced in the future with a photogrammetry trunk with a mouse click...that's no problem. I am currently investing all my time in improving performance and trying to save GPU memory.
@kaystephan2610
@kaystephan2610 11 ай бұрын
I'd say the movement of the grass is way too much and the physics of the trees is not quite right. I'm not shitting on the video BTW or the stuff that's shown in it. I'm just explaining. And also 100% real physics - at least as of now - aren't really possible in games.
@Fergus-H-MacLeod
@Fergus-H-MacLeod 11 ай бұрын
Trying to make leaves move realistically in the wind seems ridiculously complicated lol. This is pretty awesome visuals. Love it
@flagmot
@flagmot 10 ай бұрын
Fantastic view. looking forward to spring, autumn, and winter snow, Frost on branches, and raindrops on the tip of the leaves dripping in a natural chaotic order...
@TheBull387
@TheBull387 10 ай бұрын
Beautiful. It is insane how great the graphics look. Certainly the best greenery graphics I have seen.
@greymatter800
@greymatter800 Жыл бұрын
Beautiful work! Hopefully this package will be updated with more tree types and with lower poly assets optimized for mid-range PC video game usage as well, not only virtual production. The wind looks amazing!
@GreenleafVision
@GreenleafVision Жыл бұрын
Hello and thank you :-) Take a look at the gameplay video that has just been released: kzbin.info/www/bejne/bpCUnmSHj7uWlZY
@mesney6
@mesney6 10 ай бұрын
Absolutely amazing and gives sentimental vibes
@GreenleafVision
@GreenleafVision 10 ай бұрын
Thank you :-)
@CrysisDa
@CrysisDa 11 ай бұрын
a offroad game with this graphics would be awsome!
@bzdtemp
@bzdtemp Жыл бұрын
I am so ready for games with graphics of this quality - games like say Generation Zero, which isn't bad looking at all, would get a huge boost.
@xMarrilliamsx
@xMarrilliamsx 11 ай бұрын
God, this is soooo beautiful! This really reminds me of the area I grew up in the Michigan country side. I really miss it..
@Johe1
@Johe1 Жыл бұрын
Looks amazing!!
@GreenleafVision
@GreenleafVision Жыл бұрын
Thank you :-)
@remondobriyard1
@remondobriyard1 10 ай бұрын
This is the best by UnReal Engine 😮
@TinaWolf-i2c
@TinaWolf-i2c Жыл бұрын
Wow, einfach fesselnd, fast wie ein Spaziergang in der Natur. Vor allem der Wind in den Bäumen wirkt sehr realistisch. 😮
@GreenleafVision
@GreenleafVision Жыл бұрын
Dankeschön :-)
@PersonausdemAll
@PersonausdemAll 11 ай бұрын
Sind es nur meine Augen oder wird hier tatsächlich deutsch geschrieben? 😂
@wellweldedgames
@wellweldedgames 11 ай бұрын
Wow. Looks awesome!
@GreenleafVision
@GreenleafVision 11 ай бұрын
Thank you :-)
@greenstonegecko
@greenstonegecko 11 ай бұрын
the smoothness of the treebranches is what gives it away for me.
@GreenleafVision
@GreenleafVision 10 ай бұрын
I understand what you mean. Thank you
@StudioFotunei
@StudioFotunei 11 ай бұрын
Какие же игры можно создавать на этом движке... Представить только 🙌
@frankthetank136
@frankthetank136 10 ай бұрын
Dam! This looks better than real life
@lordi369
@lordi369 10 ай бұрын
Looks nearly amazing as tes oblivion first time i played it :D
@TheRedmondGamer
@TheRedmondGamer 11 ай бұрын
This is very impressive. Some feedback. The wind modelling needs some work. Wind moves in waves, and would look more natural if you could visually see the wind's wave patterns and fluctuations flowing across the leaves. The "still" version at 1:00 is incredible. But the motion version appears a bit too strong (still better than anything I've seen to date). A 5 mph breeze would appear very subtle (more like a rustle -- 2:47 and 4:45 were the closest to this, but still inorganic due to the lack of accurate wind modeling). Most of what we see is akin to a constant 10-20 mph breeze, which doesn't come across as normal due to the uniformity of the wind application. I believe some basic wind modelling would significantly enhance the overall perception of realism for this. Keep up the great work. Cheers!
@GreenleafVision
@GreenleafVision 11 ай бұрын
Thank you very much for your detailed feedback. I am very pleased about that!
@aussieknuckles
@aussieknuckles 10 ай бұрын
Kingdom Come Deliverance Vibes
@AllanGildea
@AllanGildea 11 ай бұрын
That's a tough nut to crack. Best I've seen yet.
@GreenleafVision
@GreenleafVision 11 ай бұрын
Thank you :-)
@EmeraldView
@EmeraldView 11 ай бұрын
Gorgeous
@dustinzieg1950
@dustinzieg1950 10 ай бұрын
Niiice, these vids are must see TV
@TechnoRacerX
@TechnoRacerX 11 ай бұрын
Beautiful work. :)
@GreenleafVision
@GreenleafVision 11 ай бұрын
Thank you :-)
@spazzedout20
@spazzedout20 11 ай бұрын
I wish I could see something like this but in downtown Chicago that would be 🔥🔥🔥
@johnmacedo598
@johnmacedo598 11 ай бұрын
That's how my friends described Crysis when it first came out.
@TriSoftGames
@TriSoftGames Жыл бұрын
Insane my guy!
@GreenleafVision
@GreenleafVision Жыл бұрын
Thank you :-)
@lurkingreplyguy
@lurkingreplyguy 11 ай бұрын
Good showcase.
@kosk11348
@kosk11348 10 ай бұрын
Those are some bizarrely shaped tree trunks.
@taholab
@taholab 9 ай бұрын
Amazing!!!!!
@bonafide7027
@bonafide7027 11 ай бұрын
Ive looked at it for a bit, but it doesnt seem to be backed by some wind system it just seems like disconnected animations. I would like to see and feel the wind based on how it pushes past the leaves and causing the tree and branches to sway in tandem
@guzetav
@guzetav 10 ай бұрын
the witcher vibes 🥰🥰🥰
@OfficerD82
@OfficerD82 11 ай бұрын
Too much repetitive motion in the foliage for the wind simulation. I wonder if there is a way to randomize it.
@GreenleafVision
@GreenleafVision 11 ай бұрын
That is indeed possible. I'm working on it :-) Thank you
@OfficerD82
@OfficerD82 11 ай бұрын
@@GreenleafVision Your welcome! Keep up the good work.
@alexanderovchinnikov3363
@alexanderovchinnikov3363 10 ай бұрын
В начале видео, ультрареалистичность сразу сломана, так как трава движется по паттерну, а не от физики ветра. Есть подозрение, что и всё остальное работает так же. Вот если бы объекты реагировали на внешнюю среду, то тогда можно было бы сравнивать с вышеупомянутым глаголом.
@davidviclov5038
@davidviclov5038 10 ай бұрын
Не уверен, что для игр нужна настолько сложная симуляция физики. К тому же она будет в разы больше ресурсов требовать
@marekd-_-b2214
@marekd-_-b2214 11 ай бұрын
This forest...Now,I see The Elder Scrols VI😉
@FullFledged2010
@FullFledged2010 11 ай бұрын
Imagine playing a shooter in this forest 👌👌
@jimj2683
@jimj2683 10 ай бұрын
Amazing graphics! Unfortunately it usually takes about 10 years for these type of things to actually be implemented in games so they look as good.
@jayking7098
@jayking7098 Жыл бұрын
🌾 Das sieht einfach so real aus!! 😮
@GreenleafVision
@GreenleafVision Жыл бұрын
Danke :-)
@Амур-о9э
@Амур-о9э 11 ай бұрын
Матрица в реальности 🌐🗺️
@cgimadesimple
@cgimadesimple 10 ай бұрын
niceee 😊
@joyl7842
@joyl7842 11 ай бұрын
the universal intensity and direction of the wind is what's making it look off, needs more variation - but nice job
@GreenleafVision
@GreenleafVision 11 ай бұрын
Thank you :-)
@hello81642
@hello81642 Жыл бұрын
Are the trees configurable to remove the leaves, such as for a fall season
@GreenleafVision
@GreenleafVision Жыл бұрын
Hello, yes you can. It's demonstrated in this tutorial: kzbin.info/www/bejne/aam9h4SfmauXp5I
@kbarnabas88
@kbarnabas88 Жыл бұрын
I dont know how,but I hope this would be the new Thief game 😅
@PersonausdemAll
@PersonausdemAll 11 ай бұрын
There comes a new thief game? 😱😱😱
@Theos82
@Theos82 10 ай бұрын
Looks really nice ! But I was wondering, what about performance with PivotPainter, and WPO in nanite, did you tryed packaging/profiling with ps5 too ? Because for me that's a lot of pain
@GreenleafVision
@GreenleafVision 9 ай бұрын
Hello. I show a few things about perfromance and the latest update features in Tutorial 02: kzbin.info/www/bejne/l2Pbh3-fqruqnqM
@theinsider8872
@theinsider8872 11 ай бұрын
Some of the shots looked like the trees had no ambient occlusion. Other than that, looks great.
@MasterBlaster220
@MasterBlaster220 Жыл бұрын
Awesome. This engine will be a whole new medium to create shitty, booring, souless games in. Go for it GenZ!
@olovjohansson4835
@olovjohansson4835 11 ай бұрын
The maple leaves move quite naturally now
@Indonesia-Tourism_ByTriM
@Indonesia-Tourism_ByTriM 11 ай бұрын
imagine the ets2 graph like this
@andresinchausti3841
@andresinchausti3841 11 ай бұрын
where are the games
@larsvader3708
@larsvader3708 10 ай бұрын
Leaves and Ways and Forest and brand new days from sting and NOW or never and WATCH THE NEW TUTORIAL
@JorgeAlexandre125
@JorgeAlexandre125 11 ай бұрын
This is unreal xD
@user-distantstar
@user-distantstar 10 ай бұрын
Looks loke video. I want it in vr
@paradoxersmusic9616
@paradoxersmusic9616 11 ай бұрын
Wowww❤
@henryjohnson-ville3834
@henryjohnson-ville3834 10 ай бұрын
The new Witcher game will look like this since they moved over to Unreal. 🤯🤯
@UnchartedWorlds
@UnchartedWorlds Жыл бұрын
Hi, do you have more tree types on the way or planned?
@GreenleafVision
@GreenleafVision Жыл бұрын
Yes, further tree assets are planned :-)
@IAmLogicL
@IAmLogicL 10 ай бұрын
Amazing wokr i dont even understand how someone does this with the wind
@pajeetsingh
@pajeetsingh 11 ай бұрын
If speed of computation don't stop then we might be playing a heavy game in such graphics soon.
@David-my6gu
@David-my6gu 11 ай бұрын
The surface of trees and roads is still flat. It would be more plastic. Movement branches and leaves, shadows and lights are very realistic.
@GreenleafVision
@GreenleafVision 11 ай бұрын
Thank you for your feedback :-)
@ilaripori6148
@ilaripori6148 11 ай бұрын
The leaves have weird shading issues with shadows, the shadows are way too dark and rough for a material with high subsurface scattering. Use the feature.
@GreenleafVision
@GreenleafVision 10 ай бұрын
This effect was achieved by using the 'Auto Exposure Basic' function. If you set this to manual, these strange effects no longer occur...
@ManiakSly
@ManiakSly 10 ай бұрын
It looks absolutely gorgeous. But why is the foliage so unnatural? Is it possible to record a video of real foliage behavior? Or do something like what they do with actors in scenes in games
@RennieAsh
@RennieAsh 10 ай бұрын
If you look deeply you begin to notice the grass is moving back and forth the same amount, tick tock tick tock It's wiggling. A little unsettling lol
@MrJonas1995
@MrJonas1995 11 ай бұрын
Holy...
@SuperKanuuna
@SuperKanuuna 11 ай бұрын
I wonder when the games will look like this
@Guus115
@Guus115 11 ай бұрын
Or VR
@marknickells6097
@marknickells6097 11 ай бұрын
A question : Are you using the PAID forest Biome map? Or, was this a fresh build? THX- Mark
@GreenleafVision
@GreenleafVision 11 ай бұрын
The landscape of the first map scene shown is exactly the same in 'Trees Vol. 5', although the trees have been placed slightly differently for this scene. The scene with the highway is currently not included, but will be added to the 'Big Forest Pack' with the upcoming update. All other scenes shown are also included in 'Trees Vol. 5' and the 'Big Forest Pack'.
@Guus115
@Guus115 11 ай бұрын
This will be the closest to Gen Z touching grass
@haideRMe
@haideRMe 10 ай бұрын
too bad the road and the trees textures was not 4K or higher
@DayBecomeGame
@DayBecomeGame 10 ай бұрын
my PC is burning and go down if I play game with this graphics 😅
@jasons2562
@jasons2562 11 ай бұрын
I noticed in your video grass blades all moving in different directions blade by blade and as we know that doesnt happen. Gusts typically will come along like waves propagating through the grass like small water waves etc. Possible to make the grass act more like this when the gusts blow? Just curious kzbin.info/www/bejne/baaup5eAbaZsotk
@GreenleafVision
@GreenleafVision 11 ай бұрын
Hello. You are absolutely right about the movement of the grass. So far I have focused more on the wind movements of the trees. To make the grass movements look even more realistic, they should all move in the same direction. Like in your video example :-)
@jasons2562
@jasons2562 11 ай бұрын
Its all good, I was just curious !@@GreenleafVision
@ELeonko
@ELeonko 10 ай бұрын
I've been wondering how to do it when they tell me to touch grass. I feel like we're almost there!
@AsterionH
@AsterionH 11 ай бұрын
Is there any way to experience this on PCVR?
@GreenleafVision
@GreenleafVision 11 ай бұрын
I would like to try this out myself with VR. I haven't had the opportunity to try it out yet. But you'd need at least one or two 4090s or even a graphics card that doesn't exist yet ;-)
@goog-family
@goog-family 11 ай бұрын
I saw exactly the same detailed animation of trees back in 3D Mark 2001 SE in 2001. Each leaf was moving. It's been 23 years. And it is still considered an achievement. Damn, it took us 23 years to get this. And you tell me technology is developing fast? The turtle is crawling faster, guys. It's very annoying. People thought in those years that we would already be living in virtual reality. Indistinguishable from reality itself. And all we have now is a couple of decent VR games on lame helmets, where the picture is pixelated again and suffers from all sorts of glitches. And again, are you saying that this is progress? And I will answer again that the damn turtle will still crawl to the water faster!
@GreenleafVision
@GreenleafVision 11 ай бұрын
Your comment made me take another look at the good old 3DMark demo. I was also amazed at the 3DMark demos back then. I was always very happy when a new one was released. However, you should take a closer look at it from today's perspective. The leaves of the trees in the 3DMark demo alone consist only of simple 3D surfaces that move back and forth in a very simple way. I estimate that these trees do not comprise much more than 3K triangles. The wind trees from my latest asset have up to 1 million and more triangles. So about 330 times as many triangles more...or something like that :-) kzbin.info/www/bejne/gaqQmGp6a6-ZjpY
@fabioalexandre3536
@fabioalexandre3536 Жыл бұрын
Do you have any tests on the new AMD RX 7600 8GB?
@GreenleafVision
@GreenleafVision Жыл бұрын
Hello. I can say that an 8GB GPU will not be enough for this asset.
@fabioalexandre3536
@fabioalexandre3536 Жыл бұрын
@@GreenleafVision thanks bro
@fabioalexandre3536
@fabioalexandre3536 Жыл бұрын
I suppose the recommended option would be an RTX 4070
@GreenleafVision
@GreenleafVision 11 ай бұрын
@@fabioalexandre3536 Sorry for the late reply. It always depends on what exactly you want to do. For example, if you want to work with the wind animations shown in this video, a 4060 Ti (16GB) or a 4070 Ti (16GB) would be the absolute minimum! Such complex wind animations in combination with meshes with millions of triangles and the use of Nanite + WPO + VSMs requires enormous GPU power. If you want to have enough GPU memory for this scenario, then I would actually recommend a 4090. If the wind is not important to you, then you are sufficiently equipped with the above mentioned.
@fabioalexandre3536
@fabioalexandre3536 11 ай бұрын
@@GreenleafVision It would be to work with house and building projects, just realistic architecture
@Triper277
@Triper277 11 ай бұрын
Вот бы игры с такой графикой,тима ведьмака 3
@BlankerWahnsinn
@BlankerWahnsinn Жыл бұрын
Which grass do you use, it looks very realistic too?
@GreenleafVision
@GreenleafVision Жыл бұрын
Hello. The grass mesh can be found in all greenleaf vision assets :-)
@ebcgames
@ebcgames 11 ай бұрын
Nanite Fully compatible?
@GreenleafVision
@GreenleafVision 11 ай бұрын
Yes. Here you can see the new BPs with the Nanite Triangles: kzbin.info/www/bejne/bpvHhqyMYtWKipY The BPs update will be released soon. But the trees are already fully Nanite compatible even without the update!
@ebcgames
@ebcgames 11 ай бұрын
@@GreenleafVisionTky s much man.
@mccoy84
@mccoy84 10 ай бұрын
DayZ 2 😄
@mrnolex
@mrnolex 11 ай бұрын
I'd say we're still 15-25 years away from anything looking even remotely realistic. Don't get me wrong, I do love the effort put in to this. But if I'm out on a bright day looking at trees the shadows would be perceived as much darker. Dark as in black. Especially with the sun in my eyes. It's not even in the same ball park in this demo. As for the motion of the trees and grass there's obvious looping in the motion at least on the grass, so what's that about? This demo is ultra realistic when compared to Super Mario bros on NES, yes. But compared to real life. Decades away. But again, it's cool to see the development of the techniques.
@GreenleafVision
@GreenleafVision 11 ай бұрын
Thank you :-)
@gamiswife
@gamiswife 11 ай бұрын
W 😮W
@Schizonoise
@Schizonoise 10 ай бұрын
New ARMA coming soon
@EnzoRacer1
@EnzoRacer1 Жыл бұрын
chaotic movements of leaves - real winds don't cause this
@SchwererGustavThe800mm
@SchwererGustavThe800mm 11 ай бұрын
First thing I noticed, trees have leaves and typically those leaves buffer the wind and prevent heavy gusts from reaching the forest floor
@DennisJ42
@DennisJ42 11 ай бұрын
It was also the grass that was getting me. The grass blades were moving around as if alive and far too drastic and unnatural. But these are just observations, not to deter the author from continuing to perfect it and get closer to realistic movement.
@msbull100
@msbull100 11 ай бұрын
I'd say robotic and repetative :-/
@thegoodthebadandtheugly579
@thegoodthebadandtheugly579 11 ай бұрын
The ground and grass looks and feels real but the trees are fake af
@bonafide7027
@bonafide7027 11 ай бұрын
It's not realistic, it's ultra, so it moves like that.
@iliziumHard
@iliziumHard 10 ай бұрын
Моя 1050 Ти запустит эту игру ?
@ГражданинЗемли-г2р
@ГражданинЗемли-г2р 11 ай бұрын
ветки раскачиваются в разные стороны а не в одну....недоработка
@GrantH2606
@GrantH2606 10 ай бұрын
Why is it I would rather play this than walk through an actual forest irl
@sebek6543210
@sebek6543210 10 ай бұрын
Grass is totally random like boiling. Grass is like plastic, it should be more matte. The bark of trees is flat. looks like in 2015 year games.
@dffrtvcczxds
@dffrtvcczxds Жыл бұрын
Is this rendered in real-time?
@GreenleafVision
@GreenleafVision Жыл бұрын
It was rendered with the sequencer. But you can also use the wind animations in real time for sure.
@GreenleafVision
@GreenleafVision 11 ай бұрын
Take a look at the new gameplay video. These are in-game scenes: kzbin.info/www/bejne/bpCUnmSHj7uWlZY
@JoshuaLundquist
@JoshuaLundquist 10 ай бұрын
No offense but for the price of just this one pack I could buy the Forester plugin and generate any number of tree species, all with more realstic wind, down to the individual leaves...
@pharos5414
@pharos5414 10 ай бұрын
The Forester plugin is for C4D. Although there is an export function for UE, this software is not specialized in this. There are also no example videos with UE. There are countless software programs outside of UE. But real time is always something completely different...
@JoshuaLundquist
@JoshuaLundquist 10 ай бұрын
​ @pharos5414 you can just bake as alembic and import it, or animate them with vertex animation, and C4D imports to UE using Datasmith, which is a plugin already activated in UE 5.3. And it would be real time, as everything is in Unreal. Real time just refers to the rendering.
@pharos5414
@pharos5414 10 ай бұрын
@@JoshuaLundquist With several animated wind trees with a high polygon count of 1 million and more, you would then have a single alembic file that is about 40-50 GB in size. If you then calculate the whole thing for several trees, you would end up with several hundred GB. Is there enough memory and RAM for this? You can also only use materials in alembic files in UE to a very limited extent. Since Nanite is also not possible, Virtual Shadow Maps will not work. You also cannot influence the wind animations in UE (wind strength etc.). In any case, you cannot create an entire forest with it and real-time with such gigantic animations (alembic) are generally not possible. Set 3 massiv alembic trees in your scene and the FPS is in the red zone. And if by vertex animations you are thinking of 'pivot painter'...you can't create animations like this with it. So I don't think it will work.
@JoshuaLundquist
@JoshuaLundquist 10 ай бұрын
Good counter argument! This was fun and informative, @@pharos5414
@Tyrannus_Gaming
@Tyrannus_Gaming 10 ай бұрын
Dirt looks too fake to get lost in the realism of the forest. Looks beautiful though.
@Zakidon
@Zakidon 10 ай бұрын
Афигеть!
@ЕгоМир-н7б
@ЕгоМир-н7б 10 ай бұрын
снимайте маски господа)))))) настало время накладывать графику на видео чтоб видео было похоже на графику!!!!)))))))))
@Olegollo07
@Olegollo07 10 ай бұрын
в таких видео нужно писать сколько ресурсов потребляет система!!
@Necro_______________
@Necro_______________ 11 ай бұрын
Hope my GTX 670 Ti can handle this :)
@томдубовый
@томдубовый 11 ай бұрын
что за музыка ?
@GreenleafVision
@GreenleafVision 11 ай бұрын
The artist of the song is linked in the description :-)
@bjtajtjtajt
@bjtajtjtajt 11 ай бұрын
pc specs? on video
@GreenleafVision
@GreenleafVision 11 ай бұрын
RTX 4090
@AlbinaSabr7191
@AlbinaSabr7191 Жыл бұрын
@trefer23e
@trefer23e 11 ай бұрын
It's more rialistic than real life😭
@ManiakSly
@ManiakSly 10 ай бұрын
Why not just copy the real trees into the game engine? And animate them there
@Alusttt93
@Alusttt93 11 ай бұрын
eso si es monte
@SumraKarmus
@SumraKarmus 10 ай бұрын
Жаль, что не HDR :)
@Максим-з8я2с
@Максим-з8я2с 10 ай бұрын
Что толку с этого движка, если разработчик игр всю графику урежет до минимума железа.
@thf1933
@thf1933 Жыл бұрын
Nah real leafs look different. This looks a bit like a digital noise on the tree. Also the scene doesnt look deep. I kinda need to watch every detail to percept it well.
@GreenleafVision
@GreenleafVision 11 ай бұрын
Take a look at the new gameplay video. These are in-game scenes: kzbin.info/www/bejne/bpCUnmSHj7uWlZY To give you a better technical understanding of this scenario, I will give you some data. This may not be important for you, but it is certainly interesting for people who work with UE. The entire wind-animated vegetation on this map comprises 1.3 billion triangles. Some individual animated trees have up to 1.5 million triangles, all of which move in a unique level of detail. You won't find any comparable high-poly tree animations in the entire UE Store. In addition, you can adjust the wind strength and animation speed to suit your needs. I have been working on it for the last 5 years to get this result. The trunk can be replaced in the future with a photogrammetry trunk with a mouse click...that's no problem. I am currently investing all my time in improving performance and trying to save GPU memory.
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