Trenchbroom and Quake: Winding Staircase

  Рет қаралды 7,939

Slipseer

Slipseer

Күн бұрын

Textures used found here:
www.quaketastic...
Catch my mapping streams here:
/ markiemusic
Quake Mapping Discord:
/ discord
Reach me on Discord:
Markie Music#2045
Twitter:
/ markiemusicpro

Пікірлер: 25
@PinchySkree
@PinchySkree 4 жыл бұрын
Based and Trenchbroomed
@JCR9001
@JCR9001 4 жыл бұрын
Nice to see those new TB features in action!
@nulkecola
@nulkecola 4 жыл бұрын
very pleasing to see you work and describ your technics. It is not so complicated. Maybe next time you will show your buildings as ruines, damaged battle flield. That could be a good chalenge.
4 жыл бұрын
Extremely good tutorial! Wow!
@BrapStephens
@BrapStephens 5 ай бұрын
4:40 How do you "Shift+Click" a texture from one face to another? That hotkey doesn't appear to be working for me, but maybe there's a mode or an input I'm missing? Thanks.
@BrapStephens
@BrapStephens 5 ай бұрын
I got it! Shift+ALT+Click and drag. :)
@papermartin879
@papermartin879 3 жыл бұрын
what shortcut is it for the slicing at 2:10 ?
@garyou9009
@garyou9009 3 жыл бұрын
the same question... Author is an awful tutorial maker! It'ss quitre impossible to understand, what keys of ructions he is using :(
@garyou9009
@garyou9009 3 жыл бұрын
found it! shift + ctrl and then move the brush face
@garyou9009
@garyou9009 2 жыл бұрын
@@apina9731 of course it has its own tutorial... but if the author is making a tutorial video, he/she should make it understandable. For all types of people.
@MrToadio
@MrToadio 4 ай бұрын
@@garyou9009 Thanks! Here it is years later and I struggle to find relevant info like that.
@HYPERMASCULINE
@HYPERMASCULINE 2 жыл бұрын
I love and hate this tutorial at the same time. I wish you took a few seconds out in the first few minutes to explain things in greater detail. I've watched this maybe a dozen times and still get confused 30 seconds in. I understand these are advanced tutorials, but even beginners want curves
@Marduk401
@Marduk401 2 ай бұрын
1:15 i dont understand why you do this instead of just extruding all the sides and the using the clip tool to cut them into a corner? Edit: never mind I found out by using r_showtris that it makes less triangles your way.
@Djent7779
@Djent7779 4 жыл бұрын
Thats a good asset . make assests that you can use
@ckorp666
@ckorp666 5 ай бұрын
i come back here for 0:23 every time i need to make a brush curve. should just make a diagram of it at this point lmao
@Slipseer
@Slipseer 5 ай бұрын
Copy paste this wall of text directly into trenchbroom: // entity 0 { "classname" "func_group" // brush 0 { ( -64 -192 0 ) ( 176 -96 0 ) ( 176 -96 128 ) __TB_empty [ -0.9284766908852594 -0.3713906763541038 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 -64 ) ( -63 -64 -64 ) ( -64 -63 -64 ) __TB_empty [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) __TB_empty [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 192 -160 0 ) ( -64 -192 0 ) ( -64 -192 128 ) __TB_empty [ 0.9922778767136677 0.12403473458920847 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 192 -160 0 ) ( 176 -96 128 ) ( 176 -96 0 ) __TB_empty [ -0.24253562503633297 0.9701425001453319 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 1 { ( -64 -192 0 ) ( 96 16 0 ) ( 96 16 128 ) __TB_empty [ -0.6097107608496924 -0.7926239891046001 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 -64 ) ( -63 -64 -64 ) ( -64 -63 -64 ) __TB_empty [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) __TB_empty [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 144 -32 0 ) ( -64 -192 0 ) ( -64 -192 128 ) __TB_empty [ 0.7926239891046001 0.6097107608496924 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 144 -32 0 ) ( 96 16 128 ) ( 96 16 0 ) __TB_empty [ -0.7071067811865476 0.7071067811865476 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 2 { ( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) __TB_empty [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 -64 ) ( -63 -64 -64 ) ( -64 -63 -64 ) __TB_empty [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) __TB_empty [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) __TB_empty [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -32 64 0 ) ( -64 -192 0 ) ( -64 -192 128 ) __TB_empty [ 0.12403473458920847 0.9922778767136677 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 3 { ( -32 64 0 ) ( -64 -192 128 ) ( -64 -192 0 ) __TB_empty [ -0.12403473458920847 -0.9922778767136677 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 -64 ) ( -63 -64 -64 ) ( -64 -63 -64 ) __TB_empty [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) __TB_empty [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 32 48 0 ) ( -32 64 128 ) ( -32 64 0 ) __TB_empty [ -0.9701425001453319 0.24253562503633297 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 32 48 0 ) ( -64 -192 0 ) ( -64 -192 128 ) __TB_empty [ 0.3713906763541038 0.9284766908852594 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 4 { ( 32 48 0 ) ( -64 -192 128 ) ( -64 -192 0 ) __TB_empty [ -0.3713906763541038 -0.9284766908852594 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 -64 ) ( -63 -64 -64 ) ( -64 -63 -64 ) __TB_empty [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) __TB_empty [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 0 64 0 ) ( 128 0 0 ) ( 128 0 128 ) __TB_empty [ -0.894427190999916 0.447213595499958 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -192 0 ) ( 96 16 128 ) ( 96 16 0 ) __TB_empty [ 0.6097107608496924 0.7926239891046001 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 5 { ( 144 -32 0 ) ( -64 -192 128 ) ( -64 -192 0 ) __TB_empty [ -0.7926239891046001 -0.6097107608496924 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 -64 ) ( -63 -64 -64 ) ( -64 -63 -64 ) __TB_empty [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) __TB_empty [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -64 -192 0 ) ( 176 -96 128 ) ( 176 -96 0 ) __TB_empty [ 0.9284766908852594 0.3713906763541038 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 128 0 0 ) ( 192 -128 0 ) ( 192 -128 128 ) __TB_empty [ -0.447213595499958 0.894427190999916 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 6 { ( 192 -160 0 ) ( -64 -192 128 ) ( -64 -192 0 ) __TB_empty [ -0.9922778767136677 -0.12403473458920847 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -192 -16 ) ( -64 -192 -15 ) ( -63 -192 -16 ) __TB_empty [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 -64 ) ( -63 -64 -64 ) ( -64 -63 -64 ) __TB_empty [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) __TB_empty [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 192 64 16 ) ( 192 64 17 ) ( 192 65 16 ) __TB_empty [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } }
@boggo3848
@boggo3848 Жыл бұрын
How do you make it so that when you're slicing the trim all the slice lines align with each other? I've been at it for like 2 hours trying various ways to slice it and no matter what I do they just don't as I slice them inwards! It seems the snapping is totally busted in some way, sometimes it snaps, sometimes it doesn't.
@Slipseer
@Slipseer Жыл бұрын
Slice the first edge piece on your desired grid size, it will always be correct, the inward pieces of the curve you will need to drop grid size to get it to align to the first piece
@apothos666
@apothos666 Жыл бұрын
Is there an ability to select multiple or all lines of an object like the "Linked Duplicate" function but have all lines not cross each other?
@Galimah
@Galimah 4 жыл бұрын
this is gold! but why make func_group instead of just group?
@brimdarpcarpboy1485
@brimdarpcarpboy1485 3 жыл бұрын
As I understand it, it needs to be a func_ so you can give it a _phong key and a value for the smoother lighting!
@Yoni123
@Yoni123 8 ай бұрын
How do you make ladders?
@mroslikas4711
@mroslikas4711 4 жыл бұрын
how to hide thinks?
@The_LaLiLuLeLo
@The_LaLiLuLeLo 3 ай бұрын
all that time spent texturing and aligning faces on the sides of the steps just to cover the faces with walls? The end result is pleasing, but there is wasted work here. Maybe I missed part of the video where you explained why you did that.
@Slipseer
@Slipseer 3 ай бұрын
All of the faces I manually aligned are visible.
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