I feel like having the hitboxes like this erases the “I wasnt even in the spike” excuse that comes with a lot of other games
@DehydratedMoron2 жыл бұрын
true
@abicto2 жыл бұрын
no, it makes it worse because most of the time we dont notice the tiny small pixel touching the spike
@reinhard77312 жыл бұрын
yeah robtop didn't make a mistake in making the hitbox, it's to NOT MAKING that kind of annoying "bug"
@Joshua-by2mp2 жыл бұрын
Not really
@KPoWasTaken2 жыл бұрын
quite a few other games have pixel accurate hitboxes on spikes though
@gacoGT262 жыл бұрын
The hitboxes aren't broken, is just that in a game u just can't put the hitboxes as the same the object is visually, to make a fair gameplay is really important to give the player a maneuvering range that make a feeling that he died cuz he actually crush at the spike. Imagine just die in a level cuz u crush at one pixel of the peak in a spike
@DehydratedMoron2 жыл бұрын
that would make more sense than just rob being lazy
@ThatsTypical2 жыл бұрын
@@DehydratedMoron yeah rob isn't lazy he is smart :)
@gacoGT262 жыл бұрын
@@DehydratedMoron Bro just imagine dying cuz the cube touch the smallest point of a spike
@DehydratedMoron2 жыл бұрын
@@gacoGT26 thats just being a bad game dev not even a dumb one
@memeyeme2 жыл бұрын
Robtop, why no hitbox at bottom of the spike like-
@Wulzy2 жыл бұрын
Very cool video, I think you explained everything perfectly and the pacing is awesome. I think the hitboxes make the game more enjoyable as it allows for more close calls and poses more risk
@pwlap2 жыл бұрын
ok mullsy
@usernonegd37512 жыл бұрын
woah it’s woozee
@trev000_2 жыл бұрын
woah its woahlzy
@cirtusgd5122 жыл бұрын
Woah Itz Mulzy
@lampchair692 жыл бұрын
Wulzy: comments 90% of the ppl that see his comment: *woah its Wulzy*
@arkalt40662 жыл бұрын
having the hitboxes a little smaller than the object is very common in 2d platformers as a quality of life feature that makes the game feel better. although it may not be true, it’s frustrating to die even though you thought you didn’t touch the spike, or just died by touching the spike by like 3 pixels.
@godlyvex55432 жыл бұрын
IWBTG fangames do the inverse, where the player has a forgiving hitbox, while every other object has perfect hitboxes.
@OctoNap2 жыл бұрын
Deltarune is a good example of both what this comment says and what the reply says, the hitbox for the player is smaller than the soul and the projectiles are smaller than the bullet's actual size
@nutelu34622 жыл бұрын
@@OctoNap ever seen any touhou game on lunatic?
@KusaneHexaku2 жыл бұрын
@@godlyvex5543 poggers
@otmorozok1994 Жыл бұрын
@@nutelu3462It's not just touhou, it's most STG games.
@roshibomb42472 жыл бұрын
People aren't understanding that this isn't "fixing" the hitbox, that's just a catchy title. Having model-accurate hitboxes is actually very uncommon in 2D games, because it makes way more sense to have the ability to "just brush by" gameplay-wise. It can feel super unfair to get clipped by a pixel, so having hitboxes like this mitigates that feeling a lot. A really good example is the Piranha Plant hitboxes in Super Mario Bros. (the first game). They are WAY smaller than the actual sprite, which actually makes them feel much better because they wont kill you if you just barely touch them from a fall when they came out after you'd already jumped. So basically, to all of the people saying "I'm glad RobTop never fixed this..." well, that's because it was never broken.
@TrideGD2 жыл бұрын
That's completely true yeah, I should've probably clarified that better in the video tbh. Well said
@roshibomb42472 жыл бұрын
@@TrideGD No problem, I liked the video idea and it made for a fun concept. Just wanted to make sure people were informed that RobTop hadn't made mistakes when designing the hitboxes and that it was actually fairly common practice, since I'd seen a lot of people assuming as much in the comments lol
@samuels11232 жыл бұрын
Especially here because its implied that the character isn't made of a well decorated balloon, you gotta get legitimately poked by the spike to die to it
@ohcrapitsnot3am582 жыл бұрын
@@TrideGD U say things long
@S1NPowerZ2 жыл бұрын
Well if it gets fixed many levels will impossible
@KingSammelot2 жыл бұрын
I think it’s actually better that robtop never made the hit boxes the full spike, because its been such a big topic, and it always makes for an epic moment when you beat a level but got like 3 frames into the last spike 🤣
@rookie50262 жыл бұрын
It's just broken
@justamir52 жыл бұрын
maybe you should try that challenge 3x in a row
@arcioko21422 жыл бұрын
the laughing emoji ruined the comment
@pinkpigstorms2 жыл бұрын
Hi
@fjaps2 жыл бұрын
@@arcioko2142 you ruined my braincells
@FrozzyOfficial2 жыл бұрын
"Why do you have 4000 objects in this level? There's only one spike!" "Well, i was trying to do perfect hitboxes..."
@repetitivethinking2 жыл бұрын
"Oh, so thats why it was so hard."
@blazablaza2890 Жыл бұрын
@@repetitivethinking thats what she said
@cutpaper Жыл бұрын
@@blazablaza2890he*
@BilkMucketYT11 ай бұрын
Me on my fire tablet I hate this i die right when i touch the spike I wished i had the little pill hitbox
@XEAZUR2 жыл бұрын
This makes ¨impossible levels¨ truly impossible
@LunaticParmalatas2 жыл бұрын
bread
@Saturn_572 жыл бұрын
@@LunaticParmalatas cheese
@js642 жыл бұрын
@@Saturn_57 sandwich meat
@BlackOilyMen32 жыл бұрын
@@js64 tomato
@Boxx42342 жыл бұрын
@@BlackOilyMen3 mustard
@asj34192 жыл бұрын
You could have reduced the object count significantly by removing the points on the bottom of the spikes. I guess the selling point was the hitboxes being "the most accurate", though.
@FreakyA1on2 жыл бұрын
he could also remove some of the hitbox spikes to leave small gaps that wouldn't affect anything but the object count
@farpurple2 жыл бұрын
@@FreakyA1on no, then you ll have ability to go in spike by corner
@Exthelic2 жыл бұрын
But that would be bad thumbnail material
@ENZO542_2 жыл бұрын
@@farpurple put hitbox in the corner
@jobvantuijl Жыл бұрын
He can use bigger hitboxes to cover the sides, and only use the tiny ones in the tip of the triangle
@confusioned22492 жыл бұрын
In my defense of robtop, if he were to fix hitboxes then there would be a lot of levels that become straight up impossible, and all others would probably become 10x harder, so it's a situation where it's too late to fix, so you just have to keep them broken.
@hillybankok2 жыл бұрын
robtop should add a new version of a spike thats fixed and keep the broken spike
@chazedash88712 жыл бұрын
That wouldn't be necessary since people can already do it themselves but it would also just be useless.
@reinhard77312 жыл бұрын
it's not even broken lol, it's the perfect hitbox for gameplay
@VerdantEntropy2 жыл бұрын
@@chazedash8871 people would not be able to make a full level because each spike contains a lot of objects
@samuel272942 жыл бұрын
@@reinhard7731 tartarus would be impossible, arcturus would be impossible, sh would be impossible, sc would be impossible.
@ArcadeAce212 жыл бұрын
RobTop not adding features to the game so players are removing features in retaliation
@ducky4ever752 жыл бұрын
I like how the challenge is actually harder than it looks
@Omesa12002 жыл бұрын
Now tride has made geometry dash into the true "impossible game" AND managed to put pixel-perfects IN AN AUTOSCROLLER
@uuiiaa3111 Жыл бұрын
0:05 how to unlock this demon icon ??
@DNFdeni9d7 ай бұрын
be a sigma
@guyswhat_isthepoint_0flife41416 ай бұрын
@@DNFdeni9dBRAIN ROT ALERT
@TatabotYT5 ай бұрын
Idk how but someone please say
@DNFdeni9d5 ай бұрын
@@uuiiaa3111 no
@Whatywhatgeo5 ай бұрын
It's a mod
@fabian15512 жыл бұрын
Imagine doing the same with saws, at the end you could do everything visible and see how it looks like :))
@square64222 жыл бұрын
if this was the normal hitbox, imagine how many current levels would be broken
@Macaron10nAStick2 жыл бұрын
Conical depression
@nickc.16942 жыл бұрын
Bloodbath new top 1
@ephnoe Жыл бұрын
conical depression
@HaimechessyGD9 ай бұрын
Conical depression
@PabTSM-OfficialChannel7 ай бұрын
ispy
@LokiThePug2 жыл бұрын
You can considerably lower the objects per spike if you take the square hitbox of another spike align with the walls of the visible spike and then use the dots for the corners only
@mainconman22012 жыл бұрын
Make a rotate trigger that rotates each object by 0 degrees, that will make it more accurate. Let me explain In gd, your icon has 2 red hitboxes. The bright red hitbox doesn't rotate at all, but the dark red hitbox matches the rotation of your icon. On normal spikes, you will die when the bright red hitbox hits the spike's hitbox. If the spike is rotated however, both the bright red and the dark red hitbox must touch the spike's hitbox. By using a rotation trigger that rotates it by 0 degrees, it tricks the game into thinking the spike is rotated, but it doesn't visually change anything, so the hitbox will feel more accurate since it will match to the rotation of your icon! I hope this made sense, if you have any questions, reply to me, and thanks to whoever took the time to read this :D
@JerrySkyblock2 жыл бұрын
Thats actually really smart!
@DJSpinSter20042 жыл бұрын
I wish that was how it worked, that'd be really cool.
@JerrySkyblock2 жыл бұрын
@@DJSpinSter2004 wdym
@mainconman22012 жыл бұрын
@@JerrySkyblock i think he means that should be how all hitboxes work
@JerrySkyblock2 жыл бұрын
@@mainconman2201 oh
@colby38962 жыл бұрын
I guess you don’t really need the bottom side to have a “proper hit box” since that’ll never really kill you, so maybe removing that side entirely could help with optimizing Another idea would be to use a a single tiny spike in each corner of the big spike and then use a spawn loop to move them across each side of the big spike with 0 move time. Not sure if this would work, especially since there would be a slight delay between each move trigger and you may not get it to line up exactly, but it’s a thought idk lol. If it does work, it’s much fewer objects
@Malam_NightYoru2 жыл бұрын
it would lag more, cuz infinitely triggering something would consume your life
@chenivan61712 жыл бұрын
u could just use the spike slope thingies
@NANKAIDATTE2 жыл бұрын
the move trigger thing would crash the game
@jimmyh21372 жыл бұрын
Also the bottom of the spike shouldn't be "sharp", it's just a flat base (like a standard square block)
@luna0102 жыл бұрын
it would probably be suitable to just put hitboxes on each corner. I can’t think of any scenario where you would hit the side of the cube, but not any corner.
@unmeinks59072 жыл бұрын
the devs are actually genius for making the hitbox that small, just like in platformers your able to jump even when your a bit off of the ledge to make it feel more natural and fair, the spikes feel nicer this way.
@mylesogdahl23022 жыл бұрын
*dev
@DontUseUrToilet Жыл бұрын
@@mylesogdahl2302 *devs
@pizzaguy_ Жыл бұрын
@@DontUseUrToilet *vde
@Silds. Жыл бұрын
@@DontUseUrToiletRob is the only GD dev
@Gregariousness1 Жыл бұрын
@@DontUseUrToiletRob is the only GD dev
@sporkenson2 жыл бұрын
Scuffed hitboxes is what makes gd special lmao
@js642 жыл бұрын
Terraria king slime
@stormkitty30152 жыл бұрын
@@js64 ?
@js642 жыл бұрын
@@stormkitty3015 King slime is a Terraria boss, He has the most scuffed hitboxes I have h ever seen
@Omesa12002 жыл бұрын
@@js64 gd is full of fucked up hitboxes, terraria not so much
@js642 жыл бұрын
@@Omesa1200 yeah, the only bad hitbox in the game is King slime. It is a pain to fight him true melee
@acorn28302 жыл бұрын
great video - it's actually really interesting to see what you could make in terms of a full level with this
@Infiland2 жыл бұрын
The reason why robtop chose to have a such a small spike hitbox is because to make the jumps more fair and to give players an ability to make crazy levels as well. But its mostly to make the game fair to play
@IAmARobber2 жыл бұрын
you gon get hit with a box if you dont hand over them keys
@SaltiedPizza2 жыл бұрын
6:53. This is the first time I've heard Tride swear and he did it on accident.
@JoaomogusGD8 ай бұрын
he said 5
@SaltiedPizza8 ай бұрын
@@JoaomogusGD I know
@HulittyJing2 жыл бұрын
People looking for the background song, it's from the Polybridge soundtrack, it's called On the road
@Happiness10385 Жыл бұрын
Fun fact: in mini mode/wave, you can scale up a spike to 2.00 and pass through it without having to click because of the hitbox
@ZIMOU2014 Жыл бұрын
not even 2.00 i managed to do it while the spike was just 1.00 size
@quanted.2 жыл бұрын
with 300 objects that is a literal lag spike
@asphore2 жыл бұрын
nice one
@Kobe_Abogutal2 жыл бұрын
nice two
@thegdviking95142 жыл бұрын
nice three
@h39712 жыл бұрын
nice four
@Robloxman652s Жыл бұрын
nice five
@9eternal2 жыл бұрын
"hi hello hi" never gets old
@dashyz32932 жыл бұрын
Slight object efficiency optimisation: for the bottom/top side(depending on orientation) spike, you can use regular triangles and use the base of their hitbox(the breadth of the rectangular part) to match it.
@lieyabull2 жыл бұрын
6:30 How does he build like that? (Automatically switch to correct block type)
@eh.67612 жыл бұрын
he uses the custom keys on the keyboard
@NANKAIDATTE2 жыл бұрын
????????
@miwiki62 жыл бұрын
what?
@SyankaCreature2 жыл бұрын
Probably some feature in a build hack app or something that automatically place the correct side of the block to save some time Edit: yeah it's probably a editor hack feature cuz you can see other editor hack features in some other parts of the video, idk what the editor hack is tho
@miwiki62 жыл бұрын
@@SyankaCreature he's not using any hacks are you guys high
@purkibeatsaber47894 ай бұрын
Nice vid but that polybridge music gave me such a wave of nostalgia, watching Stamsite play that back in the day was awesome
@TrideGD4 ай бұрын
Stamsite the goat
@no0bulus2342 жыл бұрын
Tride has found a way to make silent circles even more impossible than it already is 😂
@tm3ind2 жыл бұрын
I don’t think it’s possible to go threw the spaces with fixed hintbox
@sznmyhatred2 жыл бұрын
@@tm3ind stroke moment
@wafflees43832 жыл бұрын
@@sznmyhatred that not so as bad is other comments when has stroke you now Edit: auto correct = ima mess u up and eat your insides
@qseryGD2 жыл бұрын
@@wafflees4383 yeah also sorry for grammar police but “when has”
@wafflees43832 жыл бұрын
@@qseryGD I didn’t even do it, it was auto correct lmao
@Reeses01043 ай бұрын
8:00 as someone who started creating in 2.2 I was so confused as to why you didn’t just put it behind the level. So glad 2.2 released in my lifetime
@ethawalli2 жыл бұрын
But did you fix the hitbox on the lag spike 🤔
@idunno684410 ай бұрын
💀
@Zephyr7135 ай бұрын
Amazing
@squigglysquirrel16918 ай бұрын
Now put the hit boxes in avernus
@Gamersgangs565 ай бұрын
Or slaughter house
@kgplayz26425 ай бұрын
💀
@JakeIsNotGoodAtStuff2 ай бұрын
Frick
@hamd._.h-12322 жыл бұрын
I am starting to thank robtob for not fixing the hit boxes after watching this video.
@devonbennett65592 жыл бұрын
RubRub
@peng76722 жыл бұрын
ah yes *r o b t o b*
@nataneryyyyy2 жыл бұрын
scrubscrub
@wippo422 жыл бұрын
The hitboxes are not broken, they are intentionally small because it makes the gameplay experience better
@hamd._.h-12322 жыл бұрын
@@wippo42 you don't get jokes do you
@Archieducks3 ай бұрын
The only words that I heard was physical possible physically possible
@puzzle81892 жыл бұрын
The definition of "harder than it looks"
@rraaiin2 жыл бұрын
well it was easier than it looks so now its just as easy/hard as it looks
@irynasynenko759710 ай бұрын
4:15 it is because the hitbox of all the gamemodes (except wave) are exactly 1 block X and Y now for the wave, it is much easier, because it has 0.5 X and Y, so it's half the size of any other gamemode.
@ygimm5992 жыл бұрын
should've called the level "lag spikes"
@TrideGD2 жыл бұрын
I SO SHOULDVE OMG
@Emdicpau2 жыл бұрын
Has anyone noticed that the background music is from poly bridge? Absolutely love both the game and the soundtrack
@fahri-sc5dq Жыл бұрын
This is what 60hz players feel like
@iantang72989 ай бұрын
True😢
@Blade-qx9dr8 ай бұрын
Not in 2.2 now :3
@AnRealKidАй бұрын
“hi hello hi” -Tride
@bonafswerdy73292 жыл бұрын
imagine fixed hitboxes in all main levels by robtop lol
@NoGeometryDashSongs2 жыл бұрын
imagine making new highest object count level
@Zaher742 жыл бұрын
And then beat deadlocked
@Lftarded2 жыл бұрын
Literally impossible stereo madness
@NoGeometryDashSongs2 жыл бұрын
@@Lftarded it will be easier than 6 star but there are choke points at tripple spikes (little like how u experienced gd in first weeks)
@paolarei4418 Жыл бұрын
Quadruple spike whooper
@NoomStuff2 жыл бұрын
RopTop just understands one of the most important rules of gamedev: always make generous hitboxes
@ideac.2 жыл бұрын
Talking about fixed hitboxes Do you guys remember back in 1.9-2.0 people hackusating any good players simply because their ship would get inside spikes by a bit? Oh man...
@henryl22437 ай бұрын
2:38 michigun is proud of you 3 spike skill
@stormkitty30152 жыл бұрын
i love how he says "AAH MY FPS" even tho its still at over 200 lol
@범죄의_이동6 ай бұрын
You can make this in 2 objects. (not joking) first, get a spike that is a slope. Then scale it in 0.5, and flip it and copy and paste in it and turn it into the other side, make sure its all aligined, and idk why the game thinks its solid
@Flame_Offical101 Жыл бұрын
Bro avernus took this level to serious lol
@fizzlanderr2 жыл бұрын
robtop made the spike hitboxes stupid so you could have that godlike feeling of just barely missing a spike
@KPoWasTaken2 жыл бұрын
Actually the straight fly would be slightly less tight than that if hitboxes were accurate because accurate hitbox would make the ship's hitbox smaller. The ship's hitbox is the same as a icon despite visually being smaller
@xrefed2 жыл бұрын
Why would the ships hitbox be smaller because of accurate hitboxes
@KPoWasTaken2 жыл бұрын
@@xrefed Dang I have a late reply If the ship's hitbox was also accurate, it would be smaller as the ship takes up less than a square yet the hitbox for the ship is a square
@magmaog48372 жыл бұрын
"It's so hard, it's so hard!" -Tride 2022
@FallenTraitor2 жыл бұрын
Now, imagine a demon creator gets his hands on this.
@Fumo_fan95 ай бұрын
The background music makes me want to build bridges in a polygonal world
@Tuntor6892 жыл бұрын
Breaking News: Local Man hates himself
@HappyRBLX1223 күн бұрын
Robtop should make every hitbox pixel perfect accurate for April 1st.
@orionmusic71422 жыл бұрын
It would be fun to try and make accurate hitboxes for sawblades, as they have awkward shapes
@LUFT-WAFFE2 жыл бұрын
Level one (everyone) “hi” Level two (Ryan George) “hi hello” Level three (tride) “hi hello hi”
@Pyrodiac2 жыл бұрын
True.
@user-zc6wd1xo6g2 жыл бұрын
Bruh he did EXACTLY what i was thinking of for a while
@denamous91852 жыл бұрын
you know you can make the hitbox much more accurate by moving the red dots inside the white line of the spike, otherwise you're making the "spike hitbox" bigger than the spike itself
@sully93732 жыл бұрын
"I'm gonna make a short layout" proceeds to make a fully decorated demon level challenge
@Farel_Mapper2 жыл бұрын
imagine using this hitbox on every spiked in Abyss Of Darkness Lol
@boxtenplush24 күн бұрын
The amount of precise timing in this is INSANE
@MIGHTYKING1232 жыл бұрын
Imagine slaughterhouse with fixed hit boxes 😳
@JoaomogusGD8 ай бұрын
new mega top 1
@BaconTheGreatYT3 ай бұрын
Even mini wave can go through a original spike cuz the hitbox is not reaching the bottom of the spike
@newalexgamer31722 жыл бұрын
Literally my 1 year old "Fixed Hitboxes" level: hey I exist!
@Aaabbbcccdddsdddd Жыл бұрын
i have never seen hitboxes more fixed than that in history of gd.Thats why your're a legend
@gigu_op2 жыл бұрын
Ive played this before and it was hard! gg I beat it tho
@RocketRidge2 жыл бұрын
Real interesting, didn't know that the hitboxes were like this... though that does explain ALOT
@ProviderFrank Жыл бұрын
Avernus
@PlxsmaFN Жыл бұрын
imagine shut up ball timings with these
@Rikseli2 жыл бұрын
Now that I think about it, the standard regular hitboxes make sense. Like if you touched a sharp object with your fingernail IRL, You wouldn't instantly fall on the floor and drop dead like a fly.
@Pyrodiac2 жыл бұрын
Unless it's venom tipped. and even then probably not instantly.
@RGC_animation2 жыл бұрын
There's a reason (most) hitboxes are very generous in video games.
@johnywuijts9172 жыл бұрын
it's always better to have players go "what? how did I not touch the spike there?" and not "what? I didn't even touch the spike!"
@jadedpot43072 жыл бұрын
3:45 its impossible, because the ship's hitbox will be tilted, that's why it's impossible because yes the hitbox has to really fit and be straight
@Gregariousness1 Жыл бұрын
Ship hitbox doesn’t tilt. Just like the cube hitbox
@Yellowcat982 жыл бұрын
tbh if the hit boxes were fixed it would’ve been really bad to just randomly die to the pixel of the spike
@Spooky90097 Жыл бұрын
They aren’t fixed
@nick-8889 Жыл бұрын
Sometimes you die without touching the spike because some icons are squished in and some squished out like the one with legs and arms are squished out and the snail is squished in
@beaksters2 жыл бұрын
If you actually design games you already know that hitbox is a nightmare.
@Spooky90097 Жыл бұрын
Agreed
@Spooky90097 Жыл бұрын
It looks disgusting. Lag machine and middle finger to the player
@memesandgames96612 жыл бұрын
That explains why I can jump right as I touch a spike and live
@RadioactiveBluePlatypus5 ай бұрын
This is an historic moment. 2.2 million views. (On a 2 year old video uploaded on 22nd of april 2022)
@projecticy. Жыл бұрын
“I can’t even get in there!!” “I can technically get in there, it’s so tight though!”
@sunnywunny2 жыл бұрын
for flipping things like this, put the main object (visible spike) as group parent in the edit group tab and it will all rotate around the grouped object instead of the center of all items combined
@FelixsUniverse3 ай бұрын
How many times did he say little bit 6:16
@BtGram2 ай бұрын
5
@williamroy12622 жыл бұрын
this isn’t a normal geometry dash video this is a lesson of geometry dash to know how to build
@Redstoner345262 жыл бұрын
Things like ramp hitvoxes with wave are already super accurate so it doesn’t affect the wave much
@nineleaff2 жыл бұрын
when your ship brushes by a spike and spontaneously explodes violently
@nightcatyoutube Жыл бұрын
i love his intro “hi hello hi”😂❤
@Radlee.2 жыл бұрын
I didn't think that I would be intrugued by this video, but ended up watching a bunch! This was quite interesting!
@_simon.s_2 жыл бұрын
If spike hitboxes were accurate, all extreme demons would jump to top 1 difficulty
@emirmustafin967310 ай бұрын
great, now who's laughing about triple spike...
@stonebootАй бұрын
In 2.2 now i think you can make it with 4 objects. The spike and 3 warped spikes stretched and thinned on the default spikes sides
@ekko_hi2 жыл бұрын
That’s crazy, this video has passed the Blast Processing buffing video, wow
@ThePigLord2 жыл бұрын
I wanna see people 100% fixed hitbox levels, it feels like a hard guitar hero fc, but probably more rage inducing when you mess up
@Kg-rz9ds2 жыл бұрын
NO! The top ones are going to be crazy now! What have you done!
@joseflores8602 жыл бұрын
Just adding to the not broken theme. This isn't a bug, or something broken, this is actually extra work. Robtop could have made the hitboxes texture accurate if he wanted to. But robtop is a smart and good game dev. He cares about a game being fun
@equalsparenthesis Жыл бұрын
Tride's Australian ascent for saying *right* is godlike.