This man promoted from not-an-engineer to not-a-rocketscientist
@FundyTheAstronaut Жыл бұрын
He’s working for elon bezos there. He’s a not-a-marscolinizer
@thecomediennedeedee Жыл бұрын
@@FundyTheAstronaut 😬😬😬😌
@pcenero Жыл бұрын
don't forget he's also not-a-programmer (scrap mechanic self-driving robots)
@actheair-conditionedaircon2013 Жыл бұрын
@@thecomediennedeedee w h a t
@W0B0N Жыл бұрын
@@thecomediennedeedee Explain your emojis. That could mean freaking anything.
@claytonwoodrow Жыл бұрын
I reckon we need to give the new editor some more praise! Not just improving lighting but also explaining what they’ve done and whats happening! Love the work from both of you!
@Finat0 Жыл бұрын
Amazing editor!
@B2411s Жыл бұрын
It's just a great editor
@SonOfmowgef Жыл бұрын
Where's Scott Manly when you need him? Seriously though, Scrapman did really well figuring it out. There's a huge difference between following a tutorial and doing it yourself.
@fiercedeitygaming7885 Жыл бұрын
and doing it yourself while following yourself doing the tutorial
@agapetus1 Жыл бұрын
I know that way too well.
@redvemr Жыл бұрын
So some tips for orbits: when you get to 5000 m ASL, turn to 70°. Once the green arrow overlaps with the white one, enable prograde lock. The reason the tutorial had you throttle off for a bit is because the burn to circularize the orbit is most efficient at the apoapsis. There is a number, time to apoapsis and a number for burn time, when you are half your burn time away, lock 0° and burn. that way you spend the most time close to the apoapsis while burning. congrats on what you just did and knowing to control things at the apo/peri apsis.
@mattmays9063 Жыл бұрын
Congratulations on figuring that out independently and being resourceful enough to remember to fall back on your tutorial video segment. You're a very logical person with an exceptional gift for imagination and problem-solving. I watched hours of Scott Manley and Matt Lowne videos to learn how to do what you're doing in KSP. You must consider the amount of acknowledgment that this should bring you. If you're interested ScrapMan, if you have free time, you can check out Scott and Matt's videos. They do an INCREDIBLE job of explaining those numbers, what they represent, and how you can use them to predict your crafts potential.
@Ghostly_FilmProduction Жыл бұрын
Let's boot this Comment
@Finat0 Жыл бұрын
All of the above
@daedalus332 Жыл бұрын
At 1:52 in the video, you can see that a Matt lowne video is on screen
@Finat0 Жыл бұрын
@@daedalus332 I did notice that, sounds just like him too
@Hlebuw3k Жыл бұрын
ScrapMan, you are actually a genius. I have never seen someone figure out orbiting that quickly (especially where you adjust the apoapsis and periapsis height)
@Apersonl0l Жыл бұрын
Hi
@rf_fazlir3551 Жыл бұрын
Flying pancake!
@shanemaddocks703 Жыл бұрын
Dude I agree he did well. I tried to explain orbital mechanics to my buddies roommate for way to long in kerbal.
@kittyn5222 Жыл бұрын
Why do you look familiar.
@tekbox7909 Жыл бұрын
Same at least not for someone who has basically no clue why he does anything.
@SecureGM Жыл бұрын
Delta V is one of the most important parameters of your rocket/stage you have to read about. It will allow you to get some idea about expected performance, the only thing after is to account for gravity and atmospheric loses. In short it's the expected change of speed you can get. In vacuum, if you burn prograde or retrograde it's exact figure, but during launch some is "eaten" by drag (best to not go faster than 250-350 m/s in the low atmosphere), and a lot by gravity, the lower TWR they higher loses.
@thetruecyrusplayz1256 Жыл бұрын
As a Kso player that has been playing for 5 years, I think I can give a word or two to help with your difficulties. First of all, You don't actually have to cut thrust when the apoapsis reaches 100km, you can actually cut it when it reaches over 80km(somewhere between 85 and 90km would do), because that's where (at least to my knowledge) Droo's atmosphere ends, So you can save a bit of fuel by doing that, but note that it will give you less wiggle room in terms of timing. Also, I believe that you can still use the direction controls in space, which would've helped you adjust your apoapsis and periapsis, to simplify it for now, Pointing *prograde* means accelerating in the direction of travel, i.e it raises your apoapsis when you're at periapsis, and vice versa at the apoapsis. Pointing *Retrograde* is the opposite, it lowers your apoapsis at periapsis and vice versa. Hope this helps( and reaches you)
@gameefan Жыл бұрын
Remember that you don't need to keep accelerating until you reach the desired firework explosion altitude. You only need your apoapsis to be that high. When your apoapsis is high enough you can cut the throttle and wait. This way you can save some money
@Maurony Жыл бұрын
Yeah, that's great and all until you realize he wad using solid fuel thrusters. 🫢
@christianjaymoralde7504 Жыл бұрын
But the drag slowly pull it down so you have to give some allowance
@9tr0n Жыл бұрын
@@christianjaymoralde7504 your apoapsis is already at that height so it dosent matter
@kovanovsky2233 Жыл бұрын
@@9tr0n As long as you're still in the atmosphere, the air drag would slow you down and lower the apoapsis slowly. The apoapsis number assumes no atmospheric drag.
@ineedtogetoutmore1848 Жыл бұрын
I’m kinda surprised how quickly you got a hang of Apoapsis and Periapsis adjustment, good job man
@altpanic6794 Жыл бұрын
Watching Scrap figure out orbital mechanics has been fun, I really hope he tries KSP2 soon.
@krattfan03 Жыл бұрын
Man you figuring this out was beyond impressive and relieving. I got so excited every time you revealed that you knew what affected what when controlling your orbit. I've tried to teach my friends how to do all kinds of things in ksp, scrap mechanic, and trailmakers but they all seem to just rely on tutorials and help and they never figure stuff out on their own. It's so relieving seeing someone who can actually figure these things out. Incredible.
@Plasma_Mobile Жыл бұрын
You have to play KSP 2! It comes out today including high min PC specs and a great tutorial series for beginners. It's also way less complex doing a great job explaining basic orbital mechanics.
@thetautvyduxs5242 Жыл бұрын
I think any KSP game is more complex than Juno
@Plasma_Mobile Жыл бұрын
@@thetautvyduxs5242 The part selection: yes. things to do: yes. rocket engines: hell no!
@mp3_jpg Жыл бұрын
It was really nice seeing the messages by the editor. It helps commoners like I understand some of the technical details (like why you'd wanna head East)
@opanzerofthelake36 Жыл бұрын
all nighter paid off
@stevepittman3770 Жыл бұрын
Damn, great job on figuring out the orbit thing! That's seriously one of the hardest things to wrap your head around in this kind of game and it's an absolutely required skill to go anywhere else. I feel like the game could definitely do with a better tutorial that explains the why as much as the how and when though. 22:50 - The reason it can't do the math for you is because those are ideal numbers that don't account for things like atmospheric drag or gravitational losses. The math that does account for those things is quite complex indeed, but you can use these numbers to estimate the capabilities of your rocket once you know some basic things like TWR>1 is required to launch and how much delta-v is required to get into a low orbit, etc.
@DownundaThunda Жыл бұрын
One thing I would recommend is that you check out Scott Manly's KSP Orbit Tutorial. It's similar enough that you should be able to transfer skills between KSP and Juno.
@brandonsattizahn4443 Жыл бұрын
Learning to orbit is the steepest learning curve. Now that you have that down and you understand how to control your apoapsis and periapsis, everything else is just a matter of applying that knowledge. Want to transfer orbits to another celestial body? Just aim your apoapsis so that it intersects with the target's sphere of influence (the area where the gravity of the target starts pulling on you more than the earth, or in the case of other planets, the sun). Want to land on something? Just get into orbit around it and bring your periapsis down until it intersects. Obviously, there's still some details that will take some figuring out, such as optimal transfer windows and how to land safely without blowing up, but with how well you figured this out I have no doubt you'll be able to face any other challenges as well. I'm super excited for this series! Please keep it up!
@Blaster_Unity_UB Жыл бұрын
Congrats on figuring it all out! It's very complex, but still you did it! Tip: Watch the reference vid, and some other optional content on it, right before recording the next episode. It's surely help! Good luck 👍🏻
@smarty265 Жыл бұрын
I find it funny that this game came out only a month ago and we already have another space game in form of ksp 2 launching today (only early access yet though)
@olivereisenberger7215 Жыл бұрын
the game's existed for a long time, in the form of Simplerockets 2, it just released out of early access and got a rebranding along the way. I believe SR2 released around 2018.
@benstandard4196 Жыл бұрын
Actually this game is 6 years old.
@Galactic-Spaceflight Жыл бұрын
New editor's doing a really great job!
@andreyemelyan5267 Жыл бұрын
You're really smart, ScrapMan, so proud of you. Here is some tips: don't do the final "10 degrees above horizon" - instead do 0 degrees. Also the major thing in "not falling from orbit in the beginning while burning" is get to orbit before you reach the apoapsis, but even if you get past it - you almost always can move it back, you just need to tilt higher, to make it move ahead of you. Simply explained by your own experience, just try to tilt slightly higher and lower (to horizon) looking at your trajectory, while burning after exiting the atmosphere.
@invention64 Жыл бұрын
Pro grade is in the direction you are heading, and retro grade is against. You need to do a gravity turn before you can set your heading to prograde.
@MechaNexus Жыл бұрын
I recommend you do more Juno so you don't have to infodump yourself every week. It's such a great time watching you do rocket science. Maybe try sandbox and make a plane that's multitudes faster than the speed of sound.
@thetautvyduxs5242 Жыл бұрын
Planes in this game are really hard to do properly.
@xmertrix Жыл бұрын
@@thetautvyduxs5242 Not really. Have CoM in front of CoL both full and empty fuel tank. Have sufficient lift and make wings thicker so they don't snap easily. Reduce operating angles of control surfaces. Good to go. Also to save cost you can make mini planes with smallest possible size.
@tropicalvikingcreations Жыл бұрын
Great work Scrapman! Well done! Typically earth ref based planets tend to have their atmospheric drag end above 80k. Some have it at 80,75,70 so above 80k is usually relatively safe for the sideways manoeuvres. You got the hang of increasing AP and PA pretty well, so that's nice. Just a note ahead of time is usually when you have to do a retro burn for landing or entering a new orbit you usually want to be ready to do your burns ahead of time so you can adjust in space games. The delta V in space will tell you how much difference in velocity you can make, so ... If you know your distance to target position, you can start a slow burn increasing to a full burn plus half before that or give yourself at roughly a quarter before that distance so you can take time and kill your velocity and make sure you leave yourself some fuel so you can come down softly. Note this method usually requires adjusting throttle and not just full power into a suicide burn touch down. Yes the actual name for the maneuver. Idk if this is too complicated an explanation or not but game will likely teach you when the time comes. What I suggested just gives you more time to be delicate but isn't exactly necessary.
@coolestmaid Жыл бұрын
I want to see you play this again! It's so fun!
@andreyemelyan5267 Жыл бұрын
More friendly tips! Major thing in getting to orbit is get out of atmosphere and have enough horizontal speed to not fall back, that's all, seriously! All those "get 70 degrees, lock prograde, etc." is to save more fuel, but it's nothing more then 50% of savings. In your case with all these overburns you don't save anything, actually.
@mbrennecke Жыл бұрын
We certainly, absolutely, positively need more Juno!! Great Content!
@tomsterbg8130 Жыл бұрын
This game is both amazing for the knowledgeable people and really low quality in certain spots. I love how you can get better with the build system and optimize a rocket a lot by making it cost less and go further and optimize your orbiting trajectory etc etc. Once you get it it's a great game
@1nicube Жыл бұрын
i remember playong kerbal space program when it released and the tutorial was so easy to understand. Maybe try the kerbal space programs tutoral to understand what to do!
@oblivion098 Жыл бұрын
Really liking the new style editing. 👌 Feels much more professional and entertaining..
@zacha8869 Жыл бұрын
Prograde just means to accelerate in the direction of velocity. Earth's gravity is pulling you in that arc. Retrograde means to accelerate Against current velocity. Basically, to get to orbit, you need to go up, then go tangentially along Earth's curvature until your predicted path makes a circle around earth.
@zacha8869 Жыл бұрын
Also, those other pips are to accelerate towards/away from gravity. Then tangent and reverse tangent.
@mynameisntdave317 Жыл бұрын
I really like how there the the explanations on how to properly perform these things while scrap man shows how to do the wrong things, bonus points for the editor!
@mattymerr701 Жыл бұрын
With the tutorial, it was telling you to cut off the thrust when the info window on the right had the apoapsis height at something like 80km Then you are waiting to get to that point to then thrust to circularise since it is most efficient to thrust at the apo- or periapsis Edit: you learnt it pretty well rewatching your own vid. That's awesome! :D
@BOMBO- Жыл бұрын
the speed at which you are learning is genuinely astonishing
@Mau_DelS Жыл бұрын
Very nice series, i liked so much how you figure it out, and don't know if someone else noticed but you had the ability to do fourth stages from the start (it also appeared when you changed the motor ) as at the end you unlocked the fifth stage :)
@masterdragon2698 Жыл бұрын
To easily get into orbit, you could try having a shallower trajectory earlier because in your early launches, you had a lot of vertical velocity but not a lot of horizontal velocity. To have a stable orbit, you need to have a high horizontal velocity. Hope this helps you more reliably get into orbit
@zenorbi Жыл бұрын
I cannot tell you how happy I felt as you succeeded into figuring out the basics of orbital mechanics. Once you got into orbit something clicked for you and you immediately knew how to manipulate your orbit.
@SideswipeMedia Жыл бұрын
Great video. This series is my favorite you're doing right now. I do miss your zeepkist tracks tho.
@andreyemelyan5267 Жыл бұрын
Here is more friendly tips! To get hang of getting into the orbit, you can try accelerating straight up until apoapsis makes it to 100km and then turn flat heading the horizon once you left the atmosphere and start accelerating sideways until you get to your orbit. The time above atmosphere's edge should be enough to get to orbit, if not - try heading 10 degrees instead of flat to the horizon.
@wdtgames8834 Жыл бұрын
I like that his editor is telling us the correct answer to what scrapman says
@pjamestx Жыл бұрын
Great job sticking with this, that looked difficult!
@kingkaktus284 Жыл бұрын
Absolute genius. also trying to lean this game and would never think of doing this
@theorensummoner43 Жыл бұрын
While your in-between your apoapsis and periapsis, you can point your craft perpendicular to your trajectory (towards or away from the planet) to move your orbit kind of sideways (towards your apoapsis or periapsis). It might take a minute to understand, but I hope it helps.
@-neutronyblack-2133 Жыл бұрын
I love your juno videos! but as a long ksp player , i think this game is too complicated to play as the first space game in kerbal , you dont have to deal with nozzle size , nozzle pressure and .... i suggest you also play kerbal so you learn the basics easier also , you can also watch kerbal tutorials , the concepts of orbits and how to achive them is pretty much the same in both games
@benthedaddyYT Жыл бұрын
This was like watching Neo realising there is no spoon 🥄
@alolol1000 Жыл бұрын
Gotta love ScrapMan being frustrated about rocket science being complicated.
@АртемЗарипов-я6н Жыл бұрын
Your getting good with rocket science). May be trying out KSP 2 next would be great
@flibiesssyt9822 Жыл бұрын
Im liking the editor you got, good choice and props to him and you
@donzagamingofficial8902 Жыл бұрын
My first day was very similar to this, plus learning how to dock, that was in sandbox cause the campaign wasn't out yet, I'm so glad you're playing this game, btw the RC expert stuff is just as hard haha
@thedarkdeity9434 Жыл бұрын
Im glad scrapman decided to make another video on this game, im really enjoying watching it and was worried you were going to be done with it
@frogsecretaryofswamp452 Жыл бұрын
try unlocking fairings, those helps alot for transporting things to orbit
@joschuamccurley5647 Жыл бұрын
You gotta wait until you reach the apoapsis, then turn prograde and fire the engines. If you stop your engines when the apoapsis reaches the preferred height, then you wait until you reach it, that is when you extend the periapsis.
@rishanraaj7367 Жыл бұрын
Tip- play the game outside the campaign mode it's fun to build massive rockets without worrying about price and do you know what's also fun? simply adding 10-30 thrusters to a simple cone shaped fuel tank and see it jot up into the sky like a bullet.
@demolition3612 Жыл бұрын
You have come soo far in just one episode, Im loving this content
@jmank121 Жыл бұрын
Very impressive. This is such a great series!
@BLKBRDSR71 Жыл бұрын
18:23 at this point ScrapMan sounds like he's a Mission Control expert. GG GJ ScrapMan.
@LordD0g Жыл бұрын
Scrapman, if the Periapsis > 80km it means Greater than 80km becuase the “>” symbol means greater than if it is the “
@reinholdadam711 Жыл бұрын
You don't have to get the apoapsis to a certain degree, that's just a standard setting for getting you there. An easier way to get what you want is to get that to 88 then increase the pariapsis to 90 or wherever you want it
@mattymerr701 Жыл бұрын
You can use your "time to apoapsis" number to know when to thrust. About 10 to 20 seconds is good. Also thrusting prograde is the most efficient. You only need to thrust above prograde if you want to inefficiently get your apoapsis higher to make up for not gaining velocity fast enough
@mattymerr701 Жыл бұрын
The tutorial gives you a recipe that works, but it isn't a general or super efficient recipe. It's up there though!
@noelradhakrishnan4423 Жыл бұрын
25:45: Hey, press that launch button right below, you might find some tutorials
@grook8958 Жыл бұрын
Here is a tip: Lock Prograde at Apoapsis = Increases Periapsis Lock Prograde at Periapsis = Increases Apoapsis Lock Retrograde at Apoapsis = Decreases Periapsis Lock Retrograde at Periapsis = Decreases Apoapsis (Ofc you need to burn for it to happen)
@marekvojta9648 Жыл бұрын
This is so painfull😅 Well at first there are no orbit and non-orbit motors there are atmosferic motors and vacum motors (simplyfied) so the orbit motor will work just fine when you enter space even in suborbit flight. Orbit making: You don't want to have the spike while trying to make an orbit (if you do the spike it means you have wasted fuel to get yourself so high) in KSP (don't know how there) is first stable orbit (circle) at about 80 km above ground. So you wanna ideally burn at upper atmosfere more to the side to make it more round (and you also may lower your thrust because to have same speed you need les fuel in higher atmosfere). hopefully this will help you. Anyway great video
@ihavstupid9232 Жыл бұрын
You know a game is actually hard when scrapman struggles at it.
@andygonzalez692 Жыл бұрын
Well, it 𝑖𝑠 rocket science
@mattymerr701 Жыл бұрын
Going into the programming mode (right hand side, fancy x looking symbol iirc) and setting an "On Start -> Set Throttle to 1" might help
@lakesidewiseman Жыл бұрын
Create an ascent guidance script in the scratch editor. Super simple to setup. It will do everything you're doing manually for the gravity turn on it's own. on start lock heading to Current wait until altitude ASL >= 5000 set craft Pitch to 85* wait until altitude ASL >= 7000 set craft Pitch to 80* ... repeat a few times for granularity ... wait until altitude ASL >= 20000 set craft pitch to 45* wait until orbit Apoapsis >= 50000 set craft pitch to 25* wait until orbit Apoapsis >= 60000 set craft pitch to 15* wait until orbit Apoapsis >= 70000 set craft pitch to 5*
@cyborgcoyote3251 Жыл бұрын
You're doing a good job so far!
@christianjaymoralde7504 Жыл бұрын
The editor is know a lot about rocket stuff
@thenexnavy Жыл бұрын
Watching someone like ScrapMan learning how to basically play a new kind of sim game and succeed is so entertaining.
@kraigwalker2351 Жыл бұрын
Hi scrapman have great morning you did amazing with the video
@StayAtHomeGamer9000 Жыл бұрын
you can get the cubesat into orbit with 2 stages and the 3rd being the cubesat, just a big beefy first stage to break out of lower atmos, (like 20k( love the vids!!
@TJ-dh2sr Жыл бұрын
Heading perfectly east has to do something with the earth's rotation: The earth rotates around itself in 24h, so a point on the equator travels with around 1600 km/h to the east just by the earth's rotation. If you then decide to travel to the east you have an initial velocity of 1600 km/h which you do not need to use any fuel for. Would you travel to the west, then you first have to use fuel to counter the earths rotation and then an equal amount to gain this speed in the opposite direction. This way you would need to acellerate for additional 3200 km/h.
@TJ-dh2sr Жыл бұрын
Additional Information: That's also the reason why all space ports are as close to the equator as possible. You want to have an initial velocity as high as possible and since the earth diameter is the biggest at the equator, you have the most distance traveled each day by the earth's rotation and so you have the most initial velocity.
@sicnarfghost Жыл бұрын
Great job here. For a first time player I'm impressed ;)
@thespacementv1506 Жыл бұрын
Dear god, he watched a Matt Lowne video! HE'S LEARNING!!!
@msg.weaboof6864 Жыл бұрын
I can't wait for Scrapman to try space rendezvous!
@embergamedev Жыл бұрын
The editing is SO good. Love the new edits!
@raphaelc9492 Жыл бұрын
its kind of funny to see scrapman see so clueless with tech but he understands it good learning curve i must say but the real struggle comes when planning and doing swing by manuevers ah thats gonna be funny to watch crashlanding on planets/moons he dosent even want to land^^
@WoodrosWorld Жыл бұрын
Thats exactly what we need. An engine capable of "small orbit and attitude adjustments". Haha
@saliso470 Жыл бұрын
I like the Raichu in the background.
@jaiparab4582 Жыл бұрын
I love this series and please keep playing this game. Love you deremination!!!!
@B2411s Жыл бұрын
I'm a physics college student (first semester) and even with my interest in the subject and being "relatively good" at it, it took me several hours to understand orbital mechanics.
@ProjectNoDarkNight Жыл бұрын
You should check out Kerbal Space Program 2! The early access just came out!
@toosafelol Жыл бұрын
I still have to wait another hour according to steam :(. very excited to start playing. got a week off work for this game
@drboubou6112 Жыл бұрын
@@toosafelol hahaha same here
@FlorianXXV Жыл бұрын
@@drboubou6112 I wish I could play that game, I'm first gonna see if it will run on my PC. which is probably upper mid-tier in terms of specs. Even it I could I'm still in the middle of my Uni Exams... So fly safe, I hope it runs fine for you.
@drboubou6112 Жыл бұрын
@@FlorianXXV thank you and yes the game did run « well » hope you do good on your uni exams😀
@kylewallace9341 Жыл бұрын
I still recommend people like Scott Manley if you want to learn a little bit more about orbital mechanics
@CapPotato388 Жыл бұрын
24:15 "I can just keep throwing rockets up into the air and exploding them and making money" wow, Scrapman is playing an Elon Musk simulator
@shannetfebriyanti1970 Жыл бұрын
Tips: use bigger engine with lower than 1st stage thrust but high efficiency for your 2nd and 3rd stage but use high trust lower fuel efficient engine with small size compare to the 2nd and 3rd stages
@عدنانخربوطلي-ظ5ك Жыл бұрын
When you have about 50% fuel on the last stage cut of the power till the rocket gets to the top of the arch and go sideways and full thrust so you can get a bigger arch to complete an orbit
@bismuth2672 Жыл бұрын
prograde is the direction where you going, you need to tilte whay more. also, if you apoapsis is out of the atmosphere, cut your engine. when you are to your apoapsis, relight your engine to prograde.
@EarthGaming193 Жыл бұрын
"attitude adjustment" you mean ALTITUDE. But this was a good video
@scrapman Жыл бұрын
"Spacecraft attitude control is the process of controlling the orientation of a spacecraft with respect to an inertial frame of reference or another entity"
@gamerxdpro9112 Жыл бұрын
Finally another juno video
@calebjardine7 Жыл бұрын
You'r doing really good. keep it up.👍
@thisguywalksintoa1267 Жыл бұрын
well done and thanks for the episode
@singpizza8547 Жыл бұрын
Love these videos man 👍🏼
@sarojajinugu230 Жыл бұрын
Who ever played this game and landed on the moon is a real rocket scientist like orbit takes this long to learn
@EDOBOBOW__1733 Жыл бұрын
hello Scrapman I like the background behind you
@sprained5 Жыл бұрын
He ScrapMan, I heard you wonder for a way to calculate the final height of stages several times now and if you want to use it I have a formula for you to approximate the height of a stage. The true height will be a bit higher as the full weight decreases and the atmosphere changes but these formulas become significantly more difficult if you want to factor these changes in and it might be dependent on the parts you are using. The numbers used here can be found in the staging analysis. Final position #1(numbers represent stages) = position #0 +burn time #1 * speed #0 + Delta V #1 /2 *Burn time #1 ^2 Final Velocity #1 = burn time #1 * Delta V #1 Then for the next stage Final position #2(numbers represent stages) = position #1 +burn time #2 * speed #1 + Delta V #2 /2 *Burn time #2 ^2 Final Velocity #2 = burn time #2 * Delta V #2 and simply keep increasing the stage numbers for every consecutive stage. If you feel like optimizing in the next video you can use this for approximations. And I must say you have a great way of approaching problems.
@minecraftrandom1082 Жыл бұрын
Finally! We got JUNO!!
@maxdenor1459 Жыл бұрын
The head always east it's because of the earth rotation. Its easier for rockets to get to orbit doing it. As you may now know what prograde does you should now be a lot better at getiing to orbit. Its something that takes practice but orbiting is realy easy after you understand what everything does
@Angel________________ Жыл бұрын
Good job 👏 🎉 have a great day and thanks for making my day great with the effort you put in your vids can’t wait for the next one
@forestana2908 Жыл бұрын
You don't have to burn the whole time to reach a certain height, you can let go and reach it with the speed you have.
@Spaceman0025 Жыл бұрын
Prograde makes you go in the direction you're going