TTW EPISODE 3 "LOVE IT OR HATE IT, STILL PLAYING" FURY VS USYK 2 BREAKDOWN WITH SHAWN PORTER"

  Рет қаралды 268

WBGC

WBGC

Күн бұрын

#undisputed #undisputedboxinggame #jakepaul
Welcome to “Talk the Walk” The Foremost Authority on all things Undisputed!
We welcome Showtime Shawn Porter to the panel!
Make sure to leave you UNDISPUTED FURY VS USYK Sim results in the comments below
WATCH THE LIVE STREAM NOW ALL DAY kzbin.info...
In todays episdoe we talk about:
The love/hate relatioship we have with Undisputed.
Is there any online play for custom boxers?
And the breakdown for the big fight FURY VS USYK 2!
In conjunction with the Porter Way Podcast (T.P.W.P) and the World Boxing Gaming Community (W.B.G.C), “Talk the Walk” endeavors to present the current and ongoing work of (SCI) Steel City Interactive’s revolutionary boxing game Undisputed. Hosted by D.T. Elam and J.B. Barosso, our guests will communicate and sometimes debate the past and current state of the game. They will share authoritative insights into the game play mechanics, connectivity, and “best practices” based on 1,000’s of hours of game play. “Talk the Walk” is committed to keeping the Undisputed community informed and up to date, as new versions of the game are released.
As always, “Protect Yourselves at All Times”
MAKE SURE TO LIKE AND SUBSCRIBE
Join the WBGC Discord / discord
Join the TRUE SIM UNDISPUTED LEAGUE DISCORD / discord
Join the UNDISPUTED FIGHT LEAGUE DISCORD / discord

Пікірлер: 7
@Cali559
@Cali559 Ай бұрын
Excellent episode! Loved it.
@LIVEUFL
@LIVEUFL Ай бұрын
Great stuff! You can tell the passion for Undisputed and boxing in general comes through! Looking forward to more great episodes in the future!
@aramisjones4804
@aramisjones4804 Ай бұрын
Going forward, I’d like to see desync getting addressed and minimized for consoles and especially pc, with also increase of course of the hit detection and working on the striking mechanics especially for inside fighting but overall work structure of striking to be improved. Buff of jab in increasing the range and distance covered as well as improvement to stopping power to the jab. Stopping power, impact with strikes increased so people can respect non power strikes the way it should be. Uppercut range extended and impact of stopping power improved. Straights should be more stable when thrown whether as a single strike or timed in between an opponent’s strikes, or in the midst of your own combos. Recovery frames. Southpaw needs tweaks, way too OP. 6 axis blocking re added for more competitive style of play and also adds to the more simulated structure of boxing. But would like to desync and hit detection heavily improved first, then the 6 axis blocking added back online not just offline along with strengthening and improving the striking mechanics within the game. Remap of the feint button would also be a welcome to the game for everyone and add to the skill gap for competitive play.
@jasonfollowerofchrist
@jasonfollowerofchrist Ай бұрын
I’m interested to see the Ai scorecard in comparison to the human judges. As far as undisputed I love this recent patch a lot. Is there a way to implement rolling punches? I feel like rolling would take defense to another level.
@Cali559
@Cali559 Ай бұрын
Simulation: 12 Round Unanimous Decision / Fury 114 Usyk 112 / FURY 2 Knockdowns of Usyk Round 5 and Round 12.
@WBGCxTPWP
@WBGCxTPWP Ай бұрын
wow you got fury winning, we at 7 matches so far fury 1 usyk 5
@BadManInc
@BadManInc Ай бұрын
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