Thanks for the video! Turbo Outrun was my childhood - albeit the Amiga port published by US Gold, I never got to experience the arcade version. It was fascinating to finally see the arcade gameplay in action in your presentation here. The Amiga version stayed very true to the arcade graphics and gameplay, maybe even slightly better with regards to sprite animations like the pit crew… sound was OK, we got midi tunes during stages and sound effects, but no engine sound (which sounds like a vacuum cleaner in the original tbh). Sadly when it came to actual gameplay, the game seemed to be woefully optimised (at least for the Amiga 500 I played on) and most of the driving felt like it was running at single-digit frame rates! Dallas is burned into my memory as a particularly treacherous early stage, not so much for the crests and curves of the track as the frame rate becoming a slideshow at critical points! I should possibly try emulating it on a more powerful Amiga virtualisation, and see if it was my genuine hardware specs holding it back. Also, I never knew you could ignite the oil slicks, I wonder if that made it into the version I played… Fascinating to see how different the PC port handled the title. I can’t get over how they’ve absolutely murdered the sense of speed - the supposed 200mph looks like it’s lucky to be pushing 40! But at least the frame rate is buttery smooth comparatively!
@VirtuaIceManАй бұрын
@@Drive82Survive all versions can be emulated these days, the arcade I'm running using MAME. The 16 and 8-bit ports are more arcade accurate, to be fair, as the PC version is almost like a re-interpretation. There's also a Turbo OutRun Reimagined, but that's a fan project lifting assets from both OutRun arcade games, as well as some from Chase HQ I believe. If you're a fan of Sega racing games (or Sega arcade games in general) then keep an eye out on this channel, as I've got some rather rare and interesting ports coming up (not the very next one, but in a few games time).