The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
@tolcienn3812 жыл бұрын
If its not copied holy u are a madlad
@doig_brainrot2 жыл бұрын
Ty bro
@stinkypoop_2 жыл бұрын
dam
@JBBEST2 жыл бұрын
Its copied. Search hog rider unlocked meme and it comes up. The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough. See
@creator64972 жыл бұрын
shut up
@fatcatis2 жыл бұрын
Just amazing. This video changed my life and view of the world, thank you Jason for this masterpiece, it will be remembered throughout history as the greatest thing ever made by mankind
@Filip-xh1zq2 жыл бұрын
Lol
@Filip-xh1zq2 жыл бұрын
True
@tam_694202 жыл бұрын
when yt asks u what u think of this video check every box and hack the system to rate inf stars
@Halberds8122 Жыл бұрын
Yes, as the thing ever of mankind.
@shadowfox20842 жыл бұрын
When Terrence said "turi ip up", I broke down into tears. This is the video in the history of videos, maybe ever. It was a video, and it was made today, and it made me feel emotions.
@robineastwood9 ай бұрын
BEANS
@walker962845 ай бұрын
Gru should be credited too 😊
@sudanese.ball772 жыл бұрын
I was thinking of hog rider singing IP IP turi before this video existed
@HalfTwoSeven2 жыл бұрын
Pat fusty must sing it next
@Furrys_must_go2 жыл бұрын
Cap
@justinwilliams4632 жыл бұрын
Turk op but every different word is the most popular character of games
@SpiffyJr Жыл бұрын
Biggest cap
@reteledman Жыл бұрын
redir goh should sing that next.
@Grimmet21372 жыл бұрын
How did you get from "lead logic make no sense" to these masterpiece animations?
@DefinitelyAnEgg2 жыл бұрын
The fact that 🤓 said "um actually,these aren't words" broke my fuckin' heart
@TheOnlyCommanderYT2 жыл бұрын
“Turi ip ip ip” -Hog RIDAAA
@WASDRhombus3 ай бұрын
“Ip ip ip ip tsha Ik” -Touch gruass
@iLoveMyReligion2 жыл бұрын
It was really incredible to see all these famous heroes coming together for this performance.
@th3g4mingexp3rt52 жыл бұрын
Love your channel, been watching you for like 3 months. Haven’t missed a video
@if_leafy52322 жыл бұрын
It’s had been released for 7 years Such Nostalgic
@dj_t5052 жыл бұрын
This video inspired me to better myself and the life of other people the amount of work and the amount of pure ecstasy that is brings it whomever comes across it is just unfathomable. This isn’t a video or even just art this is better this an experience something everyone needs to see and truly understand each pixel of this true art and is the best thing to ever be made by mankind and always will be this is truly the best thing I have ever witnessed
@Dumb-2 жыл бұрын
The
@TheRandomWolf2 жыл бұрын
Man kind Mega mind
@Da_Grilled_Cheese2 жыл бұрын
I just love how the hog rider just crushes the hog, R.I.P hog, you will be missed.
@SpaceSysZ2 жыл бұрын
This video is ✅Inspiring ✅Emotional ✅Helpful ✅Life-Changing ✅TURI IP IP IP
@WinterSWW2 жыл бұрын
Jasons top 5 videos 5.none 4.none 3.none 2.none 1. this absolute masterpiece
@Filip-xh1zq2 жыл бұрын
I love how jasons vids are unique and wierd but allways funny
@Filip-xh1zq2 жыл бұрын
Yoooo my comenet got 7 likes
@coolrabbit1 Жыл бұрын
2022 meme culture summed up in 32 seconds
@localwobbledog40292 жыл бұрын
This is the lore of 2022 meme channels.
@OneshotEnthusiast10 ай бұрын
Turi ip ip ip in 2024
@hardikrajotiya19042 жыл бұрын
actually what happened is jason got this idea form among us where that one guy was spamming hi and he decided to change it to turi ip song
@sebastian49332 жыл бұрын
I can assure you these are some of the characters of them all.
@its_jimmy25732 жыл бұрын
A certified hood classic
@xX__ErectDiddyP445__Xx2 жыл бұрын
UlTrA JaSoN, this song changed my life. My entire view of everything that exists in this world, in fact, even in the entire universe. I can never look at anything I know the same way again. This song represents emotions that most humans could never understand. But I can. Thanks to this song I was awakened to many things previously considered unimaginable. Thank you for this exquisite song,
@engineergaminggamingengine90772 жыл бұрын
So good it brought me tears
@captainphoton16932 жыл бұрын
Video so perfect I don't know what else await me for the rest of my life. I'm pretty sure nothing will top this by far, might not even be worth living anymore.
@erykmekwinski90872 жыл бұрын
Best video of all time
@minecraftcanine22412 жыл бұрын
After a two week break we get this masterpeice
@notify75812 жыл бұрын
I was about to leave the video and when I saw morbius i continued watching
@definitelynotalice2 жыл бұрын
I want more non-BTD content like this. Because its very funny and perfect.
@sardermd.keramatali85242 жыл бұрын
I like the meat canyon gru nice reference there
@Xacharyjsjbswa2 жыл бұрын
the thing we needed the most🤣🤣🤣
@Nutellagott2 жыл бұрын
This song made me morbiously become a beast
@presto30142 жыл бұрын
This video perfectly sums up the memes of this year so far. Very turi ip ip epok. 🗿
@proxlordz2 жыл бұрын
Electrolight is one of my favorite ncs artists
@akinats56252 жыл бұрын
This is the content I subbed for
@JWP510152 жыл бұрын
This is definitely a new york best seller
@qiang60162 жыл бұрын
I feel overwhelmed
@DSpeed.2 жыл бұрын
I like how mega mind is just a neck.
@nathan901002 жыл бұрын
the best show i've ever seen
@lol-i31962 жыл бұрын
Finally quality content
@ILikeMen6452 жыл бұрын
"fukin FRESH rotten tomatoes" had me dying lol
@wil.entity2 жыл бұрын
Thank you for coming to Morbius 3: Hogrider and Megamind’s Divorce Case. Only in Theatres
@averagedeadcellsfan13092 жыл бұрын
Set the video speed to 0,75 for more fun And damn no vids on youtube for 8 months from jason..
@B1ufyre2 жыл бұрын
Beautiful
@KamawnTH2 жыл бұрын
This is a man that I subscribed for...
@mrscrunklebot2 жыл бұрын
Wow this is such a good show
@CakePiece2 жыл бұрын
THIS IS A BANGER!
@snorlaxthefatty69112 жыл бұрын
The music made my ears go to heaven and the ending was great
@Jazkal-V4202 жыл бұрын
IP indeed, Jason. IP indeed
@Guy_Noob2 жыл бұрын
NOOOOOOOOOOOOO HE FELL INTO THE 21ST CENTURY HUMOR HOLE NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-
@Just4cows2 жыл бұрын
This is a certified turi ip ip ip classic
@mildlyentertainingham2 жыл бұрын
Truly a of the cinematic universe
@LUISFELIPEMUNIZTAGLIACOLO2 жыл бұрын
Yaaaaayyyyyy Jason is back
@Man_fard7722 жыл бұрын
Best thing ever made to exist
@robineastwood8 ай бұрын
This is pinnacle of human creation
@eduardpeeterlemming2 жыл бұрын
Philosophical genius
@weeb_dweeb2 жыл бұрын
i really love the draculios design.
@BobsRottenHeadEnjoyer2 жыл бұрын
cant tell you how many times ive watched this
@jerrythecrab2 жыл бұрын
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks. The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring. His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider. Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. Strategy He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them. Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels. At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air. At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage. They work well with the Healing Spell when you group several of them together. A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP. Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast. The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons. Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base. Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps. Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time. Defensive Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders. Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses. You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush. Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time. Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders. In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings. Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them. Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants. Upgrade Differences The Hog Rider undergoes significant visual changes at levels 3, 5, 6, 7, 8, 9, and 10. Initially, the Hog Rider is a dark-skinned man with a black mohawk and beard. He also has a gold earring in his right ear and sports two heavy golden wristbands, a red belt, and a brown loincloth. The Hog Rider's hammer has two brass bands. At level 3, his hammer increases in size and turns black. The brass bands on the hammer's head disappear, and the hammerhead goes further down onto the stick, creating a button looking object on the top of the hammerhead. At level 5, his mohawk turns from black to orange, making it similar to that of a level 5 Goblin. At level 6, his hammer gains three large, golden spikes and a bronze plating. At level 7, the edges of his hammer start to glow red, and he gains a brown headband but reverts to a black mohawk. At level 8, his hammer is now mostly golden. His hog also gains a headband. At level 9, the gold on his hammer is much thicker. His headband also lightens in color. At level 10, his hammer turns a bright light blue color that resembles the look of ice. This matches the theme of Town Hall 13. It also gains a small same-colored glow. At level 11, his hammer turns a light greenish color. This matches the theme of Town Hall 14. His hog gains gold armour on its face and muzzle.
@sammynkids123 Жыл бұрын
Man's just written 12 essays
@1eloe71 Жыл бұрын
loved the part where it said🗿
@doig_brainrot2 жыл бұрын
Jason what the hell is this (cause it's so beautiful)
@antolaks2 жыл бұрын
This is definitley one of the videos I seen, This is definitley a video with animations
@averagedeadcellsfan13092 жыл бұрын
The best turi ip ip ip Video doesn't exi...
@mystic82552 жыл бұрын
We definitely need a CoC movie like by 2023, future generations need to remember one of the greatest games that shaped our childhood.
@Scaradookenjoyer2 жыл бұрын
Such meaningful lyrics...
@aaydinturk Жыл бұрын
master infiltration gru, dont let the babies fall out your nostril now
@communist76242 жыл бұрын
Heres your gold medal for best turi ip ip ip i have seen 🥇
@teodoricareyes86212 жыл бұрын
*The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.*
@mynameisrayaan2 жыл бұрын
The video of all time
@superburnur2 жыл бұрын
I miss old jason content😪
@SquibDibiliDouble2 жыл бұрын
10 out of 10 best show ever 👏👏
@C13ful2 жыл бұрын
This is certified *turi ip ip ip turip*
@AdonDiklon2 жыл бұрын
This is art
@Twist_Ligma2 жыл бұрын
Wise words "Turi ip ip ip"
@ThatOneCat01 Жыл бұрын
Got me in tears
@johanpieters36132 жыл бұрын
best perfromance of ggang
@savesta1-f8u2 жыл бұрын
This is a Certified Turi ip ip ip Moment
@TheMecha212 жыл бұрын
This is a certified hood classic
@anonymousanonymous4042 жыл бұрын
Affter weeks we got this
@themiddler-booyah2 жыл бұрын
A true master piece
@MkDuckman2 жыл бұрын
I have witnessed history, my friends
@darkesthunter9052 жыл бұрын
this vid morbin'
@Cosmixten2 жыл бұрын
best song ever no cap
@adeeshadeegala59002 жыл бұрын
Symbolism, Electro-Light
@jrumbo_69462 жыл бұрын
My father came back, world hunger was solved thank you so much i owe you my life
@sethhome13402 жыл бұрын
Jason uploaded wow
@aart77362 жыл бұрын
this should have 100 morbillion views
@my3rdface3892 жыл бұрын
This video foreshadows the pigs death irl, if you know what i mean R.I.P Technoblade 💀😇☠😭💀💀💀💀💀💀☠
@jem85752 жыл бұрын
o7
@saggingguitar98122 жыл бұрын
Man, Gru, spare us some oxygen...
@mamabiene25752 жыл бұрын
It’s a masterpiece
@doneylopsy62962 жыл бұрын
The superb seven.
@NormalMuslim72 жыл бұрын
Turi Turi ip indeed
@GTD_GameTilDead2 жыл бұрын
Apparently the song is Electro-Light - Symbolism idk I saw it off a youtube comment
@averagedeadcellsfan13092 жыл бұрын
Thanks for your blessing
@chellesea17312 жыл бұрын
Candyland music coo-... *pig dies.
@mobile_gmer2 жыл бұрын
Tur ip ip is from an Indonesian song/meme that is trending
@penguingaming23252 жыл бұрын
One of the most vid ever created and his friends (IK I spelled it wrong it's friends) are epik