I think it would be easier for making these flaps as separate mesh, without the same subdivision modifier, just to face project it on the model and array it with rotated empty axis object in the center of the rocket. That way you could easily add as many wings as you need at any time without clicking so much. Otherwise excellent job, I like how clean you use Mean Crease to shape things.
@abdulrehmanmemon197322 күн бұрын
Can you please make one on shirts or t-shirt or dresses which have wrinkles on them using the 2d images into 3d model.
@realfaker20 күн бұрын
Will do Abdulrehman.. thanks for the suggestion!
@THEREALJUDEANАй бұрын
I will pay you a commission for a tutorial to make my own custom outfit for the game dragon ball Xenoverse 2. The modders are using this same program blender but nobody doesn't want to share how they do it lol its driving me crazy.
@realfakerАй бұрын
Thanks for reaching out! Making custom outfits for Dragon Ball sounds awesome! I usually focus on general 3D modeling, but I'd be happy to help with specific tips, like rigging or texture mapping.
@THEREALJUDEANАй бұрын
@@realfaker Thanks so much. Yes, I believe it is 3D mapping because you can wear the clothes that modders are making with blender. So far, I've seen people wear superman outfits, spiderman and X-men outfits. But my greatest question is do would I need to import the skeleton from the game and make the outfit around it or make the outfit first then somehow mesh it to the skeleton.
@realfakerАй бұрын
I would recommend starting by importing the character's skeleton into Blender, then design the outfit around that skeleton. This way, the outfit will fit correctly and animate well with the character.