Turn ANY sample into a Shepard tone!

  Рет қаралды 4,542

Ho Minh Audio

8 ай бұрын

In this tutorial, I assume that you have a basic understanding of patching in Phase Plant and using samplers and granular samplers for sound design. If you don't, don't worry! This tutorial can teach you the basics of patching in Phase Plant by synthesizing bird sounds:
kzbin.info/www/bejne/pIHUqnabd56UoMk
And this playlist will teach you how to use its sampler and granular modules to create risers, whooshes, hits, etc:
kzbin.info/aero/PLBUKYCbQeYHmWfLE7HKyrgNyDrZkHlU8v
00:00 Intro
00:34 The concept of a Shepard tone
01:26 2 octaves sine wave sweep
04:24 Adding a third voice
06:08 Adding more voices
06:58 Building Shepard tones from samples
07:59 Adding unison
08:16 Granular Shepard tones
09:17 Two tips
10:01 Shepard tone filtering: comb filter
10:29 Parallel vs serial
10:48 Resonators
10:58 Flangers
11:09 Downwards Shepard tone
11:29 Outro
#phaseplant #sampling #shepard #tone #gameaudio #sounddesign #soundeffects

Пікірлер: 35
@HoMinhAudio
@HoMinhAudio 8 ай бұрын
I tried to keep this one short, but I do have a few additional notes: 1. In my experience, the slower a Shepard tone is, the more convincing it is. And you'll have to slow down the LFOs even more when covering a larger octave range. 2. You need a drone/pad with a static pitch when using samplers, but that's not the case when doing granular Shepard tones! Any sample will do - but you'll probably have to set a fixed grain playback position. 3. Ideally, you want the different voices to be tuned an octave apart from each other so that the human brain is tricked into thinking the upper voices are harmonics of the lowest voice. When using effects such as flangers, comb filters, etc, it's not always easy (or possible) to tune the cutoff frequencies to actual notes, and to have the voices apart by an octave. That is the case in this video (except with the resonators, which are tuned to precise pitches). It's fine, you can still get a decent effect out of it. The sample is 'in tune' with itself and the comb filtering affects its partials without changing their harmonic relationship too much. You could probably get perfectly tuned phasers, flangers and comb filters in a virtual (or physical) Eurorack environment, or by building custom effects in a framework such as JUCE, PureData, Reaktor or Max. (Edit: it used to be possible with the plugins Endless Series by Oli Larkin and Möbius Filter by iZotope, but I think both are discontinued). 4. If you want to print your Shepard tone to audio to make a looped sample out of it (to implement in a game, for example), you don't have to print a whole period of the LFOs to get a perfect loop. You just have to print a fraction of the cycle that's the inverse of the number of voices - for example: a third of the cycle when using three voices. That's because that's the time each voice takes to get to the initial pitch of the neighboring voice. Give yourself a bit of 'pre-roll' and 'post-roll' if you're processing the sound through time-based effects (delay, reverb, etc). 5. You can experiment with loading a different sample for each voice. The effect will be less seamless, but you can achieve more interesting movements (kind of similar to the sounds I made in this video when modulating the grain playback position somewhat randomly).
@ady853003
@ady853003 8 ай бұрын
This patch + granular sources = perfect psytrance risers
@HoMinhAudio
@HoMinhAudio 8 ай бұрын
Yes sir! Do it!!
@SkyvakMusic
@SkyvakMusic 8 ай бұрын
The bass music builds from this technique are going to be insane
@HoMinhAudio
@HoMinhAudio 8 ай бұрын
Do it!!!
@degstep9968
@degstep9968 4 ай бұрын
Cool! Merci 👍
@DBSoundDesigner
@DBSoundDesigner 8 ай бұрын
I have found your tutorials to be extremely helpful and informative. Please continue to create more videos!
@HoMinhAudio
@HoMinhAudio 8 ай бұрын
Thanks for the kind words man, it's really encouraging to read 💚 More videos are definitely coming!
@SouthShoreSonics
@SouthShoreSonics 8 ай бұрын
Great video. Was able to port this tech to the Korg Modwave hardware in about 15 minutes minutes.
@HoMinhAudio
@HoMinhAudio 8 ай бұрын
Awesome! I'd love to hear the result
@alexvogel754
@alexvogel754 7 ай бұрын
This reminded me of Elite Dangerous sound design for accelerating spaceship drives. Fucking sick
@HoMinhAudio
@HoMinhAudio 7 ай бұрын
That's a huge compliment! That game sounds insanely good
@LineageView
@LineageView 8 ай бұрын
INSANE work as usual!
@HoMinhAudio
@HoMinhAudio 8 ай бұрын
Thanks!! Glad you enjoyed it!
@DaddaPsy
@DaddaPsy 8 ай бұрын
I discovered this channel yesterday, super nice stuff!
@HoMinhAudio
@HoMinhAudio 8 ай бұрын
Hey thanks man! I appreciate the kind words, and the subscription!
@ClaudeYoung
@ClaudeYoung 8 ай бұрын
Thanks for these videos!!! Always so inspirational!!!
@HoMinhAudio
@HoMinhAudio 8 ай бұрын
Thank you! 🙏
@Beatsbasteln
@Beatsbasteln 8 ай бұрын
genius idea and the sound is fascinating, too. i have an idea why it might sound less convincing on higher speeds though. I noticed that your gain shapes are just triangles, but the lowest part of the triangle doesn't seem to be super quiet. maybe it would be better to use a sharper shape on it that resembles decibel scaled gain parameters a bit more. a softer transition from silence to sound likely enables you to enjoy the higher speeds. i could imagine a patch like this sounding really cool on various temposync rates
@HoMinhAudio
@HoMinhAudio 8 ай бұрын
Thanks man! ❤ About the volume LFOs: I experimented with A LOT of different shapes/window functions. Hanning, cosine, exponential, logarithmic... For context: I was looking for practical ways to make Shepard tones before I even got to use Phase Plant ahah. I made Shepard tones in PureData, Voltage Modular, with Python scripts... All that to say: I experimented a lot around this idea. (As it turns out, Phase Plant is the perfect tool for that!) And while the volume envelope shape does have an impact on the sound, at higher rates, it's really just that the human ear is better at catching the coming & going of sounds that fade in & out too quickly. But I do encourage you to try! Maybe you'll have cooler results than me. Please post the results and ping me! I'm always interested to listen to other people's experiments 😄
@TripTilt
@TripTilt 7 ай бұрын
wuzzah, great idea and explained really well!
@HoMinhAudio
@HoMinhAudio 7 ай бұрын
Hey thanks! 😄
@pmishraofficial
@pmishraofficial 7 ай бұрын
It’s not easy to get this to sound right. Even if everyone knows the theory. This is by far the best sonic example!
@HoMinhAudio
@HoMinhAudio 7 ай бұрын
Hey, thanks for the kind words man!
@jamesmeustache7740
@jamesmeustache7740 4 ай бұрын
Amazing as always! Could you please explain the part where you say it's a range of 3 octave so you divide by 2 ? I am not sure to understand here and I feel it's an important part also for adding extra voices! Thank you! :)
@HoMinhAudio
@HoMinhAudio 4 ай бұрын
Hey thanks James! Are you talking about the part at 05:28? So: the pitch LFOs are set to bipolar mode. They output modulation values ranging from -1 to 1 (instead of 0 to 1, in unipolar mode). So a bipolar LFO covers twice as much range as a unipolar LFO! In the first example (2 voices covering 3 octaves), by setting a pitch modulation value of 12 semitones (= 1 octave), we cover 12 * 2 = 24 semitones = 2 octaves. So in the second example (3 voices covering 3 octaves), we cover 18 * 2 = 36 semitones = 3 octaves. I hope this clarifies it. Let me know if you have further questions 😄
@JohnSmithiuyytw
@JohnSmithiuyytw 8 ай бұрын
They sound terrible and I love them! :) Great video, awesome sounds.
@HoMinhAudio
@HoMinhAudio 8 ай бұрын
Ahahah thanks! 😄
@Nebvla
@Nebvla 8 ай бұрын
Im gonna die of infinite build up 😢❤
@HoMinhAudio
@HoMinhAudio 8 ай бұрын
Better than dying of infinite let down! 😄
@Nebvla
@Nebvla 8 ай бұрын
@@HoMinhAudio infinite build up then it ends and no drop 🔥
@williamcompitello2302
@williamcompitello2302 7 ай бұрын
Make a forever THX!
@FutureNumber
@FutureNumber 6 ай бұрын
Where are you from ??
@contomo5710
@contomo5710 8 ай бұрын
could you please please please make a longer version of the hypnotoad avalible as a donwload, i really want to make an infinity loop video out of it for discord ^^
@HoMinhAudio
@HoMinhAudio 8 ай бұрын
I'll get back to you on that!
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