Rebuilding the base defenses. Also more missile testing and raiding a Parallax military installation Empty World: steamcommunity... Mod list: steamcommunity... Collection of blueprints and the world: steamcommunity...
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@lloydharrelson4805Ай бұрын
hey sir i think your drones are haven a problem with all of them haven the same name on guns, connectors and Ai blocks I have five drones fly in my game and they don't have as much problems as yours but you can print them from same base but they need there blueprint to be there own
@Itar-eg7bsАй бұрын
I'm not sure how having separate blueprints would really help me. The single biggest problem I have with the drones is the fact that they do more damage to themselves by crashing into things than they seem to do to any enemy. Even with Collision Avoidance turned on they still regularly crash into each other, me, the enemy, etc. Them getting distracted is just the way the Offensive Block works. They detect a target then go off to fight it and can't find a way back to me because I didn't notice when they wandered off and left them behind. Most of these problems I had when building Ig and Ook from earlier in the series and they had separate blueprints. Since the last update I have noticed that there hasn't been any more problems of the guns getting stuck firing or the offensive block losing the guns when it's built so progress. Now that I've said that I'll probably have problems with them next time I play. lol If you're referring to the hotbar not getting populated right after building I think that's a quirk in the build and repair mod because it happens to every blueprint I have printed. This also seems to impact the buttons on the drones and the timer blocks for some reason. Exactly what problem would be fixed by having separate blueprints for them? I'd love to fix any of the problems I have with the drones at this point because they get annoying to have to adjust on the fly. Especially when I'm trying to launch drones to go after a juicy piracy target.