That's such a clever way of handling the buldging. Thank you so much for sharing it.
@sameeruddin7 ай бұрын
This is amazing ! procedural stuff looking so organic !
@klever-kenneth7 ай бұрын
Quality stuff as usual. Keep them coming
@fabbrobbaf7 ай бұрын
Thanks for the tutorial!
@emcq15495 ай бұрын
exactly what i needed thank you so much!
@todesdigga38917 ай бұрын
Boiiing!
@AdasMakesGames2 ай бұрын
Many many thanks. Really.
@kaminofox6853Ай бұрын
i don't have the collision node? does he have a addon im supposed to install or something? (4.2.1 LTS)
@bradleyanimation120Ай бұрын
It's said at the beginning. presets are free from the link in the description
@czajazz7 ай бұрын
hot stuff, thanks
@holynic74513 ай бұрын
when I add the Collision deformer it's on collider only (not off/island/internal) how can I change that?
@bradleyanimation1203 ай бұрын
"Off" is equivalent of "Collider Only" as a better name (imo) to distinguish itself from other two modes. so you don't need to worry this option. it should work basically the same unless otherwise indicated.
@TECHNoCaster5 ай бұрын
heya quick question when i add the inertial deformer it removes my material. is there anyway to fix that? (edit: scratch that i saw it is a current limitation for now but it works fine in versions prior to 4.0.2)
@bradleyanimation1205 ай бұрын
The known limitation should be fixed since 4.1.
@TECHNoCaster5 ай бұрын
@@bradleyanimation120 oh yeah you’re right, also thank you for this tutorial and geometry nodes!!
@thisisgood444 ай бұрын
Im late but if someone wants to know to do it is, you can just add set material node to the geometry
@bradleyanimation1204 ай бұрын
@@thisisgood44 The original question was different. Before 4.1, a mesh that comes with its own material, such as a rigged mesh with many materials, will lose material in simulation zone. It was a known limitation because of missing referencing from object to material. projects.blender.org/blender/blender/pulls/117043 set material won't work for complex geometry, etc.
@thisisgood444 ай бұрын
@@bradleyanimation120 i see, thanks for explaining! I thought it was because the material dissapear,, i used 4.0 and after using geometry node the object doesnt use the material that i applied when i use set material it works. also love the presets man! its really cool, i want to learn geometry nodes too