This video is from 2013?? Still very helpful for my computer graphics class in 2020. You explained the concepts very clearly. Thank you so much!
@TheDa67814 жыл бұрын
came here from Cherno's channel and I must say, you rock. Cherno is more interested in how his hair looks than to explain things properly. Good job man.
@foxcm200011 жыл бұрын
Excellent tutorials! It really helps to tie together individual bits of the OpenGL API so that we can see the connections between them.
@fda_premier7 жыл бұрын
Benny It has not been a tutorial for 2 years. I want to take this opportunity to thank you for your effort to explain and pass on your experience with OpenGl C C ++. Thanks for your attitude in helping people, come back soon on the channel. Thank you.
@jeffchastine7 жыл бұрын
I'm glad you've enjoyed the tutorials, and thanks for the compliment :)
@NeevekEst7 жыл бұрын
The explanation is clear, amazing tutorial. Thank you Jeffrey.
@jeffchastine11 жыл бұрын
At the end of the day, it doesn't really matter; others may chime in on their personal preferences, but I avoided compressed file formats (e.g. JPG) just to keep things simple.
@DrHofstadterFPS9 жыл бұрын
Absolutely amazing tutorial! Thank you Jeff!
@jeffchastine9 жыл бұрын
+DrHofstadterFPS My pleasure - Glad you enjoyed it!
@DrHofstadterFPS9 жыл бұрын
+Jeffrey Chastine Hey Jeff, could you share the source code in your (code) videos? There wasn't a obvious link to it. It would make a great study material!
@rsethc11 жыл бұрын
This has been *extremely* helpful, thanks!
@sannoah34927 жыл бұрын
better explanation than my cs graphics teacher! thx for this video!
@jeffchastine7 жыл бұрын
Glad it helped!
@badunius_code5 жыл бұрын
Fun fact: top-left corner of the texture is 0,0 not 0,1. Also to make texture repeat itself one have to specify it, not get it for free.
@munamajeedlaftah25612 жыл бұрын
please what is the difference between uv and st
@yeseniavelasco484111 жыл бұрын
I wish you were my teacher !!!!! .
@fda_premier7 жыл бұрын
Professor melhor dizendo
@WS-lv4kk7 жыл бұрын
Are the UV coordinates vertically flipped (V axis flipped) for OpenGL, or is it just me?
@Septimra11 жыл бұрын
Just because I want to take the long way to ensure I know everything possible I want to write my own PNG and BMP loaders. But for OpenGL BMP is better than PNG? What if you need to distribute the file?
@buzen24711 жыл бұрын
How do I map texture to a sphere ?
@buzen24711 жыл бұрын
The resource you are looking for has been removed, had its name changed, or is temporarily unavailable.
@TheWeepingCorpse11 жыл бұрын
Creating you own PNG loader will take weeks or even months of work as it's non trivial. Best to use one of the many open source libraries already available.
@lolololololololol1110 жыл бұрын
More OpenGL videos, please!
@riverfire60688 жыл бұрын
will you create any opengl tutorial in the future?
@jeffchastine8 жыл бұрын
Honestly, I'm not sure! These tutorials take a lot of time :)
@fisslewine12228 жыл бұрын
So glad to see some tutorials for open gl; are you following a book and will there be tutorials for modern open gl? As I'm having issues changing the textures on instances.
@jeffchastine8 жыл бұрын
Nope - no book! I created these to cover the basics, so they should be able to accompany just about any book.
@fisslewine12228 жыл бұрын
Jeffrey Chastine Do you have tutorials that cover modern open gl 4.2+
@任安明8 жыл бұрын
I got one. It names "Computer Graphics Through OpenGL From Theory to Experiments". The author is Sumanta Guha.
@fisslewine12228 жыл бұрын
安明 任 thanks I was using her earlier books, which is quite good, but had little for modern open gl
@gapi2747 жыл бұрын
which librarys do i need to include, i have freeglut and it says GL_BGR was not declared
@jeffchastine7 жыл бұрын
Are you using my code base and getting that error? I used freeglut...
@gapi2747 жыл бұрын
maybe we have diferent versions of the freeglut
@jeffchastine7 жыл бұрын
The only thing I could think of is a what your graphics card does/doesn't support. Check out www.opengl.org/discussion_boards/showthread.php/122861-GL_BGR
@gapi2746 жыл бұрын
thanks i found the problem i think...
@mohamedmlayah29598 жыл бұрын
i swear that i didn't understand anything almost how to load the image
@jeffchastine11 жыл бұрын
It's because KZbin is adding in extra characters (like the hyphen in the word "Primitive"). I'm posting it here as two parts: htp://cse.spsu.edu/jchastin/courses/cs4363 followed by /summer2011/labs/Primitive_Geometry.html I hope that helps!
@huzaifakhan_7715 жыл бұрын
2:54 what on earth?
@sayekz10 жыл бұрын
Jeffrey Chastine fucking Nice explanation!
@jeffchastine11 жыл бұрын
From the OpenGL side, you wouldn't. This would be done in Maya/Blender/3DS (or whatever) and would be information that comes as part of the model's file. However, if you want to do it manually (which is possible - I've done it), you'll have to write the code to generate the UVs. I wrote some code in a lab a few years ago (that I *think* is right), but check out: htp://cse.spsu.edu/jchastin/courses/cs4363/summer2011/labs/Primitive_Geometry.html
@buzen24711 жыл бұрын
Do u mind to confirm the URL. Thanks
@remuss711 жыл бұрын
You can use SDL(much,much,much better than GLUT) and use SDL_image.h
@jcweaver199010 жыл бұрын
Why did you create a new channel?
@FeelingShred4 жыл бұрын
I disable mipmapping on all games I play, never seen one that looks acceptable in my eyes