local Players = game:GetService("Players") local PhysicsService = game:GetService("PhysicsService") local GroupName = "Players" PhysicsService:CreateCollisionGroup(GroupName) PhysicsService:CollisionGroupSetCollidable(GroupName, GroupName, false) Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:Connect(function(Character) local function ChangeGroup(Part) if Part:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(Part, "Players") end end Character.ChildAdded:Connect(ChangeGroup) for _, Object in pairs(Character:GetChildren()) do ChangeGroup(Object) end end) end
@RendiRendra_sssАй бұрын
Script: local Players = game:GetService("Players") local PhysicsService = game:GetService("PhysicsService") local GroupName = "Players" PhysicsService:CreateCollisionGroup(GroupName) PhysicsService:CollisionGroupSetCollidable(GroupName, GroupName, false) Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:Connect(function(Character) local function ChangeGroup(Part) if Part:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(Part, "Players") end end Character.ChildAdded:Connect(ChangeGroup) for _, Object in pairs(Character:GetChildren()) do ChangeGroup(Object) end end) end)
@user-ec1gt6yi9oАй бұрын
Gimana cara copy
@KristadiSetiawanАй бұрын
0:15 0:17 0:18 0:18 0:18 0:18 0:18 0:19 0:19
@Aini_aja123327 күн бұрын
@@user-ec1gt6yi9ogtw😢
@RAYA_OFFICIAL4272 ай бұрын
Kak kalau cara buat bloknya biar jadi kayak lego gimana?
@Itsmebendelina2 ай бұрын
Thanks tutornya kk
@Itsmebendelina2 ай бұрын
Tutor block kalau di injak bakal hilang kk
@meykidiyana2 ай бұрын
kk tutor cara dpt siblok nya kk
@najwaraissyifaАй бұрын
ko di aku masih nabrak ya
@Cell_123sssjnsbsbsx2 ай бұрын
tutor hd admin kaks
@helenaaa_channel2 ай бұрын
Script hd admin: game.InsertService:LoadAsset(857927023).Parent = workspace
@ALBIWHY7602 ай бұрын
rajin rajin upload ya kak biar tau script nya
@NafyariNafyari2 ай бұрын
Ok ditunggu ya
@QotrunnadaSalsabila-mz8kjАй бұрын
Script: local Players = game:GetService("Players") local PhysicsService = game:GetService("PhysicsService") local GroupName = "Players" PhysicsService:CreateCollisionGroup(GroupName) PhysicsService:CollisionGroupSetCollidable(GroupName, GroupName, false) Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:Connect(function(Character) local function ChangeGroup(Part) if Part:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(Part, "Players") end end Character.ChildAdded:Connect(ChangeGroup) for _, Object in pairs(Character:GetChildren()) do ChangeGroup(Object) end end) end)
@DwiAhmadfaizalАй бұрын
local Players = game:GetService("Players") local PhysicsService = game:GetService("PhysicsService") local GroupName = "Players" PhysicsService:CreateCollisionGroup(GroupName) PhysicsService:CollisionGroupSetCollidable(GroupName, GroupName, false) Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:Connect(function(Character) local function ChangeGroup(Part) if Part:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(Part, "Players") end end Character.ChildAdded:Connect(ChangeGroup) for _, Object in pairs(Character:GetChildren()) do ChangeGroup(Object) end end) end)
@AixgcyesАй бұрын
Script: local Players = game:GetService("Players") local PhysicsService = game:GetService("PhysicsService") local GroupName = "Players" PhysicsService:CreateCollisionGroup(GroupName) PhysicsService:CollisionGroupSetCollidable(GroupName, GroupName, false) Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:Connect(function(Character) local function ChangeGroup(Part) if Part:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(Part, "Players") end end Character.ChildAdded:Connect(ChangeGroup) for _, Object in pairs(Character:GetChildren()) do ChangeGroup(Object) end end) end)
@DwiAhmadfaizalАй бұрын
local Players = game:GetService("Players") local PhysicsService = game:GetService("PhysicsService") local GroupName = "Players" PhysicsService:CreateCollisionGroup(GroupName) PhysicsService:CollisionGroupSetCollidable(GroupName, GroupName, false) Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:Connect(function(Character) local function ChangeGroup(Part) if Part:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(Part, "Players") end end Character.ChildAdded:Connect(ChangeGroup) for _, Object in pairs(Character:GetChildren()) do ChangeGroup(Object) end end) end)
@DwiAhmadfaizalАй бұрын
local Players = game:GetService("Players") local PhysicsService = game:GetService("PhysicsService") local GroupName = "Players" PhysicsService:CreateCollisionGroup(GroupName) PhysicsService:CollisionGroupSetCollidable(GroupName, GroupName, false) Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:Connect(function(Character) local function ChangeGroup(Part) if Part:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(Part, "Players") end end Character.ChildAdded:Connect(ChangeGroup) for _, Object in pairs(Character:GetChildren()) do ChangeGroup(Object) end end) end)