Tutorial Avatar Ga Tabrakan/Dorongan di STUDIO LITE - ROBLOX

  Рет қаралды 1,601

Nafyari

Nafyari

Күн бұрын

Пікірлер: 19
@d0lls.michella
@d0lls.michella 2 ай бұрын
local Players = game:GetService("Players") local PhysicsService = game:GetService("PhysicsService") local GroupName = "Players" PhysicsService:CreateCollisionGroup(GroupName) PhysicsService:CollisionGroupSetCollidable(GroupName, GroupName, false) Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:Connect(function(Character) local function ChangeGroup(Part) if Part:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(Part, "Players") end end Character.ChildAdded:Connect(ChangeGroup) for _, Object in pairs(Character:GetChildren()) do ChangeGroup(Object) end end) end
@RendiRendra_sss
@RendiRendra_sss Ай бұрын
Script: local Players = game:GetService("Players") local PhysicsService = game:GetService("PhysicsService") local GroupName = "Players" PhysicsService:CreateCollisionGroup(GroupName) PhysicsService:CollisionGroupSetCollidable(GroupName, GroupName, false) Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:Connect(function(Character) local function ChangeGroup(Part) if Part:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(Part, "Players") end end Character.ChildAdded:Connect(ChangeGroup) for _, Object in pairs(Character:GetChildren()) do ChangeGroup(Object) end end) end)
@user-ec1gt6yi9o
@user-ec1gt6yi9o Ай бұрын
Gimana cara copy
@KristadiSetiawan
@KristadiSetiawan Ай бұрын
0:15 0:17 0:18 0:18 0:18 0:18 0:18 0:19 0:19
@Aini_aja1233
@Aini_aja1233 27 күн бұрын
@@user-ec1gt6yi9ogtw😢
@RAYA_OFFICIAL427
@RAYA_OFFICIAL427 2 ай бұрын
Kak kalau cara buat bloknya biar jadi kayak lego gimana?
@Itsmebendelina
@Itsmebendelina 2 ай бұрын
Thanks tutornya kk
@Itsmebendelina
@Itsmebendelina 2 ай бұрын
Tutor block kalau di injak bakal hilang kk
@meykidiyana
@meykidiyana 2 ай бұрын
kk tutor cara dpt siblok nya kk
@najwaraissyifa
@najwaraissyifa Ай бұрын
ko di aku masih nabrak ya
@Cell_123sssjnsbsbsx
@Cell_123sssjnsbsbsx 2 ай бұрын
tutor hd admin kaks
@helenaaa_channel
@helenaaa_channel 2 ай бұрын
Script hd admin: game.InsertService:LoadAsset(857927023).Parent = workspace
@ALBIWHY760
@ALBIWHY760 2 ай бұрын
rajin rajin upload ya kak biar tau script nya
@NafyariNafyari
@NafyariNafyari 2 ай бұрын
Ok ditunggu ya
@QotrunnadaSalsabila-mz8kj
@QotrunnadaSalsabila-mz8kj Ай бұрын
Script: local Players = game:GetService("Players") local PhysicsService = game:GetService("PhysicsService") local GroupName = "Players" PhysicsService:CreateCollisionGroup(GroupName) PhysicsService:CollisionGroupSetCollidable(GroupName, GroupName, false) Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:Connect(function(Character) local function ChangeGroup(Part) if Part:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(Part, "Players") end end Character.ChildAdded:Connect(ChangeGroup) for _, Object in pairs(Character:GetChildren()) do ChangeGroup(Object) end end) end)
@DwiAhmadfaizal
@DwiAhmadfaizal Ай бұрын
local Players = game:GetService("Players") local PhysicsService = game:GetService("PhysicsService") local GroupName = "Players" PhysicsService:CreateCollisionGroup(GroupName) PhysicsService:CollisionGroupSetCollidable(GroupName, GroupName, false) Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:Connect(function(Character) local function ChangeGroup(Part) if Part:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(Part, "Players") end end Character.ChildAdded:Connect(ChangeGroup) for _, Object in pairs(Character:GetChildren()) do ChangeGroup(Object) end end) end)
@Aixgcyes
@Aixgcyes Ай бұрын
Script: local Players = game:GetService("Players") local PhysicsService = game:GetService("PhysicsService") local GroupName = "Players" PhysicsService:CreateCollisionGroup(GroupName) PhysicsService:CollisionGroupSetCollidable(GroupName, GroupName, false) Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:Connect(function(Character) local function ChangeGroup(Part) if Part:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(Part, "Players") end end Character.ChildAdded:Connect(ChangeGroup) for _, Object in pairs(Character:GetChildren()) do ChangeGroup(Object) end end) end)
@DwiAhmadfaizal
@DwiAhmadfaizal Ай бұрын
local Players = game:GetService("Players") local PhysicsService = game:GetService("PhysicsService") local GroupName = "Players" PhysicsService:CreateCollisionGroup(GroupName) PhysicsService:CollisionGroupSetCollidable(GroupName, GroupName, false) Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:Connect(function(Character) local function ChangeGroup(Part) if Part:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(Part, "Players") end end Character.ChildAdded:Connect(ChangeGroup) for _, Object in pairs(Character:GetChildren()) do ChangeGroup(Object) end end) end)
@DwiAhmadfaizal
@DwiAhmadfaizal Ай бұрын
local Players = game:GetService("Players") local PhysicsService = game:GetService("PhysicsService") local GroupName = "Players" PhysicsService:CreateCollisionGroup(GroupName) PhysicsService:CollisionGroupSetCollidable(GroupName, GroupName, false) Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:Connect(function(Character) local function ChangeGroup(Part) if Part:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(Part, "Players") end end Character.ChildAdded:Connect(ChangeGroup) for _, Object in pairs(Character:GetChildren()) do ChangeGroup(Object) end end) end)
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