elianora shouting out the makers of sim settlements 2 is amazing. i love all of this. thank you elianora..
@Overdue_Matthew7 ай бұрын
Thank you so much for sharing these! It's inspiring to me that you are putting yourself out there and help aspring modders out like this
@ShinraSetora7 ай бұрын
This is very interesting, I've been playing around in the game making my own stylish interiors since they added empty modules, but now with the creation kit I should be able to make an entire module with it and save it, your videos are very helpful for this ! EDIT : Turotials on how to decorate a ship module would be very interesting, that's my personal goal though for now, but your videos are great so far !
@innocuouscurmudgeon7 ай бұрын
Thank you, Elianora!
@Plarux7 ай бұрын
I hope you cover Points of Interests in the future. Curious what the process involves at the moment and how big of a pain it is to do (if it’s possible)?
@VetGamerBoceifus017 ай бұрын
Thank you for putting these out there.
@albertmaria80476 ай бұрын
Thank you for sharing, really cool!
@delindsay7 ай бұрын
Another great video, thanks for sharing.
@AlisteirCrowley7 ай бұрын
Just found you and love your videoes as I just started modding. If you are wondering what kind of tutorials to make, A simple step by step on how to make a cell and create an interior world would be amazing.
@SiNKiLLeR_7 ай бұрын
Lov your work
@TeddyBearns7 ай бұрын
Loving these guides. Are you looking to do NPC Dialogue in the future?
@Elianora7 ай бұрын
Sadly no, I have no idea how to do that myself! XD I'm sure someone smarter than me will make one :)
@JakeTalksGamesYT7 ай бұрын
I thought your clothing shop mod in fallout 4 had a smidge of dialogue?
@Gguyrules7 ай бұрын
@@JakeTalksGamesYT Could be that she had help from other modders on that.
@angryglock7 ай бұрын
Thanks for your work! How do you empty a hab of clutter. Bethesda did not give us an empty cargo 1x1 and those are very handy for storage crates/crafting/etc. but they are all cluttered. I tried finding the cell for all the Stroud 1x1s, deleting the clutter and setting the objects to disabled but they are still there so I suspect something else is putting them in the hab when you add/edit the ship.
@Elianora7 ай бұрын
I would actually make a new Stroud hab and not touch the base game item in case another mod touches the habs, then you'd get bad mod conflict that CTDs. Go to Base Forms -> find SMS_Hab_Stroud_Storage_1L1W1H_B, right click on it, choose Duplicate Module and Linked Packins. It will create SMS_Hab_Stroud_Storage_1L1W1H_BCOPY000, Rename that to MY_SMS_Hab_Stroud_Storage_1L1W1H_B or whatever is that you remember (DON'T MAKE A NEW ITEM WHEN IT ASKS. YOU WANT TO RENAME IT). Then go to Miscellaneous -> FormList and find SMSSet_HabVariants_Stroud_1L1W1H and add MY_ SMS_Hab_Stroud_Storage_1L1W1H_B into the list. (this will add your empty hab to the recipe list for 1x1 Stroud habs in the Ship Builder.) Go to Packins under WorldObjects and find Stroud_Storage_1L1W1H_BCOPY000INT and Right Click -> Edit in Render Window and remove all the clutter then save, you can rename the hab if you want and convert you plugin to Small Master.
@angryglock7 ай бұрын
@@ElianoraMost kind. Thank you.
@Gguyrules7 ай бұрын
Tell me Elianora. Could you share with me what makes habs accessable? I made some custom hubs for a project, and while I had them appear in the ship builder, whenever I tried entering my ship for testing purposes, my ship became marked as "inacessable". The hab was placed right above the the landing bay and in front of the cockpit. Thanks in advance!
@Elianora7 ай бұрын
In a nutshell, you have to do a "Duplicate Module and Linked Packins" for the Base Form of an existing hab like HopeTech*Engineering*. That way all the links required for the hab interior AND exterior to function are there. Then you have to link all the clutter on the floor hatches and in front of walls that can switch to doors into them with the corresponding keywords (SnapBehaviourDisable.. Por/Fore/Aft/Stbd/Floor/Ceiling).
@Paul_nutfrom80s7 ай бұрын
have a feeling I'm not the only one fighting just to set some sort of default layout lol
@xMAiki19707 ай бұрын
Cool tuts, 1 question the "Picking Preferences" window which one is it :P
@xMAiki19707 ай бұрын
Found it ;) keep the tuts coming ;)
@mumomuma69177 ай бұрын
Hi Elianora, how to show gizmo arrows to move objects? TY.
@Elianora7 ай бұрын
E key shows move gizmo. W shows widget for rotating. Z, X and C keys also work as axis moving keys so you don't necessarily have to bring up the gizmo
@mumomuma69177 ай бұрын
@@Elianora tytytyty 🤗
@cgrivy7 ай бұрын
I loved your clothing mods for Fallout 4, are you planning on working on anything similar for Starfield? And, also, thank you for these level design tutorials, they have been very helpful.
@Elianora7 ай бұрын
If the tools get easier than "use Blender", I might :D
@jardyordoyne66607 ай бұрын
Thank you for sharing! Is there a way to import CAD models or are you limited to the creation kit premade items?
@Elianora7 ай бұрын
You would need to get your CAD models to Blender and use the community made exporting tools. I haven't gotten that far yet sadly :( The armour and nif stuff is so new in this game it's intimidating me :
@gildedspark82357 ай бұрын
What I'm trying to figure out is how to make a new cell. I want to make a player home starstation but I've only gotten to the point of making a orbit child for a planet with the station type.
@Elianora7 ай бұрын
I haven't figured out starstations yet, I will most likely at some point, but I've been so into hab making xD
@HalcyonVoid7 ай бұрын
Appreciate the overview of the editor. If you know anyhting about navmesh, I would greatly appreciate that. Seems they changed things up a bit since I last used an edito (Like 15 years)
@Blind-Matter7 ай бұрын
Hi, I have a question for you. Say I've made a custom object using different parts and placed them how I like, when I select them all and try to scale them it does scale but my object placement of the smaller pieces all move away/out of place from the main object. Is there a way I can scale all the pieces whilst maintaining placement?
@Elianora7 ай бұрын
No. They almost always do that. You have to scale them individually sadly. Making them into a packin first MIGHT help but it's a hit and miss.
@Blind-Matter7 ай бұрын
@@Elianora Ah that is unfortunate. Thanks for replying though, the more you know :)
@GoalOrientedLifting7 ай бұрын
Thank you! youre a hero! as youre someone who does this for a job, whats your general thought on this program for enviromental making? ive always wondered what devs thought about thistool compared to what they use themselves Edit: i just realised im following you on twitch, i felt there was something familiar, but didnt connect it untill you mentioned darkfox
@GoalOrientedLifting7 ай бұрын
Also the way you explained it made me realise this tool has a similar setup to my drawing program. and im so thankful for it
@niovaldr33817 ай бұрын
So I'm trying to create few a new fixed poi's on existing planets. Basically new exterior world space's that I can build a entrance for a dungeon/building ect. Should I wait for an update to the CK or is that something I can do now? Because when I try now I can get it working for the most part but the OverlayBlock doesn't link to the associated terrain file and I'm building in mid air which is a bit... difficult lol
@Elianora7 ай бұрын
POIs have not been on my radar yet, I believe a Wiki is coming and someone who is actually working on POIs might be doing a tutorial on that. If I spot anything, I'll let you know and link it on my posts.
@niovaldr33817 ай бұрын
@@Elianora Sounds good, thanks Eli. I will keep an eye out then.
@AIIA-b4j7 ай бұрын
Grazie.
@replays_gaming42007 ай бұрын
Hi Elianora can you tell me where the property you need to change is for the CK for it to load external files? (I remember having to do this for fallout 4's CK I think it was an ini file line) but I'm trying to add in custom objects and when I create the items in the CK they just have the broken red ! would appreciate the hint, :) thanks alot as always.
@Elianora7 ай бұрын
You will have to use the community tools to export the files in correct format. Other than that it shouldn't need anything.
@qwertyvypez7 ай бұрын
Ah so they will update the Creation Kit to make it easier to make/update POIs? Im planning on making a POI overhaul to reduce the repititiveness but wondering if its worth starting that now
@Elianora7 ай бұрын
I believe so
@starfieldcommand6 ай бұрын
I know this is below you but can you please show how can I edit the material of an Armor put Decals on it and all.
@Elianora6 ай бұрын
I'll try to make a tutorial of it. I haven't figured that out myself yet!
@starfieldcommand6 ай бұрын
@@Elianora Thank you so much this means alot!
@mumomuma69177 ай бұрын
Ty TyTy...the marker...🎉 M!!!!! Sounds obvious now...🤔🤣
@Jargnar057 ай бұрын
Are there ways to add 3rd party plugins, like openxr for example?
@Elianora7 ай бұрын
I don't think CK works like that. There are a lot of community made tools but not for CK.
@Jargnar057 ай бұрын
@Elianora I just wany to play Starfield in VR so badly, hahaha
@Seraium7 ай бұрын
The UI in the creation kit is so terrible to work with.
@Elianora7 ай бұрын
What are you talking about, it's awesome? :D
@dondamage28037 ай бұрын
@@Elianora Really? is it one of those things that looks intimidating but is actually pretty simple? Because when i look at it compared to things like UE5 or Unity or Godot it just looks so convoluted