So happy to see you here !!! Greetings from Athens and VJ Codec !!!
@ChrixB3 жыл бұрын
Finally someone explain the Niagara options in detail and how they work together and not just tick things around, thanks !!
@BogdanRunceanu3 жыл бұрын
"Return Normalized Exec Index" - brilliant! :) Great tutorial, BTW!
@vjfader3 жыл бұрын
i use it all the time :)
@ChrixB3 жыл бұрын
I just made the tutorial with UE5 and it works like a charm! Your are a master !
@shimlaDnB3 жыл бұрын
Best niagara tutorial out there! thanks for putting this up, i learned a bunch of new tricks :)
@vjfader3 жыл бұрын
Appreciate the comment, this mean a lot as, I can say the same about your tutorials :) it opened the door for me
@zeitgeistcowboy3 жыл бұрын
Thanks for the tutorial! It's an insight into a VJ's technical mind.
@vjfader3 жыл бұрын
I'm glad this tutorial was helpful to you, nice to hear a constructive comment :)
@sebastianbaalbaki17043 жыл бұрын
great tutorial! there are not many vjs doing tutorials in ue4... PLEASE make more!!
@JohnTosom3 жыл бұрын
It's so easy to understand Niagara how you explained. Thanks.
@vjfader3 жыл бұрын
Glad it was helpful!
@mrhmakes3 жыл бұрын
awesome tut! Thanks so much for this. I just stumbled into you channel after researching unreal visual analyzers and you're just taking it to another level!
@vjfader3 жыл бұрын
Glad it was helpful!
@darkbibni2 жыл бұрын
Definitely the best explanation I found so far! Thanks for this!
@terramidia3d Жыл бұрын
Awesome and simple to follow! Thank you! Is it possible to render this with the Movie Render Queue? I tryied to do so, but it not reacts to the audio. I added an audio track to the timeline, also without success. But if I use Sequencer Render (not the movie render queue), I have the audio reaction, but with problems, like lack of sync and the limitations of the sequencer render.
@vjfader Жыл бұрын
for Microphone audio input, you can not run through Movie Render Queue as it is not real-time, instead you can use a pre-recorded audio WAV file in a timeline sequencer
@STVinMotion3 жыл бұрын
Way to go @vjfader! Thanks for sharing your knowledge and making it an audio reactive world 🙏
@vjfader3 жыл бұрын
Glad it was helpful!
@denefty51893 жыл бұрын
It’s very important video for me! Thanks a lot for your tutorials!!!!! It will be great if you continue do that , if that possible 💥💥💥💥💥💥
@allhellbreaksloops3 жыл бұрын
So incredibly helpful thanks so much for sharing your knowledge with the community!
@vjfader3 жыл бұрын
You are so welcome!
@gabridntdnt9071 Жыл бұрын
Hi, is there a chance to see this tutorial redone for 5.3? thx
@3DAudionatiKa3 жыл бұрын
Thank you for sharing this amazing stuff!!
@arise1mz3 жыл бұрын
Thank so much VJ ! This is super awesome!!
@vjfader3 жыл бұрын
Glad you like it!
@unrealhabitat2 жыл бұрын
This tutorials are amazing! I would pay a monthly subscription to see more of these being developed, get access to the project files and so on. Can you do these in Unreal Engine 5 capturing audio from a mic?
@vjfader Жыл бұрын
Yes
@truewiking3 жыл бұрын
Great explained, Thank you very much 🙏
@SaiNarayan_3 жыл бұрын
This is incredible, thank you so much for making this!
@muneebhamza89173 жыл бұрын
How would you make the Niagara system only listen to a specific sound source and not every single audio playing in the engine?
@vjfader3 жыл бұрын
You can use a submix
@webdelete66543 жыл бұрын
@@vjfader but have you actually gotten this to work? I've seen and experienced myself that niagara only listens to the Master!
@moxom38542 жыл бұрын
Have you been able to figure this out? I have also tried to get Niagara to listen to a new submix, pre master submix and can not get it to work.
@muneebhamza89172 жыл бұрын
@@moxom3854 no I couldn't
@Ren-gr1me Жыл бұрын
at 6:33 I dont have "orient mesh to vector" option -- I think its different in 5.1 anyone know the equivalent?
okay now at 10:00 im stuck. my cubes dont stretch out like that. they stay in their singular form and move out towards edge. I followed step by step, the only difference is that in 5.1 when you connect lookAtPosition to Normalize Distance Range it creates a new node to convert the input to a position. Then, in my NS system, the "lookAtPosition" does not appear underneath my scratch pad name. I'm quite confused as to why my meshes arent rendering extended like yours but I feel like it has something to do with these updates?? Not expecting you to have an answer just sharing my experience in 5.1!! :)
@vjfader Жыл бұрын
maybe you need to add a forcer to move the cubes out from center?
@user-lc5ms9gy3eАй бұрын
@@Ren-gr1me hey, did you ever get around this? I'm also trying to follow in ue5
@sunn20003 жыл бұрын
Awesome tutorial. Thanks!
@vjfader3 жыл бұрын
You're welcome!
@민균박-f1b3 жыл бұрын
awesome video! thank you for sharing
@KuyruksuzSatyr3 жыл бұрын
Why my inputs in scratch doesnt show up in the system overview? I cannot set up audio or any other custom inputs because of this. Did exactly the same as in the video but there is no "look at position" like in 8:41
@vjfader3 жыл бұрын
It’s hard to answer without seeing a screenshot, make sure your data type for output is correct, for example can’t use float output on vector3
@pnth23443 жыл бұрын
Hello, you need to do this : in your scratch pad, under the dynamic inputs list, right click your scratch dynamic input - in this example it is supposedly named "orient to center" - and choose "apply changes". Every time you make changes, the "*" character will appear as a suffix to your dynamic input; once updated, it disappears. The input does not update automatically when saving the niagara system, which is why you could not find the "look at position" vector.
@ashoakenfold3 жыл бұрын
Good tutorial! Thanks!
@wmka2 жыл бұрын
I'd like to know how to control the niagara parameters using midi controller. please and thank you.
@bendeformnewmediaartist65663 жыл бұрын
First Question always when i am new in something. How i can render it or Record it ? Thx for this amazing tutorial love it.
@vjfader3 жыл бұрын
I'm using NinjaV external HDMI recorder, plan to do a review video to show some features
@mrhmakes3 жыл бұрын
I managed to do it in Unreal 4.27 by adding a lifecycle track to sequencer AND rendering in MRQ (old render legacy method does not seem to record the niagara AV reacting)
@SynthToshi3 жыл бұрын
nice work!
@vjfader3 жыл бұрын
Tnx
@SynthToshi3 жыл бұрын
@@vjfader 👍
@VisualBeatLab11 ай бұрын
Hello for scratch dynamic input the "map get" only had "input default" how do I change the "particle attributes to output"? particles position is empty no x y z fields.
@hartonopatrick3 жыл бұрын
Hi James, thanks for this! So after watching the video, I'm kind of understand your creative approach with Niagara. So basically, the spawning particle always based on the specific mesh, including the material you prepared previously, right?
@vjfader3 жыл бұрын
yes, I almost always use Mesh particles in my visual designs, unless they are glowing dots
@陈亭羽-c5o Жыл бұрын
May I ask how to set the Z axis of the Cube model to face outwards?
@vjfader Жыл бұрын
what do you mean? depends on your 3D model, it has a up axis that determines which way is up
@davidpereira4455 Жыл бұрын
Nice! What's your gpu btw?
@aravkumar143 жыл бұрын
Please create more tutorials.... 🤩🤩
@vjfader3 жыл бұрын
ok, I will :)
@mvix77933 жыл бұрын
How i can render it with music and animation in sequencer ?
@vjfader3 жыл бұрын
i usually use my external HDMI video recorder, or you can record using OBS as it's playing
@supremebeme3 жыл бұрын
subscribed!
@vjfader3 жыл бұрын
tnx!
@abduljabar73 жыл бұрын
mantap👍👍
@MusicMidiVisualizer6 ай бұрын
is also made with the Unreal Engine kzbin.info/www/bejne/nn_daJmogsSZiq8
@amirmohammad27952 ай бұрын
I can not do it in Unreal engine 5.4, anyway thanks!