Easily create hedges in Twinmotion | Twinmotion Tutorial

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Twinmotion

Twinmotion

Күн бұрын

Пікірлер: 32
@ryanquinn4577
@ryanquinn4577 6 ай бұрын
Never realized the split function existed when dragging a group from Quixel Megascans into a populate group, I will definitely be using that in the future!
@TPY2025
@TPY2025 6 ай бұрын
I suggest you a tutorial about the ivy on the wall, we're still waiting for it. If it's possible, you can show us how to create something that looks like a generative cimbing ivy on a particular structure such as a wooden pavilion.
@pawelrymsza
@pawelrymsza 6 ай бұрын
Ivy tutorial coming next week 👍
@owaishashmi8850
@owaishashmi8850 6 ай бұрын
​@@pawelrymszanext week....😢 i need it early
@TwinmotionGuru
@TwinmotionGuru 6 ай бұрын
thank you guys!!!
@ScoarisDesign
@ScoarisDesign 4 ай бұрын
Hello, I would like to make a suggestion for Twinmotion to enable chamfers in the corners of walls or other materials and whether or not these chamfers have damage, just as they do in the real world. If they do this, it would be nice to select the geometry line and apply only where the damage to the chamfers was necessary.
@rdvizstudio
@rdvizstudio 6 ай бұрын
What a great tutorial 👌 👏 Also is there going to be a tutorial for the pond area scene in the same scene?
@avicohen2k
@avicohen2k 6 ай бұрын
Thanks, excellent tutorial. My VRAM started sweating when you cranked it to 100
@vponomarev
@vponomarev 6 ай бұрын
Thanks to the Twinmotion team!
@hepi8emoo
@hepi8emoo 4 ай бұрын
It would be nice to have a tutorial how to fix light errors when using lumen. For example light leaking through wall, getting sun flares and light overblow on some parts of the model (light overblowing on half screen and other half normal), getting ultra dark/black images when there is enough light, objects emiting light by them selves (without emissive properties). Kind Regards
@joaquinjesusberrocalchavez1225
@joaquinjesusberrocalchavez1225 6 ай бұрын
Nice! Is amazing 🎉
@komalvishwakarma9740
@komalvishwakarma9740 6 ай бұрын
Just lovvvve it!!!!
@TPY2025
@TPY2025 6 ай бұрын
Pretty simple trick, but it looks very useful
@sb.architect
@sb.architect 6 ай бұрын
Cool!
@Jacobkleinn
@Jacobkleinn 5 ай бұрын
I can’t see settings per object do you know why?
@JS-zd4yp
@JS-zd4yp 6 ай бұрын
Butterstuff!
@nelsongareca7604
@nelsongareca7604 6 ай бұрын
ROUND CORNER MAP, PLEASE
@thomasbrun2500
@thomasbrun2500 2 ай бұрын
How did you do that grass?
@carvingtheway
@carvingtheway 6 ай бұрын
Top level
@Kris_KV
@Kris_KV 6 ай бұрын
Can you make terrain height map import tutorial..thanks
@LaraPetraAntone
@LaraPetraAntone 6 ай бұрын
Hi! where did tyou get the trees that appear in the background at the beginning of the clip?
@Henchman_21
@Henchman_21 Ай бұрын
The per object settings don't show up on mine, could you tell me how to fix this?
@eastudio-K
@eastudio-K 6 ай бұрын
thank you, this is just what I needed, have always had a problem doing this. Like in a comment below, if you can please do a tutorial regarding ivy on the walls, thank you again
@SaidZoom
@SaidZoom 6 ай бұрын
When will you add the ability to export FBX (or other type) models from Twinmotion?? And the export of materials? Often, customers request a model or ask to transfer project to another designer, who usually work only in 3Ds MAX with Corona render or similar render programs. But I don't have the opportunity to send them a project with all the models, materials and textures from Twinmotion. I really love Twinmotion and rendering only in this program, but I can't work in team with other designers, because I don't have options to share my result from Twinmotion.
@conmes3077
@conmes3077 6 ай бұрын
❤️❤️❤️
@ys4448
@ys4448 6 ай бұрын
we need a Blender Twinmotion direct link plug-in
@nelsongareca7604
@nelsongareca7604 6 ай бұрын
ALEMBRIC ABC IMPORT ANIMATION, PLEASE
@geodude1725
@geodude1725 6 ай бұрын
I wish you would just update the asset library to add new assets instead of using workarounds all the time. There are lots of outdated ps3 looking objects, animations and assets. This doesn’t look like a good workaround as surely instantiating 100 + mega scans bushes along a spline isn’t going to be great for memory on larger scenes..
@lorenztribucio20200
@lorenztribucio20200 6 ай бұрын
wtf I didnt know you can exceed 100 hahahahah
@woodward7705
@woodward7705 6 ай бұрын
That hedge looks very nicely detailed but is essentially round curved and even when merged doesn't have a flat top like most common block hedges in typical properties. Unless you're a topitary medal winner with ocd, you wouldn't typically trim and style hedge tops to be curved. Almost there ...keep developing TM ... crack a decent box hedge tool and you will be legends in my eyes. 🫶🏼👌🏼👌🏼
@pawelrymsza
@pawelrymsza 6 ай бұрын
there is a box-shaped megascans asset - its same one as in the video just different variant. look for it and you will find it easily.
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