Este programa salvó mis dias como estudiante y ahora como profesionista. Gracias twinmotion 🙏💜
@omegareaver11724 жыл бұрын
Love u guys, thanks for these tutorials for the community, we really appreciate that, twinmotion rules baby 😜, greetings from Colombia.
@PLMArchitectLLCHowell4 жыл бұрын
I already love this option. I had trouble importing and your support team was great.
@jrgarch4 жыл бұрын
Very impressive design, clean and elegant.
@Terra_giG4 жыл бұрын
Thanks so much for this. I missed the webinar.
@hitanshujain70134 жыл бұрын
When can we have Bridge to Twinmotion plugin?
@SimoneBerardelli04 жыл бұрын
this is THE question....
@RahulPradipPatil4 жыл бұрын
In twinmotion 2021 next year update
@jamalvbappu33413 жыл бұрын
Really Great and informative. Thanks a lot...
@sehuz79574 жыл бұрын
Great. Thanks a lot for this webinar. I'll be waiting for the height map and something a bit like ambient oclussion simulation or something will be well apreciated. Thanks again, TM is great.
@dbmarchitecture50094 жыл бұрын
thanks for very usefull webinar..
@adharmacharmalok66514 жыл бұрын
Amazing tutorial . Great job
@oscardesignstudios2 жыл бұрын
This saves lives
@architecture87702 жыл бұрын
Use quickly mixer to do these types of effects then import to twinmotion
@sebastianeiselt374 жыл бұрын
man i really hoped you are going to intoduce a export Function to TM.... Nice Tutorial anyways :)
@SlicerCore4 жыл бұрын
Hello! What is your PC configuration for this tutorial? I have been using Quixel Library in Twinmotion for a while now but have always the same problem : when I put Quixel assets in my scene, saving takes VERY long time despite my 32Go RAM, Ryzen 9 3900X and AMD Radeon RX 5700XT... Any tips to improve this? Thank for your awesome job!
@kaiserw31774 жыл бұрын
Great video, however, no one is going to spend that amount of time on a flower. We need a direct bridge to Twinmotion with material assets. You make it easier, I'll spend the money.
@RyanTinger4 жыл бұрын
Great. When will Quixel be built into Twinmotion?
@FerdinandHenry4 жыл бұрын
in the 2021 version
@poachedeggsunnyside4 жыл бұрын
@@FerdinandHenry do we need to buy separate version for upgrading?
@FerdinandHenry4 жыл бұрын
@@poachedeggsunnyside No updates are free for a while if you bought it once
@albertomedrano52664 жыл бұрын
Muchas gracias, excelente tutorial!!
@Marco-ok5gq4 жыл бұрын
Très beau travail ! cependant BIG PROBLEM with the oculus quest VR on navigation
@BrunoSchuermann4 жыл бұрын
Outstanding!
@raven3604 жыл бұрын
Is it just me or anyone else noticed that using normal maps don’t bump the texture like when using bump maps. Thanks for the great tutorial.
@cgrbsrn4 жыл бұрын
İ dont see the full video but maybe i know wrong but twinmotion (unrealengine) uses directx normal. Megascans uses opengl normal. Maybe this is the reason. Do they convert normal map?
@KenneyKimeli4 жыл бұрын
Me too. It’s doing the opposite bumps
@mobile1legends1502 жыл бұрын
One question I have downloaded textures in the older version of twinmotion. Can I transfer those downloaded textures to the latest or new version of twinmotion. Pls help
@macroiu37782 жыл бұрын
at 40.02 the 3d plant downloaded from quixel needed further treatment in psp..then why we just sel the similar plant fr library of twinmotion??
@conmes30774 жыл бұрын
Stunning!!!
@barbarafernandez3194 жыл бұрын
Buen día, Bárbara desde Colombia, tienen alguna versión gratuita para estudiantes y en donde se puede conseguir muchas gracias 🌻🌻
@sayradow10294 жыл бұрын
martin hey twinmoiton biggest shortcoming displacement modifer please bring :((
@jrmonsoon83914 жыл бұрын
Hello, I am in accordance with the method of 40 '06 "save as PNG format, import the texture, open an opaque mask can be implemented, it all goes well, but learning to video 42' 07" replace with translucent material method of ordinary material, I will not be able to achieve in the Twinmotion2020.2 version, after adding the same PNG texture edge is still filling, don't know why, please have a solution classmates to give directions, thank you!
@ivochmelar97144 жыл бұрын
Quixel normal maps needs to be changed in photoshop to -Y normal map by inverting green chanel for working properly in twinmotion, right?
@hitanshujain70134 жыл бұрын
Are you sure about this? And also if you are can you tell me how to convert it into a -Y normal?
@ivochmelar97144 жыл бұрын
3:00
@hitanshujain70134 жыл бұрын
@@ivochmelar9714 whats at 3:00?
@KenneyKimeli4 жыл бұрын
Yeah cause for me it’s doing the opposite bump. I thought I was doing it wrong
@hitanshujain70134 жыл бұрын
@@ivochmelar9714 bro no. Its for poliigon PBRs only. Quixel needs no change. Its working correctly for me
@raphaeld.73993 жыл бұрын
OMG STRONG FRENCH ACCENT >
@thilakkm9364 жыл бұрын
Where do I get those models for free like different chair models, plant models etc and textures
@marcelobaus2 жыл бұрын
Free to use on a paid version right? I can't use it on an educational version.
@claudiosoto71644 жыл бұрын
I was in the webinar. I have a question: I downloaded brigde but it does not allow me to download, even when I log in with my epic games account. Can someone help me?
@MUFurnitures3 жыл бұрын
Same happened with me. I am not able to download. When clicking download it is taking me to pricing plans.
@claudiosoto71643 жыл бұрын
@@MUFurnitures Hi Sayed, this worked for me: kzbin.info/www/bejne/qnbchK17Zd99qqc
@BimDealer3 жыл бұрын
great webinar, but working with .png in translucent material isn t working in TM 2020.2.3
@РоманПавлов-ч6е4 жыл бұрын
Ive generation system!!! we need it
@VertexPolygon4 жыл бұрын
Merci pour ces infos. J'ai un souci avec le matériau translucide pour créer des plantes. Ce matériau ne prend pas en compte la transparence de mon PNG. Impossible de l'activer. Suis-je le seul ?
@hitanshujain70134 жыл бұрын
Can you translate? I might be able to help you
@VertexPolygon3 жыл бұрын
@@hitanshujain7013 There is a probleme with the transparency channel (png) and the translucent material. It's not working since the 2020.2.1 version. No correction in the last 2020.2.3 version. Bug reported here: twinmotionhelp.epicgames.com/s/question/0D52L00004scFnkSAE/after-installing-the-last-hotfix-202021-the-transparency-of-png-textures-stopped-working-when-creating-translucent-materials-translucent-leaves-of-vegetation-etc?language=fr
@mamunurmamun44974 жыл бұрын
I signed in with Epic games account but couldn’t download the materials for free. When I try to download the materials, it tells me to subscribe 😅. Is there any solution?
@h3nRiCkxxmlgxx3 жыл бұрын
same here please How to download for FREE ??
@paymansalehishafa68843 жыл бұрын
I love Megascans but Twinmotion just doesn't offer satisfying realism when compared to its competitors such as lumion. TM really needs to take advantage of the new lumen technology within UE5. I see a bright future for it.
@stevensilcock4 жыл бұрын
@11:30 a ghost either leaves or enters the room or poltergeist maybe....lol? Where does one get some sliding doors like those?
@stevensilcock4 жыл бұрын
Answered @16:00. Animation loop, I'll have to try that! Cool!
@marodionov74 жыл бұрын
Yeah, we should PAY, for simple textures, which could be done in couple of clicks in GIMP, yeah we should PAY, PAY and PAY
@ericpieters72043 жыл бұрын
Merci pour le Tuto, j'aimerais tellement en trouver en français !
@arch.nicolalavarda3684 жыл бұрын
Top!
@andrewjdelgado4 жыл бұрын
Computer Specs?
@saulsantoscastillo91572 жыл бұрын
👍👍👍👍👍
@marianar96173 жыл бұрын
i dont understand the function of the Bridge
@georgeemil99794 жыл бұрын
reflections in the interior aren't so great :( .. what ever the effort you put into materials but the shadows and reflections aren't real :(
@efeh19804 жыл бұрын
I think that too, they need to improve to a more realistic lighting, everything seems very plastic, I don't understand why if twinmotion belongs to UE4 they don't give it that graphic power ... it would be crazy
@georgeemil99794 жыл бұрын
@@efeh1980 i can't blame them if it's the program structure itself that prevents them to go forward.. but the problem still there.. materials is very bad.. you can use the defuse maps only as materials.. bumb and reflectiona are bad cause the global illumination is bad already and causes non realistic shadows so the materials doesn't appear to be realistic but more like a stupid game.. shame.. even games now are really better than that.
@efeh19804 жыл бұрын
@@georgeemil9979 You are right, and in this video we can see that even using models and materials from megascans we dont have the best results or at the level of other software ...
@abararahmed94022 жыл бұрын
Starting voice b like siasat daily
@Jonathan-hf3tz3 жыл бұрын
Great tutorial but, even if he's a good teacher, Martin has a terrific accent ! 😣 It was very unpleasant to follow, even for me who is french ! Would be better for him to speak french and use subtitles 😉
@damebambou17453 жыл бұрын
I sadly very agree, I'm a frenchie who's lived more than 10 years abroad, hard for me to follow, accent à couper au schlass^^, thanks for this tuto anyway!
@danielcocker81133 жыл бұрын
Ray tracing, ray tracing ray tracing... Where is it?