TYR Snakeshot Removed | December 14th Patch Notes and HUGE Nerfs

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Murtagb

Murtagb

Күн бұрын

TYR Revolver Snakeshot has been removed from Call of Duty Modern Warfare III And #warzone
The meta shakeup has been huge with these patch notes so buckle up because a TON has happened this past week.
With Call of Duty meta changing SO fast it is important to stay up to date so strap in with me as we cover all of these.
"We've deployed an update to disable the use of Snakeshot Ammunition on the Tyr Handgun in public Playlists.
It will remain visible in the Gunsmith but will not be usable in a match." A quote straight from the MWIII Patch notes Twitter account
STABILITY & PERFORMANCE
Addressed an issue experienced by some players that caused items previously unlocked to become unavailable to equip.
WEAPONS & ATTACHEMNTS
Assault Rifles
RAM-7 (MWIII)
Speedway v5 Short Barrel Attachment is now available to equip in the Gunsmith.
EQUIPMENT
Breacher Drone
Improved impact detection to prevent inflicting more explosive damage to players than intended.
CUSTOMIZATION
Crimson Fate and Carbon Fate Laser Attachment Skins will no longer appear as default Skins when equipped to Shotguns.
Players who purchased the GG EZ Weapon Vault Bundle will now be able to use customizations on the Houndeye Integrated Optic Attachment.
Animated Emblems are now properly rewarded upon reaching Prestige Levels 1-5.
Note: In the coming days, we’ll retroactively grant these items to players who met the requirements prior to today’s fix.
The Stormender's Priceless and Interstellar reward Emblems will now display the correct Emblem art.
WARZONE
GAMEPLAY
Battle Royale
Strongholds
A Blacksite key will only be rewarded the first time a Stronghold is completed.
Subsequent captures by other Squads will not reward a key.
Resurgence
Urzikstan Resurgence
Redeployment
The Resurgence redeployment mechanic will now be disabled at the end of Circle 3 to bring it inline with other Resurgence variants.
Public Events
Disabled the chance of Occupation Scan event in circle 2 as it could conflict with the Loadout Drop, which remains.
Disabled the chance of Cash Drops during infil because during certain scenarios it may cause issues.
The chances for a Public Event to occur in later Circles has been adjusted.
WEAPONS
Looking at the breadth of Weapons and Attachments on offer, some outliers were performing above expectation. We have taken immediate steps to mitigate them to support a healthy engagement experience through the holiday break.
Assault Rifles
DG-56 (MWIII)
Max Damage reduced to 32, down from 40
FR 5.56 (MWIII)
Max Damage reduced to 35, down from 43
Battle Rifles
BAS-B (MWIII)
Max Damage reduced to 35, down from 39
Min Damage reduced to 25, down from 27
Handguns
COR-45 (MWIII)
Akimbo
Max Damage reduced to 30, down from 45
Renetti (MWIII)
Akimbo
Max Damage reduced to 22, down from 33
Headshot Multiplier reduced to 1.2, down from 1.4
Marksman Rifles
DM56 (MWIII)
Max Damage reduced to 41, down from 50
Min Damage reduced to 37, down from 39
KVD Enforcer (MWIII)
Headshot Multiplier reduced to 1.8, down from 2.2
MTZ Interceptor (MWIII)
Headshot Multiplier reduced to 1.5, down from 2
TYR (MWIII)
Akimbo
Max Damage reduced to 70, down from 120
Shotguns
Haymaker (MWIII)
Max Damage reduced to 36, down from 52
Submachine Guns
Fennec 45 (MWII)
Max Damage reduced to 22, down from 25
Headshot Multiplier reduced to 1.25, down from 1.35
Lower Torso Multiplier reduced to 1, down from 1.1
AUDIO
All Modes
Rebalanced first person and enemy footstep audio.
Since the launch of Season 1 last week, we’ve been actively listening to player feedback regarding audio concerns in Warzone, especially related to footsteps. This initial update is aimed at addressing part of these concerns and enhancing the overall experience before we head into the holidays.
When making changes such as this, there’s a complex mix of variables we need to meticulously look at and consider. One of the primary factors to consider is the fidelity of the experience across our titles to avoid too large a gap between Warzone, Multiplayer, and Zombies. Beyond that, changes to things like occlusion, falloff distance, first-person vs third-party balance, or specific Perk mechanics, can have ripple effects due to the sheer number of interacting/overlapping sounds in a Battle Royale match.
Please know that we're committed to ongoing improvements and to ensuring that players can fully immerse themselves in the game while maintaining a competitive edge. Your continued constructive feedback is appreciated, and we'll continue to work towards making Warzone the best it can be on every front.
BUG FIXES
Fixed collision issues with various elements across Urzikstan allowing Players to exploit/peek/shoot through them.
Fixed an issue that allowed Players to get stuck inside locked buildings that should otherwise be inaccessible.
Fixed additional issues with incorrect text appearing on Challenges.
Want to know what happened to the Groot skin? • The Gaia Skin is Termi...

Пікірлер: 2
@tom45641
@tom45641 9 ай бұрын
Awesome now they just need better servers and all the cheaters gone then it’s perfect
@murtagb
@murtagb 9 ай бұрын
LOL don't think I've experienced a consistently good call of duty server since playing PS3. I remember the days of only disconnecting when your host was bad and my friends and I would swap party leaders until we had the best ping possible as a collective... Good times. Also they just removed the dual trigger making the doom shotgun no longer viable as a one shot kill.
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