Great work! Would you mind tackling a directional parry tutorial ? Assuming the swings can be altered based on the location of the cursor.
@taki_ue58662 жыл бұрын
My solution for a directional parry would probably be to have collision boxes on the characters front, left, right, back and when hit while overlapping a box, a parry corresponding to each side would occur. I’ve dived into counterattacks in my main project but it’s usually just been “if hit while in this stance or state then play counter animation” if you mean directional as in the location of the swing (if the enemy is swinging down at you, up at you, throwing a right or left swing, I’m really not sure and I’d have to dive into it myself before I can give any tutorial)
@king_ehi70972 жыл бұрын
@@taki_ue5866 thanks! I meant the latter though but I’ll do some research with the information you gave.
@natecoet32912 жыл бұрын
You could set up the equip and unequip in the Anim blueprint so you would avoid the usage of delays. The combo looks nice but boy blueprints make it messy all these nodes and wires 😅
@taki_ue58662 жыл бұрын
You probably can! I don’t know how to do it directly on the animbp, just sharing how I did things personally. Just like the equip and unequip logic, most of the stuff in my tutorial may not be the best way of doing things. Yeah blueprints are super messy. I don’t know how to code aside from some basic html and css stuff so bp is the way to go for me. You can do comment boxes and collapsed nodes but I end up just dumping things everywhere, it’s just like controlled chaos for me lol
@natecoet32912 жыл бұрын
@@taki_ue5866 ahah fair enough. As long as you get the results it's still good. :)