Question, after the door opens to it's maximum, there's a delay for it to begin closing after you step off the button. If you step off before the door fully opens then it instantly starts closing. But if it's at max 90 degrees already, there's a 1-2 second delay for it start closing again after you step off the pad
@UnrealSolver Жыл бұрын
Weird, I still have the original Project which I just started and don't seem to have this issue at all - it always goes back immediately Hop over to my Discord, share a screenshot of the BP setup and we'll see what can be done ;) discord.gg/VwAaCqUhw2
@armeddreams9141 Жыл бұрын
@@UnrealSolver hey, sorry, I think i found the issue. I had the timeline duration longer than the actual animation time, so it was playing empty space. I turned down the length to match the last keyframe and it works now.
@UnrealSolver Жыл бұрын
@@armeddreams9141 Perfect! You nailed it, you’re gonna be a great dev 😎
@LegendOfCalvas Жыл бұрын
Hey so.. I've got a door opener with a value, and doors with values. If door opener value = door value it opens the door. however if i have 2 door openers and 2 doors. it no longer works. regardless of what i set the values??
@UnrealSolver Жыл бұрын
If you created separate blueprints - the Casts and Get Actors of Class will no longer work so you need to rework that part to make sure you point to the right thing
@LegendOfCalvas Жыл бұрын
@@UnrealSolver I just copy/pasted the already placed door opener/door and then changed values on the copies that are in the scene
@UnrealSolver Жыл бұрын
@@LegendOfCalvas by door, as well door opener make sure to remove the actual cast on the overlap and place a new one with your Pawn
@EvoSkyEntertainment5 ай бұрын
Just a tip that I'm using for my project, if you want to slowly open the door with multiple triggers (each trigger opens the door a bit) use add actor local rotation opposed to set rotation and set the custom open-door event to the "play from start" pin on the timeline node opposed to the "play". Might be a good idea to set the rotation value to a small number so multiple triggers must be hit to open the door wide enough to go through. IF this is what you're going for might also be good to get rid of the close-door parts of the blueprint and make sure all trigger ID's match. Awesome tutorial!
@UnrealSolver5 ай бұрын
Thank you! ❤️🔥 I find this idea very cool for some sort of puzzle, you can additionally divide the max rotation (like 90 degrees) by amount of existing triggers (which don’t have to be pressure plates and all of them can be different) to get the exact same value on each trigger Or add some and final Trigger opens it fully. Possibilities are endless 😉
@mxoyo46612 жыл бұрын
Thank you!! You saved my assignment :) I appreciate it very much
@UnrealSolver2 жыл бұрын
Glad it was helpful :) In case you need anything - jump into our Discord! discord.gg/ebWeqJv68B
@randomgameclips5611 Жыл бұрын
Is this possible to be done in a 2D side scroller?
@UnrealSolver Жыл бұрын
Hi, obviously yes :) Doesn't matter if your char/world is fully 2D as world/map still exists in 3D World and you can always check for overlaps between boxes and character ;]