You can find Unreal Engine & Touchdesigner project files at: www.patreon.com/vjschool
@ygreq3 жыл бұрын
Please try to explain what you are doing in future tutorials to make them a bit future proof and beginner friendly. For example I am having problems making this work and I am trying hard to understand what you are actually doing in this tutorial. Why you did the things you did so I can verify and change to make it work. Thank you for your videos!
@jvtrjs2 жыл бұрын
so good! No problem with your English!! this tutorial is efficient and great af !!!!
@aaushakov4 жыл бұрын
Cool! Do not stop please man!
@MrKams13 жыл бұрын
Excellent video thank you, I like another commenter could not get it working in 4.26, but its working fine in latest version of 4.25.
@VJSCHOOL3 жыл бұрын
I made update for 4.26 version - kzbin.info/www/bejne/iqakmXeLmKijY8U
@kristoffermoth54084 жыл бұрын
Thank you so much, this is an incredible help !!!!!
@meltyblood2 жыл бұрын
Great video, very thorough! Thanks.
@christosioannou99903 жыл бұрын
Hi ! Could you do a tutorial on OSC send? Also when I try to launch a project with this plugin with an Oculus Quest2 attached, it fails on launch. Do you have to compile the plugin and if so, how do you do this!!? Brilliant tutorial by the way!
@SocailInteruption3 жыл бұрын
Super useful tut, thanks man!! How might you go about mapping the OSC to the Axis mappings of a character? So for example a trigger chop would start the forward movement?
@YongMumu6 ай бұрын
Hello, I tried to make it with UE5, my data can be displayed in the UE window but I can't control the lights and I can't see the model in run mode. Have you tried it with ue5
@lastfirst7312 жыл бұрын
I’m having an issue with UE5 with OSC coming from Touchdesigner not actually binding the message. It works when sending straight from an iPad running TouchOSC, I set the same values up in a constant and try running from Touchdesigner and I can see the messages coming in on the Print string but they will not bind to their addresses in the message handler. Is this an issue you have came across?
@diandrakathyusha Жыл бұрын
hi, i am doing your tutorial in UE5.2 but somehow the point light and cube actor disappears whenever i hit the play button. any idea why this happened?
@stickwithit4 жыл бұрын
This is awesome thank you
@Rocklee-vv2 жыл бұрын
can i use osc to control motor encoders externally i need ue4 and raspberry pi to communicate in realtime
@115leong4 жыл бұрын
Useful, thank you
@doomface14323 жыл бұрын
i am new to this all. What are the implications of this. Is this to control lights in a music venue?? thanks you!
@sandufi4 жыл бұрын
Nice video!! How would you handle having multiple point lights (let's say a hundred) and then each one receiving an osc message to change its intensity independently? (or maybe a single osc message with a hundred values)
@VJSCHOOL4 жыл бұрын
Hi! You can use “get all actors of class” and then cast osc value to every copy in range. I will show this in next tutorial :)
@sandufi4 жыл бұрын
@@VJSCHOOL amazing cant wait! 😁
@nelscanton49072 жыл бұрын
Hi, Thank you for this tutorial! I'am trying to control (with touchdesigner) the rotation of a camera (in UE4) but in the editor mode. The blue print only work in "play mode". I tried to overpass it but without success. I guess it's possible to send "live" data in the editor mode because the Vcam (Virtualcamera) plugin works over the network that way... (I don't use Vcam because it's not precise). Do you have any idea? Thank you very much, Nelson
@hatsunemikuchannel20233 ай бұрын
2:13 2:34 2:52 3:00
@bengrace47724 жыл бұрын
I see your controlling everything from the osc out. Does this work for controlling specific parts in blueprints as well? Multiple blueprints in scene? Would it be easier to have separate servers inside separate blueprints?
@VJSCHOOL4 жыл бұрын
I think it's better to have one OSC server blueprint and cast values to other actors/blueprints. You can make variable with blueprint and cast to it, or you can for example get all actor of class and send values directly to them. You can send message to any actor or even to niagara system, create variable for parameter and cast to it from OSC server BP.
@bengrace47724 жыл бұрын
@@VJSCHOOL that makes more sense for sure. I was having to create a bunch of servers for each component. So my niagara system was in a blueprint that had a separate server. So powerful with TD audio filter capabilities. Thanks for the tutorial!
@WingtoKwong3 жыл бұрын
I saw your data flow in UE4 in 1:55, how did you perform data in UE4 which the information from Touchdesigner.
@VJSCHOOL3 жыл бұрын
In TD right click on node and select “view”
@jackdawson47083 жыл бұрын
太棒了!
@MaxiCrows3 жыл бұрын
the way what you show is really awsome ! thanks ! I want to know if I can control parameters of materials ? emission intensity, changing textures interpolated and speed panner. Or parameters in niagara system too. will be greatful by your help !
@VJSCHOOL3 жыл бұрын
In this video I show how to control materials parameters kzbin.info/www/bejne/r5XOmoyqntx3l9U
@ModernMoRgAn424 жыл бұрын
How do you get the small window that you can control the values from ? Great tut tho !
@VJSCHOOL4 жыл бұрын
Hi, it’s preview window from touchdesigner, to open it, right click on node and select “view”. On video TD opened on second monitor where I control values, small window only for preview.
@ModernMoRgAn424 жыл бұрын
@@VJSCHOOL Thanks a lot ! , keep up the good work
@jmlavandt4 жыл бұрын
useful!! thanks
@moonneko40353 жыл бұрын
How and where can this be applied for? Can you make me some examples? (like games or movies or stage performance?)
@diogomeireles30184 жыл бұрын
I cannot see get the OSC messages on the viewport in version 4.26, any idea why? Thanks for the tut!
@VJSCHOOL4 жыл бұрын
Hi! I didn't test 4.26 yet. Can you show your BP?
@VJSCHOOL3 жыл бұрын
I made update for 4.26 version - kzbin.info/www/bejne/iqakmXeLmKijY8U
@diogomeireles30183 жыл бұрын
@@VJSCHOOL Thanks!
@salianopatinama46774 жыл бұрын
Super nice
@sir_bass_tian6 ай бұрын
Hi, i want to connect the TD signal to trigger a JUMP action of my character, I'm struggling. can anybody help m,e?
@volantknave3 жыл бұрын
This was very helpful! I ran into an issue when changing the IP to my other computer on the network, to receive messages from it. FUdpSocketBuilder gives me "Failed to bind to " (and some variations), and then I get a similar warning from OSC. Any idea how that might be fixed?
@VJSCHOOL3 жыл бұрын
hi, you change ip in "Create OSC Server"? You need to set ip adress that belong to UE4 PC. Hope this link will help you support.microsoft.com/en-us/windows/find-your-ip-address-f21a9bbc-c582-55cd-35e0-73431160a1b9 For example you have one PC with UE4 on ip adress: 192.168.1.60 and another PC with TD on ip adress: 192.168.1.70. So in UE4 "Create OSC server" you need to set 192.168.1.60, and in TD "OSC Out" set the same ip 192.168.1.60.
@friendlysealstudio44472 жыл бұрын
HOW DID YOU INSTAL IT?
@jens_probst3 жыл бұрын
Hi, nice Video! I had the same Problem, that the OSC was stop working after some frames, in my case it was enough to set the OSCServer Variable, to keep it runing... test it, mybe you do not need the loop to restart the OSC Server anymore ;)
@TheWillskiTheory2 жыл бұрын
Can you explain what you mean?
@sharky2783 жыл бұрын
Hi, firstly thanks for your tut. i've always worked in past with the plugin on git for c++ projects, but now for several reasons i'd like use your approach. ...but i stop at the first point at 1:30. I'm unable to recieve the print in unreal at this point. firstly... i work with unreal 4.26, the workstation is new and clean, i've just tried with: localhost, 127.0.0.1, 192.168.1.x (my ip), changed port numbers in td and ue4... but no way. the only thing that i've supposed, is that u are working with 4.25 and something is changed in 4.26... the problem is that the flow stop at the binding step and never flow in the custom event. I did your procedure 8 times just because i watched your video to see if i had lost something... but everything is correct.... (and logical) i tried to run touchdesigner and unreal in administrator mode too... do you have suggestion ? i'm going mad. (my firewall is still locally disabled)
@VJSCHOOL3 жыл бұрын
Hi! I think it’s a problem in 4.26. A lot of people can’t run OSC in new version.
@ArgentumStudio_Old3 жыл бұрын
Как на счёт мокапа с помощью тачдизайнера ?)
@TheLifeofEdward4 жыл бұрын
Great
@yunochoi87473 жыл бұрын
Hello, thanks for the great tutorial! However, the lost connection is not restored when I run via exe package. Any suggestion? The error message is 'Failed to bind OSCServer_0lzGeBBtKUubpVHZRmQiYg to 127.0.0.1:7000'. Thanks!
@VJSCHOOL3 жыл бұрын
Hi! I didn’t try in exe package. Maybe try to change IP port.
@daqiuliang26073 жыл бұрын
thank you!
@virtualteleport16393 жыл бұрын
Hi Bro, Is It possible to import a geometry from touchdesigner to unreal?
@VJSCHOOL3 жыл бұрын
I think it won’t be easy. First way - you can right click on sop, then select export geometry. And import this fbx to UE4. But for doing this in runtime, you need plugin for ue Second way - export points from TD throw UDP, and make procedural geometry in UE based on this points
@petewallace43764 жыл бұрын
I can get this working in 4.25 - but in 4.26 TD gives errors in the Output Log. Wierdly TouchOSCiPhone works ok with identical data.: "LogOSC: Warning: Failed to parse OSCBundle of invalid format. #bundle identifier not first item in packet."
@VJSCHOOL4 жыл бұрын
hi, i didn't test OSC in 4.26. But i see that error "OSCbundle", can you try to recieve messages, not bundles?
@petewallace43764 жыл бұрын
@@VJSCHOOL Hiya. I'd like to but unsure how to switch to messages in TD. Like the tutorial, my Blueprint is set up to receive messages.
@VJSCHOOL4 жыл бұрын
@@petewallace4376 in TD you can send OSC with OSC Chop (green) & OSC Dat (Pink), osc chop allready in message mode, osc dat have option like "split bundle into messages". Also check if you send value in format "lvl/name/value". Sometimes it doens't work if you just typle "name/value"
@petewallace43764 жыл бұрын
@@VJSCHOOL Thankyou. I did wonder if the DAT might be the solution
@NotesfromUnderground3 жыл бұрын
@@petewallace4376 Did you successfully send OSC Messages to Unreal 4.26?
@mavro3603 жыл бұрын
Hi, first THANK YOU VERY MUCH for the tutorial, really helpful. I am trying at 4.26 but it doesn't work. I have tried a project that was made in 4.25 and it doesn't work either. I tried starting from scratch and the OSC server doesn't start either. Any hints or help ?? Thanks again
@VJSCHOOL3 жыл бұрын
Hi! You have problem with Patreon project? If so, try to delete plugin folder in that project.
@mavro3603 жыл бұрын
@@VJSCHOOL I am using my own project that creates in 4.25 following your tutorial. Then I tried creating one directly in 4.26 and it didn't work either. I read in some forums that others have the same problem with version 4.26. Thanks por awnser
@mavro3603 жыл бұрын
@@VJSCHOOL in 4.25 works ok
@VJSCHOOL3 жыл бұрын
@@mavro360 I didn't try 4.26 yet but can look at your BP, can you share your BP at blueprintue?
@mavro3603 жыл бұрын
@@VJSCHOOL i dont know what is bluprintue ...i can send you de code in a txt via email if you want. Or tellme whats bluprintue is....Sory i am new in unreal and Thanks a lot 4 your anwswers
@ahrenmorris60533 жыл бұрын
Good video. Very informative. Lots of good information with minimal time wasted. Your English is fine no need to worry. One minor pronunciation check for Linear in Linear Color You pronounced 'line-R' It's closer to 'lin-E-r'. The combination of letters 'ear' giving it a slight up then down sound. Otherwise awesome. Going onto your next video now :-)