UE4 Survivor Shooting testing WIP #3

  Рет қаралды 17

vivoslibertos

vivoslibertos

Күн бұрын

Пікірлер: 5
@songoku2
@songoku2 Ай бұрын
Hmm, for damage based score hmmm idk how you would calculate that (I don't think I know any game with damage based score) but if you maybe use an interface message after or before apply damage, and that interface is used in a GameMode class. You can get damage and do what ever you want to do with them before storing them as score... Of course there is multiple ways to do that... If you just lazy you can just cast it (I'm sure I'm not helping I'm so sorry 😭 😭 😭 😭 😭 😭 😭)
@vivoslibertos
@vivoslibertos Ай бұрын
Really appreciate the input and advice. Not sure if I can promote the variable of the damage and make the damage dealed to the enemy summed as score. Still looking some tutorial for making score and stuffs. At least that how I did in construct and since I relatively new to UE4 coding stuffs at least for now what I understand is the blueprint is just for individual element and not global element based on the tutorials I learn. But of course still need to do some learning and research. Game logic is tough LOL
@songoku2
@songoku2 Ай бұрын
@@vivoslibertos i'm glad !! well you can create a new variable in your GameMode Class for example and everytime you deal damage, you add up the damage dealt to that variable you created on GameMode Class. Good luck with learning and research !! I never used that Construct so I don't know how it work .. but one thing is sure there is so many thing built in in UE that you can feel lost and confused very easily !!
@vivoslibertos
@vivoslibertos Ай бұрын
@@songoku2 Really glad for your input on the GameModeClass now the game resulted as I intended it got score -based on the damage though still curious if I can do that on widget as well. With all seriousness I thought you only can Kamehameha on not do any coding LOL. Thanks for the input XD
@songoku2
@songoku2 Ай бұрын
@@vivoslibertos no problem, I'm glad to help you! You can also store variable on widget but the best is to only store stuff related to HUD there but you can bind value to show but you already know that... Well you just avoid typing lines of code, but as long you got the logic everything is going to be okay. Unreal engine is a kind of martial art, there is always room for improvement ☺️ Also hm you can maybe change enemies animation if they are within a range or inside a capsule component owned by the player character hmmm since you are beginning also you can big bang kamehameha the event tick, but it's a bad habit but hm don't think to much about it
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