[UE4] The Secret of Multiplayer | Ownership

  Рет қаралды 19,802

Aaron Hunt

Aaron Hunt

Күн бұрын

Пікірлер: 43
@Rehd66
@Rehd66 Жыл бұрын
I love when people do 'tutorials' by plowing through a video with code they've already done and act like we were there with you when you did it. Just clicking back and forth... this and this and this and that and then this, probably that. Aight peace. Lol 😆
@vaidasokunis
@vaidasokunis 2 жыл бұрын
I was constantly struggling with the networking in Unreal, THIS was a final piece that I was missing. Thank you for the video.
@gavingarcia9415
@gavingarcia9415 2 жыл бұрын
Dude..........u saved me SO MUCH TIME, u deserve the world
@AmberScottProd
@AmberScottProd 3 жыл бұрын
This would have saved me a massive headache if I saw it four days ago! I'm still somewhat new to unreal networking. Thanks a bunch; super helpful.
@praneethgeedi333
@praneethgeedi333 3 жыл бұрын
One of the most helpful videos that I have seen recently about replication. I had to watch it three four times to really understand the concepts. Thanks a lot for sharing.
@dfghgg6167
@dfghgg6167 3 жыл бұрын
BRO thank you sooooo much, your explanation makes so much sense and answers why my listen server was able to activate certain events while clients could not.
@ReverseAltruism
@ReverseAltruism Жыл бұрын
Man speaks fluent as hell, I love it.
@Alice-u8r9p
@Alice-u8r9p 7 ай бұрын
Awesome video.
@3sgamestudio
@3sgamestudio 3 жыл бұрын
event dispatchers instead of blueprint interface functions/events? it works.. but.. why? :D side note: everything you said about ownership and replication is 100% correct and everyone should listen carefully.
@snaplemouton
@snaplemouton 3 жыл бұрын
In the case he uses, it's probably useless, but with a dispatcher you could bind multiple functions/events to the dispatcher to run when said dispatcher gets fired. You can also use dispatcher for async handling but that's irrelevant to the use case here. In the case of an interactible object, I don't see why anything other than the interactible object would hook up to the dispatcher so just having an interface function is a much better solution.
@mb.3d671
@mb.3d671 3 жыл бұрын
Interesting going to around replication
@MrPstewart84
@MrPstewart84 2 жыл бұрын
Great video, thank you!
@TriSutrisnowapu
@TriSutrisnowapu 3 жыл бұрын
You have a very good way of sharing knowledges
@fade7955
@fade7955 3 жыл бұрын
super useful piece of information! thanks for sharing
@prototypega8257
@prototypega8257 Жыл бұрын
if you create the harvist plot as replicate then it updatest to every client on the server without filtering where thay are or if thay have to know it right?
@arengnightcore5201
@arengnightcore5201 2 жыл бұрын
how do you replicate a UMG when you pickup an item , all players would know you picked it up ?
@DanielPerez-ls3tr
@DanielPerez-ls3tr 3 жыл бұрын
ok. So I'm having the issue of "SetRenderCustomDepth" running on the "Interactable" which I know is owned by the server. And Highlights the Item for all clients when a single client is looking at the interactable. I Simply want the owning client to only see the item he is looking at highlight. Where should I set the node at and should I even be using this post process method at all.
@DanielPerez-ls3tr
@DanielPerez-ls3tr 3 жыл бұрын
Figured it out lol Don't mind me XD
@shakaama
@shakaama 3 жыл бұрын
i'm here too early, i need to learn like 50 things before i get to this video
@Phoenix_VR
@Phoenix_VR 3 жыл бұрын
side important question, what is that tool u are using to organize the BPs connection this way?!
@孫杨
@孫杨 3 жыл бұрын
Looks like Electronic Nodes.
@ryanpatton1795
@ryanpatton1795 2 жыл бұрын
You know what pisses me the fuck off? I spent 3 days trying to get a skeletal mesh to update on multiplayer when it was set before connecting - in the game instance (since that carries over levels). Could never get it to work. Turns out that the skeletal mesh replication has a bug which has been acknowledged and set to "will not fix" for whatever reason, and I found this out on a tiny thread I dug deep into the abyss for after 3 days of questioning my understanding of how replication works. And to be honest, now I am fucked because I kept trying things I thought should work and since they didn't when they should have I really am lost again.
@maximilianmander2471
@maximilianmander2471 2 жыл бұрын
The link to you Civil doesn't work
@stellmax53gameanddev88
@stellmax53gameanddev88 2 жыл бұрын
you can also check if actor is equal im doin guns this way so its more simple like only one gun is fired ps. Event Dispachers are Hell Of the thing, they are amazing tool
@seemlaflare6651
@seemlaflare6651 3 жыл бұрын
Hey what’s up bro , what way can I connect with you ? I’m getting into development and I’m trying to build a team ,
@aaronhunt7204
@aaronhunt7204 3 жыл бұрын
You can join me on Discord discord.gg/32qgNwm
@RewiredRecords
@RewiredRecords 3 жыл бұрын
Thanks mate!
@metl_play
@metl_play 3 жыл бұрын
after watching some tutorials about how to make an dedicaded server for UE 4.x and 5 where are just some example maps where created to showcase it's working, this is the Video that will complete how to make multiplayer. Thank you
@LOL1423derp92
@LOL1423derp92 3 жыл бұрын
why event dispatchers. not really ideal
@sebastianvonhohenberg729
@sebastianvonhohenberg729 3 жыл бұрын
Thanks
@zeon3d755
@zeon3d755 3 жыл бұрын
What about components?
@shakaama
@shakaama 3 жыл бұрын
that thumbnail tho
@kippesolo8941
@kippesolo8941 3 жыл бұрын
I would have never thougth that people would write that somewhere else anyway. But i also have a question, shouldnt it be possible to spawn that actor with ownership and just toggle the interaction based on lets say "is overlapping" via box collision? Or line trace. So i would have that actor be spawned from the player char on the socket of the items location your line trace is detecting. Having the grow stuff inside the actor and that would be it i guess.
@alessandroseba5083
@alessandroseba5083 3 жыл бұрын
This is a good advice... but why not to create another project from scratch and add some basic events on it, it would be more understandable... I am trying to understand a new feature and in order to do that I have to understand your game's farm code and logic before... It makes no sense at all.
@aaronhunt7204
@aaronhunt7204 3 жыл бұрын
This video may help you more. kzbin.info/www/bejne/mIewgoSbZ6ppadk
@philippevm
@philippevm 3 жыл бұрын
Man! the content looks nice, but you were to fast speaking and moving screens.
@pivotgamer4569
@pivotgamer4569 2 жыл бұрын
I disagree
@futurist1399
@futurist1399 3 жыл бұрын
Wouldn’t it be easy to cheat?
@allashama
@allashama 8 ай бұрын
Too much information! i'm asking for another in depth video Loll.
@sweetamishbutter7
@sweetamishbutter7 2 жыл бұрын
Figures I found this video immediately after realizing this but I still needed the video to clarify the concept in my head. Now just to watch the video 5 times to finish comprehending you lol. Write a script and talk slower please
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