UE5.1, Soundscape & Metasounds | Project Feature Highlight 🔊

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Rhys Anthony

Rhys Anthony

Күн бұрын

Пікірлер: 8
@urmanga7379
@urmanga7379 Жыл бұрын
Great!
@homerosanchez8481
@homerosanchez8481 Жыл бұрын
For your final section on miscellaneous environment sounds, are you retargeting the position of the soundscape color playback at the crow's position? I was trying to figure out if that Crow call was playing through the Soundscape system or different means. Inspiring work!
@gamedesra
@gamedesra Жыл бұрын
Hello. If this was a group of crows I’d likely use the colour point system, because the player would not be able to identity if the spatialisation is slightly off. For static individuals like the crow in the video however, I just handled it manually. I hope this answers your question.
@homerosanchez8481
@homerosanchez8481 Жыл бұрын
@@gamedesra It does, thanks. I figured you handled it manually since the sfx emitted at the crow location, but wanted to ask in case you had come up with a way to retarget audio from a random location in the color point spatial hash grid to a specific actor if it happens to be in the area. Thanks for answering, and impressive work!
@gamedesra
@gamedesra Жыл бұрын
@@homerosanchez8481 Perhaps that’s an idea for a future video. I’ll be starting a small C++ series soon so I may tweak a few things in soundscape.
@cabab
@cabab Жыл бұрын
great video,but omg,how you visualize those sounds.....need some tips...
@gamedesra
@gamedesra Жыл бұрын
Have a look at the commands here: docs.unrealengine.com/4.26/en-US/WorkingWithMedia/Audio/AudioConsoleCommands/ I believe the one I used in this video was au.3dVisualize.Enabled 1
@cabab
@cabab Жыл бұрын
@@gamedesra thx!!!a lot of help!
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