Request: Can you do a tutorial that uses the Native UE Camera instead of Gameplay Camera?
@yossi40-1005 күн бұрын
I can do it, but it will take a few days because I am busy with my day job. The original camera is also attached, and there is a branch that switches with the UpdateCamera Function. We only need to leave the branch destination on the False side. If you want to switch between 3 levels, you can do it by copying the method used in UE5.4.
@azythegreat5 күн бұрын
@@yossi40-100 Hey, thanks for replying. Sure no worries. Take your time. I have checked the SetupCamera branch. FALSE did make you use the NativeCamera (NC). However, the idea is to delete the function and GameplayCamera (GC) completely from the character, because less component on character means better performance when using CastTo. Not required to use GC if your project don't use it. All camera system on marketplace use NC, not GC. Moreover, GC is experimental. When I delete GC, NC should automatically work, but it doesn't. NC stuck inside the character. When you remove NC and SpringArm, then add a fresh one, it should work but it didn't. NC still stuck inside the character. I found some bugs in UE 5.5 so I wondering if NC-stuck-inside-character a engine bug. You give it a try when you can. See if you manage to make the character only have NC/SpringArm without SetupCamera function and GC. 🙂
@yossi40-1004 күн бұрын
Undoing the player controller settings solved the problem. (AutoManage Active Camera Target=False to True) Video will be coming soon. best regards