UE5 Animation 03: VRoid Studio to UE5 (繁中字幕)

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蔡明欣

蔡明欣

Күн бұрын

介紹如何將VRoid Studio正式版的角色,導入到UE5,而且能夠使用虛幻商城裡的動作。
VRoid Studio: vroid.com
VRM4U下載: github.com/ruy...
#UE5 #vroidstudio #VRM4U

Пікірлер: 42
@vanhoe0
@vanhoe0 2 жыл бұрын
Thanks for the guide. Luckily I know a little bit of Mandarin so I can follow this.
@yuh9769
@yuh9769 2 жыл бұрын
vroid 确实不错
@DevNohara
@DevNohara Жыл бұрын
This was insanely helpful!!! Thank you!!!
@aleenn
@aleenn Жыл бұрын
I don't know the language, but still will try to follow steps by steps. Thanks!
@a1113d
@a1113d 8 ай бұрын
Thank u so much!
@jingmeng4493
@jingmeng4493 2 жыл бұрын
QB老师,通过VRM4U导入Vroid模型到UE后,实时动捕时Vroid模型的胳膊会严重错位与实际动作不符,但是如果用UE自带Mannequin实时动捕保存动作后,再把动画Retarget到Vroid模型上胳膊就没有问题,刚刚接触UE不清楚这是为什么,但是我仔细观察了一下感觉胳膊每个关节的旋转和移动的方向好像都是错误的
@teacherQB
@teacherQB 2 жыл бұрын
你是用那一套實時動捕的軟件?簡單來說,我建議就像你說的,先用Mannequin動捕再Retarget過去。本來不同骨架就可能有很多不一樣的地方,而Mannequin可能剛好跟你用的系統相容。不是完全相容的骨架,應該會需要一些定義和校準的過程。
@jingmeng4493
@jingmeng4493 2 жыл бұрын
@@teacherQB 谢谢,我用的是Manus Polygon
@teacherQB
@teacherQB 2 жыл бұрын
@@jingmeng4493 knowledge.manus-meta.com/knowledge/setup-polygon#bone 你檢查一下你的bone mapping是不是沒有設定好?
@jingmeng4493
@jingmeng4493 2 жыл бұрын
@@teacherQB 每一个Bone都根据Vroid的重新设定过,我仔细观察是这样的,比如说我的胳膊在Tpose的时候,实际中向上抬,但是在UE里会变成向后,所以才导致了整个胳膊都是错的。我因为不是太了解UE,本来在想有没有可能通过BP修改对应骨骼的旋转方向来匹配实际的动作
@teacherQB
@teacherQB 2 жыл бұрын
@@jingmeng4493 我稍微看了一下網路上其他人做的,感覺是在校準過程就可以解決問題,不過我目前手邊沒有設備,所以也只是猜測而已。
@RebloudBlogspotRu
@RebloudBlogspotRu Жыл бұрын
Неплохой урок!
@SwagyMusica
@SwagyMusica 11 ай бұрын
what u do if you want to add more animations from mixamo? after importing and doing the IK Retargeting
@teacherQB
@teacherQB 11 ай бұрын
On the Mixamo web, You can add animations to the same model that you have already imported into UE5, then download the fbx and import it into UE5. While importing, choose the skeleton of the that model, and don't create skeletal mesh. That way you will import the animations onto the same skeleton and skeletal mesh, then you can retarget the animations to other models.
@happy562529
@happy562529 Жыл бұрын
老師你好我想自作獨立遊戲但是本人沒什麼本錢想請問VRoid可以商用嗎或是有甚麼免費的軟體可以用來加入UE5不會有版權問題
@teacherQB
@teacherQB Жыл бұрын
VRoid建立的模型是可以商用的。
@PC-MASTEeR
@PC-MASTEeR 2 жыл бұрын
how to change the character pose and his emotions inside the map (the level map). I don't need to do complicated things like animate the character or use the character in the gameplay. I don't even need to make a game or be a Vtuber. I just need to know how to change the character pose and his emotions inside the map. I need to take snapshots to my character in different custom poses and emotions inside the map. for example : I need to take a snapshot to my character while he sitting in a chair with angry face. exactly as simple as this, I can do this in Blender in seconds but I searched a lot for a way to do this in UE and until now I didn't find any solution.
@teacherQB
@teacherQB 2 жыл бұрын
In the details panel, set "Animation Mode" to "Use Animation Asset", select the animation in "Anim to Play", and scroll your mouse on top of "Initial Position" until you find the pose you want. You have to record the facial emotions into that anim sequence in advance. You may also use an animation blueprint to achieve that, but it will be more complicated.
@zoyu2190
@zoyu2190 2 жыл бұрын
@@teacherQB 请问老师,如果我身体的动作使用动作捕捉来实现,表情部分如果没有面部捕捉又想添加表情动作的话该怎样实现呢?
@teacherQB
@teacherQB 2 жыл бұрын
@@zoyu2190 kzbin.info/www/bejne/d3PSi4ePgruUitU 可以參考我後面的幾部影片。
@Amakura2023
@Amakura2023 5 ай бұрын
我是5.3.2的用户,下载的版本正确,vroid的ik打开顺利,但是购买的舞蹈IK文件和RTG文件双击引擎就报错弹出。请问怎么办?
@teacherQB
@teacherQB 5 ай бұрын
就我了解,UE5並不支援動作檔裡面的IK軌道,如果有的話必須在動畫藍圖裡做修改,你可以參考以下影片,不過會報錯退出的情況我還沒有遇到過。 kzbin.info/www/bejne/nZyvnad9hdVjq68
@fakernoob377
@fakernoob377 Жыл бұрын
my rig only have male version,what about female? Question:
@teacherQB
@teacherQB Жыл бұрын
You can change the preview mesh to the female version.
@fakernoob377
@fakernoob377 Жыл бұрын
@@teacherQB ok so clearly..I cannot change it to female..because it won't let me.
@teacherQB
@teacherQB Жыл бұрын
@@fakernoob377 In the "Preview Scene Settings" tab of CR_Mannequin_Body, you can change "Preview Mesh" from SKM_Manny to SKM_Quinn.
@sahinerdem5496
@sahinerdem5496 Жыл бұрын
if you would script from audio2face to unreal facial animation export import like metahumans then we'd be really appreciated more. Thank you for this plugin. i was using blender maya way rig again from beginning. This plugin you made it lightspeed short.
@teacherQB
@teacherQB Жыл бұрын
I didn't make that plugin. It was made by a Japanese developer.
@Hotberginaa
@Hotberginaa 6 ай бұрын
Hi i have an emergency issue. I can not attach a socket object like a sword on his hand. It does not works when i play the. game the sword is at the root. And when i do it on the manny mannequin it works well. Thank you :(
@teacherQB
@teacherQB 6 ай бұрын
Are you using Shinbi? For Shinbi the sword is part of her skeletal mesh, not a saperate static mesh. You cannot attach a part of a skeletal mesh to a socket on itself.
@Hotberginaa
@Hotberginaa 6 ай бұрын
@@teacherQB no ! i need that the sword is not there by default. Thats why i need a socket in which i put the sword. Can i show you a video please on discord or Instagram ? I saw many tutorials lon how to put sockets with custom characters but its complicated with vroids.
@teacherQB
@teacherQB 6 ай бұрын
@@Hotberginaa discord.gg/gAmvBqaq This is my discord.
@teacherQB
@teacherQB 6 ай бұрын
@@Hotberginaa I have replied your question in discord. Please take a look.
@refletkaito8090
@refletkaito8090 7 ай бұрын
老師你好,我新增資料夾的時候一直新增失敗 不知道是不是因為插件的問題所導致 6:47
@teacherQB
@teacherQB 7 ай бұрын
我還真沒遇到過新增資料夾會失敗的情況,這應該跟VRM4U插件沒有關係,你如果沒啟用VRM4U插件,可以新增資料夾嗎?
@refletkaito8090
@refletkaito8090 7 ай бұрын
老師我刪掉插件是可以創資料夾的,但是再安裝進去沒辦法新增😢
@teacherQB
@teacherQB 7 ай бұрын
@@refletkaito8090 這真的很奇怪。那你可以把VRM檔導入到之前創建的新資料夾嗎?
@refletkaito8090
@refletkaito8090 7 ай бұрын
@@teacherQB 我把VRM檔案導入事先用好的資料夾之後直接卡住,什麼都沒辦法按
@00189774
@00189774 2 жыл бұрын
請問這個影片還有後續嗎?我想了解如果要到KZbin要如何呈現
@teacherQB
@teacherQB 2 жыл бұрын
我最近三個月的影片都跟UE5角色動畫製作有關,你可以看一下我的YT首頁的影片列表,如果你想問的是UE5如何製作出可以上傳到YT的影片,那可以在播放清單裡找一下UE4.27 Sequencer,介紹的是上一個版本UE4.27的影片製作方式,裡面介紹的都可以用在UE5。
@kasenglui5879
@kasenglui5879 2 жыл бұрын
我是第一個看啊!😍
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