UE5 - Common Ui: Enhanced Input Action Setup (Long Version)

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MrButier

MrButier

Күн бұрын

Due to popular demand I remade my other video into a longer version and showcase the creation of the widgets, enjoy!
For the short version, watch here: • UE5 - Common Ui: Enhan...
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Recorded on UE5.4

Пікірлер: 13
@MrButiier
@MrButiier Ай бұрын
Hey All! I made quite the blunder at 53:32 stating that it was an issue with Enhanced Input Action, this is actually not the case and just a mistake on my part :). You can fix this by going into the Button Style Base and changed the "Selected Normal" to have the same tint as the Hovered Tint, this will then fix the issue.
@Athurito
@Athurito Ай бұрын
It's an honor to be a member and to enjoy your good content and thank you for mentioning me 😊😊
@MrButiier
@MrButiier Ай бұрын
I recorded 3 videos at this point of time so you’ll see yourself mentioned 3 times 💪 afterwards I will have a page in my video to showcase my supporters but in the meantime you can enjoy the special treatment :)
@maxsaylor9333
@maxsaylor9333 Ай бұрын
you rule man! top-notch content, thanks
@MrButiier
@MrButiier Ай бұрын
Thanks man 💪 more to come that focuses specifically on the common action widget.
@maxsaylor9333
@maxsaylor9333 Ай бұрын
@@MrButiier what I found is that if you have Lyra like stack UI_Layout (Common Activatable Widget) |___HUD_Stack (Common Activatable Widget) |___Game_Stack (Common Activatable Widget) |___Menu_Stack (Common Activatable Widget) |___Modal_Stack (Common Activatable Widget) and then on BeginPlay you create UI_Layout, add it to the ViewPort and push MainMenu Widget to the Menu_Stack, then the Enhanced Input Actions won't pick up but if you create MainMenu Widget and add it to the ViewPort on BeginPlay it works as intended
@leelana985
@leelana985 19 күн бұрын
I just really hope Epic will make this easier at some point, finally had a fully working prototype after years and now im struggling with making the UI..its just a nightmare. mouse clicks/unwanted movement of it messes up focus all the time (only KB/GamePad should be used) because UI only uses 20 percent of the screen (just like the og FF7 Combat UI for example). Didnt notice that before as i was only putting something on the screen so i can test things out, but this gets me so frustrated for the last 3 weeks i just want to trash the whole thing. But thank you for the video, it gave me a bit more insight in CommonUI and the whole complexity of it so i subbed, lots of videos to watch :)
@MrButiier
@MrButiier 18 күн бұрын
Haha you're welcome! I'm glad its providing some clarity on the plugin, it's definitely far more complex than it should be. Setting up Common Ui is a huge battle constantly but once everything is set up it becomes really useful and easy to create Ui's. We just need Epic to step it up on cleaning it up more.
@kraznerr
@kraznerr Ай бұрын
I have mixed initial feelings about this plugin, the end result seems great but the setup is unnecessarily complex and all over the place
@MrButiier
@MrButiier Ай бұрын
It's a fair assumption, the setup for Enhanced Input Actions is such a huge upgrade from their previous setup with data tables to be honest but it definitely has ways to go to make it easier because right now there is too many things that you could slightly mess up on and it ruins everything. The main thing i like about this is that once it is setup you don't really have to worry much about it as everything else just starts to click into place easily.
@LGL_FF
@LGL_FF 27 күн бұрын
Hi, do you know why when creating a "Common UI Data Table" and connecting it to the "Widget Blueprint", after restarting the engine, I get a window with the error "LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘AssetImportData’: commonenericinputactiondatatable /Game/Input/CommonUI/InputActionDataTable.InputActionDataTable"
@LGL_FF
@LGL_FF 27 күн бұрын
And by the way, the same error appears in my friend's completely empty project
@MrButiier
@MrButiier 18 күн бұрын
Which version of UE are you using? I took some time to try and play around to replicate this but I haven't been able to. Have you set the all the project settings shown in the beginning of the video? Specifically the viewport and inputdata?
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