Great Tutorial, I understood even when I know nothing in Japanese, but there is an issue with me that if I spam attack input, it doesn't active the ability anymore I traced it and found that if I clicked before the ANS_ready combo, the player gets the Activation owned tag of the first attack, even when I'm setting its blocked tags to State.Attack (or the parent attack tag, or even all combo attack tags individualy), I tried all of that but it keeps appearing and still there when I finish the combo preventing it to done again I followed your video step by step, you may have explained it but I don't speak Japanese sorry, neither youtube auto translate captions :''D
@sergey8229 Жыл бұрын
there is a solution? I have Combo 1,2,1,3 but should be 1,2,3 update: : should have ticked GA_ComboBase "Wait Gameplay Event ", check 35:46
@7ossamMr2011 Жыл бұрын
@@sergey8229 I already done that, what worked for me is blocking combo1 in "Block Abilities with Tag" in all the chain except the combo2