#UE5

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SARKAMARI

SARKAMARI

Күн бұрын

Пікірлер: 19
@tomtomkowski7653
@tomtomkowski7653 Жыл бұрын
5:30 actually you can use packed textures. Duplicate such a texture and in a details' panel you can choose what channel you want to use so you can set Red to 256 and the rest at 0 and here you have it :)
@sarkamari
@sarkamari Жыл бұрын
Thank you for your feedback. That's why I like this channel. We all learn from each other and i am thankful for it 🙏🏼
@ktrooping797
@ktrooping797 Жыл бұрын
great! would love a tutorial on blending materials/runtime virtual textures
@jaimeenpatel735
@jaimeenpatel735 Жыл бұрын
I am learning unreal engine sir You explain very good Keep it up i'll be with you ❤️
@sarkamari
@sarkamari Жыл бұрын
Great to hear. Thank you for your feedback
@IanGuglielmi-White
@IanGuglielmi-White 10 ай бұрын
Thank you for your help!
@sarkamari
@sarkamari 10 ай бұрын
Glad it helped!
@ulysses1685
@ulysses1685 Жыл бұрын
These Modeling tools are so horrible. When I click "Accept"I can not edit "Displacement" in the future? Similarly, if after creating a Rectangle and clicking Accept I wanted to change the subdivision, I can't do that anymore either?
@Jamen1970
@Jamen1970 Жыл бұрын
This produces a nice effect and is one of my favorites. The only issue is it warps the plane the texture is on and is hard to use as a wall or floor that easily mates with another wall or floor. Quixel has some nice textures that repeat and these fit nicely together, But I still have an issue mating the perpendicular.
@dariocarballo2614
@dariocarballo2614 Жыл бұрын
Great tutorial as usual 👏
@quarkstudiosfrance
@quarkstudiosfrance 10 ай бұрын
Thanks for tutorial. What is the difference of going to displace through modelling mode and by editing the static mesh in Nanite Settings ?
@AmjoodBasha
@AmjoodBasha Жыл бұрын
How about collision when my player walks on it?
@Alex-qh8er
@Alex-qh8er 10 ай бұрын
Why in my case I need to scale up the Z axis to have the displacement working (even with Perlin Noise)
@jumpieva
@jumpieva Жыл бұрын
I am pretty sure this displacement is intended to look better with blue channel vs red channel.
@39a_siddharthdesai31
@39a_siddharthdesai31 Жыл бұрын
Suppose if i get a model from SketchUp through datasmith then how can a add displacement to that model For eg . I do archiviz so how can i add displacement to my floor tiles to make it more realistic
@jessereed788
@jessereed788 Жыл бұрын
Is there any way to add udims to this workflow?
@sourabhtrehan7040
@sourabhtrehan7040 Жыл бұрын
How to add it on a custom mesh from 3ds max
@venkateshvarma8825
@venkateshvarma8825 Жыл бұрын
Hi sir this unreal series helped me to learn . Tq so much for this series sir Sir I have dout that in my quixel bridge I am not getting the option to select the textures what I want to do sir plzz tellme
@sarkamari
@sarkamari Жыл бұрын
You select Mesh (assets) and Materials. Once you download the materials into UE you can navigate to the Textures folder via the content browser wondiw
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