Thank you. much appreciated 👍👍👍 do you know how to make your camera automatically track a spawnable actor for autofocus? Seems it doesn't work with spawnable actors, only possessable... Am i missing something?
@sarkamari29 күн бұрын
Yeah, you're right! Autofocus doesn't automatically work with spawnable actors. To get it to track, you’ll need to use a possessable actor for the camera or set up a custom system with Blueprints to make the camera focus on the spawnable actor after it's spawned. It’s a bit of a workaround.
@damienmayoussier444728 күн бұрын
@@sarkamariexactly i ended putting a possessable actor at the same spot that my actor to track, and put it in hidden in game... But not the cleanest way to do it... Weird behaviour, it must have an explanation but i don't get it...
@John_atCTS6 ай бұрын
Thanks Reza - once again my mind is blown! I'm documenting this in my UE Notes! Question - I see the Level Sequence exists in your scene (Clapboard icon). When I do cinematics, I don't place the LS into my scenes and I've never run into an issue. I do see this done in many other LS videos (mostly in UE4 videos or someone that's used UE4 in the past). When I ask them why they did that, I'm told "that's what you're supposed to do to get your LS working correctly." or "You only need to do that if you are playing a LS within your Game." I couldn't find a straight answer in the UE documentation either. What are the situations where you MUST have the LS exist in your scene? PS - I've noticed that if you create your LS via the Menu bar like you did, it adds the LS to your scene/Outliner. If you create it via right-clicking in your Content Browser, it does NOT add it to the scene/Outliner (typically how I do it).
@dougmaisner6 ай бұрын
great stuff!
@CheloTarantinoCamalionAlMillon6 ай бұрын
the main thing about spawnable actors that appear and disappear in sequence is the power of key frames but you did not show that in the tutorial why????