Ugo, you have really good and comprehensive knowledge in 3D. Is it possible to obtain a 3d object(as mesh) from a image that is imitating the 3d effect with shades?
@ugocapeto3d2 жыл бұрын
Thanks Marian. You should be able to use depthplayer.ugocapeto.com and save as an .obj the 3d scene (no colors though). I am trying to think if there are other ways. Surely, you should be able to use blender for such a purpose. Maybe somebody else can chime in about other ways to do it!
@vanillagorilla86962 жыл бұрын
Oddly enough, sometimes that information is kind of naturally encoded in the mesh if the colors are monochrome. I've done a lot of testing, as Ugo here will attest to. I took a screengrab of Star Trek TNG, and used it as the depth map, no alterations, somehow, the back wall's depth information was mostly there, everything else was a pointcloud nightmare, but the back wall of the Enterprise D's bridge naturally worked as a depth map.
@marianchirila27602 жыл бұрын
Thank you so much for your replies. The issue is, if applying the image as a depthmap we obtain a lithopane, which is not relief as is not based on shadows for 3d effect but on light filtering. Is there any trained A.I. to understand that a grey colour from the image is a shadow of a creast, not a hole?
@vanillagorilla86962 жыл бұрын
@@marianchirila2760 AI depth maps aren't entirely accurate, but you can produce one in GIMP, by tracing out the image. Would you mind if I saw the image?
@cedvano2 жыл бұрын
Hi, great video. Have you got something to do the displacement (right eye) from 2D + depth map ? Python script or something like this ?
@ugocapeto3d2 жыл бұрын
There is software already to do this. I am thinking StereoPhoto Maker but there are others.
@ugocapeto3d2 жыл бұрын
Check this vid kzbin.info/www/bejne/pGqXe6ZvhLSeg6M