I added BP_SDotUI3InfoMap to my scene and my scene objects and texture extremely blurred, bud i when add empty character scene is ok, WHY?
@raphaelmello72 ай бұрын
Hello, I have a question: Is it possible to customize objects that have dependencies? For example: a countertop with a faucet on top, if my client needs to delete the countertop, what would happen to the faucet? Thank you
@stefandoetschel2372 ай бұрын
You can set dependencies through the "tag" name. Give both variation actors the same tag name. Then tick the "child" box in the faucet's variation actor. The faucet will change to the same ID that the countertop is set to. Or use Variation Groups for more than a couple of objects. Physically deleting an object isn't possible at the moment. You would need to cheat by replacing the object with an object hidden under the floor. Use the Mesh Transform array to move it under the floor if necessary. Another way to hide an object would be to give it an invisible material (100% translucent) but you may still see its shadow.