Absolutely. Those first three @01:30 was absolutely stunning. Have that!
@bagelgeese_real11 ай бұрын
He really said “Violence is infact, the answer”
@Jyli7774 ай бұрын
That gibing sound is literally something, that sounds like an ASMR for me
@elmaminsk541111 ай бұрын
Okay, I planned doing it sometimes, and this video inspired me to finish this. Here's a propability for each demon to be killed with n berserked punches assuming he doesn't get damage from any other source and we have independent uniform distribution of each strike (which actually isn't the case in Doom, but... sort of) Zombieman 1 punch: 100% Expected value to die: 1 punch Shotgunner: 1 punch: 90% 2 punches: 10% Expected value to die: 1.1 punches Imp: 1 punch: 80% 2 punches: 19% 3 punches: 1% Expected value to die: 1.21 punches Lost Soul: 1 punch: 60% 2 punches: 34% 3 punches: 5.6% 4 punches: 0.39% 5 punches: 0.01% Expected value to die: 1.4641 punches Pinky: 1 punch: 30% 2 punches: 49% 3 punches: 17.5% 4 punches: 3.15% 5 punches: 0.329% 6 punches: 0.0203% 7 punches: 0.00069% 8 punches: 0.00001% Expected value to die: ~1.949 punches Cacodemon: 2 punches: 1% 3 punches: 27.3% 4 punches: 37.98% 5 punches: 22.722% 6 punches: 8.3352% 7 punches: 2.16144% 8 punches: 0.42585% 9 punches: 0.0662731% 10 punches: 0.00831312% 11-20 punches: less than 0.001% Expected value to die: ~4.187 punches Baron: 5 punches: 0.001% 6 punches: 0.7992% 7 punches: 6.71895% 8 punches: 17.74467% 9 punches: 24.73618% 10 punches: ~22.49366% 11 punches: ~14.91666% 12 punches: ~7.71486% 13 punches: ~3.25191% 14 punches: ~1.15179% 15 punches: ~0.35046% 16 punches: ~0.09313% 17 punches: ~0.02189% 18-50 punches: less than 0.01% Expected value to die: ~9.636 punches Thanks for your attention, Doom is a very cool game!
@DoomDodgers11 ай бұрын
I was smiling through the entire second level.
@JangianTV11 ай бұрын
Smiling like a Caco?! 😁
@lecoindugamer764411 ай бұрын
Cacos are great
@thedkm-489411 ай бұрын
@@lecoindugamer7644 They are so lovely :3
@silentone385211 ай бұрын
Zero Master making life a living Hell for the demons as usual 😎
@garethdean638211 ай бұрын
Well,hell or not, nothing ends up *living* very long...
@thedkm-489411 ай бұрын
@@garethdean6382 haha, hell yeah. x)
@danielja183211 ай бұрын
01:32 for the punching section. One of the finest pieces of work I've seen in a long time.
@ターくんとぴーちゃん10 ай бұрын
You're the greatest!!
@The1RandomFool11 ай бұрын
I like the amount of punching in this run.
@williammueller825311 ай бұрын
* Puts away rocket launcher * proceeds to beat them to death with hands
@TritonTv6942011 ай бұрын
What an ABSOLUTE LEGEND!
@aaz199211 ай бұрын
The legend is back!
@thedungeondelver11 ай бұрын
_You_ are the only thing they _fear_ . _Rip and tear_ until it is _done_ .
@jimmmyz16911 ай бұрын
Best birthday gift EVER!!
@Haassan129 күн бұрын
I love how in these speedruns the monsters have a different 'role' compared to a casual playthrough, in a speedrun the monster is like a box you have to check, where as in a casual playthrough it's an opponent you engage in combat.
@kinetic0311 ай бұрын
I had no idea about that rocket grab on e2m4, insane you used it in the run
@BeheadedKamikaze11 ай бұрын
I didn't notice the numbers go up the first time I watched this, until later when I read the description. At first I thought he was just showing off, trying to make things more 'interesting' with all that 'extra' health, haha
@ZeroMaster11 ай бұрын
there's no rocket launcher on the level and it sits quite far behind the wall while being in the east direction so I'm not surprised it wasn't used before, heh
@Bytefyre11 ай бұрын
GGs, ZM! Well done!
@thedkm-489411 ай бұрын
Thumbnail Timecode : 10:07
@theYTfox11 ай бұрын
My man putting that berserk to WORK
@marounasmar901211 ай бұрын
I loved playing doom when i was 12, and still… but i have never seen this berserk mode ever, congrats on your effort and consistency, it really needs patience and practice… so satisfying 👍🏻
@BladeTrain3r11 ай бұрын
That disdain for the chainsaw on M2 😂 The way you do it all so smoothly makes it look like something anyone can do, and then you actually attempt it and realise no... this took EFFORT. Always a pleasure to watch though.
@limekayo522211 ай бұрын
Awesome run from the master
@AlexanderGuryev-q1b11 ай бұрын
Amazing skill! Great pleasure to watch!
@Kaneda201911 ай бұрын
Can't wait for Inferno!
@Cryoinsane11 ай бұрын
The goat of europe returns
@tenhundredkills11 ай бұрын
E2M2 was just so satisfying to watch. GIBS GALORE!
@KrunoslavSaho11 ай бұрын
Thank you for the video. :D
@OriginalVondy2 ай бұрын
16:12 punching the Cacodemon on the beat. epic
@Doom2isthebestW5511 ай бұрын
Best in the worlds casual playthrough:
@dyslexick11 ай бұрын
The best to ever do it, still doing it. 💯 🔥
@RussianSevereWeatherVideos11 ай бұрын
That second map imp fist slaughterfest was beyond satisfying
@BeheadedKamikaze11 ай бұрын
Welcome back to punching demons with Zero Master ❤
@MRTINCO9911 ай бұрын
Literally punching its way through What a doom slayer!я 🤟
@vincentwatkins189211 ай бұрын
That extended HUD must help a lot with ensuring you caught every straggler.
@yawg69111 ай бұрын
Even just purely as an "I like to watch and see when the numbers turn blue" spectator standpoint, I appreciate you using extended hud for this one.
@jamez639811 ай бұрын
I love how the only enemy in Doom 1 you can punch without the risk of them attacking you and instantly damaging you in an unavoidable way is the cyberdemon, even though they have the most catastrophic damage output if you do mess up. In Doom 1 you don't have pain elementals, which you can bezerk punch without retaliation because they need room to spawn lost souls, so you have fewer enemies that you can't mitigate the risk of taking damage from whilst punching, and there's no super shotgun, so bezerk punching is also way more necessary for fast UV Max speedruns because without the super shotgun, the bezerk fist is the highest DPS weapon apart from the rocket launcher, and rocket ammo is scarcer than shells, it is only situationally useful because in close quarters it will blow you up, and the plasma rifle and BFG, which have even scarcer ammo and they are completely unavailable in episode 1, and when they do become available in the other episodes, the baron becomes a regular enemy that end up becoming plasma sponges that soak up all your plasma ammo because they have loads of health and you gotta prioritise your plasma to kill them because they have loads of health and they'll otherwise take forever to kill which is undesirable in a UV Max speedrun if you're trying to do well. The risk of getting attacked and damaged in an unavoidable way whilst trying to be aggressive in order to be fast must be a nightmare when UV Maxing Doom 1 because if RNG goes against you, you have to slow down to avoid dying, and there's nothing you can do about it. Especially because stunning the enemy with your bezerk punches is always less than 100% guaranteed no matter which enemy it is, there's always a chance your bezerk punch doesn't stun them and then they can attack you and you're point blank so you will get hit instantly and be unable to dodge in order to avoid damage. RNG must be a nightmare when going for fast UV Max speedruns of Doom 1...
@mrwiffler994211 ай бұрын
A paragraph (from Ancient Greek παράγραφος (parágraphos) 'to write beside') is a self-contained unit of discourse in writing dealing with a particular point or idea. Though not required by the orthographic conventions of any language with a writing system, paragraphs are a conventional means of organizing extended segments of prose.
@jamez639811 ай бұрын
@@mrwiffler9942 Paragraphs are vastly overrated. I'll never use them. People should just read my comment anyway.
@almostmatt1tas11 ай бұрын
Well done!
@borntorice11 ай бұрын
An Imp was standing at a gap. A fist punched into the gap and teared that imp into meat, before it felt the pain.
@thedkm-489411 ай бұрын
10:17 Yes, man you're quite right to help those lovely Cacodemons against that stupid Barron, I can't stand them, I hate them.
@JJS56311 ай бұрын
Was beserk always used this much in the speedruns? Feels way more prevalent here Excellent stuff man
@ESTERZEOFF11 ай бұрын
Hand damage with berserk can deal massive damage output, sometimes even higher than the average of a rocket, plus hitting your fist is faster than shooting rockets
@exit32211 ай бұрын
It was probably always most prevalent in E2 for sure. It doubly saves time because you don't have to go out of your way for ammo near as much
@levesteM11 ай бұрын
It's mostly used in UV-Max runs, since it makes killing demons very fast. Runs that don't require 100% kills mostly just use it as a health pack.
@exit32211 ай бұрын
@@levesteM yep 100% agree. But it does take skill, it's not something I've ever been great at using
@matthewcarson373611 ай бұрын
A part of it is also ammo conservation. This episode is particularly stingy with the stuff.
@Nob1ej0n11 ай бұрын
Very interesting. I just made my own video about this episode, so it's fun to see how you went through this with recent experience in the same maps.
@liam.3d26511 ай бұрын
hell yeah
@harsildragon125511 ай бұрын
..and master does it again
@СержАбрамович-ш7е11 ай бұрын
Шикарно
@Fevett111 ай бұрын
happy new year guys :D
@slowboat845211 ай бұрын
tremendous
@oppeer386811 ай бұрын
very good
@harsildragon125511 ай бұрын
That was a real fast and great box carrier :D
@ch3ng9011 ай бұрын
Awesome!
@ninjaDu5911 ай бұрын
My absolue Idol...would love to be able to play like Zero Master
@ВиконтдеСлизерин11 ай бұрын
One punch guy.
@juanchol2111 ай бұрын
Nice
@Jane-qh2yd11 ай бұрын
Phenomenal as always. I was wondering if you're ever planning on bringing some other shooters to the channel like Quake or Doom Eternal, or if you're planning on sticking to Doom for the foreseeable future
@mrwiffler994211 ай бұрын
He has heaps Eternal stuff. There's a playlist. He posted the first 100% ultra-nightmare run. No Quake though.
@Jane-qh2yd11 ай бұрын
@@mrwiffler9942 Oh I know he has played Eternal before, but I wanted to know if he'd try some mod like the Kaiser campaign or any other mod. Also quake seems something right up his alley too
@jessebillson10 ай бұрын
This run is completely bezerk!!
@Shur54611 ай бұрын
OMG, dude! Episode 2 is extrimely punchy!
@Lucario4thewin11 ай бұрын
Doom didn't make us men. It made us slayers.
@Dadbod00711 ай бұрын
Just watched your icon of sin pacifist run. Very cool
@Ironstarfish11 ай бұрын
As a kid I never used the berserk or chain gun that much which is why I had alot of ammo issues
@Spectans111 ай бұрын
When Master's around, demons should run.
@CHICKENMCMAZINGLICKEN11 ай бұрын
cool e2all
@SpacialKatana11 ай бұрын
Dude some of those Berserk runs...my word 🤣
@floridaman698211 ай бұрын
Some of these maps are so mazey i still get lost on them. Unreal how you fly through these spaces
@Azguella11 ай бұрын
I had forgot that berserk powerup lasted for whole level
@ВиконтдеСлизерин11 ай бұрын
Technically... no.
@BeheadedKamikaze11 ай бұрын
@@ВиконтдеСлизерин You're correct - but in all the ways that matter, it does
@De-M-oN11 ай бұрын
@@ВиконтдеСлизерин you mean its a bug?
@ВиконтдеСлизерин11 ай бұрын
@@De-M-oN Doom Wiki: "The manuals for The Depths of Doom, the Doom Collector's Edition, and Steam releases incorrectly list the Berserk as a timed pickup. The original paper manuals state the item lasts the whole level, which in practice is more accurate but this is also technically incorrect. Rather, the game's code defines the Berserk state to have an exceedingly long timer that in practice no one will ever exceed at somewhere around 4.3 billion "tics" which translates to nearly 4 years of in-game time."
@isawedthedemons11 ай бұрын
@@ВиконтдеСлизерин maybe zeromaster can make it a goal to be the first person to let the time run out on a berserker powerup. it'll only take 4 years and a backup generator.
@retrokid10411 ай бұрын
Jesus Christ, this took me about two hours the last time I played this.
@Deaffitness200511 ай бұрын
You are best man world 💪❤️ i from Italy 🇮🇹 😊
@thedkm-489411 ай бұрын
Italy Womens :3
@whthafk11 ай бұрын
jeez
@damsarotti11 ай бұрын
Incredible run!! I thought souls where included in Ultimate Doom in the enemy count for UV-MAX. Guess not.
@anthonymentalewicz514311 ай бұрын
felt like i was watching a "tyson only uv max"
@themisterdellou11 ай бұрын
Episode 6 speedrun when
@garethdean638211 ай бұрын
Aaah bliss.
@whthafk11 ай бұрын
👊🏾👊🏾👊🏾
@sohailali112311 ай бұрын
will we see zm doing tnt map 02 / 09 nm100s ?
@zebug476211 ай бұрын
He has already done a full TNT nm100s, tho... Unless you meant an IL run?
@steveskipper647311 ай бұрын
Spare a thought for the individuals that Google "extreme fisting" and are directed to this video.
@DmitryBalabanov11 ай бұрын
2:24 how did you get 100% killed if at 2:24 there were still lost souls?
@centurychum11 ай бұрын
lost souls dont count towards kill count :P
@DmitryBalabanov11 ай бұрын
@@centurychum thanks, didn't know. but why?
@Drkblaze48411 ай бұрын
@@DmitryBalabanov because there are infinite amount of lost souls when there is pain elementls so its annoying also they fly around weird places where you cant hit
@JM_andtheArgonauts11 ай бұрын
this is exactly what doom should be: super fast beserking. 😁
@weeblbob23311 ай бұрын
2k 60fps. LETS GO!
@Stokkolm11 ай бұрын
If they make another Doom movie, I really hope they include a scene of Doomguy repeatedly slapping a Baron of Hell's ass while he's fighting a Cacodemon.
@manson.oldboy11 ай бұрын
Is faster with the fists! ✊
@Ayeloo11 ай бұрын
I've always found weird how, even in the original installment, lost souls weren't counted in the final tally
@Trunkerad11 ай бұрын
They did use to count towards kills in earlier versions of Doom 1, but it was changed at the same time as the Pain Elemental was introduced with Doom 2. Probably because they share the same source code.
@mrwiffler994211 ай бұрын
I think it's because they can fly into places where you can't kill them, making 100% kills impossible.
@ToaGatanuva11 ай бұрын
nok eit mesterverk
@-octosquid-520310 ай бұрын
gun
@WektorGH11 ай бұрын
17:25 haha
@Drkblaze48411 ай бұрын
9:20 can you explain me why did u iht rocket on wall?
@thedkm-489411 ай бұрын
-why did u- WHY DID *YOU* !!
@lecoindugamer76448 ай бұрын
To not trigger a celling crusher
@jabonly00911 ай бұрын
= 🍖
@RoseGoldenPetal11 ай бұрын
Wait a second, do Lost Souls not count towards 100% seriously?
@kveller55511 ай бұрын
It's because of the Pain Elementals in Doom 2. Ultimate Doom shares some of its code.
@jrock71811 ай бұрын
No ceiling to his skill level
@VintageValiant11 ай бұрын
I aspire to be just like you but for Wario Land games
@PeterLawrenceYT11 ай бұрын
My Dad who works at id says he could do this in half the time
@Gameoverkill66611 ай бұрын
Sub 30 chapter 2 is pretty mutch impossible on uvmax and this guy pop a 23min...!?
@Mingaleev-x3111 ай бұрын
hi i can become a zero master ripoff soon
@chaelcanterbury878711 ай бұрын
The damage randomization in Doom is one of the most annoying things ever. Who even thought it was a bright idea.
@De-M-oN11 ай бұрын
Its one of the greatest things doom has
@chaelcanterbury878711 ай бұрын
@@De-M-oNHow exactly it's one of the greatest?
@zebug476211 ай бұрын
The guys at iD were huge DnD players, and they wanted to have damage calculations very much like DnD. Hence the way damage is calculated. For example: Baron's damage is always multiples of 8, so the "dice roll" is a D10 multiplied by 8. Instead of "random damage ranging from 8 to 80". Hitscan enemies always deal damage in multiples of 3, so their bullet is a D5 multiplied by 3. So on and so forth. Bright idea? Maybe, maybe not. Randomness is a polarising feature, but you have to admit that not knowing if that Baron is gonna deal 80% or not will keep you on your toes, which adds some variety and refreshment to something you might speedrun thousands upon thousands of times. The average damage of a berserk punch won't kill a pinky, but without the magic of randomness, you wouldn't get the dopamine hit from one-shotting them, which is what leaves a bigger impression than the three-shots. Edit: corrected some typos
@De-M-oN11 ай бұрын
@@chaelcanterbury8787 It makes it more believable that you actually shoot organic targets. We have no bodypart hitzones in this game, so with static damage it would be always the same. Always 3 Shotgun Shots this enemy, always 2 shots this other enemy every single time. That might be good for Multiplayer, but for single player it would be pretty boring.
@De-M-oN11 ай бұрын
@@zebug4762 This is a good decision too going for multiplier random. This way its random, but not all over the place random and thus less random in the sense of differences, because you can only have these 3 or 8 numbers instead of a tons of numbers. That increases variety because with a range with many numbers you would end up on an average in the middle far more often and the maximum value and minimum value would be rare.