Would be Pactadin, but it doesn't work for Honor mode
@shadowarrow73739 ай бұрын
@@jakubslavojmusilek5184what does work is college of swords 10 bard and 2 paladin slashing flourish hitting 3 enemies and smiting all of them with level 4 or higher smites feels nice as there is a ring early in act 3 where after you do that you can cast illusion or enchantment spells as a bonus action so hold person or hypnotic pattern while smiting put on the helmet of arcane acuity and your spell save dc soars fairly quickly since you are hitting constantly and it adds arcane acuity charges on hits and then on smites do one attack adds 4 turns of arcane acuity
@Tcrror9 ай бұрын
@@jakubslavojmusilek5184How does it not work? I have no idea since I haven't played Honour Mode and I haven't watched any playthroughs of it.
@dododimitrov96579 ай бұрын
This video made me try the honor mode in BG3, thank you so much my friend.This is how I will make it. 1.Whyll Warlock/Paladin (fire+necro) , 2.Astarion Rogue/Ranger, 3. Halsin Druid/Barbarian, 4. Laezel Fighther/Wizard (acid), 5. Shadowheart Cleric (radiant),6. Minsk Barbarian/Rogue,7.Gale Wizard/Druid (necro+poison). I probably make Karlach Monk/Cleric (fire+radiant) because it is so in theme with her. I have no idea what to give Jaheira and Minthara. Maybe the Storn Sorc build.
@scottrackley44579 ай бұрын
one you didn't cover, that owns the game, lore bard multi
@zephyr12499 ай бұрын
Something to mention is that you should respec your paladin/warlock when you hit warlock level 3. Take pact of the blade, respec and dump your strength and focus solely on maxing your charisma, and you will be unstoppable. It’s doing wonders for me
@KirDmA9 ай бұрын
It is a good way. But in reality you don't need to be a blade pact warlock, at least not on honour. Choose some other pact and use elixirs of strength. You can get access to it from level 1-2. And you get more attack/damage from it then from charisma. With natural str 8)
@zephyr12499 ай бұрын
@@KirDmA fair point, counterpoint tho; Eldritch Blast. Take agonizing blast to add charisma to your EBs and they become a legitimately great tool in your arsenal
@KirDmA9 ай бұрын
@@zephyr1249 you absolutely right, I don't talking about dumping charisma at all, only about taking other pact (getting invisible imp gives you much more interesting opinions than the "cannot be disarmed" - only thing you get with martial class multiclassing). You can have as much charisma as you want (and get bonuses to attack/damage for EB), the end game elixir of strength gives you 27(+8), but absolutely maxed charisma is 24(+7) to melee attacks. Maybe it is not much, but at least something.
@molinamt96899 ай бұрын
I think pact of the blade is worth it because depened pact allows you to bypass the bane of martial multiclassing and stack that extra attacks to 3.
@KirDmA9 ай бұрын
@@molinamt9689 On tactician and below. I understand that most people don't play on honour mode, but you need to know that. Only fighter and moon druid can attack 3 times per action.
@huntercrawford55569 ай бұрын
For the healer build, whispering promise ring, hell rider gloves, boots of aid and comfort. All of these items are in act one and combined makes life domains aoe heal and any other aoe heal add 2 turns of bless, 2 turns of blade ward, and 3 temp health to anyone healed. Basically makes your channel divinity a huge team buff.
@exxy99319 ай бұрын
This is actually what I use for Shadowheart. Basically all of her items are from Act I on my build for her. Lol
@Herik_9 ай бұрын
does someone know if the life cleric goodberry combo works?@@exxy9931
@theofisher71969 ай бұрын
Add Periapt of Wound Closure from the woman looking for a Githyanki egg outside Lathander's Temple/ Gith Creche. "Potent Healing: Maximize the number of hit points restored"
@huntercrawford55569 ай бұрын
@@theofisher7196 sadly that item only works for the person wearing it but I do use it as life domains passive at level 6 and a helmet that heals the wearer when you heal another plus the amulet makes it to where you never have to heal yourself. Also makes warding bond better as healing the person that takes damage heals yourself a bunch too.
@bluntdavinci21399 ай бұрын
Also, try 6 lvls light domain cleric and 6 lvls way of the open hand monk. Its essentially just a radiant monk: Turn on radiant spirit guardians while running up to enemies and doing radiant damage with your fists or use guiding bolt for range
@DXTUnknow9 ай бұрын
❤
@BarachielGaming8 ай бұрын
Thats my build too, its so fun
@joshw94249 ай бұрын
Re: your Swords Bard build, you can combine the Band of Mystic Scoundrel with Helmet of Arcane Acuity. After attacking with Ranged Flourish, the ring lets Swords Bard use bonus action(s) to cast Enchantment/Illusion spells such as Hold Person/Monster, Command (*obtainable thru Magical Secrets at L10), Vicious Mockery, Fear, Crown of Madness, Hypnotic Pattern, Invisibility, etc. The Helmet of Arcane Acuity stacks with your multiple flourishes to increase your spell DC thru Arcane Acuity, so your Enchantment/Illusion spells are pretty much guaranteed to hit.
@Lukes_lil_bro9 ай бұрын
life saver! i will be doing this for sure
@MrWolfxman9 ай бұрын
It sucks that you only get the ring in act 3 though, by that time you’re basically already unstoppable with an optimized party, still a super fun build though
@joshw94249 ай бұрын
@@MrWolfxman True. Honestly you bring up a good point with most "builds" (or at least endgame "builds"). The important part is really the Act 1 build, not as much by Act 3 endgame.
@cysk9 ай бұрын
I love your build ! Sorry for my bad english...I wish add 2 things : Throwzerker : you can throw all weapons in your bag, not only the 1 equipped. That's why the best is to have the DWARVEN THROWER too because when enemies are too close to your teammate you can throw this hammer. Less damage than NYRULNA but no side effects. Monk n'Monster : I skip the 2 lvl of warrior (goodbye action surge :'( ) to get thief 4/monk 8 + Club Of Hill Giant Strength (in second hand, first hand empty) + VEST OF SOUL REJUVENATION + BOOTS OF UNINHIBITED KUSHIGO + GLOVES OF SOUL CATCHING Like this you forget strength and you can build 8 STR (=>19 Club of hill) /17 dex ( +1 feat athlete +2 feat ability improv => 20 dex) /17 con (+1 feat tavern brawler => 18) /8 int/16 wis /8 char freedom for helmet (maybe HORNS OF THE BERSERKER), cloaks, accessories. With this build you have exactly the same damage as your build ( less strength but more dex/wisdom) and no armor : you got all "monk without armor" advantages. + you get more Ki points (9) and amazing jumps. CA = 20 without any accessories/cloaks/helmet/potion/buff. can't be charmed or frightened, and get the great passive EVASION.
@sasukeblix8 ай бұрын
I suggest putting more points into Wisdom as it could be your main attribute. With the Boots of Uninhibited Kushigo, you can use the Wisdom modifier for your attack damage. This means you can get +8 from Strength (Tavern Brawler feat + Elixir of Cloud Giant Strength) and +6 from Wisdom (22 - 1 from Uncle Antie's buff and 2 from the mirror of loss).
@chrisjulien76984 ай бұрын
Christ bless you, nice build dude
@coolwizard229 ай бұрын
This is a very useful and comprehensive guide. One thing I'll say is that adding divine smite to a crit doesn't need a reaction. I did a slightly different build with Wyll (PoB 7, OoV 5) and in one fight got 4 crits (6 attacks due to haste) in one round. So the duellist sword is good for it's crit reduction, even for EBlast, it's extra reaction is not necessary for divine smite
@mj87569 ай бұрын
I personally prefer cleric druid for necromancer, you still go 6/6 but being in the cleric let's you go into heavy armor/martial weapons, as well as keeping all your spells in wisdom. You aren't nearly as squishy so managing your summons becomes extra instead of required I just think of it like more of a death knight. So you can max out str, con, wisdom and not be entirely Magic, downside you lose the healing off necromancer damage, but as a cleric you can not only heal but increase the health of your summons with aid. Really just comes down to preference.
@PrinsB8 ай бұрын
*Crossbow Killer Bard:* You get your first "Extra Attack" on LV3, a second Arrow in you main Shot at LV7 and the real extra Attack on LV10. Your shoot 4 times with your main Hand, and 2 times with your off hand. 17Dex, 16Con, 15Cha Starterclass: Rogue - LV1: Expertise - LV2: Hide 'n' Dash as BA - LV3: Thief (2nd BA aka. "Extra Attack") - LV4: Sharp-Shooter Feat. Bard: - LV5 (B1): Instrument - LV6 (B2): Inspiration - LV7 (B3): Way of Swords (1 Shot, 2 Targets) - LV8 (B4): +1Cha & +1Dex - LV9 (B5): Fear oder Hypnotic - LV10 (B6): Main-Hand extra Attack Fighter: - LV11 (F1): Fightstyle (+2 to Hit), a Shield - LV12 (F2): Action Search
@realperson49939 ай бұрын
Some notes on the dueler (rouge/Bard hand crossbow build): 1: ranged slashing flourish can target the same target twice. 2: Don't use the firestoker and hellfire hand crossbow together. By the time you get the hellfire hand crossbow, you have hand crossbows better than the firestoker. Any old +1 hand crossbow is better than the firestoker. What you really want to pair the hellfire hand crossbow with is the ne'er misser. A regular weapon dealing pure force damage is amazing. You also get access to both the hellfire hand crossbows scorching ray and the ne'er misser's magic missles.. 3: Take 2 levels of vengeance paladin. You can use your spell slots on smites, and you can use the ability that gives you extra radiant damage and a chance to daze on hit. I also think that you can use slashing flourish and divine Smite at the same type if you set your reactions right? I could be wrong
@parthsankhe2139 ай бұрын
30:20 small correction here, enraged throw is a guaranteed prone proc instead of a chance (unless theyre immune to prone), which makes that build even more busted
@keeperskeeper53389 ай бұрын
For a lot of builds that also use strength, you can just dump it and use the hill giant and cloud giant potions
@FlCl30002 ай бұрын
I was worried I might not have enough of those but now I’m near the end of the game with like 15 hill giant and 7 cloud giant pots
@Nirob6159 ай бұрын
As a moon druid I wouldn't discount the myrmidon shapeshift forms especially the lightning and water ones. They'll have all the same abilities of the ones you can summon in through upcasted conjure elemental, but moon druid's get a triple multi attack like fighters which is amazing with these forms. For example I was just in the steel watch foundry and I brought Halsin instead of my usual melee striker Karlach. Him being able to use electric flail for not only the lightning damage that the watchers are vulnerable to but also the stun attached to said attack and he can use it three times. The water one has a similar attack but instead of stun it inflicts chilled which is great if you got a cold caster in your group like how my wizard sorcerer hybrid is since chilled makes things vulnerable to cold damage. The water myrmidon is also great at spreading ice surfaces around with it's triple burst suped up cold chromatic orb spell. Least of all, all of these forms have free misty steps and can fly so they're extremely mobile.
@DemonOfMyMind9 ай бұрын
Something to note about the Myrmidons is they track your weapon proficiency and have a +3 weapon themselves. So if you don't have trident proficiency you wont get that bonus. But if you do you can get a better chance to hit. Another thing to note is the Trident in the Water Myrmidon can get the benefit from great weapon master so you can have a triple attack GWM on a Druid.
@jonathancozart65759 ай бұрын
Earth Elemental and other unarmed forms benefit from tavern brawler. The other myrms benefit from savage attacker and savage attacks.
forgot if it was mentioned but for the monk/thief/fighter, you also should get sneak attacks off once you stun a target
@xionsage31528 ай бұрын
I personally just did an Astarion run with him being a Thief/Gloomstalker and all I can say is wow. 😅 Having that second bonus action is just so good in so many different situations. Plus running the bloodlust elixir with this build! You can put out so many attacks in a turn with a good amount of damage too.
@spctvl038 ай бұрын
Gloomthief (idk why I call it that) is so clutch for Astarian and I think for RP it works really well because he's out and adventuring and learning the land for the first time in 200 years!!! But that extra bonus action is just chef's kiss
@thehippieboy69279 ай бұрын
I stumbled across the ThrowSerker while messing around with bonus action builds and MAN. Returning Pike and smokepowder bombs were crazy enough early to mid game, but when you get that trident?! I've basically banned it from my playthroughs Lol
@spawelcz10439 ай бұрын
I haven't actually tried it yet, but I have been intrigued by the idea of Monk/Thief/Berserker as that gives you improvised weapon and enraged throw as options to use with your bonus actions as well, and those both also benefit from tavern brawler.
@judasjefferson19099 ай бұрын
A few patches ago, I ran Karlach as a Monk (5) / Thief (4) / Berserker (3). Was so overpowered.. Especially, if hasted. At the time, there was no honour mode but I'd be keen to try it there. Might be too powerful for a normal run.
@evanpeabody30319 ай бұрын
The only problem is to make sure that you can proc sneak attack every turn. So can't use improvised weapons But my current character is something like that. Currently barb 5/monk 1/rogue 2. Though they are more of a frontline brawler punching people left right and centre. Really excited for the future build though down below (with some spoilers) when the levels are right make it only 3 barb and 6 monk (along with rogue 3 for theif). Have 3 BAs and extra attack, plus grab the ilithid power that lets you use actions as BAs to make 8 attacks without investing anything. Plus with the helldusker gauntlets get extra necrotic damage. Save your ki to deflect missiles (which I believe can get sneak attack, though I'm not sure. Haven't tested it yet)
@knellhurst3 ай бұрын
@@evanpeabody3031 I know this is 6 months old, but if you still play, I found out that Improvised Weapon can trigger Sneak Attack if you're holding a Finesse weapon! Berserker Thief: I was triggering Sneak Attack by (while holding Phalar Aluve) carrying an enemy over to my ally and slamming them on the ground next to that ally, fulfilling the "near an ally" Sneak Attack requirement. With Tavern Brawler, Phalar: Shriek +1d4, the Lightning Charge boots +1, +2 Radiant damage glow ring, Frenzy rage +2, and the Gloves of Uninhibited Kushigo +1d4, it does some pretty good damage for how jank it is. It can still take people out with just the boots and gloves buffing it, too. This damage is partially because the Kushigo gloves, for some reason, also increase some of your Shriek procs and also your Sneak Attack damage by 1d4... and Rage adds 2 to some of those as well? All of these buffs and triggers inter-stack with each other, and it's really weird. (This is on normal mode)
@TheTraveler9807 ай бұрын
Just to clear some confusion: When multiclassing, you need to focus on two things: Profiencies and the Ability Modifier (which is your main stat for dealing damage). At 12:43, this combination only works if you pick your first class for Profiencies you want, then pick your 2nd class for damage (since once you multiclass into something else that uses a different primary stat, that stat will be used from then onward, so no Wisdom-based spells for damage). This is not an issue if you combine classes such as Bard and Paladin since they both use Charisma as damage stats. What you have to decide with multiclassing is what skills you want from one class that offers supportive skills while another class offers damaging skills.
@pein0000009 ай бұрын
🎯 Key Takeaways for quick navigation: 00:00 🏹 *Ultimate multiclass builds guide for every class in Baldur's Gate 3.* 00:56 🥋 *Monk, Fighter, Rogue multiclass build focuses on maximizing Monk's actions and bonus actions, combining Fighter's Action Surge and Rogue's bonus action.* 04:14 🗡️ *Paladin and Warlock hybrid build with emphasis on Divine Smite, critical hits, and the "Killer Sweetheart" ring for automatic critical hits.* 08:40 🎯 *Gloom Assassin build combines Rogue and Ranger for a stealth-focused, ranged assassin class with Ambush and Initiative advantages.* 12:38 ⚡ *Sorcerer and Tempest Cleric multiclass build for a "Wet Storm Warden" focusing on water and lightning damage, utilizing metamagic and destructive wrath.* 13:48 🐻 *Moon Druid and Barbarian combo, utilizing Bear Totem and Tabin Brawler feat for extended rage duration and increased unarmed attack damage in wild shape.* 15:30 ⚔️ *Slayer build with Fighter combo, offering versatility with Barbarian and spells, emphasizing combat wild shape for extended benefits in humanoid and animal forms.* 15:43 🗡️ *Combining Bard and Fighter for a versatile melee and ranged build, leveraging slashing flourish and Action Surge for up to 8 attacks in one turn.* 19:15 ☠️ *Necromancer Wizard and Spore Druid combo for summoning undead minions and zombies, utilizing necromancy mechanics for a late-game build.* 23:17 🤲 *Pure healer cleric/divination wizard combo for active party support, focusing on high healing numbers and using Divination wizard features strategically.* 26:05 🏹 *Dexterity-based Bard/Rogue hybrid with dual hand crossbows, utilizing two-weapon fighting and College of Swords for multiple attacks and synergy with specific hand crossbows.* 29:22 🔄 *Berserker Barbarian and Thief Rogue synergy for a "throwzerker" build, using Frenzy and bonus actions for multiple enraged throws with added strength modifiers, especially potent with the legendary Trident's explosive capabilities.* 31:28 🗡️ *Throwing Build: Trident, Rig of Flinging, Caustic Band, Hell Dust Gloves for high damage, AoE, and fun playthrough; be cautious of hitting allies within the radius.* 32:38 🤺 *Eldritch Tank: Combining Eldritch Knight Fighter and Wizard for a tanky setup, utilizing Shield spell, Arcane Ward, and other defensive options.* 35:56 🔥 *Fire Demon Build: Draconic Sorcerer (fire focus) with a dip into Evocation Wizard to avoid hitting allies, Elemental Affinity, and synergy with fire spells and wizard spells like Grease.* 38:45 🦖 *Raptor Build: Barbarian and Rogue hybrid using finesse weapons, Dexterity focus, Reckless Attack for advantage, and emphasis on critical hits for high damage output.* 42:11 🏹 *Colossal Guardian: Pure Strength Ranger with heavy armor, Whirlwind Attack, Titan String Bow, and focus on either Horde Breaker or Colossal Slayer for consistent damage.* 45:41 🥋 *Kung Fu Healer: Monk and Life Cleric hybrid using Spirit Guardians for damage, Monk's unarmed strikes, and healing spells for versatility; synergy in wisdom as the spellcasting modifier.* Made with HARPA AI
@TacoRemixx9 ай бұрын
People say Ranger is the weakest but my arrows of many targets strongly disagree
@skunkk75237 ай бұрын
Every run I've played the gloomstalker with 2 hand crossbows and their 1st initiative extra attack is absolutely running shop on any encounter.
@aightm83 ай бұрын
Everything feels overpowered at level 12 including ranger. But it's still the weakest
@_.Ok.3 ай бұрын
@@aightm8Then you're using it wrong LOL. 95% chance to hit enemies under 21 AC in like a 3 meter radius with the sharpshooter debuff included, not to mention that because of extra attack you do that twice in one turn from a single action. Stack on lower crit numbers with that and it's amazing. I made an amazing ranger build my first playthrough when intentionally trying to avoid min-maxing my build. Also running ranger knight perk gives access to heavy armor so you can be rocking a 23-24 AC easy while dishing out that kind of damage.
@aightm83 ай бұрын
@@_.Ok. yep. Every class feels very powerful at level 12 just like I said
@_.Ok.3 ай бұрын
@@aightm8 Still I'd argue it's a good bit better than druids and rogue at least, it's not gonna be beating some minmaxed monk build but it's still much better than it's made out to be.
@coldjester9 ай бұрын
love this makes my watch later list a hole lot smaller so i can always comeback and watch for my builds
@IzraelGraves8 ай бұрын
For the Necromancer build, you can stuff corpses into the chest from the Arcane Tower in the Underdark that turns them into lightweight kitchenware.
@vincer78246 ай бұрын
That chest is too buggy to be worth messing with imo.
@IzraelGraves5 ай бұрын
@@vincer7824 It was absolutely worth it... Before they patched it. Can't pick up the chest now.
@BenWaitinOnYouАй бұрын
The best multiclass ive seen is Fighter, Bard, and Ranger. Focusing on critical and multiattack. Added with the college of swords bard, gaining access to flourish attacks. With the luck feat, if ur initiative is high and ur the first to attack it is absolutely broken. Taking out bosses by itself in two attacks
@bluntdavinci21399 ай бұрын
For my druid I went 6 lvls circle of the moon, 3 lvls thief rogue, 3 lvls wildheart barbarian. That way I can rage, wildshape, and attack all in one turn
@KirDmA9 ай бұрын
It is definitely a way I build it. For moon druid your wisdom is mostly for saving throws, so with 16 you are set. And only feat you need is tavern brawler. So you at least can rage, become owlbear and attack with the first round.
@jonathanhibberd99839 ай бұрын
My favorite combo is the Bonk (Bard/Monk). I like bard for the utility of social interactions, and monk for bonus actions, extra attack, and unarmored attack/defense.
@faearchdruid6 ай бұрын
How do you divide up the points for attributes and levels? They're my favourite classes but I don't know how to combine them :(
@jonathanhibberd99836 ай бұрын
@@faearchdruid I usually do 2 bard, to get Jack of All Trades, and then switch to Monk for 5 levels to get Extra Attack. And since you want to get to those 4 level bonuses, I split 4 bard and 8 monk. You can also start with Monk to get the combat boosts right away, the jump to Bard for the 2 levels, then back to Monk to get 8th level, and back to Bard. It's not really an optimized build, but it is a fun one.
@faearchdruid6 ай бұрын
@@jonathanhibberd9983 thank u
@alexw44829 ай бұрын
One thing about the bard build, if you aren’t playing on honor mode do 5 levels in blade pact warlock with 6 in swords bard. Extra attack from warlock stacks with regular extra attack outside of honor mode and all your attacks and spells will scale off charisma, which you can pump to 24 with hags hair and the mirror. The last level could go in fighter for archery fighting style and armor proficiencies, wizard for learning scrolls, or whatever.
@jeremiegartner4649 ай бұрын
2 paladin, 2 fighter, 8 bard. Using the dualist blade gives you a ton of smites per round plus its a cha character to use as a main and it works great in honor mode. Most like the throwbarian i like to use 11 eldrich knight and 1 war cleric. This still gives you 4 throws but you can get spells like disguise self so u can be a dwarf and then dual wield nyrulna and the dwarf hammer and just pick what you want to throw for single or aoe dmg.
@Williamwilliam15319 ай бұрын
I think it’s a huge testament to the game that, while you obviously know your stuff and I respect your opinion, another content creator who knows his stuff just as well says to NEVER take champion fighter lol. I know it’s based on D&D, but still it is impressively well balanced
@ShaggySasquach42319 ай бұрын
Got a bard/theif/fighter archer and took champion-attack w/ advantage and can nova for 13 attacks in the first round hitting crits on a 16 with all bonuses. It rocks Now if your not putting all the crit fishing gear on top of champion, I would agree -like in actual DnD- but in BG3 it is actually very viable
@common_undead8 ай бұрын
Is this content creator Aestus RPG? If so, he's completely right in his opinion, and his judgements are well founded, well reasoned and with a crap load of research and in game hours and challenge runs to back them up. No offence to Norzza, but he decidedly makes content for the more casual crowd and has a more casual less by the numbers approach to the game and it's mechanics. Consequently, I don't trust his opinions on a lot of games, but tune in for the easy to access content regardless.
@BrighterThanYours9 ай бұрын
Bardlock is my favorite. One stat but hella functionality and a short rest spell which resets all the skills andddd spells and super chargingggggg eldritch blast anddddddddddd heals and buffs for the party andddddddd a flute 😅 I’m also loving holy AOE Monkleric lol ki blasts and radiance of the dawn. Wisdom modifier gear and bam holy caster with 20+-40+ unarmed attacks and hella defense
@joshw94249 ай бұрын
Same! I did my Honour run as Bardlock. Started with 2 Lock for Eldritch Blast (Agonizing/Repelling) because I found in my first run that Lore Bard struggles with damage sometimes. The two early levels in Warlock made the tough start to Act 1/Honour a lot easier. Then I dumped all remaining levels into Lore Bard (taking Counterspell/HoH, etc.) so that I could pass all the Persuasion/etc. checks by Acts 2 & 3.
@spctvl038 ай бұрын
Oooh fun!!!! I'm going to try Raging Bear for daddy Halsin
@collinrasmussen56307 ай бұрын
Gloom thief with it’s hand crossbows is also amazing
@Merin5123 ай бұрын
Lv. 4 Sorcerer(draconic with white ancestry for armor of agathis spell). Lv. 2 Cleric(tempest for maximum damage with lightning damage). Lv 6 Wizard( abjuration for the ward). You can learn spells and add them to your book due to wizard. Cast armor of agathis at 6th level you gain 30 temp hp, when someone hits you with a melee atk they automatically take 30 damage but if you have them wet they will take 60. Cast fire shield spell but choose the cold version and they will take around 20 more damge so just for hitting you they take around 80 damge automatically, no save. Then on your turn you can group enimies with the black hole ilithid power snd cast your lightning spells which will do double damage due to them being wet and you can slso maximize it due to being tempest cleric. This is a better upgrade to his lightning build. Trust me add in the abjuration wizard and you will be unstoppable especially if you have someone cast warding bond on you. You now take half damagefrom all attacks then the remainingdamge is reduced by your abjuration ward which can get over 10 so DR 10 or 12. You will end up taking 0 damage when you get hit. Enimies will literally skip their turn rather then hit you and take 80 damage and get unalived. Keep Gale at camp and respec him into a cleric with max con andcthe tough feat for as many hp as possible. Have him cast wqrding bond on you everyday when you wake up from rest then kick him out your party and leave him at camp. Warding bond still works on you and gale auto heals himself( regardless of his class). He is so important to the story in a way and is a ticking bomb so he auto heals when he take damage, this auto heal only works when hes at camp out of your party. Its a nasty trick that gives you warding bond for free and combined with the abjuration ward wizard makes you the most op character I promise
@JoshroussАй бұрын
Personally one I've been loving is shadow monk and thief with 2 daggers with dark urge origin. Literally stay invisible forever and have complete control of most environments since you can just teleport everywhere as long as it's dark
@nybethobdilord69129 ай бұрын
Personally i dont recommend the necromancer build that is in the video. Both Spore Druid and Necromancy Wizard are heavily reliant on levels for their respective mechanics. Staying at lvl 6 for both severely limits their capabilities. So if you're gonna multiclass for a necromancy build it's best for low level dips and primarily focusing on one class. That being said I think Druid isnt good for summoning as its summons are extremely weak but its better at dealing Necrotic daamge than Wizard is due to its spores. There are two suggestions i have for this. 11 wizard/ 1 warlock and 11 wizard/ 1 cleric. 11 wizard/ 1 warlock focuses more on crits as the crits cause frighten which the Mummy we can summon from the lvl 6 spell "Create Undead" gets a multi attack on. Obtain crit gear to make it even better. 11 wizard/ 1 cleric allows us to buff our summons with bless. And if we take the knowledge subclass we learn Command which is great extra CC that doesnt require concentration.
@vitorapereira94699 ай бұрын
Yeah, the druid one works better with ranger, this way you can have extra attack and use the dual helding style and became a necrotic dmg machinegun.
@captindo8 ай бұрын
Been playing destiny PvP for years, this game is a nice change of pace, and the build crafting is great.
@activekiwi12213 ай бұрын
For the Kung-fu healer, it wight be worth a thought, to go open hand instead of shadow or elements because of the better flurry and damage. At Level 3 the ohm gets the fantastic ability to knock enemies prone with their flurry, which makes it hard for the enemies to leave your spirit guardians (difficult terrain + half movement to stand up effectively quarters the enemies speed). Also at level 6 the ohm does an additional 1d4 of either psychic, radiant, or necrotic damage per unarmed strike
@willchalloner66437 ай бұрын
One thing of note to the storm sorcerer, tempest cleric build The illithid luck of the far realms can be activated with channel divinity and water to do a double damage, crit max damage roll It only works with Lightning Chromatic orb though and maybe witch bolt I’m not sure on that one It allows you to do roughly 260 damage in a single attack one shotting most bosses
@LostTrigger9 ай бұрын
I love my barbarian thief build, 9 levels into barb 3 into thief for the bonus action, can get 2 frenzied strikes or use 2 enraged throw with a weapon that always returns to hand (you know the one), bosses quake when they see my karlach
@gipsymelody12689 ай бұрын
should use 8 barb and 4 rogue.... :/ brutal critical not worth it while in other hand you get an extra feat! :S also you cant get 2 frenzied strikes because allow only once per turns! :S so you can do 2 attacks 1 frenzied strike and 1 enraged throw or instead of frenzied strike you can use multiple times the enraged throw + you dont get penalty from it! (while by frenzied strike get -1 attack roll everytime when you use until you end your rage)
@Lionightis3 ай бұрын
For the Eldrith Tank, I prefer the divination subclass over the abjuration. I like having luck for the whole party and it makes a better tank since it helps everyone.
@Rai-on9 ай бұрын
I found it better as a monk to completely lower strength to put points into Dex and wisdom and using the elixir of hill giant strength that u can get really easily in the first city from auntie Ethel. She sells like 3 per long rest. It makes u stupid strong.
@nickkelly31999 ай бұрын
Yeah the monk build he showed here would have like +1 initiative which is brutal. Putting the strength stats into dex gives initiative and AC
@FrostyFyre9 ай бұрын
Yeah, I do the same with all my str builds, up until I start using bloodlust elixirs in mid-game I’ll spec to 8 str and just chug potions
@gojirakxm4016Ай бұрын
For the storm sorcerer build, it's better just to spec fully into sorcerer. By taking 2 points into Cleric, you miss level 6 spells. While this would offer you one "nuke" per short rest, the level 6 chain lightning offers you more consistent damage throughout fights. I seen this build take 11 levels sorcerer, one cleric specifically for the heavy armor bonus. If you plan to wear that. Otherwise 12 into sorcerer is better.
@MoonlitPhoenix05 ай бұрын
level 6 shadow monk, level 2 fighter, rogue level 4... 8 attacks with free first strike if you use them. 6 attacks in one of your rounds and 4 attacks in every other round. lets you teleport without restraint as long as the area isn't lit up. if you are a durge you get a cape that gives you invisibility for two rounds when you kill an enemy... combined with gloves of hill giant strength which set strength to 23, legendary helldusk armor (unarmored defense doesn't matter much unless both your dex and wisdom are like 20), the amulet that sets your constitution to 23, ring of regeneration and crushers ring to get +3m. get tavern brawler and you're set. you can also use the soulcatcher gloves if you want to keep using cloud giant potions or hill giant potions but I cannot be bothered with that... I output close to 100 and sometimes over a 100 dmg every round and I'm almost impossible to hit.. plus if you get the tharcite curse and cure it then you et +20 temp hit points everytime you long rest... which brings your hp up to 250 which more than a myrmidon. so even if you do get hit, you can tank it... then get unstable blood from the drow with the potion fetish and you become a one man army
@PrinsB8 ай бұрын
*Critical-Throw-Orc:* The idea is to throw the returning Pike as soon as level 4 for ranged attacks, while reckless crit in close Combat. Start as Half-Orc for the 1HP Comeback and the extra Crit-Damage. We‘re trying to always have the Potion that decreases the "need to crit" by one. 17STR, 14DEX, 16CON, Starterclass Barbarian: - LV1: Rage - LV2: Reckless Attack - LV3: Berserker - LV4: Tavern Brawler (18STR) - LV5: Extra-Attack Rogue: - LV6 (R1): Expertise - LV7 (R2): Dash, Recover & Hide as BA - LV8 (R3): Thief (Second Thow-BA) - LV9 (R4): Second Feat (20STR) Fighter: - LV10 (F1): Fight Style (+1RK) - LV11 (F2): Action Search - LV12 (F3): Champion You could Respec to 3-Thief-Rogue as Startingclass for DEX & INT saving throws (because we're bad in it), then take only 3-Berserker Level and be a 6-Champion while still gaining the Extra-Attack and the second Feat. We don’t start as Fighter in first place because Rage and Reckless attack is much more strong in the early game than to crit with 19, we actually only continue to take Barbarian Levels to get Extra Attack as fast as possible.
@PrinsB8 ай бұрын
*The Reckless Crit-Smite:* Starterclass: Barbarian 16STR, 14DEX, 16CON - LV1: Rage - LV2: Reckless Attack - LV3: Pick your favorit Subclass - LV4: GreatWeaponMaster Feat. - LV5: Extra Attack Fighter: - LV6 (F1): GreatWeaponFighting LV7-Respec: 2-Bar & 5-Pal 16STR, 10DEX, 16CON, 15CHA Starterclass: Barbarian (CON Saving Thows) - LV1: Rage - LV2: Reckless Attack Paladin - LV3 (P1): Oath - LV4 (P2): Fight Syle, Divine Smite - LV5 (P3): Spellcasting - LV6 (P4): GreatWeaponMaster Feat. - LV7 (P5): Extra-Attack Continue with Fighter - LV8 (F1): Defensive Fight Style (+1RK) - LV9 (F2): Action Search - LV10 (F3): Champion (more Crits) - LV11 (F4): Resilient (+1CHA) Paladin - LV12 (P6): Aura of Saving Thows (+3) Try to Avoid most Concentration Spells, because Rage breaks concentration and use your spellslots only on Crit-Smites. If you use Ethals Hair (+1Cha), take +2STR on your last Feat instead. Use Medium armor and get the 18DEX-Gloves from the Gith in the creche.
@jadyzhang79529 ай бұрын
College of swords/pact of the blade bardlock with the duelist’s prerogative rapier (save Vanra quest) and the bhaalist armor (sold by the merchant that shows up after you impress the murder tribunal) was my favorite combination ever. Multiple main attacks from the multi-classing plus the bonus main attack from the rapier, combined with the armor’s effect (aura of murder) which makes enemies vulnerable to piercing damage (unless resistant or immune). I was doing 100+ damage per turn 😳
@troytaylor82259 ай бұрын
I’m working on a durge run and you’re damn right asterion is an assassin with that cloak. Gonna give him the titanstring bow and club of hill giants strength to add his strength mod to attack damage too.
@SonicMondragon9 ай бұрын
Every time you said “heaps” it made me miss my Australian friend 😢 But the video was awesome 👏🏾
@dandydonner25669 ай бұрын
My favorite build so far, although its absolutely rediculous I find it fun, is the skill master. All it takes is a githyanki, doesnt have to be gith but makes it better because of ancestral knowledge, 3 levels of knowledge cleric, 3 levels of lore bard, and divination wizard to wrap it all togeather. Between the racial ability, class features, and spells you just cant fail at anything you do. Admitedly not great for combat but thats not the point.
@ReclamationVI20 күн бұрын
Anyone else want individual videos for each of these classes lol
@LoreFoundry8 ай бұрын
Man, I mean you gave a bunch of fun and cool build ideas. I'll give you that. Some of your other comments regarding which classes are good, seem a bit out of pocket. Idk, saying Ranger, Rogue, Moon Druid aren't good, kinda inaccurate. I've completed honor mode with each of these things present in the party. There are too many magic items in the game that allow anything to be good.
@aaronmccarty13909 ай бұрын
Throw Barb w/ thunder trident - reverb gear would be a nice add here.
@jhon14069 ай бұрын
15:15 you could invest 3 tadpoles to get mind sanctuary, + then rage + wild shape in the same first turn. or subclass 2 levels into fighter
@maxleyrae1004 ай бұрын
Taking off from the gloom assassin build, my tactician playthrough I threw in 4 levels of bard (5 ranger 3 rogue 4 bard probably should’ve done 4 4 4 but whatever) and my character tore up pretty much all of the battles they encountered.
@olchum76059 ай бұрын
10 swords bard 2 paladin. Banishing smite + lvl 4 divine smite crit into one shot any honor mode boss.
@hugodogobob9 ай бұрын
I'm playing as a warlock(5), open hand monk(7). And oh boy is it fun. Obviously due to multiple ability scores I'm using various boosting items, elixirs included. Birthright for extra charisma, cloak of displacement cause it's great, then the helldusk armour/gloves/boots. Yes I know you should have armour but I have enough movement with the flight ability. Risky ring, caustic band, and the constitution amulet. I get three attacks with pact of the blade (don't think you get three on honour mode), and the flurry of blows for bonus actions is op. Actor and tavern brawler for feats. I have 22 charisma cause of the mirror of loss so you could reduce charisma and go for great weapon master (I'm using baldurans giant slayer). Or put the diadem on for a lil bit extra damage with sword after a flurry of blows. All my other party members died in the assembly hall against the army of steel watchers but tbh I wasn't planning on surviving cause I was testing damage. My wonk (warlock monk) proceeded to solo the rest of the enemies with only using one health potion. Now I'm sure it's not the most optimised build but it's so fun.
@hugodogobob9 ай бұрын
Warlock is my favourite and I was wearing the helldusk set multiclassing with paladin and champion fighter for big crits using warlock spell slots for smites. Then when switching gear I saw that the gloves give fire damage to weapons and necrotic to unarmed so I thought let's go
@KirDmA9 ай бұрын
It is very fun build that is working because monk is absolutely overpowered) With 6 levels of it you can multiclass in anything you want and be awesome))
@red.player7 ай бұрын
I went gloom assassin for durge and played the entire game solo and killed every ally/npc I came across and solo’d armies and bosses with extreme ease. Even without rogue added i can solo a lot with ease and take absolutely no rests between major battles. Never understood people thinking ranger is weak when it appears to be the most powerful class, certainly cant obliterate 20 enemies solo when using most other classes (level 3+).
@johnbryant66909 ай бұрын
You should be using the club of giant strength in your offhand for Strength. This allows you to have a high dex and have better AC and initiative
@spctvl038 ай бұрын
Big Boy's Staff! I love the enlarge spell on it lol, magic weapon or shileleigh that bad boy and smack the crap out of your tiny enemies
@johnbryant66908 ай бұрын
@@spctvl03 Excellent choice as well, but it won't multiple tavern brawler, although you could dual wield it. The challenge there is you won't use unarmed strikes, except flurry of blows.
@jtfike9 ай бұрын
I beat honor mode with 1 rogue, and two fighters pure class. They get four feats and that was invaluable more than extra attacks. Alert plus savage attacker and they had extra attacks anyways. For the fourth, 2 life, 10 lore bard with all the healing gear. Completely dominated everything.
@doublea1069 ай бұрын
I enjoy using the mod that allows for a level 20 character, then specking Astarion into a level 12 thief rouge and a level 8 champion fighter. Very fun
@timothyhouse16228 ай бұрын
Another good combo that you don't see much about is Cleric / Paladin. I'm currently running a War cleric / Oath of Vengeance Paladin. I'm at 12 with 7 / 5 split but I'm contemplating maybe going 5/5/2 with the 2 being fighter for the action surge. With the 7/5 you get THREE attacks opening even if you misty step to boss. That is the 2 hits from level 5 paladin and 1 additional hit from the special extra from war cleric. I haven't tried it yet to see how many extra attacks you get with action surge from fighter. Most things don't live past a couple of V tier smites....and I am actually sword and board spec'ed for defense.
@common_undead8 ай бұрын
So a couple of things: 1. You do not get 3 attacks on the opening round despite misty step. The war priest charge extra attack uses your bonus action, and so does misty step. And you can get bonus action attacks pretty easily by going great weapon master and having someone in your team land a hold person. 2. V tier smites are an inefficient use of your spell slots, since smite damage doesn't scale past level 4 spell slots (capping out at 5d8 damage, and 6d8 against fiends/undeads). 3. Going fighter for action surge is a good idea for nova damage. 4. Might I suggest going Tempest domain instead of war domain? The tempest domain channel ability allows you to do max damage with thunder or lightning spells instead of rolling for it. This includes thunderous smite and any extra divine smite die you add to it via reaction. This allows you to do a guarantied max damage attack at the cost of a channel divinity + a level 1 spell slot + a bonus action. On a crit, with a level 1 thunderous smite + level 4 divine smite using a greatsword, this will do: 4d6 + 4d6 + 10d8 = 128 guarantied damage, and you can do this 3 times/short rest via level 6 cleric and an amulet you can get in act 3.
@chrisofblades51679 ай бұрын
I play the shadow monk Assassin. And tbh.. when played right you can clear whole rooms without taking damage
@Notcosmonaut20 күн бұрын
Padlock was right there man
@nathanblu94959 ай бұрын
Whoever said kids are practical needs to be arranging
@elizabethferrington98284 ай бұрын
For that strength ranger maybe throw a single level into war domain cleric for the three war priest charges?? Probably a better use of your bonus action than hunters mark is once you get further into the game
@fernywerny19 ай бұрын
Gloomstalker assassin is somehow so crazy with dmg but I would never choose pure ranger or pure rogue 🤔 best combo imo
@der_craftertv54458 ай бұрын
It would be nice to see the full builds. Means: which Gear (Weapons, Shields, Armor, Rings...) I need for early and late game, what you would skill or choose when you level up (Spells, Cantrip....)
@person45623 ай бұрын
the fact fighter barbarian multiclass wasnt mentioned is kinda surprising, getting a bonus attack from fighter allows you to do reckless attack, frenzied attack, main hand attack, action surge, main hand attack, main hand attack, and thats at level 8 with 3 in barbarian and 5 in fighter
@adamskeans25159 ай бұрын
just one thing on your lightning damage sorcerer/cleric, if you do it a you've done it, your casting state will be wis, you want the last new class you add to be sorcerer so your casting state is CHA
@husselbeh1058Ай бұрын
Arcane Whaaad. Bro's a greenskin in secret. There's no hiding from me.
@cl862417 ай бұрын
It is better to go 8monk/4rogue. The extra feat from monk is far better than attack surge from Lvl2 fighter. Plus, you get 2 more ki points and a good reaction for charm/frightened.
@flophoenix4 ай бұрын
Evasion is also something that shouldnt be underestimated, it can make you a lot tankier against aoe attacks. That really saved me in an ansur fight, where we didnt have globe of invulnerability for his nova. Only my monk survived the attack and then picked everyone up.
@13thTemplar7187 ай бұрын
Hunter Ranger: respec for hordebreaker if you're fighting multiple weak enemies that bunch together like goblins/ kuo-toa, respec for Colossus Slayer if you're fighting stronger enemies like bosses
@keyanmoore9169 ай бұрын
Deathstalkers mantle with gloomstalker and killers sweetheart is insane. Being able to never be seen is insane. I utilize poisons and paralysis effects with them.
@shototodoroki20348 ай бұрын
I plan on using this for my honor mode durge run
@YamatoForever9 ай бұрын
Thanks for giving time stamps for each build. That will get a sub from me.
@jazzerdazzle59588 ай бұрын
for the gatling monk (thief fighter and monk) I prefer speccing DEX and taking savage attacker rather than strength and tavern brawler, because it gives a much better AC, and generally I find DEX more useful in combat for saving throws, attacking, etc.
@kingmalon201414 күн бұрын
One build that i would say is pretty strong would be a duegar assasin build with 2 level in fighter and a armor and weapon set that grands you more damage when the target hasnt been yet attacked togheter with bhaals amulet what gives bleed on targets that also havent been atacked togheter with a build that reduces the rolls for crits when invisible what you always can do out of a fight as a duergar
@TheRedNaxelaYouTube4 ай бұрын
I was going to leave druid alone but when i heard you say ward i had to make the comment Dru-id, two syllables, not drude Ward is pronounced like war but with a d on the end (word) Love the video
@GODPRODI6Y9 ай бұрын
I need more of these videos!
@mindoftheswarm79 ай бұрын
I am running Cleric/Sorcerer but opting for Inflict Wounds and pumping both Charisma and Wisdom. You can use quickened spell with haste to get three casts off at once. This is pretty strong when you upcast it.
@bobowon54504 ай бұрын
I had fun with a monk sorcerer by giving myself as much dex and wisdom as possible, and then using the dragon sorcerer to get another +3 to my AC. you can end up with 19 AC with no armour at level 2,
@Karomix39 ай бұрын
Ngl I use the Wizard class a lot for second class to get spells, though I also like the idea of Barbarian/Monk, Monk/Paladin and Barbarian/Paladin. But I am fond of giving my Druid and Sorcerer the Wizard as secondary class just for all the scroll learning. Lae'Zel having second class as Monk is also pretty broken, and carries me. I am also fond of making Astarion a rogue/Ranger hybrid to give him some animals to sic on some poor sods. XD I am thinking of doing a campaign with everyone having Wizard as secondary class and have them learn everything in scrolls and then just blast our ways through from afar. XD Maybe with several summoning spells at the same time, so extra help.
@wesleygibson55469 ай бұрын
Handy tip for support spells and summons out-of-combat: Freecast can be reset infinitely by unequipping rings to free cast on, re-donning them, and then unequipping them again. I can do a Heroes Feast, Summon Elemental Myrmidon, and Summon Planar ally, all without actually burning any spell slots
@TheAdrian2299 ай бұрын
Tbh i love to add champion to my thief swords bard dual wielder. With all the decrease crit items you attack 6-8 times per round and half of those are crits. You melt enemies. The minus of this build is only one feat, but you dont need any feat other than Sharpshooter
@DLarus082 ай бұрын
That one Karlach panther shot is cursed
@samuelcopeland90749 ай бұрын
You could also drink an elixir of bloodlust to get another attack after defeating an enemy
@evan51485 ай бұрын
my fave paladin muticlass is sword bard
@daveyfunk9 ай бұрын
With Bard/Fighter I prefer the Bard controller (Fighter 2 /Bard 10) where you just pair that build with helmet of arcane acuity and when you hit level 10 Bard you choose haste and command from magical secrets and with arrows of many targets you just CC the crap out of everything
@brandondodson29549 ай бұрын
With elemental adept, the fire resistance/lightning resistance is nullified on yourself, too. Also, wet or grease remove enemy resistances respectively, so i honestly find elemental adept to be a bad feat
@aristoeldesarmado29 күн бұрын
Interesting video, however, it would be useful to include the recommended gear to wear for each build. In this game, the chosen classes are as important as the things you wear. Good clothing with poor choice of classes will be a failure in the same way than a good choice of classes but with awful gear.
@marcuspacheco38159 ай бұрын
I took 4 lvs of thief (for the ability score) on my EK. Now he can make 2 attacks + a cantrip. I'm running the 5e spells mod so lately I've been charging (chrger feat) people. Knocking them down. Then booming blade + 2 attacks with advantage then backing up 10ft. If they don't get up and move to me (triggers booming blade) then on the next turn they get charged again and knocked down for advantage. It's a lose-lose for the character that I hit. It's genius. Think I'm going to try to find some way to make it work on tabletop. Theif wont give me an extra bonus attack but I could maybe make it work with like a longsword or rapier swinging bladesinger and take battle master and then just trip attack them for the extra damage and the safe disengage. Or run the same setup but with a pole arm and pole arm master + sentinel. So I can just stop their advance if they move on me doubling the suffering they take from booming blade.
@darkreuchiha18429 ай бұрын
Heads up for the warlock, the extra attack does not stack in honor mode
@reapercarl5047Ай бұрын
Ranger is 1 of the best classes in the game for solo runs
@jhon14069 ай бұрын
11:32 pretty sure wet overrides lightning resistance if a creature has it
@cornnoo51317 ай бұрын
K, I've been thinking here lately, and I need some public opinions, what do you think of a Barbarian, rogue, ranger?
@flophoenix4 ай бұрын
In my opinion going for 2 fighter levels is worse than 8 monk 4 rogue, since you lose out on a feat, 2 ki points per short rest, stillness of mind and evasion and just get proficiencies you wont use, second wind which is worse than punching with your bonus action and action surge, which is comparable to 2 ki points since both let you punch two more times. Stillness of mind isnt that amazing since it rarely procs but evasion is great, it often leads to enemy spellcasters dealing no damage to you, since you already have high dextery as a monk and if not you still only take half damage. Action surge allows a bit more burst damage compared to 2 more ki points, but tb monk already deals so much damage you dont really need that small burst boost. Getting one more feat and putting it into 2 points of wisdom will also get you 2 more damage per punch, higher ac and better saves against spells.
@sweetsue53149 ай бұрын
Gloomstalker assasin it's a multiclass that's been being used in dnd for forever that and the pallylock which is you guessed it a paladin warlock multiclass.
@haydenford37949 ай бұрын
with the raptor you could add 1 level of monk to get the ability to make more weapons finesse weapons i believe
@AdderMoray9 ай бұрын
Wldritch knight for Bard/Fighter specifically so you can get Magic Missle
@raphaelregnault69148 ай бұрын
For you first build, you can achieve a better version by going Ranger 1/ rogue 3 /Monk 8. Starting Ranger gives you access to more skills, and you get heavy armor proficiency + resistance to fire, cold or poison, which is more useful than Action Surge and +1 to AC. Getting 2 more levels in monks means you get 2 more ki points which means more uses of ki abilities. For the Lockadin, you get the right idea, but the additional attack from warlock's pact of the blade has been patched so you don't get it if your character already has a second attack from another source. It's better to keep only 3 lvls in warlock an go 9 lvls in paladin, especially Oathbreaker which gives you extra damage equal to your charisma on every attack, which is amazing especially if you go for Duellist's Prerogative, since it gives you essentially the same damages as Heavy Weapon Master with no drawbacks. If you go Vengeance or Devotion paladin, you better get Heavy Weapon Master because you can mitigate the malus to precision with your oath abilities. Gloom assassin is good on paper in original DD5, but going for Thief instead of assassin and getting 2 handcrossbows gives you a better damage output in BG3, since you'll culminate at 4 attacks per turn instead of 2 with a longbow. Slayer (fighter/bard) works better with Paladin rather than fighter. Smite works infinitely better than Action surge as a damage source and it gives an offensive purpose to all the spell slots of the bard which are normally used for support and crowd control spells. You can go Paladin (any) 2/ College of swords Bard 10 or, my favorite, Paladin (devotion) 6/Bard (knowledge) 6 to get Divine Aura and still get the Magical Secrets. Pure Healer build, you better off going full Life Cleric. Giving up a feat to gain proficiency in Concentration saves is not worth taking the 2 lvls of wizard to grant you rerolls twice per long rests. Cleric has all the support it needs from his base spells and there's nothing beyond concentration spells that the wizard spell list can provide him, and since most of the cleric's spells are concentration spells, you can't use them in conjunction with your base spells anyway. Healing in combat gets better in BG3 through equipment, not multiclassing. Finally, as far as talking about best multiclasses goes, not talking about the Sorlock is criminal. Otherwise, interesting ideas, I'll test some of them in future playthrough.
@CasalGamerGG9 ай бұрын
Please make a Durge Slayer sineegy build fovused on how to buff slayer mode and get the most of it.
@GHOST7OUTLAW8 ай бұрын
My current build is a Wood Elf Rogue Thief 4 / Monk Way of the Shadow 8, and its already pretty strong. I plan on getting the Duelist Perogative and Gloves of Soul Catching with the Graceful Cloth with Athlete for +1 Dex and Mobile for more movement speed. By the end game Ill have a movement speed of at least 60, be able to hit 3 main attacks thanks to duelist prerogative's effect for 1d8+8 and 2d6 sneak attack for one of those attacks, and do 2 unarmed bonus actions strikes for 1D6+1D10+5 each. For a total average of about 70ish damage per turn. Or even more damage if I do flurry of blows for both bonus actions. And with the graceful cloth and some other magic items you always have advantage for stealth, lock picking and pick pocket on top of it being close to a +15 or higher modifier.
@denys-p9 ай бұрын
Honestly, I’m not convinced by 2 levels of Fighter for Monk. I don’t really see ActionSurge (once per short rest) very beneficial because monk does most of damage by alternative actions (flurry of blows). 8 Monk 4 Thief gives one more Feat to chose, for example.