UMI KAIRYU-SHIN MASTER DUEL DECK PROFILE (NOVEMBER 2022) YUGIOH!

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DarkArmedDuelist

DarkArmedDuelist

Күн бұрын

Пікірлер: 18
@DarkArmedDuelist
@DarkArmedDuelist 2 жыл бұрын
Hey guys! Don't forget to like, comment, and subscribe! Also check out the Patreon in the description for those awesome rewards!!
@davidfyvie9480
@davidfyvie9480 2 жыл бұрын
I'm sure I've hated a card more than electric jellyfish but I can't remember what it is right now because of how much I hate electric jellyfish
@InfernitBlu88
@InfernitBlu88 2 жыл бұрын
Jellyfish isn't that bad lol
@tnmt9393
@tnmt9393 2 жыл бұрын
😂😂😂
@Simply-2-Toxic
@Simply-2-Toxic 2 жыл бұрын
I want to see videos of you dueling in master duel and make deck profiles there too
@TheRicardobtc
@TheRicardobtc 2 жыл бұрын
Rage of Kairyu-Shin is better than Dogmatika in every regard: it's searchable with Kairyu-Shin, you can use it on the same turn since it's a Spell, has the potential to destroy more than one monster if you control multiple Water monsters (which you often do), temporarily locks the opponent's zones, and still lets you use the Extra Deck if you need it.
@dennissaucier6561
@dennissaucier6561 2 жыл бұрын
you should do a masterduel VS TCG video. Talking about the benefits and drawbacks of each and why you prefer one over the other.
@mysteriousteddyjr2005
@mysteriousteddyjr2005 2 жыл бұрын
I use some other spells like the kairyu spells and the torental tribute spe to my waters dont die
@manuelvillarreal8983
@manuelvillarreal8983 2 жыл бұрын
I went against this deck and it is nasty.
@SuperShadowKinTwitch
@SuperShadowKinTwitch 2 жыл бұрын
I've actually been trolling with Water control. My deck has more frogs and sharks because I find Toad and Nash to be very useful.
@ygocardscatalogger3198
@ygocardscatalogger3198 2 жыл бұрын
Step back chumps this is how you fix YU-GI-OH Side note Links should’ve been made before Pendulum then Pendulums last. Side note 2 numbers 12,14, 20, 21, 23, 24 are a little too much and aren’t necessary. 1. You can’t use face down cards for fusion or ritual Summons only for Tribute summons 2. 1 Normal summon and 1 set or 2 sets (or 2 normal Summons) (Or or 1 set, 1 normal summon, 1 tribute Summon) 3. Normal Summoning in face-up defense position 4. Remove missing timing 5. Tokens can be use as xyz Material 6. Increase the Extra and side Decks to 20 Cards 7. Link monsters can be used as synchro material but count as level 0 ofc 8. Ritual monsters that say “YOU CAN ritual summon this card” can also be Special or Normal summoned like regular monsters. Only Rituals that say “MUST BE” must be ritual summoned. 9. when a monster attacks another monster that has higher DEF points it’s destroyed after damage calc. 10. any combination of cards with mutual links can be used to have control of a monster in both mid field Extra Monster Zones. Instead of just the U lock 11. Monsters in the Mid field Extra monster Zones can be used by either player for The summons of Fusion, Ritual, Synchro, XYZ, Link and tributes for tribute Summons. Now both players benefit and take a risk by using the Extra monsters zones 12. Monsters in the Pendulum Zones can be used by (only the controller or by either player who cares really) for The summons of Fusion, Ritual, Synchro, XYZ, Link and tributes for tribute Summons 13. Bring back the Pendulum zones but you can only pendulum summon monsters equal to the # of zones in between where you placed your scales in the back row. So with how the board is set up now you can only pen summon 3 monsters. So if you want to summon 5 they’d need to bring back pendulum scale zones plus it’d be cool to set traps in your pendulum zones yk 14. Pendulum monsters in the Pendulum zones can only attack monsters in the mid field Extra monster zones or Cards( monster, S/T) across from itself on the opponent’s field in the Pendulum Zones. 15. All monsters have battle protection from monsters with lower Levels/Ranks then themselves and also have Battle vulnerability with monsters that have a higher Level/ Rank then themselves. Meaning they are instantly destroyed after damage calc when battling a monster with a higher Level/ Rank Or All monsters have battle protection and instant destruction upon attacks on monsters in this oder. Level 12 beats level 11 and below and Rank 1 beats level 12 and below ect ect ect 16. You can Fusion summon fusion monsters without poly by Summoning material on top/in the same zone as the other material.( for monster that requires 3 material the material must be on field or in hand just like how poly works. ( if you’ve play Dark Duel stories then you’d know how this works) ( its just a choice between letting this summoning mechanic be a fusion summon or not which ofc it should be counted as Fusion summon so then monsters gain their effects and if the material is sent to the gy or is stays stacked in the same zones.) 17. Monsters in main monster zones can only attack monsters in the main monster zones across in same columns as themselves and can’t attack directly. Monsters in the EMZ can attack directly when opponents board is empty ofc and monsters in the opponent’s main monster zones 18. Link monsters Arrow can be used to climb up or down the field creating EMZones on your opponent’s field or your own S/T zones 19. Both And/or Link arrows just let the link monster attack the zones it points to along with monsters in the same Column 20. While In the EMZ or main monster zones Pendulum monsters can attack S/T cards/ cards in the S/T zones in the same column as itself. (No damage is delt) Or pendulums can only attack an opponent’s Cards in the S/T zones while its been summon to the opponent’s field (in your control) bc the arrow a link monster points to an opponent’s main monsters zones 21. You can start duels with any number of Pendulum’s monsters face-up on top of the extra deck for you to Pend summon but they take up space in your extra Deck 22. Add a secondary Extra deck thats only for spells and traps thats 5-10-20 cards and you can once per turn set 1 trap or add it to your hand and 1 activation/set of a spell or add it to your hand ( only in the main phase of the turn players turn) (Pendulum monsters can be place here to) (You Activate any spell you choose from the speed spell deck or you set it depends on if you wanna extra zone to activate spells from or if you wanna make it more of a guess which card is my trap cards kinda deal) 23. Unlimited normal Summons of normal monsters and of any level 1-8 24. Draw 2 cards per turn during draw phase 25. Create a separate banlist for the speed spell deck 26. Links aren’t restricted to the EMZ to be summoned 27. Get rid of properly summoning 28. All together your once per turn resources become 1 set of a trap or add it to your hand 1 set of a spell or add it to your hand 1 normal summon 1 set of a monster 1 pendulum summon 29. Pendulum summoning aren’t restricted to zones with link arrows pointing to them 30. Both players can use both EMZones without a U-Lock CARD DESIGNS THAT ID LIKE TO SEE IN THE FUTURE THAT COULD HELP BALANCE THE GAME More reprints More possible/realistic 1. Create (more)Pendulum Ritual Monsters 2. Trap Pendulum Monsters 3. Link Pendulum Monsters 4. Create Pendulums with Different Numbered Scales on Each Side(scale) 5. Create Pendulum Flip Monsters 6. Create Pendulum Union Monsters 7. Create Pendulum Gemini Monsters 8. Create Generic Pendulum Archetypes to Support Links, Xyz, Synchros, Fusions, Rituals, Tribute, Normals, flip, union, gemini, spirits, Attributes, types etc 9. Print more column specific Effects on cards. 10. Print more Link 5s Less possible/realistic 1. *Create Link monsters with DEF points that are Red cards 2. *Create S/T cards with Pendulum Scales 3. *Create S/T cards with Link Arrows 4. *Create Speed Spells And a Speed Spell Deck Zone 5. Create a new Trap Card type that Are True “Hand traps”
@AngelofDeath-Y2K
@AngelofDeath-Y2K 2 жыл бұрын
The new control deck that is completely broken.. I don't bother facing this deck unless I have backrow removal or a kaiju.. idk wtf Konami was thinking making 1 Monster limit you to 1 non water monster.. like how the f can u play against that unless you draw evenly matched ect.
@michaelbevan1081
@michaelbevan1081 2 жыл бұрын
Forgot the name of the shark or Megaladon on the trap ‘Kairyu-shin’s dark reef,’ but I really wish they either printed or made a retrained version, to go with this deck.
@InfernitBlu88
@InfernitBlu88 2 жыл бұрын
Man-eating shark It's the only one of makos monsters that didn't get a retrain
@darkrs4568
@darkrs4568 2 жыл бұрын
Marincess please!
@Roger-r2j
@Roger-r2j 7 ай бұрын
No ash or Maxx c
@eldeliciosomagnifico6503
@eldeliciosomagnifico6503 2 жыл бұрын
I just don’t care for this build. I don’t think the icejade is necessary, sea stealth 2 at one I don’t like. All the pots are bricks and Dogmatica punishment also doesn’t sync with them.
@ygocardscatalogger3198
@ygocardscatalogger3198 2 жыл бұрын
Step back chumps this is how you fix YU-GI-OH Side note Links should’ve been made before Pendulum then Pendulums last. Side note 2 numbers 12,14, 20, 21, 23, 24 are a little too much and aren’t necessary. 1. You can’t use face down cards for fusion or ritual Summons only for Tribute summons 2. 1 Normal summon and 1 set or 2 sets (or 2 normal Summons) (Or or 1 set, 1 normal summon, 1 tribute Summon) 3. Normal Summoning in face-up defense position 4. Remove missing timing 5. Tokens can be use as xyz Material 6. Increase the Extra and side Decks to 20 Cards 7. Link monsters can be used as synchro material but count as level 0 ofc 8. Ritual monsters that say “YOU CAN ritual summon this card” can also be Special or Normal summoned like regular monsters. Only Rituals that say “MUST BE” must be ritual summoned. 9. when a monster attacks another monster that has higher DEF points it’s destroyed after damage calc. 10. any combination of cards with mutual links can be used to have control of a monster in both mid field Extra Monster Zones. Instead of just the U lock 11. Monsters in the Mid field Extra monster Zones can be used by either player for The summons of Fusion, Ritual, Synchro, XYZ, Link and tributes for tribute Summons. Now both players benefit and take a risk by using the Extra monsters zones 12. Monsters in the Pendulum Zones can be used by (only the controller or by either player who cares really) for The summons of Fusion, Ritual, Synchro, XYZ, Link and tributes for tribute Summons 13. Bring back the Pendulum zones but you can only pendulum summon monsters equal to the # of zones in between where you placed your scales in the back row. So with how the board is set up now you can only pen summon 3 monsters. So if you want to summon 5 they’d need to bring back pendulum scale zones plus it’d be cool to set traps in your pendulum zones yk 14. Pendulum monsters in the Pendulum zones can only attack monsters in the mid field Extra monster zones or Cards( monster, S/T) across from itself on the opponent’s field in the Pendulum Zones. 15. All monsters have battle protection from monsters with lower Levels/Ranks then themselves and also have Battle vulnerability with monsters that have a higher Level/ Rank then themselves. Meaning they are instantly destroyed after damage calc when battling a monster with a higher Level/ Rank Or All monsters have battle protection and instant destruction upon attacks on monsters in this oder. Level 12 beats level 11 and below and Rank 1 beats level 12 and below ect ect ect 16. You can Fusion summon fusion monsters without poly by Summoning material on top/in the same zone as the other material.( for monster that requires 3 material the material must be on field or in hand just like how poly works. ( if you’ve play Dark Duel stories then you’d know how this works) ( its just a choice between letting this summoning mechanic be a fusion summon or not which ofc it should be counted as Fusion summon so then monsters gain their effects and if the material is sent to the gy or is stays stacked in the same zones.) 17. Monsters in main monster zones can only attack monsters in the main monster zones across in same columns as themselves and can’t attack directly. Monsters in the EMZ can attack directly when opponents board is empty ofc and monsters in the opponent’s main monster zones 18. Link monsters Arrow can be used to climb up or down the field creating EMZones on your opponent’s field or your own S/T zones 19. Both And/or Link arrows just let the link monster attack the zones it points to along with monsters in the same Column 20. While In the EMZ or main monster zones Pendulum monsters can attack S/T cards/ cards in the S/T zones in the same column as itself. (No damage is delt) Or pendulums can only attack an opponent’s Cards in the S/T zones while its been summon to the opponent’s field (in your control) bc the arrow a link monster points to an opponent’s main monsters zones 21. You can start duels with any number of Pendulum’s monsters face-up on top of the extra deck for you to Pend summon but they take up space in your extra Deck 22. Add a secondary Extra deck thats only for spells and traps thats 5-10-20 cards and you can once per turn set 1 trap or add it to your hand and 1 activation/set of a spell or add it to your hand ( only in the main phase of the turn players turn) (Pendulum monsters can be place here to) (You Activate any spell you choose from the speed spell deck or you set it depends on if you wanna extra zone to activate spells from or if you wanna make it more of a guess which card is my trap cards kinda deal) 23. Unlimited normal Summons of normal monsters and of any level 1-8 24. Draw 2 cards per turn during draw phase 25. Create a separate banlist for the speed spell deck 26. Links aren’t restricted to the EMZ to be summoned 27. Get rid of properly summoning 28. All together your once per turn resources become 1 set of a trap or add it to your hand 1 set of a spell or add it to your hand 1 normal summon 1 set of a monster 1 pendulum summon 29. Pendulum summoning aren’t restricted to zones with link arrows pointing to them 30. Both players can use both EMZones without a U-Lock CARD DESIGNS THAT ID LIKE TO SEE IN THE FUTURE THAT COULD HELP BALANCE THE GAME More reprints More possible/realistic 1. Create (more)Pendulum Ritual Monsters 2. Trap Pendulum Monsters 3. Link Pendulum Monsters 4. Create Pendulums with Different Numbered Scales on Each Side(scale) 5. Create Pendulum Flip Monsters 6. Create Pendulum Union Monsters 7. Create Pendulum Gemini Monsters 8. Create Generic Pendulum Archetypes to Support Links, Xyz, Synchros, Fusions, Rituals, Tribute, Normals, flip, union, gemini, spirits, Attributes, types etc 9. Print more column specific Effects on cards. 10. Print more Link 5s Less possible/realistic 1. *Create Link monsters with DEF points that are Red cards 2. *Create S/T cards with Pendulum Scales 3. *Create S/T cards with Link Arrows 4. *Create Speed Spells And a Speed Spell Deck Zone 5. Create a new Trap Card type that Are True “Hand traps”
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