The way he says artillery is absolutely hilarious to me lol
@MarkPhonia4 ай бұрын
You were one of my reasons and inspiration to play call of war, years ago. thank you so much
@BMfoxgaming4 ай бұрын
@@MarkPhonia Waaw thanks 🙏 and you're welcome 🤗
@FunnyAardvark-wy1hm3 ай бұрын
Best Call of War youtuber fr. Thank you man, god bless you.
@andriusandrius10134 ай бұрын
Man, every video you post, it just drags me to play CoW again and again
@BMfoxgaming4 ай бұрын
@@andriusandrius1013 thanks for the compliment 😍
@charlygames11934 ай бұрын
In my opinion, a tierlist of allied units should be about which are the best units for that doctrine, not comparing them with the rest. Besides, I would consider raising the armored cars to a tier S or at least to an A, since without them you are lost. They are the main unit for any doctrine despite the disadvantages that the doctrines offer. I would also raise the commandos to tier S and the railway guns to a tier B, since despite being slow, they are your main weapon to destroy large groups of units, and more so if the enemy has railway guns. As you said, they are not part of the main strategy, but of plan B.
@BMfoxgaming4 ай бұрын
You need to make your tier list relative to the other doctrines. You cannot give an allies Armoured Car an S if it doesn't even get doctrine bonuses. If the Allies Armoured Car is S then how would you rate a Pan Asian Armoured Car? PA AC get an additional 20% damage vs unarmoured units and they are 25% faster then the Allies AC. You have no choice but to rate these units relative to other doctrines.
@berandomisme4 ай бұрын
My thoughts: Commandos are S tier, day 4 means only interceptors for SOME doctrines can find them. Making you a ghost. Rocket Fighter is B tier because it has a very small range and you probably have many interceptors as Allies already. Atomic Rockets are C tier because games never last that long and you need over a week of research time to get them. SP anti air is A tier because of it's speed, something the Allies doctrine lacks. Tank Destroyers are S tier because of their minimal stealth. Also, it's the only tank unit (besides ac) that you NEED to make. Anti air should be B tier because of how important it is. Necessary evil and all that. Interceptors are A tier because of the Allies doctrine reliance on a large air force. Cruisers should be in C or B, they're a naval mix of anti air and armored cars. P.S. On mountains, you can use rockets against typically slow and low level units.
@BMfoxgaming4 ай бұрын
Scouts can reveal commandos which are armoured cars, motorized infantry and armoured cars. Players that know the game will have scouts in their stacks and level 4 for scout units is way sooner available than for commandos. Axis Rocket fighter level 1 (day 6) deals 28,6 damage where as a level 3 interceptor only deals 11.5. Axis Rocket fighter level 2 (day 14) that is 46.8. A level 5 interceptor only deals 19.6. A maxed out level 7 interceptor (day 20) deals 32.2 damage. Obviously interceptors are no match for rocket fighters, so luckily RF have a small range because they are overpowered as it is. SP AA isn't A tier simply because it's faster? It has the same speed as a SP Artillery or medium tanks. SPRA, LT, AC, mot inf, mech inf are still slown down by SPAA. You can't honestly give them an A tier rating especially as allies SPAA doesn't get a single doctrine bonus. TD as an A tier is correct, due to their limited stealth players can still see them and they won't run into them. If MT run away from TD, you cannot run after them to chase them down as TD are slower then MT. To merit an S rating they should be faster. Just because AA is a necessary evil doesn't merit a B rating. They are slow AF so they are a C rating: "can be a solid choice but do have downsides;" Allies interceptors don't merit an A rating because Pan Asian and Axis interceptors are much better. Just because cruisers are naval AA doesn't make them a B or C for allies. Allies cruisers are the slowest in the game and they don't get any doctrine bonus. Rockets only have a 5 radius splash damage. By the time your rocket impacts those units will be out of the splash radius unless they are extremely slow units. Rockets are to be used for static targets, notably buildings.
@idkjustforfacebook12 күн бұрын
Great vid
@titus4984 ай бұрын
allies td s tier
@BMfoxgaming4 ай бұрын
@@titus498 they aren't that overpowered though?
@patricksmit88874 ай бұрын
@@BMfoxgaming I think having them in a "meat shield"deters any tank stack to attack, I like and fear the comintern one, as well as the allies one
@scottymacdewder52294 ай бұрын
TD and Tac bombers are S teir
@EddyDaPlayer4 ай бұрын
I thank you soooo much please may you do one for each doctrine this information was extremely valuable I appreciate the help
@BMfoxgaming4 ай бұрын
@@EddyDaPlayer the others are already online for members.
@geeks4304 ай бұрын
Med/Heavy tanks are 100% D or F tier they are way too slow and completely unusable against my competent opponent. Tact bomber and Strat bomber are arguable S tiers I would say because they are almost the entire meta of Allies doctrine. Strat bombers max level can view over an entire continent and is great for taking out ground units without AA, even considerably large stacks. Tact bombers are the best early game unit on allies and since almost nobody builds AA early game tacts rule the entire map. Commando seems reasonable but I don't see it in meta a lot so I'm not sure why.
@BMfoxgaming4 ай бұрын
The MT/HT isn't trash enough to rate it as an F in my opinion. The strategical bomber isn't worth a S. The difference with an Axis strategic bomber is negligible and you'd probably wouldn't rate an axis strat S.
@imaadhussain80824 ай бұрын
Great video
@BMfoxgaming4 ай бұрын
@@imaadhussain8082 thx
@ethanhamer3204 ай бұрын
Please make a video about the new update that removes goods and rare materials.
@Adeon554 ай бұрын
I'm really curious what they mean in the update by the "two different setups for urban production. A 2-2-2 layout with 1 resource higher than the others vs 4-1-1 where all resources are equally available". It seems to be contradictory, but more importantly I don't even know what those numbers are referring to. Will we start with 6 core cities instead of 5 (in a standard balanced game)?
@alfford64384 ай бұрын
The allied doctrine is overwhelmingly my favorite, but clearly, my play style is very unusual because I find paratroopers indispensable. They're just so fast. I use them with air units or cruisers to take cities, then build air factories to take more cities. At my best I can take 10 cities a day. This strategy is especially effective against island nations. It's nice not to have to go through all that water. I also use them to take large provinces so my other troops can get through them faster. Anything to overcome allied slowness. I build continent-wide paratrooper supply chains and use them so much that I don't use strategic bombers. Why bomb a province to dust if I can just take it? All that said, I will try it your way with rocket artillery, strategic bombers, and commandos.
@BMfoxgaming4 ай бұрын
@@alfford6438 indeed, so they have some niche uses which is D rating. Also don't waste time on island hopping, staying on the mainland is much faster.
@xxwolfvrxx15984 ай бұрын
I think artillery should be placed higher if you’re in a speed game because when you take out a country and they quit, you can use artillery to take out their leftover leftover units so your troops take less damage
@BMfoxgaming4 ай бұрын
@@xxwolfvrxx1598 so you say that they are useful in certain situations like in a speed game where people are inactive so that would be a D rating
@xxwolfvrxx15984 ай бұрын
@@BMfoxgaming yes
@xxwolfvrxx15984 ай бұрын
@@BMfoxgaming and good for forcing people to pick between attacking your troops or backing off
@GainBrains4 ай бұрын
Axis: S tier: Rocketfighters, mot. Inf., attack fighters, U-boats and medium tanks.
@BMfoxgaming4 ай бұрын
@@GainBrains Not exactly but close enough, you'll see soon.
@GainBrains4 ай бұрын
@@BMfoxgaming I just put everything I like the most about Axis in S tier. If I Would do it seriously like you I World put U-boats, MT and attack fighters in A tier but Kinder also want to leave it in S tier. Bc they are so insanly good. (Mostly bc of the speed boost it gets)
@govenormayor874 ай бұрын
@@BMfoxgamingmy guess is that you don’t agree with mot infantry being s tier
@sewur50342 ай бұрын
They have fun matchups with other doctrines. They dominate sky against Comintern but lose hard against their artillery. They hard counter Axis MT, Mot. Infantry and subs but also get hard countered by their Rocket Fighters and RRGs. They lose very early against Panasians but will win after a couple of days when new research comes in. Mech. infantry straight up stat checks light tanks lol
@calaz40542 ай бұрын
Wdym by last one
@sewur50342 ай бұрын
@@calaz4054 That Allied Mech. infantry is more cost efficient than Panasian core unit: light tank. Other than that Allies will almost always have level advantage
@calaz40542 ай бұрын
@@sewur5034 so it’d beat it.. or? Sorry
@Tohma_Ed4 ай бұрын
Great video!! I am new to the game and i was wondering is attack bomber useful? If not so should i stick to tactical bomber. Also Rocket artillery is that like the regular artillery but better?
@BMfoxgaming4 ай бұрын
@@Tohma_Ed tactical is good for allies, attack bombers are good for axis, rocket artillery is a secret branch unit that counters unarmoured units.
@Tohma_Ed4 ай бұрын
Thank you I’ll keep that in mind when I play
@thantthit47974 ай бұрын
Allies tactical bombers are OP 🔥
@BMfoxgaming4 ай бұрын
@@thantthit4797 Yes indeed!
@govenormayor874 ай бұрын
Aaaaaand this tier list is obsolete a couple hours later 😂😂
@BMfoxgaming4 ай бұрын
@@govenormayor87 incredible right.
@OskarFredriksson-fd1kb3 ай бұрын
Can you show allies build order
@BMfoxgaming3 ай бұрын
@@OskarFredriksson-fd1kb so far it is only available for channel members. You'll have to be patient until it becomes public.
@Alicapcut4 ай бұрын
They are removing rare material and goods your thoughts about it?
@BMfoxgaming4 ай бұрын
@@Alicapcut another stupid change that's pushing me closer to the edge.
@Alicapcut4 ай бұрын
Yeah now it will be hard
@calaz40542 ай бұрын
Use gold and warbonds and rush a stack of tactical bombers by day 2 or 3 and youll have the early to medium game in the bag
@BMfoxgaming2 ай бұрын
@@calaz4054 and then someone uses his war bonds and produces interceptors. Don't push a player in early agression with warbonds because he'll do the same and spam the right counters. Use your warbonds to heal your units, to spawn an airbase at the front. Keep the rest for a rainy day.
@calaz40542 ай бұрын
@ 10 tactical bombers and one or two strategic bombers is op early game, mixed with early on fast capturing units You’ll be able to decimate any nearby player
@YourFriendlyOfficeAssistant4 ай бұрын
Watching Dad's Army makes me think Allied militia is the worst in the game. Slow already without the allied speed nerf, usually redundant, and now not very stealthy. I'd put it in D tier myself. Allied infantry deserves the B though. Especially in the first week or so with the allied upgrade bonuses and supported by TDs. Just like Allied fighters, not absolutely outstanding, but a dependable and useful unit to build in decent quantities.
@gabrielveleanu37714 ай бұрын
I saw an older video where you rated the sp artillery of the allies as one of their best. What changed?
@BMfoxgaming4 ай бұрын
@@gabrielveleanu3771 there's been a lot of unit rebalancing. Both MT, TD, HT got buffed and RRG has two levels. However, artillery units got nerfed. I used to think that SPA was good thanks to the doctrine unit bonus. However if you analyse in detail you realise that they aren't that useful and that TD is way more efficient to counter heavy armoured units. The only advantage of SPA is that you can attack a player who's not willing to engage with your TD.
@vladimir-uz3dq4 ай бұрын
Bruh did you just use the Axis unit sprite images to describe an Allies doctrine video 😂😂
@BMfoxgaming4 ай бұрын
@@vladimir-uz3dq too much work to change everything. I've used the generic version.
@Cornwaffles2 ай бұрын
Is this tier list affected by the new economy much?
@BMfoxgaming2 ай бұрын
@@Cornwaffles doctrine bonuses, units bonus, HP, damage output and speed haven't changed. I didn't take unit cost in account when I made the tier list.
@Alex-up6eu2 ай бұрын
Why nuclear rockets in S tier. It feels like you just wanted to give an S tier to allies because they dont have anything else thats S tier. Nuclear Rockets are strong but S tier?
@BMfoxgaming2 ай бұрын
@@Alex-up6eu Allies doctrine unlocks them 2 days earlier than any other doctrine. That means allies players can ass whoop their enemies for 48 hours with nuclear rockets and their enemies can't do anything about it. You cannot shoot down nuclear rockets. Having such a great advantage is a game changer!
@Alex-up6eu2 ай бұрын
What would you say is a good way to use nukes? Its best for building right?
@BMfoxgaming2 ай бұрын
@Alex-up6eu the best way to use nukes is to take out big stacks. You often have those players who have stacks of 30, 40, 50 units or more. Those are prime targets for nukes. In the late game you won't be able to get in range of their core provinces because they've expanded a lot. Taking out production or economy will have little effect. The player in question can just upgrade his already large army instead. If you use ranged or air units they enemy will just heal with war bonds. You nuke the big stacks and they'll lose half their army or more. By the time the other doctrines can produce nukes they won't have any land units left to defend their territory.
@MarcusCloutter4 ай бұрын
I love how you have 7k subs but you still read every comment
@BMfoxgaming4 ай бұрын
@@MarcusCloutter I try but it is time intensive.
@kings-sv4ivАй бұрын
You meant axis
@gulam.mfarid71544 ай бұрын
Nah, there is no logic in sp artillery being that low, it should be in a or atleast a tierx , by the logic that game only have 4 heavy units make no sense bcz tank destroyer also only counter heavy Armor and you put them in a tier
@BMfoxgaming4 ай бұрын
@@gulam.mfarid7154 1. SPA are the slowest of all doctrines. 2. TD are way more efficient to counter heavy armoured and get more interesting bonuses. 3. SPRA is both faster and deals more damage to most units. Conclusion: SPA for allies isn't that interesting. Pan Asian and Axis could get away with it but they aren't a good choice for allies.
@charlesloweedit4 ай бұрын
Tier lists are total crap and a waste of time. It depends on the situation etc. sometimes it is good sometimes not.
@BMfoxgaming4 ай бұрын
@@charlesloweedit Which is why the tier list is doctrine based and not situation based. It's up to the player to adapt to the conditions of the map.
@charlesloweedit4 ай бұрын
@@BMfoxgaming But as far as quality goes, yours is the best I've seen from my perspective.I don't like the ally doctrine much overall l, I don't always know what to play at the beginning and I find them pretty weak.
@BMfoxgaming4 ай бұрын
@@charlesloweedit Yeah they need some time to get into the game 🎮