Unity Behavior Graph in 150 Seconds | Quick Workflow Preview (First Look)

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Nixon Scherbarth

Nixon Scherbarth

Күн бұрын

Пікірлер: 16
@ketexon
@ketexon 2 күн бұрын
I couldn't figure out how to do traditional state machine logic until I watched this! Thank you for making it brief and useful
@nixonscherbarth1974
@nixonscherbarth1974 Ай бұрын
I will def. make an update to this, going into events - they are a big game changer. If you have worked with a finite state machine before, they are limited to conditions for transitions. The behavior tree makes it possible to have you trigger your condition checks with actions, which feels amazing.
@nibiruimagineering
@nibiruimagineering 28 күн бұрын
The potential for this is pretty rad. I need to pour through the example more extensively. Excellent video.
@nixonscherbarth1974
@nixonscherbarth1974 27 күн бұрын
@@nibiruimagineering thank you for your feedback. I will do a follow-up video on this, which goes a bit more into depth :)!
@lerryotter1750
@lerryotter1750 Ай бұрын
Great and informal video. Helped me a lot with learning and using this new tool !
@lerryotter7595
@lerryotter7595 Ай бұрын
True shit G
@nixonscherbarth1974
@nixonscherbarth1974 Ай бұрын
Thank you, glad to hear that.
@JaguarPanda
@JaguarPanda Ай бұрын
I really wanted to like the behavior graph, but to be honest, i hated it, it's so complicated and convoluted to perform something that's so simple in a few lines of code
@nixonscherbarth1974
@nixonscherbarth1974 29 күн бұрын
@@JaguarPanda I get your point, for simple behavior, it is completely overkill. But it’s a great visualization for bigger tree structures. Also I guess this is the way Unity will move in the future, making the engine more non-scripting friendly and allowing some unreal-blueprint-like system.
@Un4GivNX
@Un4GivNX 26 күн бұрын
That's because you probably work alone. It is often beneficial to expose complex behaviors in a visual way for designers and artists.
@ShaneeNishry
@ShaneeNishry 24 күн бұрын
@@nixonscherbarth1974 Hello! I'm the lead developer on this package. First, thank you for making a video about it! It's exciting to see :) Second, it's far from our intention with this package to put people further away from scripting or make the engine non-scripting friendly. In fact, the fact you can create new scripts from within the graph and implement them in C# is us trying to NOT replace scripting with visual scripting :)
@nixonscherbarth1974
@nixonscherbarth1974 24 күн бұрын
​@@ShaneeNishryI'm really happy to read your comment-thank you for the clarification! I really like the direction Unity is taking with the Behavior Graph; it's a fantastic tool. Keep up the great work!
@damonfedorick
@damonfedorick 24 күн бұрын
@@ShaneeNishry bolt replacement ?
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