Unity - ECS (Entity, Component, System)

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Brian Will

Brian Will

Күн бұрын

Пікірлер: 19
@AutomationWithSholz
@AutomationWithSholz 6 жыл бұрын
THIS IS THE BEST EXPLANATION VIDEO FOR ECS BY FAR !!...I wish it was more practical with scenarios Instantiations, PlayerControls etc
@sabriboughanmi2435
@sabriboughanmi2435 6 жыл бұрын
it's the best ECS Course on KZbin !! Thank You !!!
@gregoryfenn1462
@gregoryfenn1462 6 жыл бұрын
Agreed! Although admittedly, that's really not a very high bar.
@edmund0dao
@edmund0dao 4 жыл бұрын
Wow, great job. Thank you for this! This is a rare gem of a tutorial. Keep it up pleeease!!
@Fokimm
@Fokimm 6 жыл бұрын
Wow, i was watching all of your videos about how OOP is bad, and only NOW i discovered your tutorial about UnityECS!!! I'm making the switch to ECS in Unity, really need this!
@Barldon
@Barldon 6 жыл бұрын
I've only been coding in C# for a few months, but is what you're trying to get at that using this basically eliminates most of the object oriented nature of everything done in unity?
@geraldatanga
@geraldatanga 5 жыл бұрын
OOP is meant to make programming a lot easier. ECS is great for performance, but the amount of code increases by a factor of 3x or more.
@ashoakenfold
@ashoakenfold 6 жыл бұрын
Wow. Amazing work you've done over the years. Would love to hear you weigh in on ECS/Unity and UE4 with insights similar to your OOP is Bad video.
@MsJeffreyF
@MsJeffreyF 5 жыл бұрын
I just came from one of his OOP videos, asked him what his thoughts were on ECS, then actually looked into his other videos lol. Still agree with you, would like to hear him talk about it. Maybe he has but I haven't found it yet
@bertaandor88
@bertaandor88 6 жыл бұрын
Very nice explanation. Thank you! :) P.S: I almost killed your black cursor because I thought it is a mosquito :D
@mana20
@mana20 5 жыл бұрын
How do you feel about ECS and Data Oriented design? After watching your OOP videos in trying to make sense of the best way to design within Unity.
@MaxPicAxe
@MaxPicAxe 5 жыл бұрын
These videos are great!
@PHPLanceRU
@PHPLanceRU 6 жыл бұрын
But how do we actually use it in our games? :)
@elmarulian
@elmarulian 6 жыл бұрын
Thanks for the video!, one question though, If a component is removed from a entity (via another system), do I need to update the group via GetComponentGroup each frame?, or do that group updates "automagically"?, thanks!
@briantwill
@briantwill 6 жыл бұрын
You call GetcomponentGroup in the system setup. So you reuse the same ComponentGroup object every update, but when you call GetComponentDataArray(), the iterator is up-to-date with all the entity changes.
@elmarulian
@elmarulian 6 жыл бұрын
That's actually nice, thanks!
@John14_
@John14_ 6 жыл бұрын
Hi Brian, can you please put your site codeschool.org back up? Thanks!
@briantwill
@briantwill 6 жыл бұрын
I let the domain lapse, but I've put up a similar list of links here: github.com/BrianWill/byteschool
@John14_
@John14_ 6 жыл бұрын
Awesome, thanks Brian!
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