Unity Gaming Services: User Authentication with Username & Password

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The Tales of Old

The Tales of Old

10 ай бұрын

In this tutorial, we'll dive into Unity Gaming Services, focusing on user authentication using a username and password. We'll walk you through the process of setting up your project, integrating the necessary components, and securing your game with user authentication. By the end of this video, you'll be well-equipped to implement a robust authentication system for your Unity projects. Don't forget to like, comment, and subscribe for more Unity tutorials!
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Пікірлер: 23
@Yash-bu3dt
@Yash-bu3dt 4 ай бұрын
How to get the list of all the players that have been signed up in my game? I want to store that in a database with other information related to each player.
@thetalesofold
@thetalesofold 4 ай бұрын
This you could do with Cloud Save.
@ramishafaq7167
@ramishafaq7167 5 ай бұрын
i have downloaded the athentication package but the function signupwithusernameandpassword is not working and it gives the error it is not included Error CS1061 'IAuthenticationService' does not contain a definition for 'SignUpWithUsernamePasswordAsync' and no accessible extension method 'SignUpWithUsernamePasswordAsync' accepting a first argument of type 'IAuthenticationService' could be found (are you missing a using directive or an assembly reference?) Assembly-CSharp D:\Unity\fyp practice\My project\Assets\Authentication.cs 20 Active what should i do
@thetalesofold
@thetalesofold 5 ай бұрын
What Unity version are you on and also what version of Authentication?
@thetalesofold
@thetalesofold 5 ай бұрын
Also if you wish to I posted our discord in the description.
@GameDevs_Life
@GameDevs_Life 6 ай бұрын
Can we do a automatic sign in if the player has already signed up before ?
@thetalesofold
@thetalesofold 6 ай бұрын
Hey sorry for late reply but I was researching this. I also wanted to know this but no luck so far. Here is the thread for Unity if you want to follow it. forum.unity.com/threads/authentication-now-support-username-password.1467995/#post-9559807
@tuando8511
@tuando8511 6 ай бұрын
How can i save player progress and allow players to resume their game from last played level?
@thetalesofold
@thetalesofold 6 ай бұрын
You can do this many ways if you want to use cloud you can look at Cloud Save prf.hn/l/vwQYNB2 if you want do it locally I would look at Easy Save 3 prf.hn/l/XZJLMjy
@hardworkerstudio
@hardworkerstudio 4 ай бұрын
and how to reset passwords? if some player forgot it...
@thetalesofold
@thetalesofold 4 ай бұрын
Someone else asked the same thing and sadly there isn't an easy way. I personally haven't done it but you should be able to reset with the API. I supplied a link to the conversation about this on the forums.
@hardworkerstudio
@hardworkerstudio 4 ай бұрын
@@thetalesofold now I switch to signin by google or apple now, it don't worry about the password
@harlandpherox5700
@harlandpherox5700 10 ай бұрын
The issue with this identity provider is Forget Password, how can a player attempt to reset their password?
@thetalesofold
@thetalesofold 10 ай бұрын
This is a great concern and since we didn't capture an email we the developer would have to handle it. According to Unity: Regarding password recover concern, it's not currently on our roadmap and it's up to the developer to assist in password reset for this scenario.
@thetalesofold
@thetalesofold 10 ай бұрын
I know email and password are also on the roadmap but who knows when that will come. portal.productboard.com/diizu66tjj8byz7cwmfxcexh/c/1813-email-password-login?
@thetalesofold
@thetalesofold 10 ай бұрын
If you are interested in doing the process of updating the password the method for that is Task UpdatePasswordAsync(string currentPassword, string newPassword) but this means you know your current password not if you forgot. I hope this helps, sorry there isn't a direct answer.
@ussdev1988
@ussdev1988 5 ай бұрын
async Task UpdatePasswordAsync(string currentPassword, string newPassword) { try { await AuthenticationService.Instance.UpdatePasswordAsync(currentPassword, newPassword); Debug.Log("Password updated."); } catch (AuthenticationException ex) { // Compare error code to AuthenticationErrorCodes // Notify the player with the proper error message Debug.LogException(ex); } catch (RequestFailedException ex) { // Compare error code to CommonErrorCodes // Notify the player with the proper error message Debug.LogException(ex); } }
@hardworkerstudio
@hardworkerstudio 4 ай бұрын
it show me this error after login or reigstry WebRequestException: {"detail":"Username does not match requirements. Insert only letters, digits and symbols among {., -, _, @}. With a minimum of 3 characters and a maximum of 20","details":[],"status":400,"title":"INVALID_USERNAME"} Unity.Services.Authentication.WebRequest.SendAsync[T] () (at ./Library/PackageCache/com.unity.services.authentication@3.3.0/Runtime/Network/WebRequest.cs:45) what happen?
@thetalesofold
@thetalesofold 4 ай бұрын
That is saying what you entered as your username wasn't valid and to follow those requirements.
@hardworkerstudio
@hardworkerstudio 4 ай бұрын
@@thetalesofold there has anyway to ignore this requirements? I just want to use simple characters just for test like 123
@thetalesofold
@thetalesofold 4 ай бұрын
i would suggest you just do test1234 as username. I haven't looked at the documentation in a bit, or remember if there was any arguments you can supply to bypass that.
@hardworkerstudio
@hardworkerstudio 4 ай бұрын
Ok, I would change to use sign-in by google or facebook instead, because I still don't know how to deal with players that forgot their password.
@thetalesofold
@thetalesofold 4 ай бұрын
@@hardworkerstudio yea unfortunately as of right now that would be your best bet.
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