turn this into a series. more videos means more traffic, means more awareness of your excellent work.
@DarkWing.Studio8 ай бұрын
Thank you very much, I was also thinking to make more AI related video so I might just turn this into a series. Thanks for the feedback!
@MrRikunaru11 ай бұрын
Nicely quick compact and still extensive! Very well done - thanks for this! Perfect for my next prototype :D
@DarkWing.Studio11 ай бұрын
Thank you so much! I am glad it helped you
@PierreHaou7 ай бұрын
best tutorial ive seen on ai nav in unity, well done sir 🙏
@DarkWing.Studio7 ай бұрын
Thank you so much, I am glad you found this helpful!
@citycritteradventures74279 ай бұрын
Really great job. Clear, and powerful. You also introduced navmesh offlinks, which is something I’m trying to code to my ai characters (jump). All in all, keep these coming. Wishing you all the best. Liked and subd
@DarkWing.Studio9 ай бұрын
Thank you so much, I really appreciate it!
@jugglingjoestudios33385 ай бұрын
v helpful - thank you! :)
@juleswombat53099 ай бұрын
Awesome. I would like to know a little more on how to implement Nav paths, that represent AI Agents using going up and down lifts/elevators. I guess the Links method would work. But I would have to intercept the Agent, entering into the lift, stop the Agent, Animate the Lift an Agent as lift Manoeuvre, then enbable the Nav Agent again.
@DarkWing.Studio9 ай бұрын
Maybe you could try using a coroutine so while the lift interaction is happening the agent would be stopped and it will be enabled again once the coroutine is finished
@a3dadventure799 ай бұрын
i use a Rigidbody as well as an agent, and i handle switching from different "states", one where the navmesh agent and it's appropriate operations run, and then another one where i focus on applying physics and where the agent is off. i think it's a really good learning opportunity to be able to be flexible on how the ai character is handled or behaves. you could factorize and modularize the code so different agents could interact with different objects that the navmesh does not handle, such as lifts and other gameobject behavior you design. wishing you the best!
@farheenirfan1124Ай бұрын
Changed my life
@rodrigoaltamiranda89493 ай бұрын
thanks very useful
@josueserrano61803 ай бұрын
thank youuuu
@bpro584811 ай бұрын
Thank you!!!
@DarkWing.Studio11 ай бұрын
No problem, hope it was helpful!
@techrobotics5755Ай бұрын
The best❤
@trix_dev60884 ай бұрын
PLEASE MAKE SURE YOUR GIZMOS ARE ON!!!! If when baking your nav mesh the blue overlay doesn't show up, that's likely why
@SamiKhan-zt9yo4 ай бұрын
Please make a 3D school navigation system
@DarkWing.Studio3 ай бұрын
Please elaborate
@AstralNostalgia7 ай бұрын
I do not know how to deal tdamage betwenn 2 entitites when I use this navmesh, any idea? my entity use tod have childs inside the parents, and only the parents have the navemshh and the colliders.
@DarkWing.Studio7 ай бұрын
Are you referring to damage when the entities collide?
@AstralNostalgia7 ай бұрын
@@DarkWing.Studio yes for any reason when I use navemesh I can not get collisions ...
@DarkWing.Studio7 ай бұрын
@@AstralNostalgia make sure that both objects have a collider and at least one of the entities must have a rigidbody component. If you want to use the OnTriggerEnter function, make sure that at least one of the objects have the collider set to Is Trigger.
@Jayrajdebnath7 ай бұрын
blue area is not showing plz help
@DarkWing.Studio7 ай бұрын
Hmm, make sure that you have set the area to walkable in the NavMeshSurface component and also check out the object collection to see if it takes everything you want into consideration.
@eqanmustafa39252 ай бұрын
turn on the gizmos & show nav mesh.
@Mxnty24Ай бұрын
where tf u get the ai nav
@nopepsi2067 ай бұрын
cool but what about dynamic obstacles that are moving? how can you bake the surface then dynamically all the time the object moves
@DarkWing.Studio7 ай бұрын
You can use the Carve option in the NavMesh Obstacle Component