That is why we need the strong Open Source competitors to give some reality check for the corporate software. W Godot. Unity really thought the game developers didn't have other choices. Every business competitions are good for the consumers.
@krumbergify2 ай бұрын
For sure. To be all honest, we hate competition in our own field, but we love competition in all other fields and there are way more other fields than our own :).
@TheErtagon152 ай бұрын
@@krumbergify why do you hate competition in your own field?
@highdrated3692 ай бұрын
@@TheErtagon15 more control over the market
@krumbergify2 ай бұрын
@@TheErtagon15 I was hyperbolic :). Of course it would be nicer if you could charge your customers more because you were the only one or one of very few actors within a specific market. On the other hand, that situation sucks for the consumer, which you are as well in all other fields than your own.
@raughboy1882 ай бұрын
Unreal engine is open source too and they have cool way of funding. They do it through royalties and it's great because you're not locked out of anything and 5% as royalty is fair for such a powerfull engine.
@C4CH3S2 ай бұрын
They saw Godot getting adopted like wildfire and shat their VC funded pants.
@cyberpunkspike2 ай бұрын
Godot sucks though, and their community is toxic sludge.
@bofoitakoyaki98592 ай бұрын
@@cyberpunkspike Godot does not suck, and even if a community is toxic that doesnt change the effectiveness of a tool
@reinhardt_tv2 ай бұрын
@@bofoitakoyaki9859 Godot is kinda meh, I much prefer working with Unity. But gamedev tools overall are quite bad
@rjmichalski71722 ай бұрын
@@bofoitakoyaki9859Godot is not that good currently
@Y10012 ай бұрын
Doubt. I like Unity
@eisagholi2 ай бұрын
Trust takes a lifetime to build, but seconds to destroy.
@oussama71322 ай бұрын
just like the time it takes to start a project and build it
@DeonexGlower2 ай бұрын
Deez nuts take a lifetime to build but seconds to get them on your chin.
@AdamFiregate2 ай бұрын
Rust also takes a lifetime to build. 🙂💛
@FirstnameLastname-qz9fr2 ай бұрын
I was a Unity dev for 10 years. I left to Godot after the debacle and won't be turning back (unless I really need AAA rendering for some random project).
@jesseparrish19932 ай бұрын
Unreal?
@salatwurzel-43882 ай бұрын
"AAA rendering" just screams unreal engine, it's way harder to archieve in unity (without hacking half of the engine and using 1000 weird tricks) Unity is very good for "mid games" when it comes to graphics and is pretty easy to use, but sucks in the "cutting edge graphics" field
@syrusse86602 ай бұрын
@@salatwurzel-4388Ok bro, do you even actually code or you just repeat what other retards said online?
@roadrash20052 ай бұрын
@@salatwurzel-4388honestly cutting edge graphics games usually have a boring gameplay loop.
@FirstnameLastname-qz9fr2 ай бұрын
@@salatwurzel-4388 I've used Unreal as well and agree it is better on the top end, but prefer Unity just because I've spent so much time on it. Also, AAA for me is AAA from 2015, something Unity can achieve fairly easily nowadays.
@TheNefastor2 ай бұрын
Actually, the "no logo" option was suggested long ago as a smart marketing option : people who can't afford to pay a license usually don't make the most amazing games, so by forcing them to show the "made with Unity" logo, you end-up creating the perception (among end-users) that "made with Unity" means "cheap crap", and by extension, that Unity itself is crap. Someone suggested it would make more sense for studios to pay to display the Unity logo.
@wezzelinator2 ай бұрын
Now its a "Made by a shitty company's game engine" :D
@RandomGuyyy2 ай бұрын
Sometimes Epic won't allow devs to use the Unreal Engine logo. Hatred was forbidden by Epic from using the UE logo in their game because the subject matter (mindless, realistic killing of innocent people) didn't align with their values.
@FerdinandJosephFernandez2 ай бұрын
Too late for that. I sometimes see messages in Steam community forums say they instantly dropped interest in a game the moment they saw the Unity logo. It'll take a while before public perception of that logo changes, if at all.
@TheNefastor2 ай бұрын
@@FerdinandJosephFernandez that's for sure !
@XDarkGreyX2 ай бұрын
@@RandomGuyyy forgot that was a thing....
@benderbg2 ай бұрын
We learned from Unity's story that you cannot paywall free services whenever you feel like as long as there is a decent alternative users can flock to.
@obazu37272 ай бұрын
Paywall isn't really a correct term to use here. The proposed runtime fee wouldn't have blocked anyone from using Unity or limited any features they would have had access to.
@ChungusTheLarge2 ай бұрын
It's more like selling hammers to a construction company, then charging the construction company for every person that walks in and out of a building, that the constructon company built with your hammers
@Obscurite12212 ай бұрын
@@obazu3727 It ate into already thin developer profits even more. The real issue at the moment is publishers, because they're a middleman that increasingly is less necessary in the modern day, and they really don't contribute much beneficial anymore. They're basically just investors that usually make your project worse and take part of the revenue.
@obazu37272 ай бұрын
@@ChungusTheLarge Yeah. They probably could have gotten away with 2.5% revshare on new games, had they not tried to pull that shit at the start. Trying to claim it would apply retroactively was also just insane. Now the user base has all the leverage and no goodwill left to not wield it.
@theairaccumulator71442 ай бұрын
It was never a free servicr. It had a free trial they provided to lure you in. They expect you to pay for a license if you're actually using it for something serious.
@subpsycho2 ай бұрын
Nah fuck Unity, they fucked up, they ruined their own trust. As soon as they get users they'll do it again.
@sean72212 ай бұрын
Godot cannot do that actually as its open sourced and licensed under the MIT licence, stop talking out your ass. And you are confusing the word CULT for PASSIONATE developers. Stay in your sinking ship called Unity and stay there.
@fx0x5392 ай бұрын
@@ginbarato1178 You fuckers are literally crying over the fact that "Yuri is (BASED AS FUCK) wraecist"
@hoangcu90932 ай бұрын
@@ginbarato1178 dude, I don't see where Godot has mentioned in his comment.
@hoangcu90932 ай бұрын
@@ginbarato1178 and you were not aware that Godot is open source, were you?
@ginbarato11782 ай бұрын
@@hoangcu9093 I was responding to another comment :( but it seems like I missed on the reply button
@halflight88112 ай бұрын
dont care, already shifted to Godot
@Kane01232 ай бұрын
You aren’t won over by their ‘generosity’?
@babyplum28372 ай бұрын
@@Kane0123 what generosity lol?
@Kacper-Bugajczyk2 ай бұрын
Same here. Never been even remotely close to paying the fee, but the risk alone, that I might one day do, made me switch to Godot.
@codeguy73092 ай бұрын
just a question. Are you a rogue gamedev or something?
@monad_tcp2 ай бұрын
too little to late. and after the trust is broken, it can't never be fixed
@LoudSodaCaleb2 ай бұрын
I've been a Godot user for 4 years and I can easily say it's easier to use in terms of 2D. 3D has gotten better, but still needs more time to cook. I would just say that Godot's workflow is simply faster and (imo) easier to manage once you adjust to its way of doing things. The only thing Unity has an advantage over Godot is all of the options in the asset store. Which means you're going to spend more time programing and building your own stuff, which is probably better for your skills in the long run. I would say it's a great choice if you want a hassle free engine for a small team/ solo project. But it is nice to hear that Unity is adjusting.
@theairaccumulator71442 ай бұрын
Godot was a 2D engine which got 3D shoehorned in. Unity was a 3D engine which got 2D shoehorned in. It's obvious which one is better for what type of game.
@LoudSodaCaleb2 ай бұрын
@@UMADBRO64 For sure. Jolt 3D is awesome. It's a bummer how jank the vanilla physics are. The project my team are working on began right when 4.0 released in early 2023, and it wasn't until later that we got to use Jolt 3D in 4.2. Which sucked because we had to design so many intial things around the vanilla physics. We will be utilizing Jolt for future projects because it's so much more capable and I hope it gets integrated sooner rather than later. The biggest 3D drawback for me is lack of bone/character animation tools. It is a pain to ping pong back between blender and Godot just to tweak a character's animations.
@skylerdjy2 ай бұрын
The developer of Road to Vostok is an absolute madman building a 3D survival extraction shooter with Godot that's better looking than most unity/unreal projects. Dude literally chose the tool he likes instead of the right tool for the job and is proving it can work.
@anirudhtd71932 ай бұрын
Passion is a force to reckon with my friend
@Aidiakapi2 ай бұрын
The project seems great overall, but not graphically special in any way. Standard PBR look with low detail density. That's fine though, probably for the better actually. High fidelity graphics is a trap that sinks projects. Regardless, all engines can do static scenes with low detail without breaking a sweat. Unreal can do static scenes with high detail effortlessly too, once it's all loaded in (otherwise you need to put in a lot of effort to avoid steaming stutter). Unity just requires an insane amount of work to get even mediocre performance out of for high fidelity.
@creggy2 ай бұрын
Just FYI idk if you know this he started with unity. He switched to Godot after the backlash
@Obscurite12212 ай бұрын
There is no right tool for the job. There are better and worse tools, and Godot is actually superior in a few ways compared to Unity, such as project sizes. When you consider that most projects will design their own engine tools for development, your own render pipeline, and probably won't even need the fancy graphics for most projects, Godot really doesn't look bad when you can forgo the licensing fee.
@o_o90392 ай бұрын
I don't know about unreal engine but definitely better looking than most unity or godot games.
@Kane01232 ай бұрын
People will go back and the backlash for whatever fee comes next will be nothing compared to the first. A bunch of “you should have expected this” will mean general acceptance by anyone who isn’t a developer.
@Dom-zy1qy2 ай бұрын
The "you should have expected this" people are the worst.
@jerrymartin70192 ай бұрын
You shouldn't have expected this, but you should expect them to keep pushing it again the second everyone turns their back Hopefully the idea that they could retroactively apply the fee like they said they were going to initally going to keeps people away from Unity.
@Tetrahcodom2 ай бұрын
Its attrition. They'll keep doing it until the users break. It's smart business to play the long game.
@Plagueheart2 ай бұрын
I've already moved onto Godot
@bioburden2 ай бұрын
Anything you really miss?
@shlokbhakta28932 ай бұрын
Same!
@shlokbhakta28932 ай бұрын
@@bioburdenI miss getting to take 5 minute coffee breaks trying to load the engine
@killuad02 ай бұрын
same
@Plagueheart2 ай бұрын
@@bioburden I did like Unity's Shader Graph, but i like that Godot is actually open source I'm actually working on improving security to help fight against `gdsecomp` SRE
@cagataykaydr30152 ай бұрын
Not joking, with my sister we started to learn Godot today. I'm trying to teach her programming, while instilling a love of programming. And man, I must say I wasn't expecting Godot to work this fast and be this effective at all. It's like crazy, so lightweight, I didn't know developing games could be this lightweight and want to learn Godot more, since it also has tools that lets you use Neovim with it, this was just a crazy experience. And about Unity, meeh.
@wezzelinator2 ай бұрын
In the time it took Unity to install, I: * discoverd that Godot exists, * downloaded Godot * started fiddling with Godot * looked up documentation for a "How do I do x" * created a simple ball that can bounce and colide with 2D platforms. * debuged an issue By this time, Unity was at 90%. Dont underestimate lightweights
@felixallistar2 ай бұрын
i use neovim with unity but its not builtin
@OzzyTheGiant2 ай бұрын
Never worked with Godot but coming from a web developer, I hear that the way game are structured there are similar to how web apps are structured, so the concepts of app architecture could possibly be transferred to other tech jobs. If that didn't make sense, then the main point here really is that Godot is pretty simple to learn compared to other engines.
@hanifarroisimukhlis59892 ай бұрын
@@OzzyTheGiant Couldn't disagree more. It _may_ look similiar, but game object lifetime management is *vastly* different than your average web project. Especially reactive code, in no way it is similiar.
@cagataykaydr30152 ай бұрын
@@OzzyTheGiant Yeah my real job is Web Dev, and Godot is really similar to how modern web frameworks work. In Godot, you create scenes (components) and for any feature you want, you add the scenes nodes (HTML tags), and to sculpture your needs, you literally change the values of attributes of these nodes/tags like in web dev. It's just so similar. I think the best feature of Godot that makes game dev so much like web dev is its lightweightness while keeping game development cycle in this structured attitude.
@avocadoarmadillo70312 ай бұрын
I liked Unity, but now I like Godot better. Was never interested in buying Unity stock, Wall Street was hype while Unity was shooting itself in its foot and the valuations never remotely made sense
@FirstnameLastname-qz9fr2 ай бұрын
NGL I think we should get rid of public companies. It basically just becomes greed farming and MBA sprawl. I've never seen any company get better by going public.
@wywarren2 ай бұрын
I used to be one of the members of their Unity Live Help Experts team. We were making some educational stuff and providing support in various forms but eventually the team got discontinued. Hopefully they can come up with a new platform that can wrangle all the users together now rather than just the discord server and the sparse learning ecosystem.
@GreedoShot2 ай бұрын
They've shown their hand, they're looking for better optics but the ship isn't changing course. Going public was when I quit using it, acquiring a malware service was when I knew I would never go back.
@johnsebok35552 ай бұрын
I see alot of people saying this but giving nothing to back it up. They dropped the runtime fee, fired the ceo who implemented it, removed most the board members who wanted it and got rid of most of the people who came over from the ironsource merger. How is this not evidence of changing course?
@Ny_babs2 ай бұрын
Execs do what shareholders boards tell them to do. The board make a bad decision, and to walk it back fired some exec who had to do what the board said in the first place. The board wasn't replaced, just a new whipping boy.
@CarbonCitizen2 ай бұрын
You do realize the CEO is generally chairman/woman of the board, right?
@Gadtkaz2 ай бұрын
unity got riccitiello'd. It's what he did at EA and will likely do the same to the next company he lands on with his golden parachute. All the board wants is money but it's incompetent leadership that inevitably makes the final call to make said money.
@mage36902 ай бұрын
@@CarbonCitizenyou do realize that "chairman of the board" holds the same sort of power that "speaker of the House" or "debate moderator" holds, right? They're just there to make sure everyone takes turns speaking and count votes. Sure, that can be a position of power, but they're ultimately democratically elected and, as such, have to answer to their "constituents" (such as they are).
@CarbonCitizen2 ай бұрын
@@mage3690 you do realize the speaker of the house literally sets what bills come to a floor vote? They hold tremendous power. Debate moderators get to choose questions and what direction to favor, another position of power, but admittedly less so. Pointing out the US vice president likely fits what you're trying to say better, relatively impotent in both their executive and senatorial duties. In any case, CEOs aren't powerless pawns.
@gljames242 ай бұрын
Yeah, a worker cooperative would work better. Shareholders and boards sre often misaligned with the longterm health of a company and to the workers and consumers.
@pilotdawn16612 ай бұрын
G O D O T
@cyberpunkspike2 ай бұрын
... sucks.
@giuseppecappelliPSRL2 ай бұрын
... is amazing
@jerrymartin70192 ай бұрын
... is different than unity, but not necessarily better or worse
@gorlix2 ай бұрын
@@cyberpunkspikekinda.. but it's still cool, have you tried android godot editor its crazy. you could develop the whole game while being on a phone, and even set up git with mgit. idk why but i was fascinated by that
@shabadrandhawa38292 ай бұрын
@@gorlix wait what? i didn't know you could do that! btw i like godot a lot, the perfect game engine for me, at least for now.
@somniad2 ай бұрын
it's a rule, once a tech company goes public they have to put "democratizing" in places it doesn't belong
@RowanFuture2 ай бұрын
Godot is going to take over
@RealTwiner2 ай бұрын
It has a long way to go before its actually competitive, I'm here for it when it gets there.
@cyberpunkspike2 ай бұрын
@@RealTwiner You're right, except for about that last part, when a community is a toxic shitstain I won't be there anytime for it.
@bofoitakoyaki98592 ай бұрын
@@RealTwiner Console porting is coming soo
@WhyDoesYTUseHandlesNow2 ай бұрын
Godot will take over, linux will thrive, everything will be written in rust and nuclear fusion will release tommorow
@the_mastermage2 ай бұрын
@@cyberpunkspikeI only see one toxic individual here and he is not from the Godot side.
@IntoTheSkyy2 ай бұрын
Riccitiello is such a PoS human, so glad he got forced into retirement
@deroshkin2 ай бұрын
My main problem with Unity at this point is that they had already made a promise that you could keep your TOS version once before (2019), then deleted that and introduced a retroactive fee last year. After the fallout, they re-introduced the no retroactive changes promise. But considering they already have gone back on that exact promise once before, how can we trust them?
@miniisaac39162 ай бұрын
nah, after that what they pulled, who knows they won't try to implement something similar, something that might have WEAK people thinking, well Unity needs to make their money somehow in these hard times.
@PuntiS2 ай бұрын
The reason companies and enterprises stick to proprietary software is usually the fact that they can rely on a support department that is built onto the price. You can contact autodesk at any time if you have a blocker on an enterprise subscription and they'll assign a full time CS or support engineer to route your issue internally. It's same reason why companies prefer to pay almost double the price of Dell or apple laptops instead of just buying on retail. I very much doubt that Blender or Godot offers such platform if you're not one of the sponsors that pay people to support the project full-time, like MS does.
@Posiman2 ай бұрын
But the same infrastructure can be built with FOSS, look at Red Hat.
@jaideepshekhar46212 ай бұрын
If they want to be screwed over by Unity, I say go ahead! 😂 Corps screwing corps will never be not hilarious. 😂
@AIAdev2 ай бұрын
The original announcement was so hard on the Unity community. A handful of the largest Unity creators on YT jumped ship. It’s sad to hear prime suggest they want to expand hobbyists because that actually means winning people back that they lost. This whole thing was sadly for nothing.
@jaideepshekhar46212 ай бұрын
Deserved. Why do we even have public companies anyway? There's literally no benefit for users.
@cefcephatus2 ай бұрын
Godot is production ready if you only concern about being able to use works from other team members, you can just use their project inside your project without creating a package. But, if you think lack of collaboration tools is a minus, then Godot isn't production ready.
@lucasalias26872 ай бұрын
ASANA SAMS ROUGH HAHA 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
@Levnyan2 ай бұрын
19:00 I thought Unreal used C++ while Unity used C#. Could be wrong tho ig
@pixels_per_minute2 ай бұрын
You'd be correct.
@crazylabz_ha2 ай бұрын
It does
@theohallenius88822 ай бұрын
Don't fall for it over and over again, Unity will fck up again, because they're too far gone
@Kane01232 ай бұрын
Still gotta justify that IronSource acquisition baby !
@Atomhaz2 ай бұрын
And it’s not just this one fuck up. It’s been fuck up after fuck up. This fuck up just happened to go after the money.
@JaysOnTheMoon2 ай бұрын
I'm sure one of the big reasons they did this is because their conference, Unite 2024, is next week and they're going to announce the release/release date of Unity 6 to cap it off. Unity 6 has been in preview since May, slated to release sometime at the end of the year, and most Unity devs, including myself, haven't entertained the thought of using it since doing so would have required you to opt into that runtime fee. Can't have a successful release if no one wants to touch it, even with a 10-ft pole.
@Strenkoo2 ай бұрын
The fact that they're doing this is actually a decent sign imo. I've worked at/interacted with plenty of companies where executive management had their heads so far up their @ that there's no way they would revoke a change like this. This tells me they at least have some number of people who are paying attention and are able to explain things to management well enough to hopefully keep them from becoming Adobe.
@cytosolic53032 ай бұрын
Open source libraries and toolkits seem to win out in the long run. Untrustworthy dependencies is just asking for trouble.
@oussama71322 ай бұрын
surely they won't do something like this again once everyone forgets right?
@jaideepshekhar46212 ай бұрын
...right? 😂
@stephanreiken99122 ай бұрын
Unity: We added a clause that says you can use the old terms of service if you want to. That was in the terms from 2022. Then Unity decided it could legally ignore it.
@wdavid31162 ай бұрын
I heard Prime talk about someone doing something, upsetting everyone, undoing it and then doing it again being a bit wild and I had to post this. I've seen companies do this a lot. One company does something everyone thinks is horrible, they take the bad press and change course but then when no one is paying attention they just slip it back into place at the same time their competitors do it and everyone acts like things were just always that way.
@peterjansen48262 ай бұрын
Primegan his take on Blender seems wrong to me. It is every bit as good as the paid alternatives. Part of the reason is that Blender has tenths (it was around 35 a few years ago) fulltime employees. They get money by selling courses (as Primegan showed) and selling assets, they also get money from sponsors including Tangent Animation, Nimble Collective (Dreamworks animators, not small guys in the industry), AMD, Aleph Objects (3D printer), Valve and many others. They also get hardware from companies like Intel, Dell, AMD and Nvidia. The lesson from this: opensource software can be every bit as good as proprietary software if it adds sufficient value to attract sponsors (which/who depend on that software) and it has a smart monetizing model (tutorials and assets). Note that Blender started as a failed proprietary project, long before it was used to render animations. The Dutch developer of that software decided to opensource it and let the community have a go at it and thus it became the Blender which we know today.
@lucasalias26872 ай бұрын
Attributes for singlular and act as a passenger and letters that worked with numbers
@lucasalias26872 ай бұрын
Jake juice
@BazzoMusic2 ай бұрын
They thought they had that dog in them.
@FurqanHun2 ай бұрын
Aside from the community godot is funded by some big names that includes google play and pirate software, also godot's 2d engine now is pretty much similar to unity's 2d engine, godot's strong point is its 2d engine, as for the 3d engine, they recently started bumping up the 3d work and its way better than what it used to be an year ago, if it goes on like this it will catch up to unity with 3d engine too. I don't have plans on being a game dev but i did use godot for a while, even now i plan to use it once in a while if i want to make something for myself and if i ever plan to learn game dev and built something properly i would contribute (monetary)
@ExpensivePizza2 ай бұрын
I don't hate Unity but I do think it's a good thing when these big companies get a reality check because brings them down a peg and lets other game engines take some market share.
@tone64102 ай бұрын
It's annoying though, that when some corporations are just way worse (like Google and Microsoft), they don't get any checks. But when others do only a slight changes, they get lot of blame with lot of misinformation and such. I may just suggest that these people are just bots of big tech atm.
@dreams14532 ай бұрын
Peoples spent time to pass different game engines. After waiting a year, they expect people to return. Unity has opened very deep wounds in people's hearts. Going back won't be that easy.
@DietChugg2 ай бұрын
Trust is dead and already fell in love with other game Dev tools and have ported my project to Monogame. It would take something awfully special to convince me back into Unity's ecosystem now.
@joga_bonito_aro2 ай бұрын
Oh daddy is back from his milking run.
@navtektv2 ай бұрын
Daddy can eff of back to permanently get milk for all I care.
@gus26032 ай бұрын
Long live GODOT
@morningsage56732 ай бұрын
I’m glad I’m not the only one that selects the middle characters within a selection when talking about it. Skip the first and last characters… not only was the video a good watch, it was also very satisfying :D
@giorgos-45152 ай бұрын
Trust is gone.
@rymcymcym85212 ай бұрын
well well well, now you pay me to use it or i'll stay with my g.o.d ot
@cuebal2 ай бұрын
Open source ftw. Go Godot
@umutcakmak32212 ай бұрын
If you are wondering why Unity is losing money, it's because they paid $150 millions of compensation to their 5 executives. (not OP)
@theondono2 ай бұрын
Gained in drops, lost in buckets
@5h4ndt2 ай бұрын
I was looking at Unreal, Unity and Godot for my project back then. Unity ruled out themselves and Unreal felt too big for me. I'm firmly rooted in godot land now and I also love it. I might or might not have success though, but Unity will never ever be a consideration.
@infinitivez2 ай бұрын
It's going to take a couple of years or some extra love to repair the damage done. The new CEO and personal pricing / splash screen changes is a great step forward. People love -to hate on- Unity. Let's hope things stay reasonable going forward.
@bgcorporationАй бұрын
And suddenly, Godot stepped into it hard.
@xlerb22862 ай бұрын
As someone that's just retired from a career of software development and thinking of giving game development a try, mainly to learn more about it. I'd consider Unity, 20 years of C# development does make that my preferred language (I do have 15 years of C++ before that, but modern C++ isn't like what I knew). But if I were planning on selling games and growing a company I think it would take some time seeing if they keep their promises before I'd want to bet the company on it.
@FRanger922 ай бұрын
You can use C# and even C++ in Godot as well.
@xlerb22862 ай бұрын
@@FRanger92 Yup, and I hear Godot is, or has, reworked their C# support making it much better. But I'm mainly interested in 3D games and as I'm not planning on releasing, probably not even finishing any games, I think Unity would be fine for me. Like I say, if I were starting a company it would be a different story.
@FRanger922 ай бұрын
@@xlerb2286 Ah yeah, that makes sense then.
@StreamlineDeet2 ай бұрын
I would recommend Monogame for C# game dev. It's more of a framework than an engine, but it's an excellent base for anything you would want to build. It's also effectively a continuation of XNA, so if you have any experience with XNA, it's super easy to get started.
@dretheblack2 ай бұрын
0:56 Helldivers 👀
@karliszauers12 ай бұрын
My first thought 😅
@ZT1ST2 ай бұрын
@20:55; I wouldn't say Perforce is dead; it still exists, it's just been renamed Helix Core. That, and most companies are trying to move away from it for different repos, but my previous experience with moving a codebase from Perforce to Git is that you can get some major problems with Git LFS - especially if you ever need to re-add a LFS file, or update a LFS file.
@zzzzzzz84732 ай бұрын
yea , one guy in chat makes such a ridiculous statement and prime says it for some reason , every big studio in game dev and film production is using perforce , its integrated into unity and unreal , half the studios have wrapped it in an internal "artist friendly" UI sending the p4 commands . maybe less common in indie but perforce excels at handling so many large source art files , git LFS slows to a crawl on big repo with lots of history . i would love for there to be good alternatives that scale .
@iWillAvert2 ай бұрын
19:25 The answer is yes. Godot even at the time was already pretty solid and *almost* capable as a full on replacement to Unity. Now I would say it has certainly passed that mark, as evidenced by showcases and the upcoming game Road to Vostok. That project began on Unity, with the developer switching to Godot as a result of the Unity scandal. He has now gone far beyond fully porting what he had already done within Unity. Godot certainly is not perfect, but none of them are, and it has been making incredible strides as of late. Despite being FOSS, it is a very well supported project, even getting donations from larger corporations.
@Iridium.2 ай бұрын
Godot editor is light years behind Unity . And the overall workflow is not intuitive at all.
@baxterdevin2 ай бұрын
John Riccitiello was the CEO at EA when FIFA introduced loot boxes in 2008. He stayed until 2013, when the board of directors accepted his resignation due to the company's on-going bad financial performance. He became the CEO of Unity Technologies at the end of 2014. He left that position several weeks after the run-time fee was introduced amid controversy, and has since announced his retirement from corporate life. He was just a really shitty CEO. Don't blame Unity, blame John Riccitiello. He also negotiated the sale of Bioware and Pandemic Studios to EA, so you can blame him for only one good Mercenaries game as well.
@MrMoon-hy6pn2 ай бұрын
The runtime fee had to pass through the board of directors and most of them had to go “yeah that seems like a good idea”. There has to be multiple bad eggs, I just can’t see one person unilaterally pulling off something like that.
@baxterdevin2 ай бұрын
@@MrMoon-hy6pn Same can be said for EA loot boxes but he was "in charge" for both decisions. That's kinda the whole point of a "Chief Executive Officer." They make decisions that need approval, but they are the one steering the ship.
@Electric0eye2 ай бұрын
No. Blame Unity for hiring such a known and failed hack scammer as CEO. Blame John Riccitello for his own actions. Neither companies nor awful people need your sympathies.
@vilian91852 ай бұрын
nah fuck unity, they decided to have him as CEO
@preper1332 ай бұрын
Unity DOTS is the only thing keeping me around. If they somehow fuck that up or bevy has been more developed im out. This whole fiasco has caused me a lot of stress. The fact that they where so fast on pushing the runtime fee but it took them so long to revert those changes is insane. The only positive thing coming out of this is that developers realized Godot exists where the lightweight editor isn't a buggy mess and does not take ages to load. It even managed to get brackeys back from his grave. I don't think it is possible for me to ever trust Unity again. Im just waiting for the right moment to jump the ship.
@caimin64252 ай бұрын
Went to Godot no point in going back to unity if they have the ability to do garbage like this they will do it again.
@Drebin22932 ай бұрын
When I saw this headline my first thought was: "Didn't they cancel that a year ago?" Maybe not? Huh. Once a business tries to give you the shaft, there's no trusting them from then on. Going public was a bad decision, but then I don't have any trust in public companies either, so... Best thing you can have is an Ironclad license agreement that cannot be changed without both parties consent. And even then? If there's anything else you can use? I'd probably go for it.
@tc22412 ай бұрын
I finally got my sea legs with Godot 😂
@VideoWow71842 ай бұрын
Hats off to Unity for removing the splash screen on the personal edition. This is something I've been waiting for for a long time. I've since moved over to Unreal engine but will consider working with Unity again.
@ragectl2 ай бұрын
Oh the FAFO business loop. Nah, screw Unity.
@danny3man2 ай бұрын
It's not necessarily about trust, but if you leave a game engine, and start learning a new one, how much time and cost will this mean, if you spend that time and money... would you go back ? Also i see a new game price increase because of that 25% increase which basically translates to AAA Studios. so the $60-70 games might be affected.
@nullx23682 ай бұрын
Really good change, this isnt for people that left but developers like me that wanted to use new version without the stupid fee. Lot of people screaming godot typically havent invested years in unity or never became very efficient with unity.
@spider8532 ай бұрын
Funny he mentioned Flappy Bird, now that it's back.
@FirstYokai2 ай бұрын
It's like cheating. They alread have done it once and will most likely do it again
@sjoervanderploeg43402 ай бұрын
If you can see shark, you can see plus plus as well!
@ZyncInteractive2 ай бұрын
Thank you, Thank you! THANK YOU UNITY............................. For introducing me to Godot!
@SKAOG212 ай бұрын
16:53 by lower, do you mean more negative (greater magnitude if you ignore the negative sign)? If so, then you're right. The greater the magnitude of the price elasticity of demand, the more price sensitive consumers are to the good or service, so a larger change in demand will occur (opposite direction of change compared to the change in price)
@Gorion1032 ай бұрын
Aras Pranckevičius (former Unity dev, one of OGs devs) made quite informative post on his blog about recent Unity direction.
@Azazel2262 ай бұрын
Blog seems down right now from being swarmed. Can you summarize for us?
@lowzyyy2 ай бұрын
Can you tldr for us?
@Gorion1032 ай бұрын
@@Azazel226 @lowzyyy Its on Internet Archives, google "Random-thoughts-about-Unity" for link. Its not really insight info, just his personal opinions, since he left Unity over 2 years ago. TL;DR Unity until around 2010 has ben steadily developed and had clear goal - Be an engine for small to medium teams. After VC funding, they gathered loads of money and started to divert from them, and eg. go for AAA games with DOTS, go with web dev world, go with SRP with 2 example implementations (URP/HDRP) that accidentally became de facto standard SRP implementations. With stuff like that and terrible management You cannot really hit something while You don't know where are You shooting. Typical try to do everything, be good at nothing.
@ronelm20002 ай бұрын
Requesting a tldr pls
@mojoloop2 ай бұрын
From my experience and that of my friends and family who are a little more observant than the average, people are just tired of getting screwed. It has always seemed to me that there are rules for people and rules for corporations. If a person downloads 100 movies, that’s piracy. But if a corporation downloads 1,000,000 movies, that’s called “training our AI model.” This can be seen in everything. And it pisses people off. Which is a good thing.
@sphesihlemanuel29332 ай бұрын
Powerful man, God bless you people💌
@VintageDynamo2 ай бұрын
"Things are going down, things are not going in the right direction. Therefor they have to pivot" This is the risk of continuing to use Unity, they have to pivot. And they only reversed this decision because it was not making them money while also damaging their reputation. So they are now back at square 1 which is...We have to pivot. We don't know what that new "pivot" will be. But it's going to happen. I don't want to use an engine that I know must "pivot" soon.
@u9vata2 ай бұрын
You totally should try Godot seriously for some time in the future - just to realize how it is... I literally say its superior to Unity in most aspects I interested in... Also has better overall architecture... The only reason I keep unity on one of my machines is for an AR toy project that I sometimes touch - but that's it... and I wish I could exchange that too with Godot...
@MultiSalvo802 ай бұрын
I enjoy reading comments from Godot cultists. Godot still has a long way to go before it enters the list of game engines of choice, it is growing very fast, but it is not stable. It's impossible that every time I update Godot something of what I've done breaks. Maybe it's because by switching to Unity I found myself much better as it was more stable. (A 5 year old tutorial still works), on Godot a 6 month old tutorial is already dated. And finally C# much better than GDScript for my brain (I don't consider C# Godot for now). Maybe I'll go back to Godot which was my first game engine
@xymaryai82832 ай бұрын
Open Source Or Bust. its too late for a closed source Unity now.
@mojoloop2 ай бұрын
I just got interested in game dev as this was going on and I chose Godot. Looks like I’ll be using free tools for a while. Already a big user of Blender, LibreOffice, ILovePDF, and DaVinci Resolve. Nice to add another piece of software to the arsenal.
@Hari-du6pt2 ай бұрын
The day they announced they are going public I was 100% sceptical about their future. Both for their sake and the developers' benefit.
@JP-hr3xq2 ай бұрын
I'm so old that when people talk about Unity, I first thing they're talking about the .Net Framework DI library.
@framebuffers2 ай бұрын
every day that passes the more i am glad that I chose to learn Godot over Unity.
@FireStormOOO_2 ай бұрын
Fixing the TOS so they can't arbitrarily change terms after you ship is a big deal. It's sleazy AF it wasn't like that to start with, but baby steps...
@TheDanVail2 ай бұрын
Perforce is very much not dead. It’s still industry standard.
@aenguswright73362 ай бұрын
Honestly, I think this is a very good damage control post. Obviously this would be better for unity if the whole debarcle hadn’t happened, but I don’t see how they could have made a better landing. Plenty of companies have tried to walk back changes in the past only to piss people off more. I think this hit all the right notes and sounds as genuine as a big corporation can sound. Time will tell if it’s genuine. Context: I am not a game dev, and prefer the finished product of Unreal more than unity in general.
@happydays41762 ай бұрын
They probably wanted to capitalize on the huge games that are already using Unity (such as Hoyoverse). However, problem of tech companies is that when they create something good and become very profitable then they start to attract higher level management that are only leeching off the former success, but only playing company politics, initiating perpetual reorganizations as each new director has to be a "Steve Jobs", and bringing in external consulting companies that sell an idea "10x faster time to market" w/o even knowing what the company is doing and how. Unity has one thing going for it which many open source projects will have hard time providing - multi-platform. However, now it will be more difficult to attract new projects and retain existing ones, as the overall vibe is evaluate the risk of dependency on Unity. I think, some will remain, especially if those are not f2p games.
@Th12002 ай бұрын
Honestly, why should anyone still use unity? They prioritized money over everything else and other engines are developed with a much higher pace. It seems even the open source ones like godot.. Unity was often chosen not because of its features, but the fact that it had the status of some kind of "legacy" game engine a lot of devs were familar with and a lot of content already existed within its ecosystem (it also used to have a low barrier to entry).
@liamturner13422 ай бұрын
This is incredibly niche, but I can't switch from Unity because I cobble together stuff for VRChat. As long as VRChat uses Unity, I have to use Unity. I know it's not the same as developing my own games, but it's still frustrating. A microdose of the frustration actual game devs feel, I suppose.
@daves.software2 ай бұрын
I still wouldn't trust them.
@Banan1012 ай бұрын
Godot is excellent. Its not better or worse than Unity or Unreal Engine. Its ON level with them with its own strenghts and weaknesses, and which one is better depends on the project and the team. And honestly, thats really impressive on godots end to make a product this good open source, competing with established and well funded enterprises.
@fennecbesixdouze17942 ай бұрын
If "looking after your fiduciary duty" implies "putting all your shareholder's money in a big pile and burning it", I feel like there's a bit of a confusion of terms. Often, if you want to get a certain result, doggedly pursuing that one thing is not the best way to get that result. Unity's CEO could have met his fiduciary obligation by arguing that it was in the best interest of shareholders NOT to send Unity's entire revenue base packing for Godot.
@skilletpan56742 ай бұрын
Captain disillusion is a certified blenderer. Blender is fantastic.
@CarbonCitizen2 ай бұрын
Unity does have a robust asset store ecosystem. You need to realize that gamedevs generally want unique content, so 3D models etc have limited use. Tools are more general purpose but once you own a tool you have it for all projects. Successful studios often write their own tools so your TAM is smaller. Also, profitability at best can only scale to the number of developers not number of game players. It's certainly a revenue generator, but not one that moves the needle at consumer scale.
@WagudCode2 ай бұрын
Well one thing unity did that I enjoy was getting me to try out Godot
@ender50232 ай бұрын
Maybe we should just use the best software for the job. Each engine has different strengths and weaknesses. I find the tribal games of public vs private vs open source to be exhausting. Weigh out which one is best for your game, your skills, and your budget. Everything runs on money when it comes to software wether you are developing an engine or making a game. Unless, you know, its a passion project and you don't need the money; must be nice. Unity wasn't always public. Theres no guarantee that the others won't change as well. Frankly, if I am making a 2D game and my skillset is C#, I'm using Unity. 3d game and C++, Unreal. Im unfamiliar with Godot, and I've heard its getting better. But Im not going to Godot just because its open source. There has to be an advantage for me to switch (like the software is better for my specific usecase).
@steamyrobotlove2 ай бұрын
Good move, Unity… still learning Godot.
@Its-SKs2 ай бұрын
I was thinking of jumping into Unity's engine as I have been working on making my own game. I did catch up on what stunts they pulled and because of that I decided to go elsewhere.
@josevargas6862 ай бұрын
the good side of it: voting with your attention and dollars actually works (sometimes)
@varedis2672 ай бұрын
21:48 Unity already takes a 30% cut on asset store sales
@dasten1232 ай бұрын
?!?!? Wat?!?! They changed it JUST NOW??? They stuck with their shitty ideas the entire time??? LOL!
@MohamedOsama-mz1mg2 ай бұрын
18:26 Unreal offers better default realistic rendering, you can reach it in Unity but it requires some understanding of technical art