Unity's New Input System - A Beginners Guide

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Justin P Barnett

Justin P Barnett

Күн бұрын

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@blackalessio3950
@blackalessio3950 3 жыл бұрын
Exactly what i was searching for... just need to wait 2 more hours... hopefully that video explains the new input system good enough. But if this video ist only half as good as your other videos it will be awesome.
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Thanks so much!! Hope you enjoy! I'll be in the chat if you have any questions!
@maxrandolph5437
@maxrandolph5437 Жыл бұрын
YAAAAAS! where is your patreon? You are the first I have seen to walk through this so clearly. Thank you
@gravityowns8559
@gravityowns8559 3 жыл бұрын
Wanted to comment and say that I joined your patreon. I'm really enjoying the content! Keep up the good work!
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Thanks so much!!
@blackalessio3950
@blackalessio3950 3 жыл бұрын
Awesome Video! It helped me a lot! Can't wait to see the next Videos!
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Thanks so much! Glad I could help
@tonypitman5648
@tonypitman5648 3 жыл бұрын
Just joined on Patreon. Your videos are worth it. Thank you. Really looking forward to your series on a full XR body.
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Thank you SO much! That means the world to me! 🙏🏻
@ruannel400
@ruannel400 3 жыл бұрын
This channel is gonna be bigger than Brackeys
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
I friggin hope so man! That would be amazing!
@avery1349
@avery1349 3 жыл бұрын
I'm super glad I found your channel, liked and subbed. The video was great, you're really clear and do a great job at explaining stuff well, while keeping it moving. Looking forward to watching more of your content.
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Welcome aboard!
@cedricknapp2889
@cedricknapp2889 3 жыл бұрын
Was struggling with how to get the value of the input from an XR controller with the new input system compared to the old "InputDevices.GetDevicesWithCharacteristics......." way. This helped me out a bunch, thank you!
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
You're so welcome!
@gizmobly350
@gizmobly350 3 жыл бұрын
Thanks! This was so helpful! I started some Unity VR dev stuff awhile ago and got the basics up and running with the old system. I was so excited making cool 3d models to interact with that I fell down a Blender rabbit hole for the last year. Just started VR back up this year and was like, "Oh, what the heck! Action Input!" Even after watching multiple tutorials on the new input system, I still felt like an idiot. Just had a hard time grasping it. Seems like everyone explains it in a little different process. I was just going to stick with the old Device way. Not anymore! I feel so much better with it now. The way you explained it made it click. Great job! Can't wait to see what you put out next! For ideas for other tutorials. I really love the game Raft for it chill out and build up vibe. I would love to do a VR Raft type game in space where you just float in a little craft and cast out a tether to catch space debris. Crafting up stuff to grow your little ship and eventually save the universe. I've been trying to come up with a way to shoot out a tether(fishing line) and snag objects that float by and reel them back in. How would you implement a grappling hook/tether/fishing line thing? I could just use the ray interactor? But I would want the tether to have physics so it starts out loose, gets taut once it snags something, and sort of lobs it back to you. I know I'm punching above my weight class. Probably need to make a bowling alley first. :) Thanks again!
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Great! Glad it helps!! I have yet to do the Blender rabbit hole 😬 that scares me a little bit lol
@Wayne-sn6qy
@Wayne-sn6qy 3 жыл бұрын
This is so great you saved me! I've been searching new input system tutorial for a while and couldn't find out 😢😢
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Glad I could help!
@thebutterappletutorials6553
@thebutterappletutorials6553 3 жыл бұрын
Damn been trying to learn this for so long, such a nice video thank you! Edit: Also Super excited for the future videos! My main issue with XR rig and VR Development in general, is that I never understood how to do physics movement/interaction so it would always feel a bit weird so learning that sounds amazing!!!
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
You’re so welcome! And I gotchu, physics is coming in the next video or two!
@thebutterappletutorials6553
@thebutterappletutorials6553 3 жыл бұрын
Yesss!!!
@enesayhan5001
@enesayhan5001 Жыл бұрын
you are a PERFECT man I've ever seen bro... Thanks a lot..
@JustinPBarnett
@JustinPBarnett Жыл бұрын
Happy to help
@enesayhan5001
@enesayhan5001 Жыл бұрын
@@JustinPBarnett in my project Ihave a lot of problems and questions. How can I contact you? Are you ok for this? If you accept to help me I will be very thankful…
@Praveenkumar-jb3wd
@Praveenkumar-jb3wd 3 жыл бұрын
Hi Justin..Good Videos from ur end man.. Go on
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Thanks so much!!
@rafaelbraga3d
@rafaelbraga3d 3 жыл бұрын
Awesome video man! Got one more subscriber.
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Welcome!!
@waffleskeppy4498
@waffleskeppy4498 3 жыл бұрын
You deserve a lot more subs
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Wow thanks! Soon!!
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
@Naglasgeimeris what video is that comment I need to remove on?
@waffleskeppy4498
@waffleskeppy4498 3 жыл бұрын
@@JustinPBarnett The premiere. The guy posted a comment with a website link which brings you to a disgusting website. Edit: pretty sure either you or youtube fixed it
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
@@waffleskeppy4498 KZbin got to it even before I saw it! I've had a few of those start popping up recently...
@martyhugo
@martyhugo 2 жыл бұрын
like your approach, videos are great, keep it up please!
@regularmenthol
@regularmenthol 3 жыл бұрын
@7:20 my Visual Studio doesn't throw this error but Unity does.. how can I fix without that little shortcut you did?
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Add "using UnityEngine.InputSystem;" to the top of the file!
@regularmenthol
@regularmenthol 3 жыл бұрын
@@JustinPBarnett awesome thank you. this made me realize I should probably actually learn basic Unity before I jump into VR, haha
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
@@regularmenthol oh 100% recommend getting a basic understanding of unity before diving headfirst into VR!
@regularmenthol
@regularmenthol 3 жыл бұрын
@@JustinPBarnett yeah I think I'm gonna put in the time, Unity seems super cool and I'm getting better vibes from it than Unreal. Appreciate you responding, rad rad rad. If you ever wanna learn Houdini I will def return the favor!
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
@@regularmenthol You're so welcome! Ooo might be interested in that trade. Oh! and have you joined our discord? discord.gg/6mzMQx5VKk
@eugenesukuleleguitartabsan5339
@eugenesukuleleguitartabsan5339 3 жыл бұрын
please, who will tell me why when I want to assign a function (OnMovementChange (9:23 this video)) in the popup, I have no such function a have only Static Parameters (Unity 2020.3.0f1) Thanks!
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Did you make your method public?
@eugenesukuleleguitartabsan5339
@eugenesukuleleguitartabsan5339 3 жыл бұрын
@@JustinPBarnett there was an error in the script) Thanks!
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
@@eugenesukuleleguitartabsan5339 Glad you figured it out!!
@Mad_Luv85
@Mad_Luv85 3 жыл бұрын
bro the way you just setup the keyboard and all that was amazing havnt found a video on it. is there any way you can do a video on creating a crosshair spread on player movement such as walking in VR. id love help on this... not sure the best efficient way to do this as ive been told use GUI but ive been told use iTween. not sure.
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
There's definitely a UI tutorial coming out in the next few weeks! Not sure you would need the crosshair spread (worse aim while moving) like normal FPS games because the user has to aim themselves in VR, but you could absolutely apply that to the end of a gun raycast if that's what you need for your game. Tutorial to come!
@Mad_Luv85
@Mad_Luv85 3 жыл бұрын
*I'd love if you could show me the best way to make an animated crosshair that moves on input with walking around which I can essentially attach to my dome. This would help me tremendously. I know reticle placement and scale is different for VR. My crosshair always seems to flicker n shake and I'm not sure why lol and it's when I'm moving. It's like it's trying to play catch up with the frames. // So how I invision the UI and Mechanics and perhaps it's not practical but The reticle is attached to the cam so where you look is where it aims. If I'm wearing the headset and look up ..I'm aiming up to the sky with my crosshair only except from my view I'll only see the hud and crosshair. I will never see my actual character and never my body model nor weapon. . However when i Iook up if an online player is looking at me or shall I say my character , he will see my character looking up aiming the gun up to the sky. I have alot of research to do clearly. But for now I'm trying to get some basic hud designed and some basic functionality before I can tap into what's replicated and rendered per player vs what's not. Definitely going to test alot of different things. Iti give a better example here's more about it if you got the time. so in my brain which is complicated I have a vision. Id like to prototype a proof of concept like "The old ghost Recons or rb6 Rogue spear games but with hybrid controls - with that being said the idea I have is - it's like a hybrid control system ***(because I want something that players can be somewhat familiar with) but it's A mix between 'Familiar controls" with some VR functionality. Essentially I want to use the controller like normal to move around. With the right controller being able to snap at degrees and or smooth turning as well. And being able to look freely in VR is important as well. however I want it so when your in VR that only you can see your hud such as things like " character stance" on the hud , you can also see your weapons icons and your reticle/crosshair. There are certain things that you'll be able to do as a character in VR when it comes to mechanics that just won't be replicated over the network to other players Intentionally. This was done in games like battlefield 5 when your teammate is down and shot your team see's his character playing The "bleedout animation", however the enemy cannot see the player squirming around bleeding out because it's not replicated over the network intentionally. When the enemy shot his opponent he just saw it as he killed him. While on the opposing team he can see his team mate down bleeding out with a chance to revive. Sorry very hard to explain lol Games like onward and population one make animations and collisions look wonky and I'm trying to prevent that. But yah. Do you think any of what I said is possible or practical . 😂
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
@@Mad_Luv85 Oh gotcha! Yea I can definitely help with that kind of thing. For starters, try doing your crosshair code on the LateUpdate() call instead of Update(). That may help your jittering a bit.
@joobroobn4640
@joobroobn4640 3 жыл бұрын
U are amazing bro
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Thank you so much! 😀
@shimmery1210
@shimmery1210 3 жыл бұрын
Hi, I don't think CharacterContorller methods should be put in the FixedUpdate. In its description, Unity says:"A CharacterController allows you to easily do movement constrained by collisions without having to deal with a rigidbody." And "It is recommended that you make only one call to Move or SimpleMove per frame."
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
You're correct. Character controller stuff isn't physics based. Good catch!
@Mad_Luv85
@Mad_Luv85 3 жыл бұрын
The new VR system has been a nightmare for me just setting up. I get its more efficient and less code but man setting this up is a pain so much errors for hours still in limbo with understanding how to make my character turn or snap turn with while in the scene and to be able to look around im on a quest 2
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
100% agree....OpenXR is still a baby and doesn't have a lot of the nice pre-built actions & animations that SteamVR or the OVR plugin did. Oh! and I'm covering snap turns & continuous movement in my next video on Wednesday!!
@ricardoi8171
@ricardoi8171 3 жыл бұрын
Nice content !
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Thanks!
@Fahrenheit51e
@Fahrenheit51e 3 жыл бұрын
Hi! Thank you so much for this video! It was the only one I could find that worked! I've been trying to add "Jump" to the script but my little cube just start shaking like crazy!? I added: public void onJump(InputAction.CallbackContext context) { GetComponent().velocity = Vector2.up * jumpVelocity; } Then added the Rigidbody component to the player. Now when I press play the cube starts shaking. If I disable "Character Controller" the cube stops shaking and I can jump, but I can't move... What am I doing wrong? 😭
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Thanks so much! You're so welcome for the video! And you're changing the velocity directly instead of just adding to it. Try .AddForce(...) to the rigidbody instead of .velocity = ... and see if that works any better
@Fahrenheit51e
@Fahrenheit51e 3 жыл бұрын
@@JustinPBarnett Thanks for your message! I tried with public void onJump(InputAction.CallbackContext context) { rb.AddForce(0, thrust, 0, ForceMode.Impulse); } But again if Character Controller is enabled the cube just starts shaking :\ As soon as I disable that, I can jump.. but I can't move 😅 I even tried making a new project from scratch. New InputActions -> Generate C class -> Make script -> Add Rigidbody + Character Controller + PlayerInput + Script to the Gameobject Player Cube starts shaking 🤯
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
@@Fahrenheit51e I'd suggest following the jump portion of this tutorial: kzbin.info/www/bejne/lYLEm6WXl96HgMU maybe he covers something you missed in your code! Let me know if that helps!
@adityapatel6438
@adityapatel6438 Жыл бұрын
too nice bro...very helpfull really
@JustinPBarnett
@JustinPBarnett Жыл бұрын
Glad to hear that!
@jedoncarter8570
@jedoncarter8570 3 жыл бұрын
Thanks man, after 3 hours of trying to figure this out the second method you provided finally worked for me. I dont know if its my Unity version or what but the "easier method" (with the player input) does not work for me at all. Note: You can also enable the entire action map instead of the particular action. More efficient according to Unity
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Huh, could be your version. I updated to 2020.2.7 right before this vid. Oh cool! I’ll enable the whole thing next time. That makes much more sense. Glad you got it working!!
@rodrigo.cs.machado
@rodrigo.cs.machado 3 жыл бұрын
Amazing bro! And what would it be like to make him jump using the joystick?
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Using the joystick? I’d recommend using a button for jumping. But you’d add a new input action called “Jump” and then set the input to “button”’or thumb stick or whatever you want. Then reference it just like you would the move input
@NickBaijens
@NickBaijens 3 жыл бұрын
live chat ended before I finished typing this so gonna just dump it here, but in regards to creating a multiplayer hangout of the project we were taliking about at the end there: "I might, maybe not as a standalone thing, but I believe I have a VRchat account that can upload custom content so might look into that for multiplayer"
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
that's a good idea! Probably will end up being a lot easier than developing your own multiplayer system anyway :p Let me know when you release it! I'd love to check it out
@tacticalmythic7945
@tacticalmythic7945 2 жыл бұрын
thanks for the amazing tutorial like always!!! :)
@JustinPBarnett
@JustinPBarnett 2 жыл бұрын
You're so welcome!
@cheesepantsgaming1964
@cheesepantsgaming1964 3 жыл бұрын
I know with this knowledge I could apply it to any key binding. But what if you did a tutorial similar to this with unity's default bindings? Or maybe talk about why you would create your own binding vs using unity default ones. I was just wondering, because in some videos you show the set up for the quest with default bindings. Just an idea. I hope you have success with the channel
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Probably going to do an updated video about this soon.
@lx6381
@lx6381 11 ай бұрын
i am trying to do this in vr. but i am only using the device simulator. my problem is: i can move but i cannot change the view of my character. it's always looking in the same direction.
@Dodger5163
@Dodger5163 3 жыл бұрын
Hi! Great videos on VR. Question on actionbased input system. How to get the actionbased controllers velocity? Devicevelocity. I can track the devicevelocity in the debugger but dont know how access it in c#..Trying to make a climber function with this new input system and actionbased controllers using openxr. Anyone?
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Unfortunately there isn’t a way to directly call the velocity atm. The workaround I’ve found for it is to store the last 3 positions of each controller in an array and then do a calculation on it to find the avg distance traveled / time. I’ll let you know know if I find a better way to do it.
@Dodger5163
@Dodger5163 3 жыл бұрын
@@JustinPBarnett Actually I found a way! You can access the devicevelocity thru an action in the input actions asset. I changed the haptic action to a new binding "devicevelocity" and changed the action type and control type to value and vector3. It works but I didt figure out how to add a completely new action and access that action in c#, thats why I changed the haptic action.
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
@@Dodger5163 oh dope! Thanks Olof! I’ll give that a shot
@Gasparmr6
@Gasparmr6 3 жыл бұрын
Hello, I have just watched this video and I tried and everything goes fine until I try VR. I have also tried it with the old Input System and in both cases Unity doesn't detect my right/left Controllers when I press some buttons (although unity does detect the position, rotation and velocity of the controllers cause the lasers move fine). I realised that it only occurs in PlayMode (when I build the project everything goes fine) Anyone knows what is going on? I am new in Unity and VR so maybe it is a silly thing but I have been stuck for a long time Thank you!
@mrfloppy-t7s
@mrfloppy-t7s 3 жыл бұрын
YES! I HAVE THE SAME FUCKING TROUBLE! I SPENT 2 WORKING DAYS POINTLESS, TRYING TO MAKE THIS SHIT WORK! NOW I CAN BUILD AND TEST!
@mrfloppy-t7s
@mrfloppy-t7s 3 жыл бұрын
no, I can't. help me please someone.
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Join the discord if you're still having issues and we can help you troubleshoot!
@JonTopping
@JonTopping 2 жыл бұрын
When you make it use the XR joystick, I got that working fine. What I would like to do is get that vector 2 being created. I'm assuming it's between -1 and 1 on x and y, right? I want to specify up/down/left/right, which I can do easily (because math) IFF I have the vector 2. How do I grab the value being created within my void JoystickMethod(InputAction.CallbackContext obj)???
@JustinPBarnett
@JustinPBarnett 2 жыл бұрын
try obj.action.ReadValue()
@JonTopping
@JonTopping 2 жыл бұрын
@@JustinPBarnett amazing! That's exactly what I needed thanks! Loving your videos
@jimmychen0123
@jimmychen0123 3 жыл бұрын
Hello, first of all, this channel is great and helped a lot with my VR development. I have a question related to Unity action-based input with XR development. How to differentiate actions for a particular input? for example, the joystick from the Oculus Quest 2 can be used for scrolling in the menubar but also for rotating direction when teleporting. how should it be implemented? Thanks for reading this comment :)
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
You'll just need to set up a new action map for whatever actions you want. So for example and action map for when you're holding a gun where the buttons will operate the gun's slide and magazine, but then swap it over to another action map for holding a steering wheel of a car
@ItsIsaacIO
@ItsIsaacIO 3 жыл бұрын
Right Now, Joystick For Default Movement Isnt Available. Its Just Joystick Up, Joystick Down, You Get It. How Would I Do This Now?
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Try changing the value you're getting. You may be on "axis" instead of "vector 2"
@stuartrichards54
@stuartrichards54 3 жыл бұрын
Great stuff Justin. I'm trying to figure out how to map an action to bring up a menu (currently targeting Quest 2 build). From a UX perspective, I would assume that we would map the Menu button (the one with 3 lines), but I'm having a little trouble finding how to do that. Is it unmappable, and should I focus on another alternative button for the menu?
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
It's built into the XR Interaction Toolkit! You'd do "ActionBasedController controller.uiPressAction += " in the code set the event or you can add to the event from inspector as well!
@stuartrichards54
@stuartrichards54 3 жыл бұрын
@@JustinPBarnett Awesome. Will give it a shot tonight! Thanks so much.
@dracheneintopf3654
@dracheneintopf3654 3 жыл бұрын
Hi, i try to follow your Tutorial, but it dosen't work. I don't know why, the console shows no Fails and the Cube youst drop down to the Ground and notheing happens. It didnt work with the PlayerInput Manageer and also not with your Advanced script. Did something changed in Unity since this time? I dont get ist :(
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Join the discord and we can help you troubleshoot!
@StoriesWithPrentice
@StoriesWithPrentice 2 жыл бұрын
Wondering if someone can help, onmovementchanged isn't showing among the functions drop down for me?
@aaronsimon9041
@aaronsimon9041 2 жыл бұрын
be sure to make it public
@JasonSmith-pn6ch
@JasonSmith-pn6ch 3 жыл бұрын
Thank You!
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
You're welcome!
@nerliYaleks
@nerliYaleks Жыл бұрын
i've been trying this but it's not working u__u i did a simple script with some debugs and actions assigned to the trigger and primary button to see if it was reading the imput and it's not showing...
@Nickk888SA
@Nickk888SA 3 жыл бұрын
Hey Justing, thanks for this Tutorial! But, what how to check which controller the user is using, for example, how to check if the Player presser the primaryButton on the controller on which the player holds the weapon? Like, pressing a button to release the ammo from a gun, but only the gun which is holding currently.
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
I'd say use a bool variable on the hand. An "IsGrabbing" variable or something, then you can check for that to get the correct controller. Also the actions can be set to be left or right hand based on what map they're in
@Nickk888SA
@Nickk888SA 3 жыл бұрын
@@JustinPBarnett sure, but what about the other buttons on the controller? How to detect them?
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
@@Nickk888SA oh simple! Just set up a new input action for it!
@PiNPOiNT2K
@PiNPOiNT2K 2 жыл бұрын
does this work with your VR template?
@iansloman1434
@iansloman1434 3 жыл бұрын
I have enjoyed this video and found it very useful. Do you have the code for jumping, as I am having a problem trying to implement it?
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
I don't have a video up about jumping yet, but I do know that Brackeys has a good FPS jumping tutorial that would work for this! Check out his channel.
@iansloman1434
@iansloman1434 3 жыл бұрын
@@JustinPBarnett Thanks for your quick reply. By viewing other videos, it looks like I might not need to jump, if I'm just going up and down stairs. While playing with this, I found that my XR Rig goes right through walls. What do I have to add to the XR Rig to prevent it from going through walls?
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
@@iansloman1434 The going through walls issue I solved in my VR Movement video!
@iansloman1434
@iansloman1434 3 жыл бұрын
@@JustinPBarnett Thanks, I look at it tomorrow.
@tiham8945
@tiham8945 Жыл бұрын
Hey, I'm building my project in 2021.3 does this tutorial still work?
@JustinPBarnett
@JustinPBarnett Жыл бұрын
Yes
@SanderBos_art
@SanderBos_art 2 жыл бұрын
Hey Justin thanks for this great tutorial. I'm trying to trigger a different event when the player releases the button and I assume that happens with the movement.canceled command right? but when I attach that to another function both functions just fire at the same time when the button is pressed. any tips?
@JustinPBarnett
@JustinPBarnett 2 жыл бұрын
If you're still having issues join the Discord and we can help you troubleshoot in #dev-help!
@EGLOVEzicgo
@EGLOVEzicgo 3 жыл бұрын
Instead of flexing my fingers using the buttons on the vive controller, I want to flex my fingers with some keycode (ex:a,w,s,d) on the keyboard. I want to know how.
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Join the discord and we can help you figure it out!
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Download the Project (for FREE): www.vrcreators.io/codedownloads
@brendansullivan4872
@brendansullivan4872 2 жыл бұрын
Your a god thanks mate
@JustinPBarnett
@JustinPBarnett 2 жыл бұрын
No problem 👍
@hansshadow360
@hansshadow360 3 жыл бұрын
Ypu use SteamVR??????
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
yup!
@kederop7012
@kederop7012 3 жыл бұрын
Webcam is relly laggy
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
Fixed hopefully!
@rickybobbyracing9106
@rickybobbyracing9106 3 жыл бұрын
@@JustinPBarnett Yeah, i think all your newer videos seem fine now. Also, your voice is perfect for this, easy to understand, clear.
@JustinPBarnett
@JustinPBarnett 3 жыл бұрын
@@rickybobbyracing9106 awesome! Thanks so much!
@blocbonbon
@blocbonbon 2 жыл бұрын
great tut but pretty annoying music.
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