UNITY SHADER VARIANTS BUILD TIME OPTIMIZATION - Speed up slow Unity builds - Hardware + Unity Tips

  Рет қаралды 7,266

Dev Total

Dev Total

3 жыл бұрын

In this video I show you how I reduced my Unity build times from 11 minutes to 20 seconds with hard drive choices and Graphics API settings. The following topics are covered:
-Shader Cache
-Spinning vs Solid State Hard Drives
-Auto Graphics API vs Manual
-Building for Android
Extra reading:
In-Depth Unity Shader Variants Blog Post: blogs.unity3d.com/2018/05/14/...
Unity Docs: docs.unity3d.com/Manual/Optim...
Shader keywords: docs.unity3d.com/Manual/SL-Mu...
Asset Store Shader Helper: assetstore.unity.com/packages...
Why Vulkan Grahics API? blogs.unity3d.com/2016/09/29/...
Credits:
Music: www.bensound.com/
My Game Studio: www.koloza.com
-TheUnityGameDev
www.theunitygamedev.com

Пікірлер: 26
@ELEC7RO
@ELEC7RO Ай бұрын
38 minutes was good mine took over 10 hours before I cancelled it, thanks for the tutorial!
@nati7728
@nati7728 2 жыл бұрын
Fantastic video, wish I was aware of this years ago.
@DevTotal
@DevTotal Жыл бұрын
Glad it was helpful!
@Animation_Shorts010
@Animation_Shorts010 3 жыл бұрын
thank you keep going
@DevTotal
@DevTotal 3 жыл бұрын
You are welcome. I like your channel name
@2.5dboy20
@2.5dboy20 3 жыл бұрын
Epic!
@DevTotal
@DevTotal 3 жыл бұрын
Thanks. I was surprised I could get the build down to 20 seconds.
@2.5dboy20
@2.5dboy20 3 жыл бұрын
@@DevTotal hehe that was cool (◠‿・)-☆ ...and by the i have sent a message on your Instagram... please do check that out please (^^)!
@LoneDev
@LoneDev 2 жыл бұрын
Thanks a lot!
@DevTotal
@DevTotal Жыл бұрын
No worries!
@l201012
@l201012 Жыл бұрын
Is this means if you bild with more than 1 api, than you can SELECT the api in the build somehow? (select the graph api to use)
@parthacodes5893
@parthacodes5893 Жыл бұрын
Need to do this before launching or switching play today i was doing i took long time then i had to make my terrain again but because i had backup it was fst thank god tnak u it will be helpful when i will launch my game
@AlexRak2
@AlexRak2 Жыл бұрын
yay!!!!
@phil1354
@phil1354 2 жыл бұрын
i have the same thing but its with a modulecompilationtrigger when im opening a project help!
@DevTotal
@DevTotal Жыл бұрын
Oh man. That sounds complicated. We’re you able to fix it?
@NoirRun
@NoirRun Жыл бұрын
You should also try Shader Control from the Asset Store.
@DevTotal
@DevTotal Жыл бұрын
I will check that out. Thank you for the tip!
@adrianlaskowski2655
@adrianlaskowski2655 Ай бұрын
Just wanna say 38 minutes i a pretty good time. I’m waiting 23 hours
@UTFapollomarine7409
@UTFapollomarine7409 Жыл бұрын
i building my game and had 200k yes a quarter million shaders to compile and i have a pic of it doing it for 24 hours :(
@DevTotal
@DevTotal Жыл бұрын
Oh man, that is way too long. I hope you were able to bring the build time down. Good luck with your game. Please post a URL so I can check it out.
@luisr.f1655
@luisr.f1655 2 жыл бұрын
In The video: 33 m Me: 13 H
@DevTotal
@DevTotal Жыл бұрын
You can get there. Were you able to speed it up?
@luisr.f1655
@luisr.f1655 Жыл бұрын
@@DevTotal Yes, now it lasts 40 minutes, but that's normal for using a lower-middle-range laptop with a project with a lot of resources.
@WORLDOFGREENSCREEN
@WORLDOFGREENSCREEN 2 жыл бұрын
it is so short a time
@DevTotal
@DevTotal Жыл бұрын
I was surprised myself.
@WORLDOFGREENSCREEN
@WORLDOFGREENSCREEN Жыл бұрын
@@DevTotal 😅
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