Anyone who wonder how it's done : - Create event at player that called when got damaged. - Assign camera shake method of your own and assign it into previous created event. (or use Cinemachine's noise) - In player logic, fire Coroutine that simply freezes for a milisecond using timescale, and do stuff with your statemachine for after damaged.
@failygamers39974 жыл бұрын
could you perhaps make a tutorial on this knockback system that you've made?
@theBetterManda4 жыл бұрын
no that'd be too logical, it is obviously just to show that he can code stuff (no idea why he didnt just make it a tutorial)
@creta51642 жыл бұрын
Just pinned a comment how it's done, take a look!
@Jonesmaruki26 жыл бұрын
Is there anywhere we can view this project?
@creta51646 жыл бұрын
checkout my tumblr : creta5164.tumblr.com
@perfecthatred77193 жыл бұрын
hmm no tutorial on this I'm not pleased...But it does look good though nice set up.
@chanzuanhong2176 жыл бұрын
can i see it in english because i dont understand korean