Unity Tips and Tricks - Referencing Scripts

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Dapper Dino

Dapper Dino

Күн бұрын

Пікірлер: 5
@MaskedImposter
@MaskedImposter 6 жыл бұрын
I like when you mention ways to improve performance/create more process efficient coding. As a newbie it's hard to know what is most efficient.
@deepwolf4137
@deepwolf4137 6 жыл бұрын
A ScriptableObject doesn't require a field to be public to be used, it just needs to be able to be serialized to show the data. So what you did before with the [SerializeField] private... Would work just fine. The [SerializeField] attribute will make Unity serialize the private field, just like a normal public field would :-) Anyways, great video. You have a lot of great video, so I subscribed :-D
@Larsupulami
@Larsupulami 6 жыл бұрын
Well made video. One thing you should add is: If you instantiate a prefab for a specific component use that component as the reference. In your case: [SerializeField] private Referencing prefabToSpawn; That reduces the GetComponent call and help to prevent the misuse of prefabs.
@remainanon6329
@remainanon6329 6 жыл бұрын
Need to do something about the number of ads. 4-5 ad breaks in a 20 min video is worse then regular tv.
@remainanon6329
@remainanon6329 6 жыл бұрын
@@zombiemachines adblock doesnt work on mobile
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