*Hey everyone!* 👏 👏 I'm happy to announce our community *Discord server* , come and *join us* : discord.gg/dac7sr2 And also, you can get all the *Sprites* and *Project Files* by supporting me on *Patreon* : www.patreon.com/CouchFerret
@HowfWuff5 жыл бұрын
Hey, a question, what woulf one do for a tilemap? My player character is using a sprite renderer so I can use the sort point, but thr tilemap doesn't allow for that, have any ideas?
@ArtiseBrown6 жыл бұрын
These tutorials have come at such a good time. My first uni assignment is making a top-down game and these tutorials have helped out a bunch so far.
@CouchFerretmakesGames6 жыл бұрын
Thank you! :) If I may ask, what uni are you attending? We don't have game related programmes over here, so I'm jealous a bit.
@ArtiseBrown6 жыл бұрын
@@CouchFerretmakesGames Northampton uni in England and before that I did two years of games development in college.
@Joshtapus6 жыл бұрын
My god this was exactly what I needed
@ExStefen2 жыл бұрын
Came here to thank you for your videos years later. I am currently on the end of my second year in Games Programming (Intermediate to low level). I used your videos as reference when I was doing Games development during College. Thanks a lot!
@HomeGameCoder2 жыл бұрын
Excellent video! Congrats! on a side note: Hierarchy, Project and Inspector all together? What a gem! That's the only way to properly use unity without traveling kilometers with your mouse! I found your channel now and subscribed because of that! is so much more comfortable to use and see! (I even prefere long inspector and collapsed project, but your way is 1000x better than default!
@lachy45653 жыл бұрын
Thanks so much, was looking for how to change the sorting order for ages.
@adrianpop32026 жыл бұрын
I love u man. Been searching for the render pivot thing for quite some time
@Bunny_and_Quag Жыл бұрын
Im at work watching this so havent gotten to implement it yet but THANK YOU SO MUCH! My game desperately needs this! Subbed to you 👊
@direfulkn1f3373 жыл бұрын
Thank you so much, I was looking everywhere for something like this. Subscribed :)
@АнтониоСвиридов4 жыл бұрын
Component grid doesn't work on Unity 2019.4.11?? I can't move object like on video
@D4Devil_5 жыл бұрын
This is a very usefull tutorial and i am glad for your work! Tnx!
@CouchFerretmakesGames5 жыл бұрын
Thank you Damian! 😊
@dotaportalvideo5 жыл бұрын
Great video. Glad you're uploading again.
@ahttekan6 жыл бұрын
I'm so impressed with your videos, you've talked about ways to handle things in Unity that I've never seen before! I hope you cover GUI as well, I've been struggling a ton with that =]
@CouchFerretmakesGames6 жыл бұрын
Thanks! :) I'll do GUI when I get there, I promise. :)
@Pikrip6 жыл бұрын
seriously cool series!!
@PorcoPorchetto2 жыл бұрын
Man you have my humblest thanks
@soulessnic11582 жыл бұрын
Perfect explanation thank you so much
@batuhandev48476 жыл бұрын
Give us more tutorial CouchFerret! Englight us with your infinite knowledge!
@robsonsiqueira97762 жыл бұрын
Thanks, it helped me a lot!
@papafhill91263 жыл бұрын
You: If it sounds fun, subscribe Me: SUBSCRIBED!!!
@kalyoncubusiness91682 жыл бұрын
nice video mate well done
@abject_ladder4 жыл бұрын
Really great videos! Do you show in any of them how you make the gradient-looking blotches of colour on the grass that are shown on the thumbnail? If not, would you mind sharing how you did that please?
@PearlyMishima3 жыл бұрын
thanks! that helped me so much!
@gamewizards66254 жыл бұрын
Great tutorial you helped me a lot
@siddharthsen44756 жыл бұрын
Thanks,keep this up I look forward to your next video!
@CouchFerretmakesGames6 жыл бұрын
I'm on it! ;) Stay tuned!
@Abhijeet15206 жыл бұрын
You and your videos are awesome.
@CouchFerretmakesGames6 жыл бұрын
Thank you! :)
@BrendanSadaka2 жыл бұрын
Thanks for the great video! I'm wondering, if I have a shadow as a child under a tree object, for example, how can I force that shadow child to always be below the player regardless of the parent sorting group?
@阿賢-l3v5 жыл бұрын
Thanks!
@Manhsterz4 жыл бұрын
Your tutorials are practical and well explained. Thanks !
@ericsarason90996 жыл бұрын
Please don't stop making videos.
@CouchFerretmakesGames6 жыл бұрын
I won't. I will upload today. :)
@ericsarason90996 жыл бұрын
@@CouchFerretmakesGames You're like TheNewBoston of game design.
@CouchFerretmakesGames6 жыл бұрын
@@ericsarason9099 Wow, that's a huge compliment. Thanks! :)
@MrEllokjeld15 жыл бұрын
Hey man!! Really nice tutorial! For some reason the grid doesn't change like yours when I use the grid component. I don't see any change and I have tried multiple times. I am currently using Unity 2019.2.12f1 Do you have any idea what the problem could be? Do I need to enable something to view the new grid? I have searched the web for answers but can't find anything Hope you can help me, Best Regards Axel
@TaarLps4 жыл бұрын
Did you find a solution?
@iansong16766 жыл бұрын
Great video!!
@orchard8005 жыл бұрын
Hey CouchFerret. Great tutorial series! I'm trying to do this with a multi-part sprite. How would you change the pivot point of the whole character (ie the parent game object)?
@CouchFerretmakesGames5 жыл бұрын
Hey David! With multi-part sprites, you would have multiple child objects under the parent gameobject. Because of the SortingGroup component all the children's sprite renderers are using the parent's position as the pivot. I'm not sure I'm getting your question though. Could you give me some clarification?
@orchard8005 жыл бұрын
@@CouchFerretmakesGames Thank you!! I didn't know about the sorting group component. And of course, the position of the parent is the whole group's position. Brilliant. Would be great to see this in a tutorial! 😁😉
@CouchFerretmakesGames5 жыл бұрын
@@orchard800 It's around 6:24. I guess I was too quick. 😁
@orchard8005 жыл бұрын
@@CouchFerretmakesGames how the hell did I miss that? Thanks dude!
@CouchFerretmakesGames5 жыл бұрын
@@orchard800 No problem! 😅
@ggentertainment27374 жыл бұрын
now, these are just pixel images on a high res screen is there a way to keep the models to the pixels. so that the player moves in a kind of snappy way across the screen snapping to each pixel.
@connor20946 жыл бұрын
How to i create a bigger, longer and more complicated map?
@CouchFerretmakesGames6 жыл бұрын
We will get there don't worry. :) By the way, what do you have in mind on more complicated maps?
@connor20946 жыл бұрын
@@CouchFerretmakesGames Well i want to make my game like Doom but with a maze map in same style like you have
@davidbingham80625 жыл бұрын
@@CouchFerretmakesGames any thoughts on doing this kind of sorting using an external level editor like Tiled?
@VioletteValkyria5 жыл бұрын
@@davidbingham8062 There are plenty of plugins for third party apps, but Unity has a tile editor. As of right now, it even supports isometric and hex maps, so it would be a lot simpler to just use Unity tools. :)
@davidbingham80625 жыл бұрын
@@VioletteValkyria thanks for the response! I ended up going with Tiled (using Super Tiled2Unity) and i'm really happy with it.
@fernandobarahona6312 жыл бұрын
hello, i have a problem, i cant see the option sprite point sort
@weitnow6 жыл бұрын
great content
@ogcrackmama1604 жыл бұрын
when i create a parent object for a pivot for the character, and move my character while playing the game, the parent object doesn't move with it
@krane15094 жыл бұрын
same issue here :c
@technoo48914 жыл бұрын
I know this isnt the best way but, try making the parent.transform.position = your child.transform.position
@감암메귀3 жыл бұрын
nice
@ZarifMont5 жыл бұрын
best Channel
@peterkang18074 жыл бұрын
This is exactly what i needed! but I do have a problem, my person will pop up in the middle section of a tree model, but if i go a bit higher up, it'll go behind the branches/leaves area. Is there a way I can fix this?
@YuriNoirProductions4 жыл бұрын
this doesnt seem to work with tilemaps though as there y axis is seen as per tilemap and not per tile
@Hyde2334 жыл бұрын
In the "tilemap renderer" component of your tilemap, set the mode to "individual" instead of "chunk." It'll make it per tile.
@YuriNoirProductions4 жыл бұрын
@@Hyde233 thanks for answering that. i was on a version where this wasn't available ._.
@chengc10495 жыл бұрын
Hi, Got a question regarding the grid size. if i am using 8*8 size tile map. how should i translate it to correct grid size?
@CouchFerretmakesGames5 жыл бұрын
Hey, then you have to set the Grid component's Cell Size to X: 0.08, Y: 0.08. On the game's current resolution, 0.01 Unity unit represents 1 pixel in the sprite sheet, but this may vary based on your game's resolution.
@MRzFIRE6 жыл бұрын
love your videos
@HY-oz2cb4 жыл бұрын
Why do you create an empty game obj as a parent of archer and another empty game obj for the pillar?
@redinternet98932 жыл бұрын
but there is not any pivot for each item in ilemap
@iPod710005 жыл бұрын
Thanks a lot, tried to solve the layer issue for 1 year.
@CouchFerretmakesGames5 жыл бұрын
I'm glad it helped. :)
@Tersina6 жыл бұрын
Your voice is so soothing, I could listen to it all day uwu
@CouchFerretmakesGames6 жыл бұрын
Thanks! ^ - ^
@neodevjourney3 жыл бұрын
Is it possible to add an offset?
@solomonlyons103 жыл бұрын
For some odd reason in play mode my character is above all of the layers. But when out of play mode and manually drag then it works. Could this be because of the animation?
@TheKot1k6 жыл бұрын
*Oh, veery good! I try to do game like SoulKnight, and your tutorials help me, tnx*
Why is it that I put the empty object with the sorting group inside the player but for other props i put them into the empty object with the sorting group?
@mickfps4 жыл бұрын
its because player is a moving object which can be moved in game and if you put player inside the empty object the pivot alignment data will get lost and it will not work as intended
@ALEX_R07013 жыл бұрын
Thank you so much!
@최연우-c9b3 жыл бұрын
Genius..
@muireachgriogalach4832 жыл бұрын
that dude is like top down game tutorial mesiah
@jinthwang37456 жыл бұрын
Cool!
@camoraz4 жыл бұрын
You're awesome!!!!!!
@febrikurniawan72764 жыл бұрын
i use LRWP so i cant setting the camera. can someone solve it? Thanks
@rickmonarch45524 жыл бұрын
Hi CouchFerret! I have a little problem with the Y axis solution. Even though sprites of the tilemap are set to be bottom pivot, the tilemap has its own sorting order setting, that is true to the tilemap based on itself. This has ruined my life. Can you help?
@loux61536 жыл бұрын
I appreciate your work :)
@CouchFerretmakesGames6 жыл бұрын
Thanks! ^ - ^
@chaseconaway72574 жыл бұрын
Hey CouchFerret! Cool videos. I'm using them to learn unity. I am having a problem with the parent object not moving with the child object. I cannot figure out why. Like if I move the child object away from the origin the parent stays there and so my child object is not utilizing the sorting order. Any suggestions?
@chaseconaway72574 жыл бұрын
I got it, and I was just being silly
@adilife60802 жыл бұрын
@@chaseconaway7257 what did you do? I have the same problem
@chaseconaway72572 жыл бұрын
@@adilife6080 lmao I'm not sure, I don't really remember. Probably something with the parent and child not being together in the component tree?
@adilife60802 жыл бұрын
@@chaseconaway7257 Wow. Thank you for responding so quickly. I found a solution
@simonstorf70803 жыл бұрын
Hi are you still reading these? I have a problem. My sorting point is not moving with the sprite since the sprite is the child. I know for you the movement script is the parent, but I can't get it to work like that. How did you do it?
@bryancarrasquillo663 жыл бұрын
have you been able to solve this?
@simonstorf70803 жыл бұрын
@@bryancarrasquillo66 unfortunately not
@bryancarrasquillo663 жыл бұрын
@@simonstorf7080 Changing the pívot while slicing is the only way.
@eggymedia1904 жыл бұрын
Is this in unity 2d
@paninozzo85344 жыл бұрын
I dont find the sprite sort point option
@dhcfhjjbb5 жыл бұрын
Hello, I am a student who imitates your video. The other sprites were similar, so I somehow copied them, but I couldn't find the sprites for the pillars. Can I get them? I have no intention of selling it or using it for such a bad purpose. I'd appreciate it if I could. Thank you for reading the long story.
@CouchFerretmakesGames5 жыл бұрын
Hey, sure! Send me an email and I'll send it back to you! You can find the address on the channel's About page.
@EnchikO3 жыл бұрын
i was using whole time my own script with sorting layer... sp.sortingOrder = ((int)transform.position.y * -1) + offset;
@ERBarratt4 жыл бұрын
This does not work if you want the character to walk UNDER something - you still need to implement some sort of height sorting code.
@spind69173 жыл бұрын
I dont know what I am doing wrong but your technique for sorting layer with créatine Child object dont work for me while running the game. Everything looks fine in the scene but when I run the game, my player goes in front of tiles and never back. Anyone have any idea??
@bryancarrasquillo663 жыл бұрын
have you been able to solve this?
@spind69173 жыл бұрын
@@bryancarrasquillo66 nope XD.
@brandonluhrs6 жыл бұрын
Hey bro, great videos!!!, can you send me the sprites that u use in these tutorials? iis only for test on my videogame
@CouchFerretmakesGames6 жыл бұрын
Sure! ;)
@brandonluhrs6 жыл бұрын
@@CouchFerretmakesGames bro i have a question, i cant set the Right trigger to fire. I configure the right shoulder 2 in rewire , but i didint works. I have to set a special configuration in the playercontroller script?, like getaxis instead of getbutton? or i have to set a parametre in the manager input of unity?
@brandonluhrs6 жыл бұрын
how u set Fire in actions of rewire?
@CouchFerretmakesGames6 жыл бұрын
@@brandonluhrs I have a Rewired action for the Fire and its type is Axis. Then I assigned it into the Right Shoulder 2, and I could just simply access the value by this line player.GetAxis("Fire"). Let me know if it still doesn't work. Cheers!
@lucasbird63672 ай бұрын
This is a 2D?
@merwingavanes64884 жыл бұрын
Hello why does my child pivot not following the mother pivot
@KenmoreChalfant5 жыл бұрын
Instead of adding another parent GameObject to offset the sprite you can edit it in the Sprite Editor and change the pivot: click the sprite then move the blue circle in the center down. In order to snap to pixels use the settings in the bottom right and change 'Pivot Unit Mode' to 'pixels'. Hit 'Apply' at the top to apply the new pivot.
@rickmonarch45524 жыл бұрын
Am te unity-ből élsz? :D Igen menő.
@wyxyr94954 жыл бұрын
I cant seem to get the snapping to work in this new 2019.4.1f1 LTS version. Can someone help?
@Opfindeer4 жыл бұрын
Unity menu, choose Edit > Grid and Snap Settings
@arcadan5 жыл бұрын
Hahaha now I subscribed ! But here comes my advice, it would be great if u number your videos, so i would track them faster, and understand the building order, anyways your job is awesome, just what I'm looking for! Thxs !!
@slightlydarkerblack5 жыл бұрын
Hey this is amazing! Can you please tell me if this can be done with tile palette? I would like to design the map with lots of trees quickly so they align correctly. But when I use the palette brush they align on top of each other in a reversed way like in the image: imgur.com/7UTWeNO
@CouchFerretmakesGames5 жыл бұрын
Hey, thanks! Have you tried setting the Mode to Individual in the Tilemap Renderer component? This may give you further info: docs.unity3d.com/Manual/Tilemap-Isometric-RenderModes.html
@CORKALOT4 жыл бұрын
@@CouchFerretmakesGames I did this and it works but it makes each tile's axis position separate so my head pops through if my Y position moved onto the next tile. How do I resolve this?
@neemoh036 жыл бұрын
ang!
@hoangminhnguyen21914 жыл бұрын
God like
@TC-ep5hy5 жыл бұрын
Curious, why not use Unity's custom sorting layers instead of this Y-axis workaround? That way Unity handles it all for you, and if you change your mind on one aspect, you just shift that sorting layer, you don't have to go changing all the Y-axis around.
@anunderdog5744 жыл бұрын
Sadly this is useless for Tilemaps :/
@Hyde2334 жыл бұрын
By default, the "tilemap renderer" component on tilemaps are set to "chunk," which treats the entire map as one large object. Change it to "individual," and that should probably fix your issue.
@cprn.3 жыл бұрын
This isn't top down, it's isometric 3/4-ish. Doing actual top down is way simpler and saves tons of time.